Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. amarr and minmatar logi - in General Discussions [original thread]
ZDub 303 wrote: If you look at the slot layouts though as well... the amarr seems more combat oriented... getting up close and dropping links and getting in the fray. With 4 equip slots, the minmater is very much a 'true logi' vs the combat lo...
- by Terra Thesis - at 2014.03.27 19:47:00
|
2. amarr and minmatar logi - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Repair tools are Minmatar. Drop uplins are Amarr. It would be weird if they got bonuses to using their enemies stuff. well, i assumed they would retcon that if they swapped the bonuses. it's not like it's tied in...
- by Terra Thesis - at 2014.03.27 19:07:00
|
3. amarr and minmatar logi - in General Discussions [original thread]
does anyone else think these bonuses should be swapped? I'm not talking about game balance, just thematically. i mean, maybe the devs think having us following around a fat slaver on a rep leash is amusing, but you know... too soon maybe?
- by Terra Thesis - at 2014.03.27 17:53:00
|
4. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
as for quick fixes for rails, bring in the range. compensate with something else if necessary. abandon sniping mechanics, they are a dead end for fun gameplay.
- by Terra Thesis - at 2014.03.27 12:16:00
|
5. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
i liked 1.6 HAVs because they were vulnerable and expensive if played solo, but could dominate a battlefield as the keystone of a mixed force. 1.6 HAVs were extremely vulnerable to AV, but this could be countered with a dedicated infantry squad th...
- by Terra Thesis - at 2014.03.27 12:06:00
|
6. making us guess what the purpose of background structures ruins immersion. - in General Discussions [original thread]
Zekain K wrote: Like that line of gates thing we see every so often. Or what that new massive caldari structure is in the background. Or even some of the outposts we fight around. These structures are not unknown artifact buildings, these a...
- by Terra Thesis - at 2013.12.27 15:41:00
|
7. Drones are underpowered - in General Discussions [original thread]
they just need to take Hematite Cores out of all blueprints. it's ridiculous that Goonswarm DOT can singlehandedly triple the price of every tech II ammo in the game. remember when they weren't an RP alliance and you could negotiate with them with...
- by Terra Thesis - at 2013.12.22 04:53:00
|
8. HUD icon for grenade type - in Feedback/Requests [original thread]
CLONE117 wrote: well hopefully this would reduce the amount of av nades thrown at me. im sick of running from them only to realize there av nades after not blowing up... oh this won't help that. i do that on purpose.
- by Terra Thesis - at 2013.12.20 23:00:00
|
9. HUD icon for grenade type - in Feedback/Requests [original thread]
please have different icons for the grenade count indicator so i can also tell (remember) which type I'm holding. for everything else i can use the equipment switch ui to check the names.
- by Terra Thesis - at 2013.12.20 18:37:00
|
10. How do you write your fittings? - in General Discussions [original thread]
005k 25m defense cost in isk, any additional costs (aur, lp), name of role
- by Terra Thesis - at 2013.12.19 19:17:00
|
11. Can we get the old tank prices back - in General Discussions [original thread]
yes, please. my epic death machine is now a disposable toy. we shouldn't be making profits running tanks. you got to have something blingy in the game to pull out. i wasn't PC rich, buy i was getting by. i like the combat flow with them now. i ha...
- by Terra Thesis - at 2013.12.19 02:31:00
|
12. Thanks CCP for the HMG tweaks. Go raibh mile maith agat. - in General Discussions [original thread]
Korvin Lomont wrote: Oh there should be ways to go toe on toe with your heavy by smart play and using range advantages of course in cqc they should not. you must have big toes.
- by Terra Thesis - at 2013.12.18 17:43:00
|
13. HMG this is our day! no more slippy from afar shots! - in General Discussions [original thread]
HowDidThatTaste wrote: I heard that we may have range at mid range.Dominate in close range. F. Let me say it again F. The F.s Are you you weak ass AR players. You F.n sold out. today is our day to bad you sold out ! F you AR 's. Your time h...
- by Terra Thesis - at 2013.12.18 16:47:00
|
14. Nerf all assault variants of the other assault rifles - in General Discussions [original thread]
Cyrius Li-Moody wrote: Assault combat rifle sucks unless you're aiming down sights the entire time. The clip size is horrible. Ammo is horrible. It's good for about 3 seconds then you're dead due to your clip being empty then having to reload. ...
- by Terra Thesis - at 2013.12.17 19:39:00
|
15. I've started using Nova Knives again. - in General Discussions [original thread]
Sinboto Simmons wrote: Yoma Carrim wrote: i'd say grab some proficiency skill if you already have Nova Knife LVL5 and a sidearm damage mod you can usually one shot anything but a heavy or proto suit. ...also are you charging the knives or j...
- by Terra Thesis - at 2013.12.17 19:29:00
|
16. [REQUEST] modulate hit sounds based on impact - in Feedback/Requests [original thread]
right now it sounds the same whether a RR is taking off huge chunks of my life or yet another militia AR is just tickling me from across the map for 0.1 shield damage. can we modulate the hit sound to reflect the magnitude of the damage? that woul...
- by Terra Thesis - at 2013.12.17 17:43:00
|
17. Militia vs Proto - in General Discussions [original thread]
pro gear shouldn't make you invincible... and it doesn't. i pull out my boundless specialist once in a whole for fun but i usually stomp in my 5k suit.
- by Terra Thesis - at 2013.12.17 12:03:00
|
18. Militia Tanks Need Adjusted From A Dedicated Tankers Prospective - in General Discussions [original thread]
ccp has decided that sp doesn't win for you. it just gives some nice perks. i like it. it shouldn't matter that you rolled out in a 700k or 7m tank. isk should not buy safety. if tanks were tougher the more isk you put in, then dropping one just ...
- by Terra Thesis - at 2013.12.13 20:01:00
|
19. Loyalty Point Payouts and Algebra! Only 208k ISK at Level 10 - in General Discussions [original thread]
it's not that simple. nothing in the lp store has isk equivalents. you get the AUR versions with reduced sp reqs. if you've already maxes your sp pre reqs then there's the unique specialist PRO weapons that fit like ADV. i know that's all I'll be ...
- by Terra Thesis - at 2013.12.13 19:29:00
|
20. Scouts can't beat the scanner - in General Discussions [original thread]
i can confirm that sometimes the scanner won't pick up a red and won't give an error. I've been trying to figure out the pattern but it's not clear to me. i believe it had something to do with using a scout suit vs dampener mods.
- by Terra Thesis - at 2013.12.12 16:17:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |