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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1641
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Posted - 2013.09.05 14:40:00 -
[1] - Quote
Caldari Prime:
This was the best event. The connection to EVE and the unique sky box created immersion that would be neglected in all subsequent events. The rewards for the event were unique making it desirable to participate. Rewards we could just grind out (which we will all inevitably grind out anyways) are not interesting.
Templar Event:
This event had great potential but was botched due to; a. low Templar count, and b. low SP Templars. The Templars should have been max SP characters. They should have given newbros and vets alike reason to buy boosters, try new things, and enjoy a few days of protostomping.
Really? Ultra awesome dangerous Templars with no skills and no monies?
Human Endurance:
This event stopped? You essentially rewarded us for doing what most of us do anyways. Poor immersion.
Kaimeras Objective:
I feel like half of this event was missing. Why are we doing this, and why does it matter what our W/L is? You should have made FW contracts for one or two districts and awarded people who met the W/L requirement, and given some unique gear to people who won the district at the end of the week.
Caldari Bootcamp:
I think its overly complicated. I much preferred the previous 'double SP week' which gave us more time to cap out. Any event that had people scared to play should be a red flag.
Other:
Testers Tournament: - officer gear was a great reward Current Tournament: - whoever decided we could name a planet needs a raise
Things I would like to see more of:
- unique items - 'Iskandar's Scrambler Rifle'
- improved EVE-Dust connection - I want to see a thousand Empyreans orbiting over me - I want EVE players to care what happens in Dust ( I hear they like ISK and unique goodies and tears)
- persistent consequences & rewards for event results (naming a planet is f-ing brilliant) - name some weapons or vehicles after a corp once in a while - lets blow up some planets and districts - more lore influenced by the results of events
- elements outside normal scope of gameplay - max sp mercs for Templar like events - temporary unique OP weapons, suits, modules, vehicles, etc. to market the release of new items - unique FW contracts |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1648
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Posted - 2013.09.05 18:06:00 -
[2] - Quote
Soraya Xel wrote:CCP Eterne wrote:We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? The complexity of this event causes a problem, because it favors Ambush. It's basically a double SP event, and the added complexity doesn't actually improve the play experience at all. Complexity can be fine, if complexity benefits the player. In this case, it's just really awkward requirements for the sake of awkward requirements. Yep. The current event is an example of obfuscation vs. sophistication.
I welcome complex events! This doesn't mean they need to be hard to understand or require players think twice about logging in and playing. Players view a game as a game as a game; they don't want to be punished or coerced into playing a specific game type or play style (tankers hacking objectives).
I'm all for complex events but the complexity should lie in how requirements and rewards are tiered based on individual (or group) performance. The failure of the Caldari Boot Camp is that is essentially rewards players for playing poorly. We should never encourage mediocrity.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2022
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Posted - 2013.10.22 04:17:00 -
[3] - Quote
Bumping for Double SP week. |
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