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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Eterne
C C P C C P Alliance
2636
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Posted - 2013.09.05 10:50:00 -
[1] - Quote
Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future.
Just a few ground rules to start off:
- Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
- Similarly, if you really liked an event, we want to know why as well.
- Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
- Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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JACK KNIVE
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
8
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Posted - 2013.09.05 11:20:00 -
[2] - Quote
What I would like to see:
Event: things to come preview.
What I'm asking for? Is one day, any day, preferably day of sp cap reset. down time to down time to get a preview of npc battles like the ones shown in the trailer for Dust514. |
Parson Atreides
Ahrendee Mercenaries EoN.
637
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Posted - 2013.09.05 11:20:00 -
[3] - Quote
The coolest event in my opinion was the crashed titan.
There was connectivity with EVE (at least in spirit--there was a big battle that we didn't get to see as Dust mercs, but did happen), there was a really cool looking skybox and there was some ash and dust in the air during matches that made it feel like a real battlefield.
I'd like to see more events that connect to EVE in at least some significant fashion and more events that change the landscape (read maps, outposts, skyboxes etc) of Dust so that they feel more than just "okay now you get more SP for grinding" or "here are 40 of an item you'll never use."
Your worst event is the one currently running. I posted this in that thread in the announcement sections, but I'm going to repost it here:
Quote:Look at you guys complaining about getting 4k WP in Ambush and losing some SP bonus because of it.
Imagine getting 8k SP in skirmish/domination (before booster) and understanding that you'll only get 3k of that as a bonus, yet you'll be 8k closer to the SP cap.
In other words:
8,000 SP per match x 24 matches = 192,000 SP (roughly the SP cap without booster)
24 matches x 3,000 bonus SP per match = 72,000 bonus SP for hitting the cap
Now for those getting 4,000 SP in an ambush:
4,000 SP per match x 48 matches = 192,000 SP
48 matches x 3,000 bonus SP per match = 144,000 bonus SP for hitting the cap
You're getting double the bonus SP for doing ambush, even if you happen to get 4,000 SP instead of 3,000. Those of us who actually like Skirmish and Domination and hate Ambush get completely screwed over (unless I'm reading this event entirely wrong).
I'd also like to see better rewards for when you guys do events. I don't mean the double/triple SP events because I think everyone likes those (when they're actually double/triple), I mean events where you give out items. I don't want 50 of X item I'm never going to use and 30 of Y item I have no interest in (especially since there's no way to trade/give items to players). |
Gabriella Grey
XERCORE E X T E R M I N A T U S
46
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Posted - 2013.09.05 11:26:00 -
[4] - Quote
CCP Eterne wrote:Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future. Just a few ground rules to start off:
- Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
- Similarly, if you really liked an event, we want to know why as well.
- Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
- Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
all the events have been great for me thus far. I would like to see more like the Gallente week where we had to acquire 100 kills, 100 hacks etc. Also perhaps more similar like the Templars event, but with each race variant. Oh, and some type of aurum grand prize one too! Any other thing I can think of at the moment involves player -vs- environment, where you have to search for easter eggs around the various maps while killing drones etc. |
Parson Atreides
Ahrendee Mercenaries EoN.
638
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Posted - 2013.09.05 11:35:00 -
[5] - Quote
You know what I really want?
To fight on a space station and to see ships outside the window when I run past.
The station itself can simply be a small map that's all indoors--it doesn't need to be incredibly balanced or allow for every specialty to thrive in every way. The lore can be anything. Think of the ships outside the window as simply a skybox, and you can make that too. They don't need to actually be ships in the EVE universe around that station.
The only problem is how you'd get vehicles in and out with RDVs and still consider it realistic in any way. But if the worst problem we have is how we'd account for RDVs dropping tanks inside a space station in terms of lore, I don't think we should let that stop us. |
Funkmaster Whale
One Man Orbital
472
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Posted - 2013.09.05 11:38:00 -
[6] - Quote
With the SP events, you guys really seem to be convoluting things more and more each time. First it's straight triple SP, which people were fine with. Then it was double SP cap with only double SP accrual from war points, and now it's this weird system where you have to strive to achieve a certain # of SP per match or otherwise you lose out on SP.
I understand you're trying to find a system that is feasible for future events, but please understand that simplicity is much more preferable to complexity in terms of reward systems. If you are kind enough to give us bonus SP, do it in such a way that doesn't force the player to disrupt his play style in order to maximize the benefit. In this most recent bonus event, for example, you are effectively punishing those players who do well in matches or prefer to play high-SP-gain matches (Skirmish or Domination).
Further, as a previous poster has mentioned, some level of connectivity is really what these events need to make them seem like actual events. Right now, I see some info about doing X this week to achieve Y and that's it. At the end of the day, the events have nothing special about them that make it seem like I really should be trying to do anything different to achieve the lackluster rewards. It would be nice if the events resulted in permanent changes to the game or it's factions, resulting in the player actually feeling like his or her actions had an effect on something. The Titan crash was a great example of this, but I think it could go even one step further. The Amarr Templar event was great as far as "picking sides" but still was lacking in its impact.
On the subject of rewards, it would be really nice to start seeing some vanity items from the events. All the stuff we get us is, sorry, crap. For any player who's played a decent amount of time, they don't care about getting standard level Laser Rifles or Assault dropsuits. Some sort of reward that shows the player participated, even just a different dropsuit skin, would be much more preferable than what we get now. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
46
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Posted - 2013.09.05 11:40:00 -
[7] - Quote
Parson Atreides wrote:You know what I really want?
To fight on a space station and to see ships outside the window when I run past.
The station itself can simply be a small map that's all indoors--it doesn't need to be incredibly balanced or allow for every specialty to thrive in every way. The lore can be anything. Think of the ships outside the window as simply a skybox, and you can make that too. They don't need to actually be ships in the EVE universe around that station.
The only problem is how you'd get vehicles in and out with RDVs and still consider it realistic in any way. But if the worst problem we have is how we'd account for RDVs dropping tanks inside a space station in terms of lore, I don't think we should let that stop us.
The Community Team wants your feedback and ideas on events! |
Parson Atreides
Ahrendee Mercenaries EoN.
639
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Posted - 2013.09.05 11:43:00 -
[8] - Quote
I meant as an event. Like make up some story about the station holding some secret information that someone wants. Then you go and try to capture the null cannons to destroy the other team's ship that's outside the station.
I don't mean I want it as a map for everyone to queue in to at any time through a Public Contract (though I do want that at some point). |
Robert JD Niewiadomski
NULLIMPEX INC
482
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Posted - 2013.09.05 11:57:00 -
[9] - Quote
Events are fine addition of diversity to the daily grind. Thanx
I would like to see some vehicles involving events. Like LAV, HAV, DS death races. You could invent some "checkpoint" system for maps to define race track and measure laps times. This on top of regular battles to spice things up. Add collateral for entrants and a jackpot. How about this? Huh? |
Eris Ernaga
Super Nerds
493
|
Posted - 2013.09.05 12:04:00 -
[10] - Quote
Sansha nation MCCS come to take over we have to push them back O.O ionna |
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steadyhand amarr
Imperfects Negative-Feedback
1223
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Posted - 2013.09.05 12:40:00 -
[11] - Quote
Events the reflect what's going on the game world that cross over with EvE like evac of clones or cal prime event.
But gives us a fighting chance in these events the man hunt event was awful becausee we didn't stand a chance and some of us never even got the rewards :-(.
So in short cross game events where we can work or "chat" with EvE players like Cal prim I spent weeks afterwords Rping with EvE players about that :-) |
Gilbatron
Free-Space-Ranger Nulli Secunda
107
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Posted - 2013.09.05 12:51:00 -
[12] - Quote
i liked the templar manhunt
i did not like the fact that the templars were so weak
as an amarr elite unit with access to amarr elite equipment they should have been extremely powerful |
Thor Odinson42
Molon Labe. RISE of LEGION
1147
|
Posted - 2013.09.05 13:05:00 -
[13] - Quote
Parson Atreides wrote:The coolest event in my opinion was the crashed titan. There was connectivity with EVE (at least in spirit--there was a big battle that we didn't get to see as Dust mercs, but did happen), there was a really cool looking skybox and there was some ash and dust in the air during matches that made it feel like a real battlefield. I'd like to see more events that connect to EVE in at least some significant fashion and more events that change the landscape (read maps, outposts, skyboxes etc) of Dust so that they feel more than just "okay now you get more SP for grinding" or "here's 40 of an item you'll never use." Your worst event is the one currently running. I posted this in that thread in the announcement sections, but I'm going to repost it here: Quote:Look at you guys complaining about getting 4k WP in Ambush and losing some SP bonus because of it.
Imagine getting 8k SP in skirmish/domination (before booster) and understanding that you'll only get 3k of that as a bonus, yet you'll be 8k closer to the SP cap.
In other words:
8,000 SP per match x 24 matches = 192,000 SP (roughly the SP cap without booster)
24 matches x 3,000 bonus SP per match = 72,000 bonus SP for hitting the cap
Now for those getting 4,000 SP in an ambush:
4,000 SP per match x 48 matches = 192,000 SP
48 matches x 3,000 bonus SP per match = 144,000 bonus SP for hitting the cap
You're getting double the bonus SP for doing ambush, even if you happen to get 4,000 SP instead of 3,000. Those of us who actually like Skirmish and Domination and hate Ambush get completely screwed over (unless I'm reading this event entirely wrong). I'd also like to see better rewards for when you guys do events. I don't mean the double/triple SP events because I think everyone likes those (when they're actually double/triple), I mean events where you give out items. I don't want 50 of X item I'm never going to use and 30 of Y item I have no interest in (especially since there's no way to trade/give items to players).
Agreed, I don't even try to finish these events. In a year of playing the only thing I've ever used from an event were the red bottles they gave out for that marathon event that lasted a month. |
Sana Rayya
WASTELAND JUNK REMOVAL
172
|
Posted - 2013.09.05 13:06:00 -
[14] - Quote
Regarding the double/triple SP events, an easy way to control the amount of SP earned while not making the event seem like a grind would be to simply award the player with either 1x or 2x the active SP they earned during the event, once that event was over, up to the cap (190,400 in a 2x or 380,800 in a 3x, unboosted). That way players who don't usually cap would have an incentive to cap for that week, while players who do regularly cap wouldn't feel obligated to grind any more than usual because there is no after cap bonus incentive.
Right now, it's the after cap bonus (in this event's case, doubling all SP earned from after cap battles) that makes players want to cap quickly (while remaining under 3000 SP per match) then grind out as many ambushes as possible. If the after cap incentive was removed, it would be like any other week, aside from the 2x or 3x cap payout after the event. You would be able to earn less SP than under the usual event circumstances but you would avoid the grindy feel. |
Brush Master
HavoK Core RISE of LEGION
855
|
Posted - 2013.09.05 13:38:00 -
[15] - Quote
About dam time
Things to do overall:
- Make awards more scalable to participation. So kill 5 tanks get 1 tank, kill 10 get 2, 15/3 etc. Where there is no some high goal to make, the rewards just happen based on how much you do aka I don't have to think about do i have 25 to get xx reward.
- Give well rounded options to achieve the same goals . i.e. an assault could kill 5 heavies or a logi could revive 5 heavies. Give people multiple method to achieve the same goal to account for more player roles
- Obviously some simple feedback on progress of event. 1/5 heavies killed or revived, etc.
- Give regular rewards and then some really nice bonus rewards if certain tiers are reached. Bonus rewards need to be at least 100 of item or 25 for vehicles.
Events: Hackfest - Null Cannon (300)/CRU(150) / Supply Depot(150) hack WP reward is tripled.
Chain of Command - Squad Orders give 50% more WP.
Death or Taxes - Every time you die, the cost of your suit is subtracted from the tax you owe your corporation. Don't have taxes or death cost is greater than taxes then give Isk bonus (like 25% of cost)
Bring Them Back - Revives and repair bonus are tripled
Cut Off the Head - Get triple WP when you kill an enemy squad leader
Acceptable Losses - Win a match where you have 25% fewer clones than the enemy at the end of the match. Get a Isk bonus.
Active Duty - Play for 1, 2,5, 10, etc hours on dust and get xx SP bonus.
Airborne Assault - Turret kill rewards tripled for dropship gunners, double for pilot direct kills.
Rolling The Big Guns - Turret kill rewards tripled for tank gunners, doubled for driver direct kills.
Team Player - Get bonus SP based on the number of mercs in your squad. So something like a squad of 2 = 100 SP, 3 = 200... 6 = 500 SP. Static SP reward that stays in place, even after you cap.
Assimilator - SP is gained 3 times faster (no cap increase)
Just a couple ideas in my head. Most encourage trying different types of game play. I think increasing WP helps to slightly increase SP gain and still be fun. The double ad triple SP are what get people around though. Making scalling rewards where you don't have to track your progress is the best bet until you have a system in place. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
511
|
Posted - 2013.09.05 13:40:00 -
[16] - Quote
Caldari Prime:
While I personally didn't play Dust when the event took place, this event changed the maps. I like that. Also the idea to actually change the story of the eve universe is something I would like to see more often.
Templar Event:
This was an okay event. The rewards weren't really that good but at least you could influence the outcome a little bit. But it depended too much on actually seeing a templar and then killing him. Due to this it was kinda hard to accomplish the goal. Especially when the templar players decided to hide.
Human Endurance:
Not really my piece of cake. But it's nice to get some rewards for stuff like getting kills and so on. Things you can influence.
Kaimeras Objective:
No. Just no. I didn't like it at all. Because it depends too much on your team. Even if you're the best player (regarding warpoints) in the whole match you can still lose because your team is bad. And then you get nothing.
Caldari Bootcamp:
The best thing about this event is that it encourages playing after hitting the cap. The worst thing is, that it does exactly the opposite before you hit the cap. Just giving bonus SP for the first X WP of a match will never encourage playing. Sure, most players might get not more than 3000 WP a match, but there's always the chance that you do get more. And then you lose out on your reward. This is something that should NEVER happen. It punishes better players.
Ideas for future events:
What I would really like to see is something with special objectives. Let's say you make a new event like Caldari Prime. But then, instead of normal battles, you get special objectives. Like salvaging something in a ship wreck for example. I would play stuff like that without any further rewards (even though that would be nice). It could be some kind of Domination mode to begin with. But later you could get more creative. Maybe something like capture the flag, where you have to go to the ship and get the blackbox, then return it to your base.
In general I would like events to tie in with the Eve universe more. Events which are played in Dust and Eve Online at the same time. And then both sides would influence each other. Dust mercs on the ground could capture skyfire batteries which then start to shoot and ships in space. May that be NPCs or enemy players. When a ship goes down we could see how it crashes into the planet. It could even fall onto the battlefield. Requiring you to find new ways around the map. |
Soraya Xel
New Eden's Most Wanted Top Men.
518
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Posted - 2013.09.05 13:44:00 -
[17] - Quote
This should be your comprehensive event-creating rulebook, right here:
- Keep it simple: Immediate accomplishment should equal immediate reward. Ideally, rewards should be doled out when the bar for them is met.
- Keep it trackable: If the player needs to reach a certain bar, that bar needs to be measured in the game. I lost out on the third tier of rewards last week, because I didn't know how many matches I had played.
- Align weekly events with weekly resets: Never ever ever start an event on Tuesday, Thursday, Friday, etc. Events should start on Wednesday downtime, when the skill bonus resets.
- All events need to run for 24 hours minimum. Referring to the scheduled fights events of earlier, there's no excuse for running an event in time for only one time zone to play. Every event should cater to your worldwide playerbase.
- Favor no gamemode. Things like capping bonus at 3000 WP, creates an abnormal focus on running events in one game mode (Ambush). In any event, be mindful of how certain limitations could favor certain game modes over others.
- Prevent AFK farming. Your anti-AFK tool is not enough. The minimum 100 WP per match to count for an event credit was a good start on this. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
250
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Posted - 2013.09.05 14:03:00 -
[18] - Quote
I'm not going to advocate particular events as much as a set of guidelines for events. As for the particular examples I use, they aren't too important. I'm sure the other idea's folks are proposing are as good or better. I endorse Soraya Xel's comments above as well -- good guidelines all.
1) Give events clear purpose while keeping the mechanism's and rewards simple... - GÇ£We want to give people extra skill points on Wednesday to boost player count on that day.GÇ¥
- GÇ£We want to help new players gain skill points so any player with less than 2,000,000 SP will gain 3X points in every match they play this weekGÇ¥
- GÇ£We don't think the laser rifle is being used as much as it deserves. To boost awareness of this fine weapon we will give triple skill points for kills with laser rifles this week and for every player that gets 200 kills we will award 20 Officer Laser Rifles with reduced skill requirements.GÇ¥
2) Make events accessible to all levels of player.- But don't try to make every event work for every player GÇô be willing to make an event for just high-end or beginning players or players of particular classes.
- Mix threshold rewards with progressive rewards. GÇ£Get 100 kills and get 20 dropsuits.GÇ¥ as well as GÇ£For every 10 hacks you get one fancy drop uplink.GÇ¥
3) Advertise the event early on...- Give enough notice for the event so you can react to player comments
- Don't be too quick to abandon or modify an event because of player feedback but pay attention to it and interact with the community
4) Have periodic themed events whose purpose is to have lasting effect either for the player, the corporation, or EVE in general...- Create a very difficult challenge that gives a higher level BPO.
- Have corporation-level competitions where the winner gets higher performing Planetary Interaction structures, say one higher level clone production facility that can be placed on any planet.
- GÇ£Battles being fought in System-X will decide the fate of the gate between System-X an System-Y. If the backers of Faction-A win the gate will be destroyed.GÇ¥
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Soraya Xel
New Eden's Most Wanted Top Men.
521
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Posted - 2013.09.05 14:13:00 -
[19] - Quote
S Park Finner wrote: GÇ£Battles being fought in System-X will decide the fate of the gate between System-X an System-Y. If the backers of Faction-A win the gate will be destroyed.GÇ¥
[/list]
Just one point of commentary: There's no way CCP is going to let the DUST team destroy an EVE stargate. Especially given the likelihood of that literally isolating parts of space from the rest of the game and making them unreachable. |
howard sanchez
DUST University Ivy League
718
|
Posted - 2013.09.05 14:20:00 -
[20] - Quote
I notice several responses so far mirror the kind of focus that I would like to see in future DUsT events, namely, things that bring EVE and DUST together.
SP and gear is cool but feeling that our fighting has a place and impact to New Eden and its denizens (half a million of them anyway) is what drives my motivation
This is why I liked the Titan event. Yes, it was more smoke and mirrors with backstory than game mechanics and pod pilot interaction, but feeling that the match I am fighting in has an impact in this system, this constellation and this region is important to me.
The great thing about events like this is they are developer lite and community centric. Add tie ins with the eve communty ( a joint event in a particular region or constellation that bonuses eve pilots). Give both communities a reason to care or at least feel interst in the fight.
Additionally, short term impacts from events will not imbalance the underlying systems and processes for long. So you can try some out. Of the box things and see how they work
Example: give planetary production some crazy temporary bonuses tied to fights on terrestrial planets in system
Location: Black Rise/Hallenen system... Researchers on a lonely terrestrial planet in this far flung system have made a startling discovery of a rare planetary resource scattered across p,antes in Hallenen. The technological infrastructure needed to extract this resource is controlled by the research facilities on this terrestrial planet. What ever faction or corporation controls the p,anet has temporary and exclusive ability to extract resources from nodes system wide.
Mercenary teams are repeatedly assaulting the planet in an effort to wrest or retain control of the facilities and resource extraction technology.
A one week event centered in a specific area of new Eden that gives a significant but temporary valuable resource to pod pilots. This is the kind of integrated event that would bring communities together and light the engines behind this fpsMmo |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1641
|
Posted - 2013.09.05 14:40:00 -
[21] - Quote
Caldari Prime:
This was the best event. The connection to EVE and the unique sky box created immersion that would be neglected in all subsequent events. The rewards for the event were unique making it desirable to participate. Rewards we could just grind out (which we will all inevitably grind out anyways) are not interesting.
Templar Event:
This event had great potential but was botched due to; a. low Templar count, and b. low SP Templars. The Templars should have been max SP characters. They should have given newbros and vets alike reason to buy boosters, try new things, and enjoy a few days of protostomping.
Really? Ultra awesome dangerous Templars with no skills and no monies?
Human Endurance:
This event stopped? You essentially rewarded us for doing what most of us do anyways. Poor immersion.
Kaimeras Objective:
I feel like half of this event was missing. Why are we doing this, and why does it matter what our W/L is? You should have made FW contracts for one or two districts and awarded people who met the W/L requirement, and given some unique gear to people who won the district at the end of the week.
Caldari Bootcamp:
I think its overly complicated. I much preferred the previous 'double SP week' which gave us more time to cap out. Any event that had people scared to play should be a red flag.
Other:
Testers Tournament: - officer gear was a great reward Current Tournament: - whoever decided we could name a planet needs a raise
Things I would like to see more of:
- unique items - 'Iskandar's Scrambler Rifle'
- improved EVE-Dust connection - I want to see a thousand Empyreans orbiting over me - I want EVE players to care what happens in Dust ( I hear they like ISK and unique goodies and tears)
- persistent consequences & rewards for event results (naming a planet is f-ing brilliant) - name some weapons or vehicles after a corp once in a while - lets blow up some planets and districts - more lore influenced by the results of events
- elements outside normal scope of gameplay - max sp mercs for Templar like events - temporary unique OP weapons, suits, modules, vehicles, etc. to market the release of new items - unique FW contracts |
IgniteableAura
Pro Hic Immortalis
129
|
Posted - 2013.09.05 14:46:00 -
[22] - Quote
I think its important the rewards are more usable or unique. Its actually quite nice to give players a couple AUR weapons that don't require SP. However, these weapons usually aren't very effective when the user tries them out. Mostly because the various weapons rely so heavily on their skill tree to have an impact.
Allow rewards to be earned in different ways for different roles. Logis wont be able to destroy enemy vehicles and HAV drivers wont be reviving or hacking objectives.
I think giving away AUR vehicles is a great way to get started letting people try out tanks/dropships/lavs. Give them good fits with a good amount of hitpoints.
Make the rewards unique. Give us officer equipment, BPOs, new skin dropsuits etc. Things we can show off in game or warbarge.
Events that interact with EVE are always a bonus.
If its possible use events to test out new weapons/items. Similar to templar manhunt but increase the pool of players. Heck give everyone with an open slot a specific set of dropsuits (you can make them consumable or not) and then give those dropsuits specific roles/items/bonus and see what people think. Its a way around not having a test server.
You can also use this to test out new maps or modes. Use this event thing to your advantage by allowing us to give you feedback on upcoming design decisions.
There are a lot of other good ideas, but most importantly you need to allow us to track our progress in game. Yes we can use pen and paper, but you can easily make a mistake. With in game progress there is no mistaking you need another kill/hack. |
Jack Kittinger
DUST University Ivy League
43
|
Posted - 2013.09.05 15:19:00 -
[23] - Quote
honestly
this new event: 'Caldari Bootcamp'
I tried to read the description but it felt too... complicated
I'm sure that if I give it another read the idea will be much simpler each time, 5 times over.
My feedback for events:
I'll NEVER ask you to make ALL events simple as "either 2x SP or 3x SP"
But convey the rules and requirements as SIMPLE as possible, if you need a WHOLE paragraph just for the instructions then something is too elaborate, keep it short. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2013.09.05 15:36:00 -
[24] - Quote
Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'.
I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun.
The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable.
Unless it's a sniper rifle event - never run one of those |
Terra Thesis
HDYLTA Defiant Legacy
356
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Posted - 2013.09.05 16:03:00 -
[25] - Quote
here's my long term feedback: i am waiting eagerly for the day the events team is out of a job. i don't have much interest in these little themed adventures on rails.
a couple years ago, my corp and i took effective control of a tiny pocket of space in middle of nowhere in the back of Heimatar. we built infrastructure, patrolled the entry/exit gates, fought off invaders, hunted down several notorious criminals, negotiated with entrepreneurs, went on excursions, got blown to pieces and eventually got driven out. this epic 6 month storyline was played out without the direct intervention of a single ccp event staffer.
don't get me wrong... i love what you've done so far. but when are we getting our sandbox? when are we going to creating our own events? maybe this is heresy but i don't give two &*%$ about the Empress. I'm not interested in your little skits. i want my chance to personally put a flaylock round through Mitten's clone. the closer you get me to that the sooner I'll be happy. |
Doyle Reese
OSG Planetary Operations Covert Intervention
415
|
Posted - 2013.09.05 17:19:00 -
[26] - Quote
I propose a "Beat up CCP Devs for Officer equipment" Event, have specific Devs play over a week(end)? And have whoever kill them get their Officer Equipment. (ie., killing CCP Wolfman will get you a Wolfman's Pistol in Salvage directly after a match, etc.)
Why this is awesome? -People like Officer Equipment -People who love the game will keep playing to get unique pieces of equipment -People who DON'T like the game gets to take their frustration out on the Devs -Devs gets to see their own game in a live environment, giving them a chance to see what's really happening |
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CCP Eterne
C C P C C P Alliance
2641
|
Posted - 2013.09.05 17:26:00 -
[27] - Quote
These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't thought of yet which are perfectly doable.
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Soraya Xel
New Eden's Most Wanted Top Men.
524
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Posted - 2013.09.05 17:33:00 -
[28] - Quote
CCP Eterne wrote:We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong?
The complexity of this event causes a problem, because it favors Ambush. It's basically a double SP event, and the added complexity doesn't actually improve the play experience at all. Complexity can be fine, if complexity benefits the player. In this case, it's just really awkward requirements for the sake of awkward requirements. |
501st Headstrong
Super Nerds
2
|
Posted - 2013.09.05 17:37:00 -
[29] - Quote
Robert JD Niewiadomski wrote:Events are fine addition of diversity to the daily grind. Thanx I would like to see some vehicles involving events. Like LAV, HAV, DS death races. You could invent some "checkpoint" system for maps to define race track and measure laps times. This on top of regular battles to spice things up. Add collateral for entrants and a jackpot for the winner. How about this? Huh? EDIT: With CRUs and SupDeps in the pit stop EDIT #2: The winner could also receive some decent loot. Like BPC of bad ass fitted vehicle...
Yeah, and you have to dodge Forge Guns at certain points, along with other LAVs trying to drive you off the road!
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501st Headstrong
Super Nerds
2
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Posted - 2013.09.05 17:43:00 -
[30] - Quote
IgniteableAura wrote:I think its important the rewards are more usable or unique. Its actually quite nice to give players a couple AUR weapons that don't require SP. However, these weapons usually aren't very effective when the user tries them out. Mostly because the various weapons rely so heavily on their skill tree to have an impact.
Allow rewards to be earned in different ways for different roles. Logis wont be able to destroy enemy vehicles and HAV drivers wont be reviving or hacking objectives.
I think giving away AUR vehicles is a great way to get started letting people try out tanks/dropships/lavs. Give them good fits with a good amount of hitpoints.
Make the rewards unique. Give us officer equipment, BPOs, new skin dropsuits etc. Things we can show off in game or warbarge.
Events that interact with EVE are always a bonus.
If its possible use events to test out new weapons/items. Similar to templar manhunt but increase the pool of players. Heck give everyone with an open slot a specific set of dropsuits (you can make them consumable or not) and then give those dropsuits specific roles/items/bonus and see what people think. Its a way around not having a test server.
You can also use this to test out new maps or modes. Use this event thing to your advantage by allowing us to give you feedback on upcoming design decisions.
There are a lot of other good ideas, but most importantly you need to allow us to track our progress in game. Yes we can use pen and paper, but you can easily make a mistake. With in game progress there is no mistaking you need another kill/hack.
This is genius. CCP, use us! We want to be used, and honestly I'd love to try out a Minmitar Rifle before it was officially released |
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