Templar XIII
Sanmatar Kelkoons Minmatar Republic
13
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Posted - 2013.12.02 22:42:00 -
[1] - Quote
So, my take on events:
Start them with EVE players interaction. As with Incursions, now the system of ERAM is under siege, but much different than any other siege before. The Sansha's nation, already assumed to have invaded Jove space, are after the combined knowledge of Arek'Jaalan and try to infiltrate, if necessary sack and siege Site One. This siege will NOT retract or vanish on its own after a certain time, is much stronger than the other incursions before and needs the combined effort of many a capsular to wear down. What prizes can be recovered from it is all up to CCPs imagination, but some of the items to be put to use to triumph over the Sansha's Nation will have to be procured in wormspace, which will make the task to win this even more daring, and will be invigorating for wormhole life and PVP, general Minmatar space traffic and PVE alike.
Once the Sanshas Main hub has been damaged beyond repair it will come crashing down to the planet's surface it was orbiting before.
Here the mercenaries come into play, and their chance to win prizes. The crash site will give the chance to once again include weather conditions as we witnessed before in the battle for Caldari Prime, as the brave mercenaries fight their way to the entryways of the labyrinthine innards of the crashed structure.
The downed Main hub will harbor NPC Drones and strange Sansha-borne Man-machine abominations to fight against. Doors will be retractable some of the smaller ones even destroyable if enough firepower is being applied (hello Forge Gun!), but most have to be hacked, which will not be easy, as they harbor an inherent counter hack mechanism, which will take at least one extremely skilled hacker with the right equipment or multiple hackers of medium skill and equipment. These doors can be hacked open or closed, they even have to, as again other doors will need others to be open or closed in a certain pattern to be openable at all, which will give much reason for testing and chokepoints to fight over and defend ;) Again other doors will trigger explosives planted if not enough or too unskilled teams hack them open.
But what about the prizes? This can be anything from vanity items and customizations for the mercenaries' quarters to parts for pet drones which can be puzzled together and bestow extra shields, armor repair, firepower, scan radius or precision or hacking power from a safe distance, albeit much weaker than any mercenary if it came to a 1vs1, deployable as squad commands would via command wheel interface. These drone puzzles and other loot from the wreck will have to be carried to a supply depot or similar to be transferred to someone's own assets, and will be lootable from any other mercenary killed, which will make for a nice little capture the flag.
Other ideas for prizes would be prototype and officer weapons, maybe even officer suits in very small quantities along with medals of honor bestowed by the NPC or player corporation a mercenary is part of, lootable/capturable as well.
Aside from hacking and defending doors, looting chests, laboratories, drones and corpses. the whole Main hub's power core will have to be shut down in an concerted mercenaries' effort to keep it from powering the structure's self reassembly/repair, where failing this task would have the reinstitution of the whole incursion as a consequence, all believed gained prizes and dear drone pets gone fem mercenaries and capsuleers alike, as their code has been overriden and them called back to Sansha's Mothership. All that's left are the medals, now dumb and hollow in light of concerted failure, but a new chance awaits to finally triumph over Sansha and his minions. Having friendly fire enabled will make this conflict of team objective (shut down power core and drone production centre plus win over enemy mercenaries plus gaining and securing corp or/and capsular prizes) vs. personal objective (salvaged drone parts from drone production centre) even more candid.
As a sidenote, some of the items to be retrieved by mercenaries might be useful to capsuleers only [even ground war won capsuleer's captains quarters customizations], and can be won to their shared corporation inventory to be thus distributable to other capsuleers, which could tighten the bond between those fighting on the ground and those above.
As expectable, many a mercenary might not have gotten all drone puzzles together in that event, be it because the drop rate is set rather low or he just joined the event very late, and would like to complement his still incomplete collection of pet drones, and he can, the next time another event like this is being issued: in about half a year later, not earlier, as shorter intervals for such big events would only devalue the prizes gained. |