Aerius Corius
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
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Posted - 2014.02.25 01:59:00 -
[1] - Quote
Events that spotlight suit variations is kind of cool I suppose (the January event was cool) but they don't always helps out much for a lot of players. To use January as an example: if you don't use those weapons and styles, say you're a heavy user, then you were kind of out of luck because a heavy wasn't going to track down a sniper or a scout...since they kind of interact in their own little world. That strands mr. heavy in a starter sniper suit if he wants any of that bonus sp.
Counter to that, February's event with heavies is a huge success - if you're a heavy user, you're REALLY happy - but if you aren't (I'm usually a sniper myself and skilled as such) you can still get that sp because heavies are easy to find, generally necessary for any team, and so readily available to make the event meaningful regardless of playstyle.
Ideas for events...
Headshot Event -Modify killboard to show headshots with top 3 headshot counts in a match getting BIG bonus sp or isk (or both). -Any headshot rewards bonus sp/isk/both like most events aimed at suit types. -Overall leaderboard of the top 25 "Headhunters" in New Eden. Should you choose to incorporate any kind of achievement/title system down the line for bragging rights, this event is a prime way to fuel involvement.
Dueling Dropships -Remove cap on how many dropships can be deployed (HAVs and LAVs limited still) and reward bonuses for dropship kills via dropship guns. (A team of 5 vs 5 dropships (Pilot/x2 Gunners) and one lone guy to take points or shoot 'em down...would be hilarious). -Great potential isk sink - or you could even lower the costs of dropships just for the event. -This idea could be repeated for LAVs and HAVs too. "Tank Wars" and "Jeep Jumping"...hehe
Nullified Null Cannons -Null Cannons have been infected with a unique virus that has broken their timers! Null cannons will only stay captured for five minutes, then become neutral again. -Mechanics otherwise stay the same - but remember: neutral null installations are captured instantly as opposed to 'retaking' per normal, making point defense paramount!
Grenade Glory -Bonuses for grenade kills - now all the idiots that throw a grenade rather than shoot will be vindicated!
Red Zone Reaping -Red Zone Timer drastically reduced to 5 seconds. (This might not be a bad permanent change...anyways...) -Kills from the red zone are bonused - but shoot quick! -Kills into the red zone are bonused also.
Equipment Earnings -Equipment is twice as effective and rewards double -Equipment destruction increased to 50 points value -Great opportunity to show off new equipment types when developed
Just some random ideas for events that don't require much in the way of development changes. Really the main focus of events should be the following: 1) Bring heightened awareness of DUST 514 to old players (via newsletter) no longer playing and potential new players via PSN announcements. Dunno if you can get PSN announcements, would be hella great though. 2) Bring heightened awareness to other gameplay styles in DUST and encourage players to at least sample new concepts. 3) Provide a unique experience on DUST that makes you really want to hop on TO HAVE FUN...not just grind out more sp and isk. DO we like those rewards? Yes, of course. But a FUN event makes us stay active. -Look at Star Trek Online. Players HATE when a new event comes out that only incentives more grinding. It's ok to have just a FUN event that doesn't reward a lot...the dueling dropships is a prime example, it'd just be hilarious but only feasible through the event's structure of reward for all that isk lost or a lowered price to enable more players to fly.
That guy you killed with 0% shields?
Yeah, I sniped him - go team.
Oh, you didn't know...hmm.
*CCP: Display Assists!!!
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