Absolute Idiom II
SyNergy Gaming EoN.
665
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Posted - 2013.09.10 12:09:00 -
[1] - Quote
Caldari Prime - high impact, high visibility, high RP stakes. More like this, now that we can actually choose which side to fight for.
Templar Event - invisible event to me, appeared underwhelming to participants. Was random whether you'd even get an opportunity to kill a templar.
Human Endurance - Was kinda fun to focus on taks I don't normally do, but the grind was very high
Kaimeras Objective - I liked the win %age aspect, but the rewards were no incentive for me - and the grind was high at 50 matches for top tier. I don't need to play 50 skirmish matches to reach my SP cap.
Caldari Bootcamp - awful SP bonus mechanic, the worst implementation so far. If I take part in an event I want to see if I can get the most out of it. Your 3000 SP cap actually restricted that ability, which made playing during this event less satisfying than an ordinary week. The better I played, the more SP 'winnings' I missed out on. Every match that lasted longer than 10 minutes meant I missed out on SP 'winnings - hint: this applies to all Skirmish and Domination match types.
I liked this suggestion for when doing double or triple SP SP weeks: after reaching the SP cap the boost no longer applies. This means that there is no more grind than a normal week.
Also, rather than reward thresholds, getting say 1x REWARDS for each 5 kills allows the rewards to scale to ability and time available to play the game.
I much prefer events that have a strong RP flavour. Dust is connected to Eve but since Caldari Prime we've had no events that have taken advantage of that. There is a deep emnity between the 4 races, let that show in Dust please.
I liked the 100WP minimum as an anti-AFK mechanic to restrict access to rewards. Simple and fair.
I personally don't like item rewards at all, because they essentailly only save me isk - which makes me assess them only on the basis of their isk value. Either I use the items already which saves me isk. Or I don't use them and then (once we have a player market) I'll sell them. Standard level items are useless for me because I use ADV level as a minimum. Proto items only when the overall suit cost isn't high. Or they are unique items (e.g limited edition suits) which I don't want to waste since I can't replace them once they die. So they sit as hanger ornaments.
Other guidelines *Run events with rewards (SP or items) for 7 days - Wednesday to Wednesday *Simple rules *Allow for all play styles *Allow for all match types *Trackable ingame *No extended grind required to get rewards. *Sufficient advance notice, especially to the CPM, to allow for feedback
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Absolute Idiom II
SyNergy Gaming EoN.
681
|
Posted - 2013.09.12 13:05:00 -
[2] - Quote
CCP Cmdr Wang wrote:However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST.
What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Both of these ideas are very good ideas.
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