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1. Fair beginning of match spawning - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: There's also a big hardware factor where SSDs deploy earlier (since they've loaded sooner.) Introducing a 10-15 second delay at the beginning where each player chooses their spawn location and suit would make it more eve...
- by Anoko Destrolock - at 2015.03.11 15:01:00
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2. Large turret balance - in Feedback/Requests [original thread]
True Adamance wrote: I wholly disagree. Continuing to advocate the inclusion of non conventional assault weapons had a negative impact on Dust 514 tank operation if in fact you could even call most HAV in this game Tanks. The hall mark of a ta...
- by Anoko Destrolock - at 2015.03.11 14:58:00
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3. Large turret balance - in Feedback/Requests [original thread]
Nerfing railgun alpha would be very beneficial to the tanking and dropship communities. Why? Railguns have very high alpha damage and 1 shot doing such massive damage puts the railgun ahead immediately in a fight. With hotfix echo, tanks will b...
- by Anoko Destrolock - at 2015.03.10 23:04:00
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4. Fair beginning of match spawning - in Feedback/Requests [original thread]
Currently, the start of the match is unfair. People arrive on the battle field at different times. I propose players have 15 seconds to select a suit and deploy instantly together. This is what happens to me: I select a fitting and spawn point....
- by Anoko Destrolock - at 2015.03.10 22:46:00
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5. 2 point skirm - in Map Ideas [original thread]
New map idea: Skirmish with 2 points which are crash sites from eve ships Patches of terrain (hills) in between the points. Maybe some kind of space jungle?? 2 points would force a team to hold 2 points part of the game.
- by Anoko Destrolock - at 2015.03.10 22:33:00
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6. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
This would be a huge improvement. Currently, swarms and forges are the best AV weapons and do less damage to shields while the only shield AV weapon- the plasma cannon is very hard to use. This directly correlates to the lack of armor tanks. My ...
- by Anoko Destrolock - at 2015.03.09 17:05:00
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7. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
My feedback: Assault bonuses suck.
- by Anoko Destrolock - at 2014.03.04 20:06:00
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8. Rebalance armor shields and Dmg mods - in Feedback/Requests [original thread]
Everyone uses Dmg mods. They are OP. More specifically, the complex variant is OP. Change it to 8%. Stop waiting and leaving stuff unbalanced. Listen to the players. I'm getting frustrated. This game has a lot of potential but extreme lack of ba...
- by Anoko Destrolock - at 2014.03.04 19:54:00
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9. Shield tanks and Dmg mods - in Feedback/Requests [original thread]
Most shield tanks focus on either damage mods or shield hardeners. We have many other modules to choose from. But hardeners and Dmg mods trump the rest. What should be done? Obviously these 2 mods are better than the alternatives. just leave it ...
- by Anoko Destrolock - at 2014.03.04 19:40:00
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10. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
Agreed. More passives. Make me feel like I'm getting something usefull
- by Anoko Destrolock - at 2014.03.04 19:31:00
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11. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Its hard to justify enraging the playerbase by not giving a full infantry respec......after all, we are still in beta.......with many suits not available and ccp takes vehicles outta game everytime they add them....... ccp wants to deal with vehic...
- by Anoko Destrolock - at 2014.02.26 20:51:00
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12. New JudgeRhadamanthus Video - Redline Rails - in General Discussions [original thread]
You forgot to mention that a rail can 1 shot an ADS
- by Anoko Destrolock - at 2014.02.14 21:13:00
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13. How to avenge the vehicle theives - in General Discussions [original thread]
Join FW and strap remotes to your vehicle and stand around like the police do when they wait for someone to steal a shiny bike.
- by Anoko Destrolock - at 2014.02.06 19:03:00
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14. Remove vehicle collision damage - in Feedback/Requests [original thread]
Removing vehicle collision dmg would solve a lot of problems: 1. Jihad jeeps 2. Vehicles being destroyed by Bolas (RDV) Who hasnt had their dropship blown up because a friendly called in a vehicle next to you? 3. Tanks teamkilling LAVs and Drop...
- by Anoko Destrolock - at 2014.02.06 18:55:00
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15. Why tanks are OP (real reason) - in General Discussions [original thread]
Good AV can solo a mlt tank. 2 good AV can kill a std tank if they know enough about tanks - how they are fitted and when they are vulnerable. Coordination is extremely helpful. Coordinating AV makes a huge difference. I can easily take out a tank...
- by Anoko Destrolock - at 2014.01.29 14:29:00
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16. Why tanks are OP (real reason) - in General Discussions [original thread]
Similarly, noobs with mlt ARs and installations can't kill the MCC by shoot at it. Buffing mlt AR Dmg by 100000x and increasing range to 1000m is not the solution. The solution is to find a different way to kill it! In this case, cap an objective...
- by Anoko Destrolock - at 2014.01.29 14:18:00
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17. Why tanks are OP (real reason) - in General Discussions [original thread]
Because an idiot with mlt swarm will die when running in front of a blaster tank. Seriously though, for every 1 time I have decent swarms after me, I have 10 times that a ****** runs directly in front of my turret and fires mlt swarms in my face ...
- by Anoko Destrolock - at 2014.01.29 13:34:00
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18. FW Team Killing issues - in General Discussions [original thread]
I normally play as gallente / minmatar and was reminded of why today I join a match and a massive fire fight erupts in the first 3 seconds of the match. I run off, call in a tank and try to actually play the game as intended. I get shot at by a r...
- by Anoko Destrolock - at 2014.01.27 23:28:00
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19. [Feedback] Tank vs Tank Balance - in Feedback/Requests [original thread]
As we have all clearly seen, Rails are overpowered Damage Mods are EXTREMELY overpowered MLT tanks are too strong for something sooo cheap. I can afford to lose 3-4 fully fitted mlts and still make a profit Tanking skills are not very beneficial...
- by Anoko Destrolock - at 2014.01.25 10:08:00
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20. [Request] Weapon Mod - in Feedback/Requests [original thread]
Can we get some weapon mods? Like a bunch? This would add a lot of diversity and change the current weapons to something more interesting....we could further augment the weapon to suit our playstyle A nerf to tank dmg mods and complex DS mods is ...
- by Anoko Destrolock - at 2014.01.25 09:26:00
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