Breakin Stuff
Goonfeet Top Men.
1287
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Posted - 2013.09.06 09:19:00 -
[1] - Quote
CCP Eterne wrote:
Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
Similarly, if you really liked an event, we want to know why as well.
Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
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Ok I'll bite: My constructive criticism.
1) Your events are thus far of only marginal useful utility to the game in that the "darwin's grab-bag" of BPC rewards is of limited utility. When the rewards are only useful to a small subset of players, then only a small, subset of players will care about your event. The only event I have cared about was the templar manhunt event because it gave out ISK, the reward everyone benefits equally from.
Seriously. use ISK as your reward. It's the best one out there for physical in-game item reward.
2) For my next trick, you are all overcomplicating the rules for the extra SP events to minimize farming. It's not working. The rule "Keep it simple, stupid" (KISS) should apply mercilessly. the rules should be simp[le, easy to understand and cause little or no confusion on the mechanics. Further I will use the latest event, the caldari bootcamp event, as my example.
People rapidly figured out for maximum return, you simply perform crappily and max out around 3k SP/match. this is screwing off in an ambush every so often. Your event rewards the people who perform poorly and makes it harder for people who actually PLAY the game to reap similar benefits. This means I care not one whit about your caldari bootcamp reward. As it stands I don't play for active SP, since the per-game rewards are crap and it takes 10+ hours of slogging to hit the cap. I play to hang out with friends and make people scream on occasion. Your event has failed to provide me an incentive to play.
3) My suggestion for future events would be free-for-all killfest arenas where everyone has a limited number of clones. the last man standing gets the most rewards, and it trickles down to the other winners of the endurance match as it goes.
King of the hill. Squads take and defend objectives, accruing points, as they claim the resources therein for themselves.
Don't reward BPCs, as we never have a choice in rewards we may or may not be able to use at random. Give out ISK as rewards, or SP. But don't make convoluted win conditions that everyone gets confused by or get gamed (see caldari boot camp). Keep it simple. I say again the templar manhunt rewards for the non-templars were the best rewards.
4) Quit trying to be more clever than the min/maxers with the event rules. Someone, somewhere is just as good at math as you are, and can figure out how to maximize the reward for minimal effort. It always happens. Balance the events around the people who play the game, not the people who screw off in the corner while they browse for pornograpic materiel on their laptop. We want maximum fun, not maximum convolution.
In case you haven't figured it out, I haven't really cared about any of the events because I, the amarr fatsuit wielding player, have seen little to no incentive for my effort. When you award caldari suits, only the caldari players win. When you give out ISK, or a choice of rewards divvied by racial preference, everyone wins. |