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Thread Statistics | Show CCP posts - 8 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
53
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Posted - 2013.09.05 23:16:00 -
[1] - Quote
Brush Master wrote:About dam time Things to do overall:
Events: Hackfest - Null Cannon (300)/CRU(150) / Supply Depot(150) hack WP reward is tripled.
Chain of Command - Squad Orders give 50% more WP.
Death or Taxes - Every time you die, the cost of your suit is subtracted from the tax you owe your corporation. Don't have taxes or death cost is greater than taxes then give Isk bonus (like 25% of cost)
Bring Them Back - Revives and repair bonus are tripled
Cut Off the Head - Get triple WP when you kill an enemy squad leader
Acceptable Losses - Win a match where you have 25% fewer clones than the enemy at the end of the match. Get a Isk bonus.
Active Duty - Play for 1, 2,5, 10, etc hours on dust and get xx SP bonus.
Airborne Assault - Turret kill rewards tripled for dropship gunners, double for pilot direct kills.
Rolling The Big Guns - Turret kill rewards tripled for tank gunners, doubled for driver direct kills.
Team Player - Get bonus SP based on the number of mercs in your squad. So something like a squad of 2 = 100 SP, 3 = 200... 6 = 500 SP. Static SP reward that stays in place, even after you cap.
Assimilator - SP is gained 3 times faster (no cap increase)
Just a couple ideas in my head. Most encourage trying different types of game play. I think increasing WP helps to slightly increase SP gain and still be fun. The double ad triple SP are what get people around though. Making scalling rewards where you don't have to track your progress is the best bet until you have a system in place.
Absolutely spot on. +1
I like the concept and format (very much like accomplishments in most games) and you can easily cycle through having 3 to 5 of these or others like them active on a weekly or even daily basis. Could be kinda cool to have the SP bonus of the day event.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
53
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Posted - 2013.09.05 23:27:00 -
[2] - Quote
Hold a Dust Merc championship inconjunction with the annual EVE tourney. Once you get to the Final Four of both the system they fight it out in is shared. 1x Merc team and 1x EVE team per side...orbitals, space battles, and headshots in the same matches.
The EVE players playing ship to ship combat and providing orbitals while the Merc teams fight for a critical objective on the ground. Just structure it so that even if your sky partner / ground partner fails you can still win the championship and they aren't entirely interdependant. If CCP is really on the ball they have a special map that is unveiled for the final matches and that get's released in the game after the championship; maybe even name it after the winning team.
I would be better than the ridiculous tourney we just did (or may still be dragging on for all I know). |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
63
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Posted - 2013.09.09 19:05:00 -
[3] - Quote
Rogatien Merc wrote:That pretty much sums it up. +1 and loving the dialogue.j
Boils down to:
Ease of tracking Meaningful rewards Tie in the lore
+1 and spot on.
+1 to the Devs for taking notes and providing some quality feedback. |
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