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Thread Statistics | Show CCP posts - 8 post(s) |
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![CCP Eterne CCP Eterne](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Eterne
C C P C C P Alliance
2636
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Posted - 2013.09.05 10:50:00 -
[1] - Quote
Hello DUSTies, DUSTettes, and those in between. The DUST 514 Community Team has been running events for several months now and we've been monitoring your feedback in threads across the forums, but now we want to collect your thoughts in one location. We want to hear what you've liked about previous events, what you've hated about them, and what you want to see in the future.
Just a few ground rules to start off:
- Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY.
- Similarly, if you really liked an event, we want to know why as well.
- Shoot for the moon with your suggestions for future events, but be aware that certain things aren't feasible in the short or long term. If you really, really want an event where you get to fight against a 60-meter tall monster you can tell us, but it's probably not going to be something that comes any time soon.
- Conversely, ideas that utilize current game mechanics are the best, because we can do them without asking for extra game development. Of course, if everyone likes an idea that requires development time, it gives us a good case to ask for it.
EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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![CCP Eterne CCP Eterne](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Eterne
C C P C C P Alliance
2641
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Posted - 2013.09.05 17:26:00 -
[2] - Quote
These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't thought of yet which are perfectly doable.
One thing I do want to ask, there were some comments about keeping things simple and using the current event as an example of one that is too complicated.
We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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![CCP Eterne CCP Eterne](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Eterne
C C P C C P Alliance
2655
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Posted - 2013.09.09 15:57:00 -
[3] - Quote
Alrighty guys, I've gone through the thread and let me say that there's a ton of awesome stuff here. Some of it lines up perfectly with what we've been talking about internally. Specifically, the following are all things we agree are needed (though be aware they're not necessarily in the pipeline for development at the moment):
- Automatic in-game tracking of objectives.
- Rewards that are either unique, broadly useable, or selectable from a list of potential rewards.
- Events more along the lines of Caldari Prime which are tied to the lore.
- Events that have unique objectives that are different from "normal" gameplay.
- Events that take place on unique maps or with unique skyboxes.
Here are some other things I've noticed repeated that you guys aren't thrilled with:
- Rewards that are Standard tier or have limited useability, even if they're in large numbers.
- Events that have complicated requirements that are difficult to track without them making events more interesting.
Some things you guys have said that we're working on making happen:
- Getting a chance to kill devs and get some rewards for it.
- More lore-related events.
- Regular double- and triple-SP weekends/weeks.
- Events that give you a chance to try out/preview rare or unique gear.
Finally, some things we'll be looking at specifically because you mentioned them here:
- Officer gear as potential rewards.
- Events that give the opportunity for boosted loot tables.
There's some other stuff that I might have seen that is just not clicking with my brain right now, but myself and Cmdr Wang will continue to look over this and review it more thoroughly for stuff. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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![CCP Cmdr Wang CCP Cmdr Wang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Cmdr Wang
C C P C C P Alliance
2336
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Posted - 2013.09.12 06:42:00 -
[4] - Quote
Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this.
Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging).
We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. |
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![CCP Cmdr Wang CCP Cmdr Wang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Cmdr Wang
C C P C C P Alliance
2338
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Posted - 2013.09.12 08:50:00 -
[5] - Quote
Aeon Amadi wrote:CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. So, lemme get your thoughts on this. I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week. Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week. I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing.
We can appreciate players wanting SP boosters as prizes and there are some cases where rewarding these would be apporpriate such as winning tournaments or perhaps hitting all the requirements of a month long Human Endurance event.
However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST.
What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Whether this will happen will largely depend on the feedback given here. |
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![CCP Cmdr Wang CCP Cmdr Wang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Cmdr Wang
C C P C C P Alliance
2349
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Posted - 2013.09.16 03:44:00 -
[6] - Quote
WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983
It's ok, I have moon landing skill trained to level 2. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging. |
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![CCP Cmdr Wang CCP Cmdr Wang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Cmdr Wang
C C P C C P Alliance
2352
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Posted - 2013.09.16 03:55:00 -
[7] - Quote
SponkSponkSponk wrote:I saw someone on the forums suggest an event that dictates which racial heavy suit would be unlocked first.
This kind of event is a great way to build buzz and involvement while not costing the development team much effort (after all, they would only offer the event when they had time in their development calendar to release one)
This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results.
There are ways to work around that, but we will need to make sure there's enough bandwidth to do this first.
We are planning new events that are rooted in storyline fiction, and will revolve some roleplay within the New Eden universe. It wont be on the scale of Caldari Prime, since that would require extra dev time to create a new mood for a map. However, it will be tied in to EVE and will offer a new type of events for players to join.
Details on this new event will be disclosed once the planning for this is finalized this month. |
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![CCP Cmdr Wang CCP Cmdr Wang](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Cmdr Wang
C C P C C P Alliance
2352
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Posted - 2013.09.16 05:03:00 -
[8] - Quote
SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :)
Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner. |
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