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Thread Statistics | Show CCP posts - 8 post(s) |
DAMIOS82
Unkn0wn Killers
44
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Posted - 2013.09.13 09:35:00 -
[91] - Quote
Well i liked the templar event, but then again i was a templar. Had no problem with the no sp or isk. Was fun to be hunted. The only thing i would have liked to see is better unique gear rewards.
The 2*/3* sp events. Well i never mind extra sp and i don't mind grinding as much as possible for them either.
The Kameiras objective was ok as well. On one hand it kinda forced you to give it all you got just to make sure you won, on the other hand alott was depending on your team. The first week i think alott more people tried to win. And allthough i did manage to get the second week aswell the loss ratio was alott higher. So in the end it came down to your either in a good team or in a bad team. Plus it would have been nice to have a way to track you progress.
Personally i like these objective events, kinda like doing missions. I hope that one's we get PVE, more of these events come in the form of try and defeat the uber soldiers or escort the MAV. For the PVP part you could have things like for instance in domination hold the objective type of things, again it would all depend on team work. But then again perhaps Dusters would then realize to win such things its better to squid up and work as a team.
Now the bootcamp event. It was just way to confusing, i had no idea what i needed to do. I played all kinds of matches and i'm not even sure if i got any extra sp. If i did then it was bearly noticable, but i don't think i got any. First of all with an sp event i would like to see my extra sp there and then. Not afterwards, that might work with gear rewards, but not sp. Second of all, if all we are allowed to get is 3000 sp in a match or we won't be getting the extra sp. Are you not punishing the better players. My average is 6000 sp in an ambush and 8/9/10 in skirm/dom. (i'm sure there are alott better players). The point beeing, how am i suppose to max my self out at 3000? what just kill two people and then stand in the mcc for the rest of the match??????? I can see that this event was more based on the newberry's, but that leaves us vets out and that's a mayor NO NO. Unless you where to create two sepperate events one for newberry's and one for vets, that might work, but not garanteed. |
Niuvo
The Phoenix Federation
482
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Posted - 2013.09.13 13:17:00 -
[92] - Quote
An event where we get bonus isk |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
265
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Posted - 2013.09.13 19:50:00 -
[93] - Quote
give everyone on event weeks a new character for the duration of the event which is :
for racial events : advanced racial bpo suit and weapon with skills maxed in that choice only with access to all fitting bpo's.
for double sp events : access to all militia bpo's with ZERO sp in the pool
with these characters you do not spend isk or have any sp to spend. instead all isk and sp earned is pooled and sent to the character of your choice at the end of the event. what this does is puts everyone on an equal footing for the event |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
25
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Posted - 2013.09.14 15:44:00 -
[94] - Quote
I don't know how feasible this is but it would be cool to have duels.
So there are tiny maps with only two players on them, you both can bring a set value of ISK (maybe 1,000,000), and you fight until one of you is out of money.
It would be interesting to see how the meta developed, if they take a sniper rifle you speed fit with a shotgun, so they refit for assault rifle so you bring a heavy suit.
It'd be fun and easy to program.
You could have whole tournaments.
Some games could be limited to militia only, or tier 1 only etc, for noobs, and others could be any equipment you like.
It would bring an interesting balance as if I get 20 militia suits for your 1 prototype then that's balanced, I keep dying over and over chipping away at your health and hopefully get a lucky kill, you slowly murder through my money.
I think that'd be fun. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
134
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Posted - 2013.09.15 14:26:00 -
[95] - Quote
Breakin Stuff wrote: When you award caldari suits, only the caldari players win. When you give out ISK, or a choice of rewards divvied by racial preference, everyone wins.
I couldn't agree more. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
135
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Posted - 2013.09.15 14:35:00 -
[96] - Quote
CCP Cmdr Wang wrote: What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Whether this will happen will largely depend on the feedback given here.
YES! This, please. Use those "special contracts" for spontaneous randomized event games, that pop up every so often (unannounced). You could have about 5 per day, all with different (random) rewards (ISK/SP boosts, officer gear, multiples of equipment - 10x items in salvage, etc).
Also, since we have all this ISK with nothing to really do with it, who likes the daily/weekly contracts of CoD? That newer implementation was something I loved. Risk a little (or a lot of) ISK in the hopes of achieving a beneficial reward, that you have a limited time to earn.
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Flint Beastgood III
GunFall Mobilization Covert Intervention
137
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Posted - 2013.09.15 14:57:00 -
[97] - Quote
Daalzebul Del'Armgo wrote:Far as giving away boosters they should be rare and only 1 day active boosters perhaps once every month to give people a taste. Then hopefully they want more and buy them. Or once ever 2-3 months.
Yep, they are a money maker for CCP so giving them away frequently would be shooting themselves in the foot.
Off-topic: How about a regular corporation lottery CCP? 10,000,000 ISK for entry with all proceeds going to a randomly picked winner? It could be separated into 2 lotteries, one a lower budget lottery for corps with under 100 members. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
137
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Posted - 2013.09.15 15:01:00 -
[98] - Quote
Cross Atu wrote: see post #62
I usually agree 100% with suggestions made by Cross. No exception here.
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WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
26
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Posted - 2013.09.15 15:58:00 -
[99] - Quote
I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX.
I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great.
Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon.
Thanks for having a look.
https://forums.dust514.com/default.aspx?g=posts&m=1147983
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Flint Beastgood III
GunFall Mobilization Covert Intervention
152
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Posted - 2013.09.15 17:30:00 -
[100] - Quote
Aikuchi Tomaru wrote:CCP Cmdr Wang wrote:What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot. Are you ******* kidding me? This is what I'm waiting for since I saw the "Special Contracts" thing. This makes the events more interesting. Also "akin to Sansha Invasion" is that a hint to... PvE?
Me too :) |
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CCP Cmdr Wang
C C P C C P Alliance
2349
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Posted - 2013.09.16 03:44:00 -
[101] - Quote
WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983
It's ok, I have moon landing skill trained to level 2.
The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging. |
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CCP Cmdr Wang
C C P C C P Alliance
2352
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Posted - 2013.09.16 03:55:00 -
[102] - Quote
SponkSponkSponk wrote:I saw someone on the forums suggest an event that dictates which racial heavy suit would be unlocked first.
This kind of event is a great way to build buzz and involvement while not costing the development team much effort (after all, they would only offer the event when they had time in their development calendar to release one)
This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results.
There are ways to work around that, but we will need to make sure there's enough bandwidth to do this first.
We are planning new events that are rooted in storyline fiction, and will revolve some roleplay within the New Eden universe. It wont be on the scale of Caldari Prime, since that would require extra dev time to create a new mood for a map. However, it will be tied in to EVE and will offer a new type of events for players to join.
Details on this new event will be disclosed once the planning for this is finalized this month. |
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SponkSponkSponk
The Southern Legion The Umbra Combine
358
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Posted - 2013.09.16 04:22:00 -
[103] - Quote
CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results.
I guess the idea would be to have the event way before development were due to start :)
After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :)
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Lillica Deathdealer
Mango and Friends
407
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Posted - 2013.09.16 04:27:00 -
[104] - Quote
CCP Cmdr Wang wrote:WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983 It's ok, I have moon landing skill trained to level 2. The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging. Wang, update 1.4 (after squad dropping issue is resolved) makes me think you might have specced moon landing 3. Correct me if I'm wrong, of course. |
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CCP Cmdr Wang
C C P C C P Alliance
2352
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Posted - 2013.09.16 05:03:00 -
[105] - Quote
SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :)
Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner. |
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Garth Mandra
The Southern Legion The Umbra Combine
109
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Posted - 2013.09.16 05:34:00 -
[106] - Quote
CCP Cmdr Wang wrote:SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :) Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner.
You could have the heavy suit as an additional reward. That way people get their instant gratification too. |
Sirpidey Adtur
Aloren Foundations
54
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Posted - 2013.09.16 06:50:00 -
[107] - Quote
In a nutshell, Some of the things wrong with events, some seem paradoxical when compared to others.
The rewards are too low. I don't much care about 50x assault rifles, that's just 75k.
The rewards are too HIGH. I don't much care about 50x super mega officer assault rifles. I'm nowhere close to being able to use them, and there's no player to player trading, so, they're effectively worthless.
It encourages players to be dickwads: Destroy 100 installations and get a free stuffed bear? Gee... That will mean people will at the start of a match hop into a nearby red-lined turret, and go and pop installations, rather than actually helping. Or, it encourages the team to afk, and perform mediocre.
The rewards are effectively unreachable to a large portion of the playerbase: For kaimera's objective, go see what proportion of active players actually got any sort of rewards. I'm willing to bet it's around 35%. That means 65% of the playerbase got JACK **** from the event.
The rewards are deceptive: Remember that 2x SP event? It's more like a 1.05x SP event. The majority of SP from battles comes from time in battle, not WP.
The rewards/requirements are unclear: the instructions for figuring out the bootcamp rewards are about 400 words. Seriously? That's a LOT of reading. Also, apparently the people who wrote the rules for it don't understand how their own system works. Before you edited it out, you gave an example for if someone earned 3000 sp in a match after reaching cap. That's impossible.
The rewards are A SECRET: Remember human endurance, and that super secret awesome reward that will totally knock your socks off and make you live your whole life in shame if you didn't get it? Remember how it was NONE of those things? Yeah....
But so far... the WORST thing from an event so far...
It gave me a reward that CRASHES me if I try and open the show info on it. I'm talking about the marauder tank from human endurance.
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Ghural
The Southern Legion The Umbra Combine
130
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Posted - 2013.09.16 07:30:00 -
[108] - Quote
Currently all of the events we have so far involve 2 steps
1) Grind 2) Get reward that you probably won't use and can't sell.
The only event which I enjoyed was the fight for Caldari Prime which culminated in that map with the wreckage in the background and burning rubble in the playable area. At least that felt like a special event.
An event should be a fun experience, not a grind-fest.
I like the idea of one time only visual flair. Something to say "I was there". A trophy for your Merc quarters. Or a unique dye for your dropsuits/vehicles.
Global agenda had a really cool hologram that was displayed over your helmet as a reward for winning agency versus agency seasons.
Also please consider using one of the display screens in the merc quarters to display your overall progress in an event. |
S Park Finner
DUST University Ivy League
283
|
Posted - 2013.09.16 12:02:00 -
[109] - Quote
CCP Cmdr Wang wrote:SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :) Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner. It's really great to see CCP working toward more involving events and discussing them early on in the process.
I wanted to test he statement "The majority of comments regarding rewards are that sooner is better than later. "
I've read a lot of the responses to this thread and I'm not certain that is exactly what the player response was. I thought the rewards were always expected to show up very soon after the event ended. No question.
There was a talk about how -- during an event -- progress should be fed back to the players so they know how close they are to success. I would not want that to get lost.
Perhaps I just missed or miss-interpreted some other part of the discussion. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
29
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Posted - 2013.09.16 15:18:00 -
[110] - Quote
CCP Cmdr Wang wrote:WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983 It's ok, I have moon landing skill trained to level 2. The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging.
No way! That's awesome.
If you build dungeons/hives can you call them the "William Forrester Zones of Extremely Awesome Adventures"?
That'd really make my day. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1698
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Posted - 2013.09.17 00:24:00 -
[111] - Quote
CCP Cmdr Wang wrote:Aeon Amadi wrote:CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. So, lemme get your thoughts on this. I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week. Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week. I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing. We can appreciate players wanting SP boosters as prizes and there are some cases where rewarding these would be apporpriate such as winning tournaments or perhaps hitting all the requirements of a month long Human Endurance event. However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST. What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot. Whether this will happen will largely depend on the feedback given here.
Three things here; 1. Yes to Sansha Invasion style loot. 2. Pirate Dropsuits Use an event to introduce them and roll them out (SOONtm) in the same style as EVE pirate faction ships, double racial skill requirements with all the bells and whistles attendant to that. 3. What about earning discounts on AUR items like boosters? Users would still need to buy the AUR so it could be scaled to properly support your business model but would still provide extra incentive for players. Alternately group/game wide goals could be interesting, something like if X number of players reaches Y goal(s) then Omega Boosters will be back on the market for Z days. This could also be rotated to offer repeated, but still highly limited, access to certain market items be they AUR or ISK.
Cheers, Cross
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Cross Atu
Conspiratus Immortalis Covert Intervention
1698
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Posted - 2013.09.17 00:27:00 -
[112] - Quote
SHANN da MAN wrote:I have an idea ...
How about tying events to the release of new weapons/suits/items/vehicles ?
When you are at the 'in house testing' phase of new item development, run an event with a reward of a quantity of the new 'yet to be released' item.
This will allow you, the developers, to gather 'real world' data on the new item balance, playability, and glitches/problems, or unexpected uses/interactions - and it will allow you time to make any adjustments to the item before general release.
It will also incentivize players to participate in the events, to get the new pre-release items and check them out.
You could also run a feedback/suggestion thread on the Forums along with the Event for Player input on the new items before general release. The players will feel much more involved in the development process and they would be able to catch far more unexpected item interactions than your in house testing would. Players would also leave far fewer hostile threads related to CCP/Player communication and CCP not listening to players. So much +1 for this idea |
Cross Atu
Conspiratus Immortalis Covert Intervention
1698
|
Posted - 2013.09.17 00:32:00 -
[113] - Quote
ADAM-OF-EVE wrote:give everyone on event weeks a new character for the duration of the event which is :
for racial events : advanced racial bpo suit and weapon with skills maxed in that choice only with access to all fitting bpo's.
for double sp events : access to all militia bpo's with ZERO sp in the pool
with these characters you do not spend isk or have any sp to spend. instead all isk and sp earned is pooled and sent to the character of your choice at the end of the event. what this does is puts everyone on an equal footing for the event What about players who are using all three of their character slots already? All three of mine are full and have at minimum over 2 million SP as well as BPO items, closed beta items, several million in ISK etc. How would this method be implimented such that players like myself who use all character slots are not simply locked out of the event, aka punished for playing the game with all its current features?
0.02 ISK Cross |
Bojo The Mighty
Zanzibar Concept
1829
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Posted - 2013.09.17 02:52:00 -
[114] - Quote
Serpentis Corporation Search and Find
Extra Loot for the duration. You guys can come with your own cool backstory. Would be a good event to introduce a new loot table system. |
calisk galern
BurgezzE.T.F Public Disorder.
996
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Posted - 2013.09.22 15:09:00 -
[115] - Quote
there were two categories of events imo.
these would be thematic events, and sp/item events.
the Caldari Prime event was amazing, changing the maps, adding story connections to eve, and over all being quite interesting. though overall the game play didn't change much, and we couldn't choose which side to fight for at the time, kind of detracting from our experience.
the best SP events to date were honestly the 3x sp events, the following events honestly felt more like trying to game the system, playing certain types of matches to avoid the minimum loses, getting screwed over by being put into games half over, or people trying to lose to get the most benefit.
item events are hard to remember honestly non of these have been done very well imo, old one either tied to a story we had no idea of, and made no in game attempt to visually represent this to us, or the rwards are so minor and bland nobody really cares.
so on too suggestions.
sp event - 1) scale rewards for the event based on game mode length, use the average game times of each mode to judge on the rewards. for example I believe a proper reward ratio would be something like 2200 for an ambush 4k for a dom and 5k for a skirmish. without this players will stick to ambushes which is the quickest game mode.
2) winner gets double the pay out, losers get the standard amount. this encourages winning your matches.
3) minimum WP to earn bonus should be set around 400 and/or 3 kills.
4) double/triple the cap as usual, and no more then double the bonus gained from wp.
5) end of event reward - to encourage corporate teaming and get the corps involved - corporations with over 10000 wins during the course of the event will be rewarded with an extra 100k SP for all of their members. this will be calculated by combining all the players wins for everyone in the corp. i.e if a player won a pc battle that would be 16 wins for the corp.
item events - 1) unique drop suits/vehicles, or officer grade gear, nothing more and nothing less....
2) please tie it into a new game mode or story event that can properly be represented in some fashion. let us choose sides and get rewarded based on our points for fighting for that faction if we win.
I.e the blood raiders are fighting the amarr empire in a conflict over a moon or something to that effect if you fight for the ammars and they win the battle you get some points you earn 10 points, if they lose you earn 1 point.
at the end of the event if you have over 100 points you earn a 25 unique lav's and hav's, earn over 500 points and you get 20 amarr heavy frames, if you have over 1000 points you earn 25 officer grade armor repair module that will make you incredibly hard to kill. if the ammars win you will get triple the amount in the rewards.
blood raiders could be AR's, medium and light frames, and incredibly powerful proximity mines.
this wouldn't be the perfect example of how to do it, just an example.
3) reward only the side you have the most points in, so players don't try to get the rewards from both sides. |
WILLIAM Forrester
Sanmatar Kelkoons Minmatar Republic
30
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Posted - 2013.09.22 17:03:00 -
[116] - Quote
CCP Cmdr Wang wrote:WILLIAM Forrester wrote:I'd like to second something someone posted earlier in the thread which is MOAR SANDBOX. I think DUST is great and has improved a huge amount and I think anything you can do to get a deeper EVE-DUST link going, or any specific DUST sandbox ideas would be great. Moreover I posted a thread a while ago which I think would be a great way of establishing a sandbox, even though it may feel a bit like shooting for the moon. Thanks for having a look. https://forums.dust514.com/default.aspx?g=posts&m=1147983 It's ok, I have moon landing skill trained to level 2. The events team have already sent in a list of feature requests to the development team based on a lot of the ideas given in this thread. Like I mentioned earlier, this is part of the long term plan to add them into the game so the events can be more engaging.
I had another idea about events but I put it in it's own thread as it's a bit long to go in here.
Hope you like it.
https://forums.dust514.com/default.aspx?g=posts&t=111607&find=unread |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
750
|
Posted - 2013.09.24 04:22:00 -
[117] - Quote
Feedback for previous events: The GOOD Simple events like the original triple SP event and the human endurance event. They were both broad in their requirements and rewards. Anyone could do and reap the rewards despite class and play style (not to mention it sells boosters). The triple SP event brings out all sorts of players and the quick SP lets everyone try something new and meet a goal, its generally a lighter atmosphere. The Caldari Prime event is a perfect example of how you market a game that's supposed to be part of a bigger universe. It was fun, and the rewards were cool, like the Black Eagle suits, really bringing the lore into the game. THE BAD Almost every other event. Without any way to track progress most of the events just became a chore. The event where there were rewards for getting x kills or blowing up x installations are to easy to exploit, and can be near impossible for those who don't, making it the worst kind of grind. The last event with the double SP was terrible. It favored those who ran Ambush, and disappointed a lot of people (including myself) who were hoping to get more SP. This also causes the most hard core players to flock to one match type making it hard to avoid a pubstomp. The rewards weren't that great either, BPCs for Aurum gear still isn't enough to make me want to play for the event, I never use Aurum gear.
So for future Events: Keep it simple, and make it broad enough that all play styles can reward from it.. The rewards should be broad and balanced or at least tailored to what the user would use. An example would be make x revives and be rewarded x injectors or destroy x vehicles and get x swarm launchers. Make it start when the cap resets, I don't know why this isn't already being done for all the SP events. More themed events with unique gear. Like a Gurista event with special Gurista gear rewards. Identical gear as the current rewards, just different skins and names make it a lot more interesting. Did I mention keep it simple?
Even small tasks with small rewards can be fun. Big broken events with high stakes do more harm than good. |
Rastael
Hitchhiker's Guide to the Galaxy
8
|
Posted - 2013.09.24 15:10:00 -
[118] - Quote
What about an event that counts the WP you have done in a squad? This will involve more players to squad up, meet new people to play with, and be of any value to the squad.
Only matches with 100+ WP made in a squad count.
Rewards should be something people want to play for, and not some shield recharging AUR module but still with the 3-tier style. |
deepfried salad gilliam
Sanguine Knights
7
|
Posted - 2013.09.26 02:00:00 -
[119] - Quote
Why not an event with some permanence, make it fw only and whatever faction has the most win gets a new map with that racial theme |
Soulja Ghostface
MCDUSTDONALDS
76
|
Posted - 2013.09.28 03:15:00 -
[120] - Quote
The best event for the dust community right now. for 1 week every kill counts as 2 kills giving 10 wp and every assist gets you 50 wp. this will improve the eve-dust link. (with OB strikes). More SP. not free sp. But earned because of higher WP totals. (more sp means more people will stop whining for another respec) This will encourage squad play. Get more people active. We can call it: Double kill week |
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