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Thread Statistics | Show CCP posts - 8 post(s) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
590
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Posted - 2013.09.08 08:48:00 -
[61] - Quote
I generally like events and i try to always get all the rewards, but there are times when it feel a little boring.
Caldari boot camp: I know you have to test short events, but what is the point on doubling only 3000 sp? 3000sp are 10 minutes of match without wp, it's almost impossibile do less than 3000 sp if you play the game.
Kaimera objectives: achievable, nothing to say on it, rewards were not super useful but we had just to win some match to get that.
Double skill point event for august: was an effort, wp should have been at least tripled, in order to hit the cap in a faster time, but overall not a bad event.
Mordus challenge: Achievable with a little effort, the problem was in stat tracking, pen and paper are always useful, but consider to give us a proper stat tracker, like the eve-gate for dust and with stats.
July triple SP event: good event, easy to understand, simple, the only problems have been with servers and it turned out with more sp for us
Templar manhunt: the worst event ever, have different rewards for different player is a bad idea imho.
Holocon and events before: i liked that, good rewards and the events were easy to understand.
After this i can do this summary:
SP events
Try to keep them as simple as possible, possibly start them on wednesday, when you reset our weekly cap, if you don't want to give sp immediately just double all the SP earned in a match, in this way all the players can have full benefit of the event, not depending on the playstyle.
Reward events
Add a stat tracker before the event. I would also like unique rewards ( i don't want superpowered items, the black eagle dropsuit is a unique reward in my opinion). Try to make repeatable events, for example kaimera was failable, don't give us a way to fail, give us hard challenges but repeatable.
Perma running events
I would also like a perma-running event, for example: this month you have this list of challenges, for each objective there is a reward, every time you complete an objective you are rewarded (if you complete the objective 5 times you+¼ll get 5 rewards). |
Cross Atu
Conspiratus Immortalis
1688
|
Posted - 2013.09.08 17:16:00 -
[62] - Quote
Cross Atu wrote: A complex event, say for example if the Cal Prime event had allowed you to choose your side and fight within a series of maps that illustrated the story of a progressive engagement and held implications for the battle being conducted in the sky, would be great. That's the sort of complexity which enriches the event because the event itself is complex, but playing in it is not, in the case of this example it would require only choosing a side and deploying to battle.
A bit more on this, as an event request.
Skirmish 1.0 was removed, as I recall, due to balance issues. Balancing the game is important and despite how well liked the mode was I understand this move, but not all fights have to be balanced
Using the Cal Prime event as a template/example again, consider the following.
There is a battle going on EVE side, this battle extends over a span of time (i.e. is not a single engagement on a single day). Meanwhile the battle also rages on the ground. Both of these fights are effected by the actions of players within New Eden and the news/lore releases over those few days express the results as they transpire. Further the way things are going in either the ground or sky battles can have some measurable impact on the status of the other battles taking place (neither EVE nor Dust should make the battles of the other a lost cause but the impacts of each should certainly be felt).
EVE side already has a great deal in place which will support progressive engagements so I'm not going to elaborate on that here.
Dust side we could use Skirmish 1.0 style mechanics to highlight progressive battles, battles where at times one side or the other has some actual advantage upon deploy. The key to this is to list the status in the battlefinder - make it clear with something like a sliding scale, I'm thinking the incursion bar from EVE, that is visually simple and to the point. That way when you deploy into a battle you know how close your chosen side is to winning or losing that area, and thus which map/stage you will be deploying into.
Not only does this provide verity, and a changing event as differing maps/sockets can be used for different levels of control, but stronger teams can choose to deploy into more challenging situations while newer players can participate electing to fight from a stronger starting position. (Of course the reverse may happen as well, but this is a sandbox and not all military decisions are equally sound ).
Giving the event not only an aesthetically different aspect but actually a mechanically different play experiences such as Skirmish 1.0 makes it more rewarding and compelling, essentially more fun, without even looking at the payout to drive participation.
Now this is a more complex event with a heavier resource load to create, so I wouldn't say every event should be this involved but bringing together things that players have clearly enjoyed, Cal Prime, Skirmish 1.0, coordinated deployment, EVE/Dust link, etc. is going to be a win.
The other thing a progressive event does is pull attention away from PC, and thereby increase the immersion within New Eden. It is not "I'll just pub stomp this event requirement in between my PC matches" it's more "I have to make a choice where to deploy because both aspects are time sensitive". Sure there are corps who will stick with PC, and there are corps who aren't even in PC that will focus on events like this, but in both cases it still adds more of a sense of place which is something that, even now, Dust 514 could benefit from having more of.
Cheers, Cross
PS ~ If the new "shorter events" scrip you're testing works out you could use it to good effect within the context of something like the above event by making the event have a minimum time it lasts but ending it based on player actions in both EVE and Dust rather than on an arbitrary time line.
Fellow Mercs, and Pilots if any of you are here , please help me flesh out this idea. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2302
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Posted - 2013.09.09 00:13:00 -
[63] - Quote
I'd say this:
Events that involve hitting certain marks should have stat-tracking. I'd extend that past events though, and say stat-tracking in general (with some sort of awards system - like the experience rewards for hitting landmarks in Fallout: New Vegas, or the Bonus points in Borderlands 2 - kills with X weapon, revives, etc.) would be a great addition to Dust - like mini achievements. You could pair this more generically with in-game "Events" to give rewards for hitting a certain number of achievements of various tiers.
I appreciate the thought behind the most recent event in the sense that there's still some sort of impetus to play after capping (since you could get 3000 SP per match, in theory), however the other restrictions on the event were excessively burdensome requiring very specific acts that were detrimental to fun and gameplay to hit a sweet-spot for getting SP. The triple-SP events where passive and active battle experience both seemed to get boosts were a lot more satisfying and easy to enjoy.
Reward-wise, I think unique and possibly BPO rewards would be preferable. To many events give items that players may just never have a use for. I'd pair some prior suggestions from faction warfare to temper concerns on that.
If your concern is giving a lot of people permanent items (economic issues), perhaps satisfying event conditions could both win you some temporary unique items and make permanent more cosmetic BPOs available to purchase (as opposed to giving them away)? That is, a reward shop that gives event participants an option to purchase from a range of optional rewards as opposed to being stuck with a shotgun their heavy or pilot would scarcely find a use for.
So, event participants that had satisfied the Templar Manhunt conditions (assuming we hadn't had huge server issues, etc. and you could find them when playing) could have a credit that allows them one purchase from the Templar Event sub-section of the reward store. They could use Aurum to buy any one item of the Templar BPOs from the event. They'd also get some temporary (ideally unique) items from the event - similar to the State/Federal suits coming off the the Caldari Prime event.
In general, some flexibility with respect to usefulness of items needs to be given in rewards - offering choices to players with a reward store or something like that would be a good solution. The human endurance event's ultimate reward: the unique biotic module is interesting, but it's ultimately a boobie prize for the majority of the player-base that doesn't spend much time melee-ing or needing a basic-level module that combines functions like that.
In a way, it's the worst sort of prize. You can see that it's special, but it's useless for almost everyone but a very specific set. It's like if the Ironman competitions' ultimate prize was a special training bra. It might be great for someone, but to make it the ultimate for everyone was insulting the degree effort and time the event required.
The story aspects of the event are harder. The sad fact of the moment is that aside from flavor text we may or may not read online or when we start up the game, the story is completely absent. No event except the Caldari Prime event made the game different in any noticeable fashion, and even that event did nothing except change backgrounds for Dust players. This may be a product of the nature of the gameplay. Once we're facing rounds of battle with the same mercs we always face on random planets, it's hard to overlay any sort of meaningful narrative.
Does the announcer say anything different on the warbarge? Do the environments look different? Have the objectives changed? Do the battles change? Does anything change? The answers aside from that one time with the environments is: NO - across the board. Any change in behaviors (destroy X installations) is exterior to the game to begin with, and honestly even stat-tracking there wouldn't make the "story" seem more involved. It just makes the event less tedious.
Making story and narrative matter means more than flavor text on blog or news update. It requires integrating things like voice, acting, art, events, and differentiated player actions/rewards while providing feedback. As-is, you can play through an "event" and not even be aware it's happening. You'll grab copies of a suit and weapon you won't use the next week and wonder what that was about. The events aren't impacting gameplay. |
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CCP Eterne
C C P C C P Alliance
2655
|
Posted - 2013.09.09 15:57:00 -
[64] - Quote
Alrighty guys, I've gone through the thread and let me say that there's a ton of awesome stuff here. Some of it lines up perfectly with what we've been talking about internally. Specifically, the following are all things we agree are needed (though be aware they're not necessarily in the pipeline for development at the moment):
- Automatic in-game tracking of objectives.
- Rewards that are either unique, broadly useable, or selectable from a list of potential rewards.
- Events more along the lines of Caldari Prime which are tied to the lore.
- Events that have unique objectives that are different from "normal" gameplay.
- Events that take place on unique maps or with unique skyboxes.
Here are some other things I've noticed repeated that you guys aren't thrilled with:
- Rewards that are Standard tier or have limited useability, even if they're in large numbers.
- Events that have complicated requirements that are difficult to track without them making events more interesting.
Some things you guys have said that we're working on making happen:
- Getting a chance to kill devs and get some rewards for it.
- More lore-related events.
- Regular double- and triple-SP weekends/weeks.
- Events that give you a chance to try out/preview rare or unique gear.
Finally, some things we'll be looking at specifically because you mentioned them here:
- Officer gear as potential rewards.
- Events that give the opportunity for boosted loot tables.
There's some other stuff that I might have seen that is just not clicking with my brain right now, but myself and Cmdr Wang will continue to look over this and review it more thoroughly for stuff. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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KaTaLy5t-87
Shadow Company HQ
108
|
Posted - 2013.09.09 16:43:00 -
[65] - Quote
Following on from what a few people have already said; I would love to see another event like The Battle for Caldari Prime. Something that ties us in a little more with Eve so we feel like we are having more of an effect on things. I thought the Titan crashing and then being in the background of the map was cool and I showed some friends the videos from the event and they thought it was amazing.
I'm just throwing ideas out there but some possible scenarios could be:
GùÅ A battle for the ground surrounding the crashed Titan on Caldari Prime as various factions and large corporations try to salvage the wreckage for themselves.
GùÅ Some events like the missions in Eve, what I mean is that let's say for example that Guristas Pirates have seized control of a major Gallente Research Facility and the event would have a team of pirates trying to hold the installation while the other team of Federal Defense Union players must attack and clear the facility. This could be something like skirmish but the consoles would control sections of the facility instead of null cannons. The attackers must capture all of the consoles and hold them for a set time to win before their clone count is depleted. The defenders must simply hold the attackers at bay until their clone count runs out. This would use all of the existing new facilities and maps and would use the same mechanics as skirmish except with a slight twist. I think it would add a really cool element of indoors, tight action to the game.
GùÅ Lastly (for now) I would like to see event rewards that are geared towards the specific player which is kinda what you spoke about when you said people being able to choose their rewards. Let's say the reward would be 50 Proto suits of a particular type, then the player chooses which specific suit they want so that they can actually make use of them if they wish. So I for example might take 50 ck.0 Assault Suits whereas someone else might take 50 mk.0 Logi suits, that kind of thing. |
Rogatien Merc
Red Star. EoN.
1087
|
Posted - 2013.09.09 17:20:00 -
[66] - Quote
That pretty much sums it up. +1 and loving the dialogue.j
Boils down to:
Ease of tracking Meaningful rewards Tie in the lore |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
63
|
Posted - 2013.09.09 19:05:00 -
[67] - Quote
Rogatien Merc wrote:That pretty much sums it up. +1 and loving the dialogue.j
Boils down to:
Ease of tracking Meaningful rewards Tie in the lore
+1 and spot on.
+1 to the Devs for taking notes and providing some quality feedback. |
Beck Weathers
High-Damage
35
|
Posted - 2013.09.09 20:47:00 -
[68] - Quote
I think a funny one would be a event where you get a reward for killing 25 heavys with a light, and heavys get a reward for killing 50 lights. would see allot of people choosing one side or the other and a heavy on light war would begin. |
lefty 7
HavoK Core RISE of LEGION
0
|
Posted - 2013.09.10 02:01:00 -
[69] - Quote
I'd like to see another event similiar to the one where you had to get a 100 kills,assists,hacks and so on. the only thing i used from that though was the 50 caldari advanced assault suits.instead of only gear how about some sp boosters. Hell for that matter give players sp outright. 50,000 sp per challenge completed and if you get them all then maybe a week or month booster. that might sound excessive considering all the ppl that would be involved but the idea is on the money if u ask me. |
Robert JD Niewiadomski
NULLIMPEX INC
498
|
Posted - 2013.09.10 07:48:00 -
[70] - Quote
Robert JD Niewiadomski wrote:Events are fine addition of diversity to the daily grind. Thanx I would like to see some vehicles involving events. Like LAV, HAV, DS death races. You could invent some "checkpoint" system for maps to define race track and measure laps times. This on top of regular battles to spice things up. Add collateral for entrants and a jackpot for the winner. How about this? Huh? EDIT: With CRUs and SupDeps in the pit stop EDIT #2: The winner could also receive some decent loot. Like BPC of bad ass fitted vehicle... Just wanted to bring some arguments from EVE to support quoted suggestion:
Source: https://wiki.eveonline.com/en/wiki/ISRC_Racing
EVELopedia wrote:(...) The Interstellar Racing Championship
The Interstellar Racing Championship, or ISRC, is a corporation dedicated to bringing quality sports entertainment to pilots and racing enthusiasts throughout the New Eden star cluster. Founded in 109 as the Interstellar Gaming Consortium (ISGC) by Gyra Rho, it has been recast in 111 by the racing community as the Interstellar Racing Championship (ISRC), with the aim of keeping the Racing League alive.
How the League Works
The Racing League consists of a series of weekly races spread out over various regions within our star cluster. The League is further divided into three distinct classes: frigates, interceptors, and assault frigates. Standings are recorded for registered pilots for themselves in individual rankings, and if apart of a team will automatically be entered to score for the group. Points earned from an individual do not transfer if the pilot changes teams during a season. Unless banned, any corporation or pilot may participate in the races in any class at any time during the season, though it is recommended to start as early as possible to remain competitive. At the end of the League, the top scoring pilots and teams will win trophies and prizes for each class.
The starting region of each event is usually announced one week in advance on the public boards, and reminder notifications will be sent out two days prior to the event via FTL (in-game) mail through our mailing list. (...) |
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Absolute Idiom II
SyNergy Gaming EoN.
665
|
Posted - 2013.09.10 12:09:00 -
[71] - Quote
Caldari Prime - high impact, high visibility, high RP stakes. More like this, now that we can actually choose which side to fight for.
Templar Event - invisible event to me, appeared underwhelming to participants. Was random whether you'd even get an opportunity to kill a templar.
Human Endurance - Was kinda fun to focus on taks I don't normally do, but the grind was very high
Kaimeras Objective - I liked the win %age aspect, but the rewards were no incentive for me - and the grind was high at 50 matches for top tier. I don't need to play 50 skirmish matches to reach my SP cap.
Caldari Bootcamp - awful SP bonus mechanic, the worst implementation so far. If I take part in an event I want to see if I can get the most out of it. Your 3000 SP cap actually restricted that ability, which made playing during this event less satisfying than an ordinary week. The better I played, the more SP 'winnings' I missed out on. Every match that lasted longer than 10 minutes meant I missed out on SP 'winnings - hint: this applies to all Skirmish and Domination match types.
I liked this suggestion for when doing double or triple SP SP weeks: after reaching the SP cap the boost no longer applies. This means that there is no more grind than a normal week.
Also, rather than reward thresholds, getting say 1x REWARDS for each 5 kills allows the rewards to scale to ability and time available to play the game.
I much prefer events that have a strong RP flavour. Dust is connected to Eve but since Caldari Prime we've had no events that have taken advantage of that. There is a deep emnity between the 4 races, let that show in Dust please.
I liked the 100WP minimum as an anti-AFK mechanic to restrict access to rewards. Simple and fair.
I personally don't like item rewards at all, because they essentailly only save me isk - which makes me assess them only on the basis of their isk value. Either I use the items already which saves me isk. Or I don't use them and then (once we have a player market) I'll sell them. Standard level items are useless for me because I use ADV level as a minimum. Proto items only when the overall suit cost isn't high. Or they are unique items (e.g limited edition suits) which I don't want to waste since I can't replace them once they die. So they sit as hanger ornaments.
Other guidelines *Run events with rewards (SP or items) for 7 days - Wednesday to Wednesday *Simple rules *Allow for all play styles *Allow for all match types *Trackable ingame *No extended grind required to get rewards. *Sufficient advance notice, especially to the CPM, to allow for feedback
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
389
|
Posted - 2013.09.10 14:22:00 -
[72] - Quote
CCP Eterne wrote:~Good stuff.~ If I can echo what you wrote that you guys are working on, is there any way to create events that actually impact New Eden? I mean, thinking about Dust over the past few days, I can play any shooter if I wanted to use an assault rifle or grenade launcher or something, but there's only one game that lets me do it in New Eden as a Minmatar, Amarr, Caldari or Gallente merc. So why not play this up?
Why not have regular scheduled events that impact entire regions or constellations for some time? Can't there be a game mode that impacts Incursions? Sansha could just as well hire mercs to defend their incursion system and the benefit could be increased payouts for mercs (for winning (which would incentivize winning since there's not much incentive now)) and some reward for the Eve players as well. Maybe you could introduce LPs into dust from doing these special events that can then be used to purchase very rare (officer) gear and weapons.
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Dante Kretschmer
D3LTA ACADEMY Inver Brass
79
|
Posted - 2013.09.10 14:27:00 -
[73] - Quote
Feedback
As CCP Eterne wrote, I'm not thrilled with the idea of events I can't keep account of what I have and haven't done. Also meaningless items, even though in great quantity, won't make the event more appealing.
I like the main line of events so far. The Templar Manhunt was great, SP events are a must..
I didn't like the one about destroying turrets, hacking, ...it was just not interesting overall.
Improvements
From my point of view, there should be more events tied to the EvE universe. I understand those can be the most difficult to implement since there is no actual way to see space from DUST, and you'll need another spaceship crashed to get some feeling of inmersion. But those are the kind of events that can set the game apart. Make an invasion of a planet and all FW battles take place in there (or the vast majority), for example. I'm not that much into EvE lore so I'm not the best guy to ask for ideas on this concern.
These kind of events have to be scripted, and that's probably the best argument for those against it: EvE players don't like to be fooled. But if this game really wants to make a difference with its EvE interaction, then it has to be all or nothing. More SP events are always ok, but that's not what's gonna keep me playing.
Keep up the good work! |
Matticus Monk
Ordus Trismegistus
431
|
Posted - 2013.09.11 01:43:00 -
[74] - Quote
In terms of rewards, I strongly prefer:
1.) Unique vanity dropsuits (without fitting requirements, so you can wear them without skilling into them) and unique functional dropsuits (like the Black Eagle with the two light weapon slots, which also did have a unique color scheme).
2.) Officer gear
3.) Boosters (I didn't see this on mentioned!)
In terms of events, I like:
The ones that have unique visuals like the Caldari Prime event and some lore and Eve tie-in.
Also I don't like a lot of grinding (so, I don't prefer the one where I had to get 100 deaths, turret destructions, assists.... etc....). I don't mind achieving objectives but it shouldn't be too hard; playing should remain "fun". Not everyone has a corp they can bring full squads to to dominate fights.... additionally, events should reward achievement without leaving the lower SP, skilled or lone wolf's out... It needs to balance being totally socialist on one end, v.s. rewarding only the proto-stompers on the other.
---- Specific Ideas ----
I'd like to battle it out on Crematoria... where your exposure to open areas is only feasible for limited durations, but these spaces need to be crossed quickly, or in vehicles to achive access to other enclosed areas required to complete the objective. (Just beware if you need to bail out of that dropship mid flight!).
Other hostile terrains would also spice up objective game play, water submersion, ice levels with limited traction..... severe darkness where active scanners, stealth and night vision rule... A train of high-speed floating barges where combat takes place and you can jump from one to another (you fall, you die).
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Stile451
Red Star. EoN.
226
|
Posted - 2013.09.11 02:57:00 -
[75] - Quote
One of my greatest annoyances are grind events. Any event that artificially increases grinding in any way is a bad event. You are trying to get more players online, not drive them away.
The last few 2x SP events are examples of bad events. In the latest in order to obtain the full 2x SP you had to play ambush and ambush only all the while playing your absolute worst due to the 3000 SP cap. The previous 2x SP event was even worse as it only doubled SP gained from war points(which make up less than 1/3 of the average players war points) increasing the grind significantly.
For future double/triple SP events simply multiply the cap, the passive in game SP, and the SP gained via WP. They should also last the entire week - not 3 days, not 6 days, but 7 days. If it isn't done this way you are saying specifically that you don't value the time of your player base. |
Dante Vento
Firefly Shipping co.
38
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Posted - 2013.09.11 05:33:00 -
[76] - Quote
Caldari Prime AMAZING! The prizes weren't that good, but it felt new and exciting. The change in map terrain, weather, background, and a stake in EvE history were enough so that a small reward was acceptable.
Templar Manhunt Lame. I never saw a templar on either side of the battle the whole week. I didn't get to participate in any way, shape or form, due to the convoluted means of relying on other players to show up.
Triple SP Perfect. It was simple, straightforward, and wasn't a burden to participate. And an excellent reward. Except for the unannounced cap resets.
Double SP Barely worth the effort required to participate. Had to grind through the cap and then do it again! More work, less reward.
Human Endurance Needed a way to track what I had accomplished to the point that there wasn't any reason to play differently.
Kaimeras Objective Bad. REALLY Bad. Had to keep track by hand and you still didn't give me what I knew I had gotten. Poor instuctions. No one wanted to actually play a match, just afk until they knew we'd win. It was better to cap ASAP and then wait until it was over than it was to actually play.
War Academy I was penalized for doing better than the average you had determined. How was that a good thing? I only got about 150k of 600k+ because I didn't want to afk in ambush all weekend. After capping I was so disgusted with the event I played only about a third of the time I had available to play.
In Summary I'm tired of miscommunicated events. I'm sick of events that were devised by people with half a brain. I'm fed up with putting in quadruple the effort to participate or double the effort to just avoid the event all together. I want big events like Caldari Prime every 6 months if not every 3. I want easy to understand instructions for events and then for an honest distribution on earned rewards. I need a means to track my progress in an event, IN-GAME. I hope that the events improve drasticly in the future, because as of right now they are a detriment to the game when they should be a selling point. Please......please, listen and apply the very accurate and pointed feedback throughout this thread. |
Vesago Ghostcore
Rejected Clones
5
|
Posted - 2013.09.11 17:28:00 -
[77] - Quote
Id like to see something involving a ship, on the ground.
Maybe a command ship crashed on a planet, and the objective is to hack objectives in the wreck. The Mercs are trying to hack the critical information back to their contractors. It could work the same as a skirmish.
It would also be cool if some of the wreckage was clogging the way and it needed to be destroyed or moved in some way to gain access to the hack sites. Conversely, it would also be cool to be able to knock down wreckage move it into position to keep he enemy away from the hack site after its been hacked. |
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CCP Cmdr Wang
C C P C C P Alliance
2336
|
Posted - 2013.09.12 06:42:00 -
[78] - Quote
Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those
This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this.
Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging).
We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2779
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Posted - 2013.09.12 08:32:00 -
[79] - Quote
CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week.
So, lemme get your thoughts on this.
I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week.
Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week.
I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing.
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CCP Cmdr Wang
C C P C C P Alliance
2338
|
Posted - 2013.09.12 08:50:00 -
[80] - Quote
Aeon Amadi wrote:CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. So, lemme get your thoughts on this. I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week. Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week. I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing.
We can appreciate players wanting SP boosters as prizes and there are some cases where rewarding these would be apporpriate such as winning tournaments or perhaps hitting all the requirements of a month long Human Endurance event.
However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST.
What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Whether this will happen will largely depend on the feedback given here. |
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Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
98
|
Posted - 2013.09.12 08:58:00 -
[81] - Quote
Far as giving away boosters they should be rare and only 1 day active boosters perhaps once every month to give people a taste. Then hopefully they want more and buy them. Or once ever 2-3 months.
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SponkSponkSponk
The Southern Legion The Umbra Combine
314
|
Posted - 2013.09.12 09:20:00 -
[82] - Quote
I saw someone on the forums suggest an event that dictates which racial heavy suit would be unlocked first.
This kind of event is a great way to build buzz and involvement while not costing the development team much effort (after all, they would only offer the event when they had time in their development calendar to release one) |
steadyhand amarr
Imperfects Negative-Feedback
1314
|
Posted - 2013.09.12 10:05:00 -
[83] - Quote
CCP Cmdr Wang wrote:Aeon Amadi wrote:CCP Cmdr Wang wrote:Gorra Snell wrote:Before becoming a Dust addict, I was a Mass Effect 3 co-op multi-player addict for a few months. They had weekly (well, 'weekend') events that I completed (or tried to) almost every week. Some of them were fairly simple 'perform x revives', but the ones I think have the most potential here are those that encouraged you to give up your high-level gear for a few matches and run with what was that game's equivalent of militia gear. I should clarify you to had to use a specific weapon for each event...for example, militia shotguns...and I think that's a lot of fun. If you were to, say, add a militia HMG (wink wink, nudge nudge), then that week's event should be 'get x kills or assists using the militia HMG'. I think this type of event has great tie-in potential with the recent occasions when a few copies of new AUR gear have been given to everyone. I think one was the "Mauler" suit? Say you're about to release an AUR CreoDron scout suit manufactured by CreoDron. The backstory of the event is that CreoDron needs field data for the suit before putting it into full production, and is asking us mercs to beta test it. We're all given 5 copies of the suit, and the following rewards are available:
- Deploy in the new suit 5 times - get 100k isk
- Get 10 kill assists wearing the new suit - get 20 copies of the CreoDron AUR shotgun (that's a thing that exists, right?)
- Earn 1000 WP while wearing the new suit - get 10 copies of the new suit
For more immersion (but probably a little dev work), put the new suit in the marketplace so everyone can see it, but keep it locked for the first week (during the 'beta test') until you've deployed all the ones you were gifted. That's not a very substantial barrier in reality...if you want to buy them, of course you're going to use the ones you were gifted...but the idea of 'unlocking' things is just fun. The specific rewards aren't that important, but I think what is important is that this sort of event compels you to change your play style. I realize that's exactly what some prior posts in this thread have spoken out against, but as long as it doesn't take long to complete the event, and the rewards aren't so substantial that you feel you have to participate or you're missing out (as is the nature of SP events), this encourages us to explore new playstyles that we might like if we gave them a try. As an added bonus, it would shake up the FOTM a little bit during the events, and I think that's desirable. Unless it's a sniper rifle event - never run one of those This is something we can do in the near future. We can now track kills by weapon type on the DB, so expect to see events based on this. Our next event will be fairly simple, you get double SP for the WP earned in your first win of the day. Starting in October, we will be extending that to the first 3 wins of the day for most of the month. We will also try to roll out an event based on kills made by weapon type in a new "Challenge" event, and yes, no sniper rifles, (though now that I've said that, I'm sure the sniper fans will be raging). We are finalizing the event details for September and October, and should be ready to make them available to the public by early next week. So, lemme get your thoughts on this. I threw out the idea a while back of having events split into two separate functions. One being mundane, which would be like "get 100 kills this week" or something, with the second part being the Double/Triple SP week. Now, the reward is what makes this interesting. If you get 100 kills in the first week (or whatever the goal is) you get a 7-Day Active SP Boost for the following multiplied SP week. I'd imagine marketing would hate you to death for it but considering that non-paying players would love you and even paying players can still benefit from it, there's less of a "I got a bunch of dropsuits and weapons I don't use" sort of thing. We can appreciate players wanting SP boosters as prizes and there are some cases where rewarding these would be apporpriate such as winning tournaments or perhaps hitting all the requirements of a month long Human Endurance event. However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST. What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot. Special contracts with unique loot is a solid idea :-) trying it into invasions is also solid Whether this will happen will largely depend on the feedback given here.
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KingBlade82
The Phoenix Federation
188
|
Posted - 2013.09.12 11:01:00 -
[84] - Quote
some of the things I liked:
*triple and double XP event but should be triple since I like more SP but not the last double because that dumb trying to make us earn less -_- I do well Im not gonna cripple myself for an event* *the objective based one were wayyy too dropsuit specific and no good events for everyone*
what we should do:
*triple SP one week each month (tripling the cap not earnings people should have to work for it)* *earn AUR gear or BPO's for bigger events (I like the different dropsuit color designs for suits cause im a showoff)* *challenge events for isk and make them not so play style specific
and I need u guys to create more in game to get ideas off of since right now no matter what the event is it will be rather boring |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
710
|
Posted - 2013.09.12 11:27:00 -
[85] - Quote
CCP Cmdr Wang wrote:What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Whether this will happen will largely depend on the feedback given here.
Are you ******* kidding me? This is what I'm waiting for since I saw the "Special Contracts" thing. This makes the events more interesting. Also "akin to Sansha Invasion" is that a hint to... PvE? |
Absolute Idiom II
SyNergy Gaming EoN.
681
|
Posted - 2013.09.12 13:05:00 -
[86] - Quote
CCP Cmdr Wang wrote:However, from a business model perspective this will hurt us if we started to give out a lot of skill boosters. We do have a long term development goal to get a system implemented where players can chose their own rewards, it wont be ready anytime soon, but it is on the list of things we want for DUST.
What we are considering in the meantime is to set up special contracts at random times (akin to Sansha Invasion) where a new loot table will be available, i.e. officer loot.
Both of these ideas are very good ideas.
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SHANN da MAN
D3LTA FORC3 Inver Brass
86
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Posted - 2013.09.12 16:35:00 -
[87] - Quote
I have an idea ...
How about tying events to the release of new weapons/suits/items ?
When you are at the 'in house testing' phase of new item development, run an event with a reward of a quantity of the new 'yet to be released' item. This will allow you, the developers, to gather 'real world' data on the new item balance, playability, and glitches/problems, or unexpected uses/interactions - and it will allow you time to make any adjustments to the item before general release.
It will also incentivize players to participate in the events, to get the new pre-release items and check them out.
You could also run a feedback/suggestion thread on the Forums along with the Event for Player input on the new items before general release. The players will feel much more involved in the development process and they would be able to catch far more unexpected item interactions than your in house testing would. Players would also leave far fewer hostile threads related to CCP/Player communication and CCP not listening to players. |
bauloe reporter
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.09.13 01:25:00 -
[88] - Quote
Sadly I have not been at any special events, But I have always been partial to rewards that are different but not over powering.
I would love to see some thing like ammo that may have an effect of the players over time that is not damage but may them think ?????
Ie a nero toxin rifle that shoots drugs that negatively effect a target. Felling drunk, sudden Blindness., But only apply the effect if this shot could have been a killing blow. It is not Overpower as Killing would be easier, but to use this tool to Play with the victim to show your superiority over them.
following the motto - Killing you would be just too easy, so I am gong to play with you first, wha ha ha ha |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
42
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Posted - 2013.09.13 03:36:00 -
[89] - Quote
I do not like the double/triple sp per wp for the first match or two of the day and I'll tell you why;
A decent amount of the players in this game will not score in the 500+ WP range, as they are not all that great at FPS games or whatever. What this type of reward system does is benefit those who already are doing quite well, while barely helping those that do in fact need the help.
I would think a system that rewards participation (i.e. playing) rather than wp hording would be preferable. An idea previously brought up, like using a variety of militia weapons or vehicles ( thus requiring no specialization in those catagories), would fit very nicely.
TLDR; Design rewards for the non-power gamers, as these people outnumber the hardcore gamers and are the ones who will make or break your game.
ASIDE: I can easily score 1k+ sp a game, I'll just use a logi with a 30% needle, a repper, and a drop uplink, as will most people that are familiar with this game. Oh and I will revive EVERYONE, esp those in the line of fire to maximise my sp. |
SponkSponkSponk
The Southern Legion The Umbra Combine
324
|
Posted - 2013.09.13 04:27:00 -
[90] - Quote
Crimson Cerberes wrote:I do not like the double/triple sp per wp for the first match or two of the day and I'll tell you why;
A decent amount of the players in this game will not score in the 500+ WP range, as they are not all that great at FPS games or whatever. What this type of reward system does is benefit those who already are doing quite well, while barely helping those that do in fact need the help.
I would think a system that rewards participation (i.e. playing) rather than wp hording would be preferable. An idea previously brought up, like using a variety of militia weapons or vehicles ( thus requiring no specialization in those catagories), would fit very nicely.
TLDR; Design rewards for the non-power gamers, as these people outnumber the hardcore gamers and are the ones who will make or break your game.
ASIDE: I can easily score 1k+ sp a game, I'll just use a logi with a 30% needle, a repper, and a drop uplink, as will most people that are familiar with this game. Oh and I will revive EVERYONE, esp those in the line of fire to maximise my sp.
tldr; what gets incentivised, gets abused, so be very careful with your incentives. |
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