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Thread Statistics | Show CCP posts - 8 post(s) |
S Park Finner
Guardian Solutions DARKSTAR ARMY
250
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Posted - 2013.09.05 14:03:00 -
[1] - Quote
I'm not going to advocate particular events as much as a set of guidelines for events. As for the particular examples I use, they aren't too important. I'm sure the other idea's folks are proposing are as good or better. I endorse Soraya Xel's comments above as well -- good guidelines all.
1) Give events clear purpose while keeping the mechanism's and rewards simple... - GÇ£We want to give people extra skill points on Wednesday to boost player count on that day.GÇ¥
- GÇ£We want to help new players gain skill points so any player with less than 2,000,000 SP will gain 3X points in every match they play this weekGÇ¥
- GÇ£We don't think the laser rifle is being used as much as it deserves. To boost awareness of this fine weapon we will give triple skill points for kills with laser rifles this week and for every player that gets 200 kills we will award 20 Officer Laser Rifles with reduced skill requirements.GÇ¥
2) Make events accessible to all levels of player.- But don't try to make every event work for every player GÇô be willing to make an event for just high-end or beginning players or players of particular classes.
- Mix threshold rewards with progressive rewards. GÇ£Get 100 kills and get 20 dropsuits.GÇ¥ as well as GÇ£For every 10 hacks you get one fancy drop uplink.GÇ¥
3) Advertise the event early on...- Give enough notice for the event so you can react to player comments
- Don't be too quick to abandon or modify an event because of player feedback but pay attention to it and interact with the community
4) Have periodic themed events whose purpose is to have lasting effect either for the player, the corporation, or EVE in general...- Create a very difficult challenge that gives a higher level BPO.
- Have corporation-level competitions where the winner gets higher performing Planetary Interaction structures, say one higher level clone production facility that can be placed on any planet.
- GÇ£Battles being fought in System-X will decide the fate of the gate between System-X an System-Y. If the backers of Faction-A win the gate will be destroyed.GÇ¥
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S Park Finner
Guardian Solutions DARKSTAR ARMY
250
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Posted - 2013.09.05 18:57:00 -
[2] - Quote
CCP Eterne wrote:... We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... well... complex? Or are we doing complexity in them wrong? In an earlier post I implied there were two classes of event.
1) Events that had a clear purpose, simple mechanics and a straight-forward reward consistent with the purpose. An example is promoting the use of a weapon with a skill point bonus for kills and a pack of high-end versions of the weapon if a target number of kills is met.
2) Themed events that had long term impact. An example is battles that change the EVE Universe in some way.
Regarding complexity...
Make #1 events simple -- don't over think them. Have a bunch of them that target different things to keep it fresh.
Go wild with #2 but be sure it's understandable.
If you are planning a complex event I urge you to float the core ideas on the forums before you commit a lot of resources to it. That doesn't mean you have to give up all it's secrets -- but a trial balloon with the core ideas and mechanisms laid out could save a lot of heartache.
I strongly support the other posts that call for continuous feedback on progress during the event. There is a ton of research supporting the value those mechanisms.
Switching topics to event ideas...
How about a "roll your own reward" event where players could pick their own reward -- say some number of advanced items -- if they meet a corresponding performance target using a lower level of the item.
I suspect this would take a lot of back-end work. Players would have to sign up for the weapon they were going after and the reporting system would have to let them know how they were doing. I wouldn't be surprised, though, if those kinds of statistics are lurking somewhere on the backlog anyway.
The idea would be "If you like those advanced shotguns hear is your chance. Get 100 kills this week with standard shotguns and you'll win 25 advanced shotguns." And let the players decide which weapon they would go after during the event -- shotguns, sniper rifles, whatever.
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S Park Finner
DUST University Ivy League
283
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Posted - 2013.09.16 12:02:00 -
[3] - Quote
CCP Cmdr Wang wrote:SponkSponkSponk wrote:CCP Cmdr Wang wrote:This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned out ahead of time and if they are locked in (for example: if say the Minmatar heavy is scheduled for a 2.0 release) then it will be difficult to change at the last minute due to event results. I guess the idea would be to have the event way before development were due to start :) After all, the reward isn't that the suit gets delivered on a particular date; it's that the suit arrives before the other racial suits :) Sure, but if you have to wait a few months before seeing it, it sort of lessens the impact of the event. The majority of comments regarding rewards are that sooner is better than later. So, with that in mind we are trying to arrange it so that if we do this kind of events then the suits should come sooner. It's really great to see CCP working toward more involving events and discussing them early on in the process.
I wanted to test he statement "The majority of comments regarding rewards are that sooner is better than later. "
I've read a lot of the responses to this thread and I'm not certain that is exactly what the player response was. I thought the rewards were always expected to show up very soon after the event ended. No question.
There was a talk about how -- during an event -- progress should be fed back to the players so they know how close they are to success. I would not want that to get lost.
Perhaps I just missed or miss-interpreted some other part of the discussion. |
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