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261. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Just to clarify, is the attacker only "stealing" from the clones in production? So using that example with the PF and 300 clones, if the defender lost 270 clones, meaning there are only 30 left, the attacker DOESN'T take 50% of the survivors (15 ...
- by Garrett Blacknova - at 2013.03.28 22:22:00
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262. Increase Squads - in Feedback/Requests [original thread]
6-player squads are confirmed for next build. Date for next build is confirmed for SOONGäó.
- by Garrett Blacknova - at 2013.03.25 12:21:00
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263. SLAY + Merc Quarters - in Feedback/Requests [original thread]
pegasis prime wrote: Personally I spin in endless circles attempting to see my mercs face when im waitung for my squaddies , im sure I almost got it a few times. If you stop JUST short of the 90-Ü angle where the merc turns away, then wait, ...
- by Garrett Blacknova - at 2013.03.24 22:49:00
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264. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Played a Skirmish the other day where the enemy team was capturing points then moving into sniper holes with HMG Heavies guarding their Laser/Sniper guys. A couple of Assaults using cover intelligently, and a couple of LAV guys occasionally rushi...
- by Garrett Blacknova - at 2013.03.24 02:15:00
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265. Swarm Launchers too slow - in Feedback/Requests [original thread]
ladwar wrote: i have and only the first volley hit and all the rest were misses, he didn't run till after the second volley was fired which missed, no afterburner used. he was 60m above me. Unless he got terrain or building between him and yo...
- by Garrett Blacknova - at 2013.03.24 01:26:00
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266. Feedback: Swarm Launcher + Return Dumbfire - in Feedback/Requests [original thread]
Back in the early days of the E3 build, we could dumbfire Swarms and literally take out several enemy Dropsuits at once. The devs implemented a HARSH nerf of their damage against Dropsuits that kind of made no sense, and specifically declared tha...
- by Garrett Blacknova - at 2013.03.24 01:20:00
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267. Swarm Launchers too slow - in Feedback/Requests [original thread]
gbghg wrote: slypie11 wrote: I think you may have missed my point. I was simply stating why swarm launchers should have a speed buff at the cost of dropships having countermeasures. But since you've brought up the topic of making dust even...
- by Garrett Blacknova - at 2013.03.23 19:13:00
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268. NEED SP FOR DROPSHIP CRU SPAWNS - in Feedback/Requests [original thread]
I definitely agree with adding WPs for people spawning on your mCRU. As mentioned, this is a common request that's been asked for many times, and +1 because it's still a good point. But I DON'T want an auto-kick option for vehicles. I want a "gr...
- by Garrett Blacknova - at 2013.03.23 19:04:00
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269. Request: Mirage Grenades - in Feedback/Requests [original thread]
I think the WP reward should ONLY happen once per grenade at most, and only for an enemy firing through the mirage and missing the intended target (or for any enemy action that the Mirage effect disrupts). Also, it should only be 10 or 15 WPs, no...
- by Garrett Blacknova - at 2013.03.23 18:57:00
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270. [Request] Spawn Uplink Direction - in Feedback/Requests [original thread]
Luther Mandrix wrote: A'Real Fury wrote: When you place an uplink near/against a wall you are generally facing that wall as the closer you get it the better it is hid. However, I have noticed that when you spawn to that uplink you also end u...
- by Garrett Blacknova - at 2013.03.23 14:46:00
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271. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Swarm Launcher as a Sidearm? No, because a Swarm Launcher is a PRIMARY anti-tank weapon. An anti-tank Sidearm? Yes, please. Single-shot plasma burst pistol with REALLY fast damage falloff, or a short-range mini-launcher that works like a single-...
- by Garrett Blacknova - at 2013.03.19 14:34:00
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272. [request] information on Grimlock Forge Gun - in Feedback/Requests [original thread]
Is Grimlock worth 90 AUR? Totally.
- by Garrett Blacknova - at 2013.03.19 14:28:00
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273. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
I had someone try doing this to me. After the first revive-death, I mashed circle as I went down, and bled out before he could revive me again. I still hear the revive sound like he was activating it as I fell, but it didn't actually revive me. ...
- by Garrett Blacknova - at 2013.03.19 14:27:00
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274. Weapons and suit and equipment exchange for corp members - in Feedback/Requests [original thread]
Corp Armoury please? Trading would be nice, too.
- by Garrett Blacknova - at 2013.03.19 12:46:00
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275. A solution for Tank Stealing - in Feedback/Requests [original thread]
The timer is based on when you CALL for the vehicle. It should be based on the time the vehicle is sent instead. If you request a vehicle, and it's sitting for 30 seconds in the queue before it arrives, then it's going to be fair game for anyone w...
- by Garrett Blacknova - at 2013.03.19 11:18:00
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276. Free suits vehicles - in Feedback/Requests [original thread]
I hope when we have racial variants for every frame size, they revisit this. But for now, the Assault is the best option for a varied pick-up-and-play style of gamer. Logi suits would be too complex for a first outing for most players, and the ot...
- by Garrett Blacknova - at 2013.03.18 10:06:00
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277. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
How does a Sniper turn invisible? 1. Train up Dropsuit Command, and use a few SP to unlock Profile Dampening so you can max that out as well. 2. Bring a Scout suit. 3. Hope nobody's trained up significantly into Sensor operation. 4. Never take a ...
- by Garrett Blacknova - at 2013.03.18 09:48:00
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278. Free suits vehicles - in Feedback/Requests [original thread]
If you chose the Artificer starting class, you get a Logi suit. I you chose Arbiter, you get a Scout. Sentinels get a Heavy suit for free. Free vehicles is a terrible idea, and we already get Dropsuits.
- by Garrett Blacknova - at 2013.03.18 05:05:00
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279. (Request) Spotter - in Feedback/Requests [original thread]
Jathniel wrote: @ the OP: Garrett Blacknova has been telling you, that Spotting is already provided via a squad-linked active radar. If anyone in your squad can see a target, then you can see that target too. It's already there. There is no g...
- by Garrett Blacknova - at 2013.03.13 19:36:00
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280. [IDEA] KDR based match making - in Feedback/Requests [original thread]
LXicon wrote: @Garrett Blacknova : i'm a logi as well and i'm not talking about ranking a 7/2 player above a 0/4 player. i'm talking about players who clearly outclassed the rest of the game. you can probably determine this by targeting players...
- by Garrett Blacknova - at 2013.03.13 18:57:00
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