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Adstellarum
G I A N T
14
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Posted - 2013.03.23 00:54:00 -
[1] - Quote
you are all probably wondering what a mirage grenade is well in simplist terms it is a smoke grenade but instead of smoke they are fine particles that reflect light and other EM causing that one person who is on the other side to see multiple copies of you on the other side.... but it works both ways.. these can also be used to scatter Laser rifles discharge as well, however doing so consumes the particle life greatly meaning if the mirage effect would normaly last 10 seconds with a laser hitting it may only last 3-5 seconds as it would be burning through it. On the radar of the 2 hostiles staring each other down with the mirage grenade diffusing it would become hazy since EM is difracted |
Adstellarum
G I A N T
16
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Posted - 2013.03.23 16:06:00 -
[2] - Quote
bump |
Buster Friently
Rosen Association
157
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Posted - 2013.03.23 17:12:00 -
[3] - Quote
The concept sounds kinda cool, but the wp thing has to go. (25wp per grenade =2.5 wp per second for doing nothing but standing by a supply depot)
Also, I think it's a but computationally heavy, but again the concept sounds cool. |
Aeon Amadi
WarRavens
1119
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Posted - 2013.03.23 17:19:00 -
[4] - Quote
Would prefer Miasma Grenades, something that popped up on the market database a while back. I'm guessing they're like smoke grenades. |
Adstellarum
G I A N T
16
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Posted - 2013.03.23 18:29:00 -
[5] - Quote
They would mostly be for Logi's to throw down on top of a down friendly to run in and revive and they could put a cooldown on the wp to prevent the spam of them.. but it doesn't stop people from putting down nanos and wasting their ammo so their teammate who place d the nano will constantly get team resupply's |
Garrett Blacknova
Codex Troopers
2105
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Posted - 2013.03.23 18:57:00 -
[6] - Quote
I think the WP reward should ONLY happen once per grenade at most, and only for an enemy firing through the mirage and missing the intended target (or for any enemy action that the Mirage effect disrupts).
Also, it should only be 10 or 15 WPs, not 25. That's an Assist, which is FAR more valuable than maybe saving someone's life for a half-second or so they otherwise wouldn't have lived. |
Jathniel
G I A N T
108
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Posted - 2013.03.23 21:53:00 -
[7] - Quote
+1 Stella.
A perfect adaptation tool.
This shouldn't be too much of a computational problem if a 2D-refraction effect is used. I'd say add a stun/flashbang effect at closer ranges, so that people nearby just don't simply guess where the person is after it's deployed and shoot them anyway. |
RINON114
B.S.A.A.
72
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Posted - 2013.03.25 10:57:00 -
[8] - Quote
I really like this idea. +1
WP should be around 5 or 10 for disrupting enemy actions (if that's even possible). |
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