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281. [Suggestion] Jumping/Bunny Hopping - in Feedback/Requests [original thread]
There are drawbacks to jumping, and once you learn to exploit them, you can counter such players pretty consistently with a bit of thought, and eventually train yourself to do so without needing to watch consciously for the jump and focus on what ...
- by Garrett Blacknova - at 2013.03.13 17:46:00
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282. Increase first person fov - in Feedback/Requests [original thread]
Fixed 60 degree Field of View is actually pretty common on console FPS games. I'd rather see it a little higher, but it's no different from what I'm used to on the PS3.
- by Garrett Blacknova - at 2013.03.13 17:34:00
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283. [IDEA] KDR based match making - in Feedback/Requests [original thread]
I've had a recent Ambush match where I was the highest WP earning player with 0 kills. And while I got 0 kills, I was a MAJOR asset to my team. I was responsible for more saved lives on my team than my death count, and while there were a handful ...
- by Garrett Blacknova - at 2013.03.13 17:31:00
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284. Dual wielding/ Light in a heavy slot - in Feedback/Requests [original thread]
I suggested ways to make this work in Brink. While I'm not sure it's a good idea, dual-wielding sidearms might not unbalance the game if done right. "Paired" Sidearms take up a Light Weapon slot, meaning you can Dual Wield one set of Sidearms AN...
- by Garrett Blacknova - at 2013.03.13 17:13:00
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285. [request] logout button - in Feedback/Requests [original thread]
It's coming. It's in one of the latest Dev posts in the "Weekly updates" sticky at the top of this forum.
- by Garrett Blacknova - at 2013.03.13 07:27:00
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286. [request] Fishing - in Feedback/Requests [original thread]
gbghg wrote: CCP Phantom wrote: Iskandar Zul Karnain wrote: It would get ruined by someone QQ'ing about how much better tanks are than rods... trollsroyce didn't mention fishing rods, maybe it is all about dynamite fishing! what woul...
- by Garrett Blacknova - at 2013.03.12 16:39:00
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287. Incorporate the shape buttons into remote explosives - in Feedback/Requests [original thread]
While holding L1, it should mark the locations of your REs. Line up so the crosshairs are on one, and it will change to green. Press R1 to detonate. If no RE is marked in this way, pressing R1 will detonate all currently-placed REs while L1 is he...
- by Garrett Blacknova - at 2013.03.12 16:38:00
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288. [Feedback] - Forum Character and Dust link - in Feedback/Requests [original thread]
Check the stickies. Or the recent threads on the topic where other people have already been advised to check the stickies as recently as a few hours ago. In the weekly update thread, the latest update mentions that CCP are planning to implement a...
- by Garrett Blacknova - at 2013.03.12 16:31:00
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289. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Jathniel wrote: Hagintora wrote: Jathniel wrote: Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers. I think it can be important to everybod...
- by Garrett Blacknova - at 2013.03.12 09:58:00
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290. Choosing a spawn point in ambush -- bad key assignment - in Feedback/Requests [original thread]
When bringing friends into the game, a few of them have complained that there isn't an option to spawn away from the CRU/Uplink in Ambush when there is one. The problem is that in Skirmish, you ALWAYS use X to spawn, and in Skirmish, you ALWAYS u...
- by Garrett Blacknova - at 2013.03.12 09:41:00
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291. [Request] dropsuit option when bleeding out - in Feedback/Requests [original thread]
Except in Ambush, where the spawn timer is always at 3 seconds, time you spend waiting for medic/bleed out is subtracted from the delay when spawning. I'd rather use the map to see where I'm spawning and the state of the battle before deciding wh...
- by Garrett Blacknova - at 2013.03.12 09:26:00
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292. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Aeon Amadi wrote: Iskandar Zul Karnain wrote: Why are you sniping from 100m? Use a LR, or a TAR... Its not the AR range thats the problem, its your choice of weapon for your range. Right, because I'm a fool who doesn't know how to operate...
- by Garrett Blacknova - at 2013.03.11 16:26:00
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293. The railgun near C in manus peak. - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Militia Swarm Launcher. +1 Assault - Anti Armour [Starter Fit] You may have seen it before.
- by Garrett Blacknova - at 2013.03.11 16:24:00
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294. Lowsec and nullsec: free for all OB - in Feedback/Requests [original thread]
Not until we have Skyfire Batteries up and running. But when DUST bunnies can fire back, I'm game.
- by Garrett Blacknova - at 2013.03.11 16:22:00
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295. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
RINON114 wrote: The range on an AR is garbage as it is. You can barely touch people who you can see a mile off. If you can see em, you can hit them: that should be part of the game Tell that to my Shotgun. As hilarious as that would be... no...
- by Garrett Blacknova - at 2013.03.11 16:20:00
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296. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
I miss this thread. Thank you, whoever salvaged it from the depths of the forums.
- by Garrett Blacknova - at 2013.03.11 13:04:00
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297. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Gusk Hevv wrote: We better stop these threads or CCP will overnerf the plasma rifle when other ARs come and break the only decent gallente weapon in game :( Gallente also do Shotguns. And will be making the Plasma Cannon later as well.
- by Garrett Blacknova - at 2013.03.11 12:58:00
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298. help a medic out - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: There is a message displayed in red font when you'r down already. It goes something like that: Stand by... triage unit detected in vicinity The only improvement would be to make it appear in the center of the scr...
- by Garrett Blacknova - at 2013.03.11 11:43:00
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299. dear CCP "LOCK TANKS" - in Feedback/Requests [original thread]
Kaios Family wrote: yah just to clarify blue dot was in my tank second it hit the ground That shouldn't be possible. The game SHOULD lock vehicles for a couple of seconds after deployment before anyone but the owner can enter it. That's how...
- by Garrett Blacknova - at 2013.03.11 08:10:00
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300. Ranking System Ideas - in Feedback/Requests [original thread]
Ranks within a corp, and a "ranking system" like a leaderboard should be two completely separate things. And Corp ranks should be customisable and controlled by the CEO/Directors.
- by Garrett Blacknova - at 2013.03.11 07:55:00
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