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Mortal Maximus
KNIGHTZ OF THE ROUND Lokun Listamenn
34
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Posted - 2013.07.29 11:36:00 -
[271] - Quote
Uuuuh.... Derp OpO. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 11:48:00 -
[272] - Quote
Panther Alpha wrote:
And how you will keep you "selective" players happy ? You need fresh players and a big player base to keep them happy. look at what is happening to MAG ... they tried to be "selective" and is proven to be a fail marketing strategy.
I haven't played MAG and thus have no idea what exactly happened to it. Reading around these forums though it seems to me that a patch of some sorts pissed people off which is indicative of them trying to switch the target group and this attempt firing back horribly as expected.
As i said "perfect match" players are happy because the game is already in a general state that appeals to them. Once aquired, all you have to do is not abandon your core game design concept to keep them. Getting players to try a very specific game is the hard part but once they're here you have a good chance on keeping them.
I suspect that just as many players would leave if respecs where added as without them. The difference is that the one group would've otherwise stayed for years and the other is mainly waiting for the next game or console release either way.
Panther Alpha wrote: Games like LOTRO where forced by the regular player base to change to F2P, because the Fanboys where getting bore with empty servers, and playing with the same people all the time.
Games like LOTRO (read: almost all MMOs of the last 6 years) where cookiecutter copies of the EQ/WOW concept, often of considerably worse quality. They tried to attract a very washy market segment that is highly oversaturated without bringing anything worthwhile or unique with them. What forced all those games down the F2P road was the almost complete lack of a unique identity (besides the occasional movie license, wohoo) so they have to attract new players constantly to compensate for the bleed.
LOTRO going f2p was the "many players" approach. I expect dust to follow the "loyal players" approach if you will.
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Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 12:00:00 -
[273] - Quote
Malkai Inos wrote:Panther Alpha wrote:
And how you will keep you "selective" players happy ? You need fresh players and a big player base to keep them happy. look at what is happening to MAG ... they tried to be "selective" and is proven to be a fail marketing strategy.
I haven't played MAG and thus have no idea what exactly happened to it. Reading around these forums though it seems to me that a patch of some sorts pissed people off which is indicative of them trying to switch the target group and this attempt firing back horribly as expected. As i said "perfect match" players are happy because the game is already in a general state that appeals to them. Once aquired, all you have to do is not abandon your core game design concept to keep them. Getting players to try a very specific game is the hard part but once they're here you have a good chance on keeping them. I suspect that just as many players would leave if respecs where added as without them. The difference is that the one group would've otherwise stayed for years and the other is mainly waiting for the next game or console release either way. Panther Alpha wrote: Games like LOTRO where forced by the regular player base to change to F2P, because the Fanboys where getting bore with empty servers, and playing with the same people all the time.
Games like LOTRO (read: almost all MMOs of the last 6 years) where cookiecutter copies of the EQ/WOW concept, often of considerably worse quality. They tried to attract a very washy market segment that is highly oversaturated without bringing anything worthwhile or unique with them. What forced all those games down the F2P road was the almost complete lack of a unique identity (besides the occasional movie license, wohoo) so they have to attract new players constantly to compensate for the bleed. LOTRO going f2p was the "many players" approach. I expect dust to follow the "loyal players" approach if you will.
Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. |
Jathniel
G I A N T EoN.
724
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Posted - 2013.07.29 12:07:00 -
[274] - Quote
dustwaffle wrote:Jathniel wrote:We need our respecs already.
A nice monthly respec offer after every patch.
Don't want us to spam it? Don't offer ISK or AUR respecs.
Whenever you do a major patch, offer a respec. That too much to ask? Yes.
I can do that too:
"No."
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Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 12:09:00 -
[275] - Quote
dday3six wrote:[snip against pyramid quoting]
You do understand that the end result of what you're talking about is handful of players pouring thousands of dollars a month into Dust, right? The likelihood of a demographic that is going to be willing to do that is slim to none. A handful of players (in relative terms) that pays more on average for longer periods of time, yes.
dday3six wrote:Eve Online has some 500K Subscribers. CCP gathers more money from subscriptions fees then they do from the small percentage of players who pour thousands into the game. Probably. That's how p2p games used to work at least.
dday3six wrote: Look at the choices CCP made with Dust. They went FPS, arguably the most popular gaming genre. They choose console, a larger, more accessable gaming platform than PC, and one with less of a history of players spending thousands on a single title. They did it as an F2P, a more widely accepted model over subscription. You really think those choices point to CCP's ultimate intention being a targeted, playerbase who is willing to spend thousands a month on Dust?
Judging by the things they done in the game - long TTK, RPG elemts, no custom servers, no spectator, no respecs etc. p.p and my general experience with them as a developer i'm inclined to say yes. Dust tries to target a specific subset of console FPS players with game design choices that no other game in this huge market has dared to make so far.
And just to for clarity. The goal is to get a larger relative part of the playerbase to spend than in other games, not the same small percentage to spend more. I'm not talking about literally ten people paying half their salary for AUR tanks.
Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here |
Michael Cratar
Fenrir's Wolves RUST415
249
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Posted - 2013.07.29 12:17:00 -
[276] - Quote
Iron Wolf Saber wrote:Why did you constantly put more skill levels into an item you hate using? Then why are you hanging out with a corp that doesn't appreciate what you bring to the table? Then why are you wasting your energy asking for a respec instead of asking for balance to include missing items?
1. No one said he did.
2. his corp did appreciate him untill his suit *or whatever he is useing now* got nerfed to uselessness. Its not his fault he got nerfed, and now he is stuck with it. You are saying he should just htfu and get another 15m sp? This game is bad enough with its constant bugs and annoyances and now he has to spend more time just to get back to where he once was? I'd say fk that.*allready did*.
3. Because he dosn't want to wait another 20+ years for ccp to add new content or fix the already existing content.
Normally I agree *or get a good laugh out of* with what you post, but example has a valid point. I'ts not cool to say "Sorry buddy, you're f**ked! go farm another 15+m, and remember that aur items require less skill points to use!" You cant just say htfu because any person that is not 100% dedicated to a game would drop it after something like this *I did*.
If you are wondering why i still come to the forums even tho I dont play anymore is because i still like to see if anything worth noteing has changed. |
Rei Shepard
Spectre II
424
|
Posted - 2013.07.29 12:17:00 -
[277] - Quote
Until they fix the aiming in this game, anything they do to balance this game will be be for nothing.
Myself, i stopped playing at 1.2, currently the way Explosives & Tanks are spammed and how all the new Armor plates are crap for armor tanking Amarr suits coupled to the current Caldari Logi FoTm crap enhanced by the inability to properly aim with KBM setups = Camping the MCC till all this gets reversed.
Giving respecs when the core gameplay (Aiming) isnt working just helps those guys that jump from FOTM to FOTM more then it does the rest of us, who just want to play their class. |
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 12:18:00 -
[278] - Quote
Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here
- Star Wars proximately 93,000,000 worldwide fans.
- EvE 500,000 subscribers,. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 12:25:00 -
[279] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here - Star Wars: proximately 93,000,000 worldwide fans. - EvE: 500,000 subscribers. And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs are not particularly exiting in general, even less so with 'star wars' in the name. |
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 12:40:00 -
[280] - Quote
Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here - Star Wars: proximately 93,000,000 worldwide fans. - EvE: 500,000 subscribers. And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs* are not particularly exiting in general, even less so with 'star wars' in the name. 2m accounts, created since going f2p.
Right... so that prove my point..? If something as big as Star Wars have problems being selective... what makes you think that EvE is going to be fine ? |
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Rei Shepard
Spectre II
424
|
Posted - 2013.07.29 12:46:00 -
[281] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here - Star Wars: proximately 93,000,000 worldwide fans. - EvE: 500,000 subscribers. And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs* are not particularly exiting in general, even less so with 'star wars' in the name. 2m accounts, created since going f2p. Right... so that prove my point..? If something as big as Star Wars have problems being selective... what makes you think that EvE is going to be fine ?
Eve isnt F2P even after 10 years, unless you make 500m ISK a month and can buy plexes, luckely i make 500m ISk in under 3 hours playing :)
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Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 12:50:00 -
[282] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here - Star Wars: proximately 93,000,000 worldwide fans. - EvE: 500,000 subscribers. And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs* are not particularly exiting in general, even less so with 'star wars' in the name. 2m accounts, created since going f2p. Right... so that prove my point..? If something as big as Star Wars have problems being selective... what makes you think that EvE is going to be fine ? Especially SWTOR was not selective. It was all but. Reviews on all accounts agreed that it was an average WoW style MMO that had a nice story but did nothing new in terms being a good MMO. People left in the millions after finishing one or two quest lines. Expensive fluff makes does not make a unique game. |
Panther Alpha
DarkWingsss
812
|
Posted - 2013.07.29 12:53:00 -
[283] - Quote
Rei Shepard wrote:Panther Alpha wrote:Malkai Inos wrote:
- Star Wars: proximately 93,000,000 worldwide fans.
- EvE: 500,000 subscribers.
And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs* are not particularly exiting in general, even less so with 'star wars' in the name. 2m accounts, created since going f2p. Right... so that prove my point..? If something as big as Star Wars have problems being selective... what makes you think that EvE is going to be fine ?
Eve isnt F2P even after 10 years, unless you make 500m ISK a month and can buy plexes, luckely i make 500m ISk in under 3 hours playing :)
[/quote]
I wasn't talking about EvE "the game", i was talking about the EvE "concept" in Dust 514.
Because something works in EvE, that doesn't means that it will work in Dust 514. The same way as for what works in the Star Wars movies, doesn't necessarily works in games.
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dday3six
Ahrendee Mercenaries EoN.
132
|
Posted - 2013.07.29 12:56:00 -
[284] - Quote
Malkai Inos wrote:dday3six wrote:[snip against pyramid quoting]
You do understand that the end result of what you're talking about is handful of players pouring thousands of dollars a month into Dust, right? The likelihood of a demographic that is going to be willing to do that is slim to none. A handful of players (in relative terms) that pays more on average for longer periods of time, yes. dday3six wrote:Eve Online has some 500K Subscribers. CCP gathers more money from subscriptions fees then they do from the small percentage of players who pour thousands into the game. Probably. That's how p2p games used to work at least. dday3six wrote: Look at the choices CCP made with Dust. They went FPS, arguably the most popular gaming genre. They choose console, a larger, more accessable gaming platform than PC, and one with less of a history of players spending thousands on a single title. They did it as an F2P, a more widely accepted model over subscription. You really think those choices point to CCP's ultimate intention being a targeted, playerbase who is willing to spend thousands a month on Dust?
Judging by the things they done in the game - long TTK, RPG elemts, no custom servers, no spectator, no respecs etc. p.p and my general experience with them as a developer i'm inclined to say yes. Dust tries to target a specific subset of console FPS players with game design choices that no other game in this huge market has dared to make so far. And just to for clarity. The goal is to get a larger relative part of the playerbase to spend than in other games, not the same small percentage to spend more. I'm not talking about literally ten people paying half their salary for AUR tanks.
I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. |
Lucifalic
Baked n Loaded
26
|
Posted - 2013.07.29 13:06:00 -
[285] - Quote
With 15 mil sp your core stuff must all be maxed. Just start another class. Doesn't have to be all proto shizz. Won't take u that long to build up another class. God it's bs that u think u should get a respec just so you can go straight to proto something else. I'm sorry your class got nuked but so did mine. Scouts are all but useless. 1.2 was a heavy nail for them. But at under 4 mil sp no proto stuff and not having core skills maxed I'm not sharing any tears. I have to adapt and deal with bears all the time. Try doing the same |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 13:14:00 -
[286] - Quote
dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game.
And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP.
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dday3six
Ahrendee Mercenaries EoN.
132
|
Posted - 2013.07.29 14:30:00 -
[287] - Quote
Malkai Inos wrote:dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game. And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP.
I've questioned a lack of those items as well. Best I can think of is for lore reasons they don't want players running around in hot pink tanks for example. Character and home customizations are normally stables of F2P games, so it seems odd they are absent in Dust.
Personally I don't quite understand why Dust didn't go either all 3rd person, or a swappable view as found in Bethesda titles to allow players to see their clones even in the field of battle and milk the customizations angle. Removable helmets and character face customization would have created further opportunity for cash items. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 14:36:00 -
[288] - Quote
dday3six wrote:Malkai Inos wrote:dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game. And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP. I've questioned a lack of those items as well. Best I can think of is for lore reasons they don't want players running around in hot pink tanks for example. Character and home customizations are normally stables of F2P games, so it seems odd they are absent in Dust. True. That could be alleviated by simply giving limited option for color combinations. Even tiered offerings are possible.
Tier one: A wide variety of flat colors for a very minor AUR cost. Tier two: Colors with a selection of overlay patterns. Tier three: Coloring of individual segments (excluding class displaying areas) Tier four: All of the above applicable to all corp members for the largest cost.
Personadday3six wrote:lly I don't quite understand why Dust didn't go either all 3rd person, or a swappable view as found in Bethesda titles to allow players to see their clones even in the field of battle and milk the customizations angle. Removable helmets and character face customization would have created further opportunity for cash items. The problem with 3rd person is always the ability of "peeking" around corners with the camera. I think this alone could be a no-go in a game that tries to appeal to competitive players. |
dday3six
Ahrendee Mercenaries EoN.
132
|
Posted - 2013.07.29 14:57:00 -
[289] - Quote
Malkai Inos wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game. And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP. I've questioned a lack of those items as well. Best I can think of is for lore reasons they don't want players running around in hot pink tanks for example. Character and home customizations are normally stables of F2P games, so it seems odd they are absent in Dust. True. That could be alleviated by simply giving limited option for color combinations. Even tiered offerings are possible. Tier one: A wide variety of flat colors for a very minor AUR cost. Tier two: Colors with a selection of overlay patterns. Tier three: Coloring of individual segments (excluding class displaying areas) Tier four: All of the above applicable to all corp members for the largest cost. The last tier could possibly allow for full rgb color palettes that are pre approved by devs (to filter out wierd combinations and as a service to avoid mimicing). The demand will naturally be comparatively low and, based on the AUR cost, could still be worth the effort. dday3six wrote: Personally I don't quite understand why Dust didn't go either all 3rd person, or a swappable view as found in Bethesda titles to allow players to see their clones even in the field of battle and milk the customizations angle. Removable helmets and character face customization would have created further opportunity for cash items.
The problem with 3rd person is always the ability of "peeking" around corners with the camera. I think this alone could be a no-go in a game that tries to appeal to competitive players. Edit: fixed fail quoting
I'm not so sure the demand would be low for RPG'ers. From that point of view immersion is based on being able to govern over as many aspects of the character as possible. The more players can mold a character the more likely they are to form a greater attactment to that character as well.
Gears of War does well competitively even being 3rd person. Players can also look through walls and other objects in Dust by terrian glitching in certain areas. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 15:13:00 -
[290] - Quote
dday3six wrote:I'm not so sure the demand would be low for RPG'ers. From that point of view immersion is based on being able to govern over as many aspects of the character as possible. The more players can mold a character the more likely they are to form a greater attactment to that character as well.
Gears of War does well competitively even being 3rd person. Players can also look through walls and other objects in Dust by terrian glitching in certain areas. I mean that the demand for the corp wide tier would be low compared to the earlier tiers because it's only purchased by corp CEOs, not every individual player. This is actually a good thing since CCP can manually look at every submission to make sure that no two corps choose very similar color/camo comb+¡nations by accident (which would be annoying i'd imagine).
And i agree that this would strengthen the corporate identity (fourth tier) and general attachment to the character (earlier tiers). I think they could make good money and improve the game by this.
The peeking issue applies only if it's optional of course. Making the game full 3rd person at this point would be a little late though. And i can just hope that head glitching will be fixed rather sooner than later so that an optional 3rd person view would be perceived as imbalanced. |
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semperfi1999
Internal Error. Negative-Feedback
693
|
Posted - 2013.07.29 15:22:00 -
[291] - Quote
Honestly the way CCP is going with Dust and how much things are being nerfed so hard......making some people completely worthless (IE current heavies or commando suits).
Basically with the FPS genre and what CCP has been doing with all their changes.......it would probably be best if CCP just scheduled a monthly respec option. First week of every month you have the option to respec you char.....at the cost of 2% of your total SP.......this is automatically deducted from your SP total.
This would force there to be a "cost" for the respec while still allowing people to respec and change things that they find done work for them (or gets completely changed by CCP).
In the end I really dont care but offering respecs would increase the length of time that people are willing to play this game if they can try out multiple things and find the play style they prefer. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 15:31:00 -
[292] - Quote
semperfi1999 wrote:Honestly the way CCP is going with Dust and how much things are being nerfed so hard......making some people completely worthless (IE current heavies or commando suits).
Basically with the FPS genre and what CCP has been doing with all their changes.......it would probably be best if CCP just scheduled a monthly respec option. First week of every month you have the option to respec you char.....at the cost of 2% of your total SP.......this is automatically deducted from your SP total.
This would force there to be a "cost" for the respec while still allowing people to respec and change things that they find done work for them (or gets completely changed by CCP).
In the end I really dont care but offering respecs would increase the length of time that people are willing to play this game if they can try out multiple things and find the play style they prefer. A cost of 2% would be insignificant for most players (a weeks cap for a 10m toon).
Making it 20% would solve that but at the same time disincentivice gaining large amounts of SP. Why hoarding SP when you can respec quicker and and end up loosing more SP per respec?
In either case, say goodbye to booster sales CCP because buying them after maxing your first class is a pure waste when respecs are faster and easier. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
7
|
Posted - 2013.07.29 15:33:00 -
[293] - Quote
Exmaple Core wrote:You play a properly balanced, fair and fun class. Liking the class, you dump all 15 mill SP to your name into the class. Suddenly, new build/patch comes around and your class is nerfed without your consent and you now suck at the game. You spawn in your proto suit or your vehical and you are killed over and over, loosing all your ISK. You are told you can not play PC because the one class you are good at, sucks. Nobody wants you in any serious endeavor in dust because your class is nerfed to the point of uselessness. Like current shield tanks, dropships, lazers, plasma cannons and soon to be armor tanks when they fix the bug that is causing them to be balanced. You no longer want to play dust, as the class you played is ruined and so is your ability to enjoy playing dust, because the developers ruined the class you speced into. CCP later anounes that they will not be fixing your class for many months and they ask you to accept their most sincere apologies, despite changing the class that you speced into many months beforehand. Should you get a respec? This happened to the classes mentioned previously and will happen again when the fix the armor tanks Agreed. Imagine if you got respec and you got everything you wanted you could get bored and want to go back to your old class but you will want a respec again. But as much as i agree to you they are soon gonna give us a respec cos of the new dropsuit and changes and the complaints |
Cannibus Lecktor
Stoned Kloned Killers
2
|
Posted - 2013.07.29 16:13:00 -
[294] - Quote
I have been playing FPS/MMO/RPG games for 20 Years now... I have played many enjoyable games that i loved to play and in an instant, i moved on to something else without ever looking back.. This game will be no different i am sure, except the amount of time its going to take me to leave this game will most likely be a lot shorter than any other. All ready i tire of the same old maps, with the same old objectives. No variety at all, may as well be playing Pac-Man.. Now they say they are going to NERF my Caldari Logi because so many people abuse the character and use it not as intended.. I run my Logi as a Logi, Not an assault, not a scout, and not as a tank. I would be fine with the Nerfing of the shield extenders as i do not count on them to keep me alive. However, My role as a Logi will become far less efficient if i am penalized 40 cpu. I already struggle to equip my proto nanos/droplinks/repair tools as it is without trying to carry high offensive equipment.. I already get my @ss handed to me when going against other races with my GEK when they are running Proto rifles and mass driver and Flaylock pistols and Boundless HMG.. I am a logi damn it.. How am i to revive someone in the heat of battle when only 2 seconds of fire from one enemy kills me already.. And now i will have less CPU than all other Logi's... I do believe a respec is only fair.. Leave my CPU alone or give me a bonus to equipment CPU or give me a respec.. This is not an unreasonable request.. On the other hand, why not make a respec something you can spec into? 500,000 SP or even a mill? If you want a respec once a month, go ahead and get you one, but it will cost you...
To really balance this game CCP must make additional game modes for lower lvl players.. Advance gear versus proto is a loss most times, so militia versus Proto, you can forget it.. Make Game modes that are gear specific, Instant Proto, Instant Militia, Instant Advanced, All other gear prohibited.... Oh, thats right, because then people would have to come to grips that they never really had any skill.. Respec or not, next FOTM is PS4 and im sure there will be a lot of great games on it for me to chose from.. I like this game, its a great concept, but it is broken in my opinion.. I know you are going to have cheaters/boosters in every game, but in this one its just too much.. Would be an easy fix though, stop rewarding bad behavior and punish some of them publicly and prove it wont be tolerated.. CCP may not be able to ban an IP but they can damn sure strip them of their SP and ISK.. Couple of those and people will stop. Sorry, im done ranting for now |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 17:28:00 -
[295] - Quote
I think those of you who mention quitting, should stop making threats and just quit. Eve grew at a very slow pace, even though millions have tried and quit. but CCP kept it going, and now there is nothing to compare to the magnitude of what heppens in Eve. in fact, they just made BBC news today.
I know plenty of people who like this "adapt or die" about Dust, how you will not get a respec, to think ahead before you invest SP on whether you are investing it on yourself, or investing it into you K/D ratio...
they have a small team, they aren't a giant corporation. they dont need a huge amount of players to pay to keep operating... BF does, COD does, Halo does, but not Dust... there is like 10% of the team that those companies have working on dust...
you can keep telling yourself that they will not make enough to keep dust going but they will...
you can keep saying that all the players will leave, but they wont. there will always be the ones who are curious to see where it goes, and there will always be the ones who know where its going...
This is not a just a mindless FPS. this is a thinking man's game, and it will remain that way.
its not my fault if you didnt think ahead and chose the "best" weapon or suit at the time. you didnt think ahead to the consequences of using that too your advantage.... shoulda invest SP into yourself and not your K/D |
Grief PK
DUST University Ivy League
30
|
Posted - 2013.07.29 17:50:00 -
[296] - Quote
Almost 300 post in a single night, over 1500 views in that same night ... I bet we put a big spike in CCP's forum statistics tracking! Are you checking the numbers CCP, the community is telling you something! |
trollsroyce
Ametat Security Amarr Empire
625
|
Posted - 2013.07.29 17:56:00 -
[297] - Quote
I'd just argue that the longevity of the sandbox demands no respecs. You live with your choises. New players to dust have to grind all that SP from the bottom in any case.
SP should just not be as meaningful as it is now. Win-by-SP makes for boring games, and FPS cannot be boring unlike spreadsheet spaceships which have the luxury.
Do it like it is in EVE, but get rid of the skills that boost your base attributes like damage and HP. Make SP primarily a mechanic that opens up new, specialized suits. Make the sinks big enough for veterans to be fielding extra rare but not overpowered stuff: 20 million SP just into locking a special vehicle or suit that does it's own thing but doesn't step on other classes toes. |
ZDub 303
TeamPlayers EoN.
1354
|
Posted - 2013.07.29 18:02:00 -
[298] - Quote
Stands Alone wrote:I think those of you who mention quitting, should stop making threats and just quit. Eve grew at a very slow pace, even though millions have tried and quit. but CCP kept it going, and now there is nothing to compare to the magnitude of what heppens in Eve. in fact, they just made BBC news today.
I know plenty of people who like this "adapt or die" about Dust, how you will not get a respec, to think ahead before you invest SP on whether you are investing it on yourself, or investing it into you K/D ratio...
they have a small team, they aren't a giant corporation. they dont need a huge amount of players to pay to keep operating... BF does, COD does, Halo does, but not Dust... there is like 10% of the team that those companies have working on dust...
you can keep telling yourself that they will not make enough to keep dust going but they will...
you can keep saying that all the players will leave, but they wont. there will always be the ones who are curious to see where it goes, and there will always be the ones who know where its going...
This is not a just a mindless FPS. this is a thinking man's game, and it will remain that way.
its not my fault if you didnt think ahead and chose the "best" weapon or suit at the time. you didnt think ahead to the consequences of using that too your advantage.... shoulda invest SP into yourself and not your K/D
There is no 'think before you spend your SP'... its 'try your best to predict the future before you spend your SP'. |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 18:03:00 -
[299] - Quote
ZDub 303 wrote:Stands Alone wrote:I think those of you who mention quitting, should stop making threats and just quit. Eve grew at a very slow pace, even though millions have tried and quit. but CCP kept it going, and now there is nothing to compare to the magnitude of what heppens in Eve. in fact, they just made BBC news today.
I know plenty of people who like this "adapt or die" about Dust, how you will not get a respec, to think ahead before you invest SP on whether you are investing it on yourself, or investing it into you K/D ratio...
they have a small team, they aren't a giant corporation. they dont need a huge amount of players to pay to keep operating... BF does, COD does, Halo does, but not Dust... there is like 10% of the team that those companies have working on dust...
you can keep telling yourself that they will not make enough to keep dust going but they will...
you can keep saying that all the players will leave, but they wont. there will always be the ones who are curious to see where it goes, and there will always be the ones who know where its going...
This is not a just a mindless FPS. this is a thinking man's game, and it will remain that way.
its not my fault if you didnt think ahead and chose the "best" weapon or suit at the time. you didnt think ahead to the consequences of using that too your advantage.... shoulda invest SP into yourself and not your K/D There is no 'think before you spend your SP'... its 'try your best to predict the future before you spend your SP'.
is that not thinking? |
da GAND
187.
201
|
Posted - 2013.07.29 18:04:00 -
[300] - Quote
It's probably best for CCP to give repecs to people that want a respec due to how much more balancing is gonna be done in the future. They should have it optional for now. |
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