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dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 08:06:00 -
[241] - Quote
Stands Alone wrote:that would be careless spending of sp then
i dont now what the second paragraph really has to do with what i said... other than. if you are the OP chaser, then this isnt the game for you, if you wanna think outside the box and rely on a squad and let the squad rely on you and learn to adapt to each change to maximize potential of a "nerfed" class (i put that in quotes since i still dont see how anything is under powered if they are used right) then stick with it....
lasers got nerfed? ever see a laser logi with a mass driver assault come at you? they drop your shield in a snap then boom explosive damage, you dead...
i dont really see these "nerfs" as nerfs... i see them as a chance think outside the box and catch others by surprise
So part of the major issue is that you don't understand what underpowered means. Ok. how about for your odd little circular logic loop, that underpowered is that even though it might have use, that use it not overly needed or so obtuse that it doesn't warrent being used.
You do understand there is a good chance CCP is catering to "OP chasers" by releasing OP gear only to nerf it later. Other games (*cough-cough* Mass Effect 3) did it often to increase mirco-transactions revenue. |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 08:07:00 -
[242] - Quote
dday3six wrote:Stands Alone wrote:dday3six wrote:Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused? well... the fact that a logi suit is made as a support role to back up and not really get in the line of fire. yes... you can make major points with a needle and a rep tool. if you came in a battle with a logi suit expecting to get kills, then it is misuse Ok, so why was it buffed, then? You didn't answer the question you just pigeonholed what a Logi is sort of suppose to do. I could have swore that Dust was about breaking class molds and playing the game your way as advertised by CCP.
if you havent played eve for a decent amount of time, then its hard to explain how CCP does things.
it could have been buffed for many reasons... maybe it was buffed to allow more breaking of its class... maybe they want people to get more kills and not have to focus on support as much.
is something underpowered when you can reach the top of the leaderboard in it if you use it as intended? or are you just using it outside its intended use but with a bad layout?
i put stuff on my suit that most would not expect and it goes good with my playstyle. most with the same meduim suit have 150 to 300 more hp then i. more damage, more shield regan... but i put a specific module and sacrificed all the just for a simple boost to my personal preference in my tactics...
i think they didnt research what they were getting into |
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 08:11:00 -
[243] - Quote
Stands Alone wrote:dday3six wrote:
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die
Not like and the HTFU line of thinking might be the very reason CCP is struggling with keeping Dust's player count up or anything. |
Malkai Inos
Opus Arcana Covert Intervention
896
|
Posted - 2013.07.29 08:15:00 -
[244] - Quote
dday3six wrote:Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change. This is what happened to the tac. The important part here is that this change (amongst others) was designed to and succeeded in getting a mid-ling range weapon out of short range engagements without breaking it in its niche.
Let's look at the changes of the tac very briefly:
The high RoF was useless for mid-long range, the mag size unecessary with a modicum of precision and the hipfire irrelevant on an ADS weapon. On top of that, people switching to other ARs, SCRs and MDs means that the range advantage has become much more noticable.
I like to refer to this as the "stealth range buff". For me, the weapon works better than pre-nerf.
Balance is supposed to allow you to use the type of gear you personally like and maintain a playstyle that you like. The numbers are merely the tool to ensure that.
|
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 08:16:00 -
[245] - Quote
dday3six wrote:Stands Alone wrote:dday3six wrote:
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die Not like and the HTFU line of thinking might be the very reason CCP is struggling with keeping Dust's player count up or anything.
thats the nature of CCP games... they arent hurting for a player base... they built one slowly in EVE and they know it will be the same in dust. many will leave because they do not like the "adapt or die" model. but that is just what is gonna happen.
they will have a steady growth of very dedicated players while 10 times that amount will try and quit, do to the harshness and complexity that is put on the table in front of them...
in the beginning they may grant your wishes of a respec, but sooner or later, they will throw you into New Eden and it will be "adapt or die".
so... might as well get used to it lol
|
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 08:16:00 -
[246] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:dday3six wrote:Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused? well... the fact that a logi suit is made as a support role to back up and not really get in the line of fire. yes... you can make major points with a needle and a rep tool. if you came in a battle with a logi suit expecting to get kills, then it is misuse Ok, so why was it buffed, then? You didn't answer the question you just pigeonholed what a Logi is sort of suppose to do. I could have swore that Dust was about breaking class molds and playing the game your way as advertised by CCP. if you havent played eve for a decent amount of time, then its hard to explain how CCP does things. it could have been buffed for many reasons... maybe it was buffed to allow more breaking of its class... maybe they want people to get more kills and not have to focus on support as much. is something underpowered when you can reach the top of the leaderboard in it if you use it as intended? or are you just using it outside its intended use but with a bad layout? i put stuff on my suit that most would not expect and it goes good with my playstyle. most with the same meduim suit have 150 to 300 more hp then i. more damage, more shield regan... but i put a specific module and sacrificed all the just for a simple boost to my personal preference in my tactics... i think they didnt research what they were getting into
http://www.youtube.com/watch?v=n_LlH2c5dyA&list=PLFC7B99173F4DC31F - I have a trailer for you. Pay special attention starting at 1:20. CCP markets Dust as player not be nailed down to traditional FPS combat roles. |
Johnny Guilt
Algintal Core Gallente Federation
204
|
Posted - 2013.07.29 08:16:00 -
[247] - Quote
Exmaple Core wrote: Suddenly, new build/patch comes around and your class is nerfed without your consent ...
As if you own the rights to the class? |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 08:24:00 -
[248] - Quote
ok... and i play with my suit outside of its role... i have no side arm and less effective hp then most other logi's... i gain a bonus to hacking, and an equipment slot... i do very well on average... i wont tell you how i play outside my role or it may give away my exact layout... but i play one of the least "combative" medium suits in the game and use it otherwise... think outside the box...
|
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 08:29:00 -
[249] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:dday3six wrote:
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die Not like and the HTFU line of thinking might be the very reason CCP is struggling with keeping Dust's player count up or anything. thats the nature of CCP games... they arent hurting for a player base... they built one slowly in EVE and they know it will be the same in dust. many will leave because they do not like the "adapt or die" model. but that is just what is gonna happen. they will have a steady growth of very dedicated players while 10 times that amount will try and quit, do to the harshness and complexity that is put on the table in front of them... in the beginning they may grant your wishes of a respec, but sooner or later, they will throw you into New Eden and it will be "adapt or die". so... might as well get used to it lol
Yeah I get that Dust is connected to Eve via backstory and universe, but Dust is not Eve. Free to play cannot function under the same revenue gain strategy as subscription based. Building a playerbase slowly is not a sustainable financial model for F2P. |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 08:35:00 -
[250] - Quote
dday3six wrote:Stands Alone wrote:dday3six wrote:Stands Alone wrote:dday3six wrote:
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die Not like and the HTFU line of thinking might be the very reason CCP is struggling with keeping Dust's player count up or anything. thats the nature of CCP games... they arent hurting for a player base... they built one slowly in EVE and they know it will be the same in dust. many will leave because they do not like the "adapt or die" model. but that is just what is gonna happen. they will have a steady growth of very dedicated players while 10 times that amount will try and quit, do to the harshness and complexity that is put on the table in front of them... in the beginning they may grant your wishes of a respec, but sooner or later, they will throw you into New Eden and it will be "adapt or die". so... might as well get used to it lol Yeah I get that Dust is connected to Eve via backstory and universe, but Dust is not Eve. Free to play cannot function under the same revenue gain strategy as subscription based. Building a playerbase slowly is not a sustainable financial model for F2P.
i guess we will see... CCP has already broken new ground with EVE, they have broken new ground with Dust, and they will continue to do so... i like the "adapt or die" model... therefore myself and many others i know would stay and probably pay.... many im assuming like yourself will move on... but thats just the nature of CCP games... like i said... better get used to it or this may turn out not to be the right FPS for you... no offense... its true though... for many of its players |
|
dustwaffle
Gravity Prone EoN.
243
|
Posted - 2013.07.29 08:37:00 -
[251] - Quote
dday3six wrote:Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change. Ah, that would be a change in the overall tactics used PER engagement. However, my point is that the rifle itself would work the same way, i.e. you aim and shoot and bullets fly out. Changing the ammo count, absolute/optimal range, damage per shot etc. do NOT change the basic function of the gun itself.
Granted, you would have to adapt your playstyle etc. given the changes made, but hey, for some people (like me), adapting to the overall metagame and adapting tactics etc. keeps a game fresh. |
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 08:37:00 -
[252] - Quote
Stands Alone wrote:ok... and i play with my suit outside of its role... i have no side arm and less effective hp then most other logi's... i gain a bonus to hacking, and an equipment slot... i do very well on average... i wont tell you how i play outside my role or it may give away my exact layout... but i play one of the least "combative" medium suits in the game and use it otherwise... think outside the box...
You're missing the point. Dust is marketed as a game which encourages players break outside of the mold or you know think outside of the box. You stance is that nothing is underpowered only misused. I'm telling how CCP, by their own advert, present Dust to players in a manner which conflicts and contradicts with your stance.
And, I couldn't care less about your "supa-secret tech". |
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 08:42:00 -
[253] - Quote
dday3six wrote:Stands Alone wrote:ok... and i play with my suit outside of its role... i have no side arm and less effective hp then most other logi's... i gain a bonus to hacking, and an equipment slot... i do very well on average... i wont tell you how i play outside my role or it may give away my exact layout... but i play one of the least "combative" medium suits in the game and use it otherwise... think outside the box... You're missing the point. Dust is marketed as a game which encourages players break outside of the mold or you know think outside of the box. You stance is that nothing is underpowered only misused. I'm telling how CCP, by their own advert, present Dust to players in a manner which conflicts and contradicts with your stance. And, I couldn't care less about your "supa-secret tech". He's just saying that encouranging "thinking outside the box" does not equal "every conceivable combination of fit and playstyle has to be equally viable".
There will be shitfits. Doesn't always mean that there's a balance issue.
Edit: In other words: What would be the point of options if every option turns out to yield the same results? |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 08:44:00 -
[254] - Quote
dday3six wrote:Stands Alone wrote:ok... and i play with my suit outside of its role... i have no side arm and less effective hp then most other logi's... i gain a bonus to hacking, and an equipment slot... i do very well on average... i wont tell you how i play outside my role or it may give away my exact layout... but i play one of the least "combative" medium suits in the game and use it otherwise... think outside the box... You're missing the point. Dust is marketed as a game which encourages players break outside of the mold or you know think outside of the box. You stance is that nothing is underpowered only misused. I'm telling how CCP, by their own advert, present Dust to players in a manner which conflicts and contradicts with your stance. And, I couldn't care less about your "supa-secret tech".
no not contradicting... i said they didnt do their research, as in they didnt think it through... if they wanted to break out of the mold, like i did.. and continue to do... then they need to think it through, as it is much more complex when you break out of the mold... if i set my suit up for the intended role then it will fail in head to head combat. if i set it up for combat, due to its available slots and the fact that i am "breaking out" it will fail in head to head combat. however if i get creative and actually think... it breaks the mold perfectly... so whoever it is that you know that is not using the suit for its intended purpose, is, like i said, not doing their research |
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 08:56:00 -
[255] - Quote
I assuming that you talking about the Caldari Logistics...it haven't been nerf, its been redesign to do their specific role, if you want to Assault, use the Assault suit... Proper logibros will still use it, and enjoy it very much. |
Rogue Saint
Science For Death The Shadow Eclipse
74
|
Posted - 2013.07.29 08:56:00 -
[256] - Quote
I'm so tired of respec threads, people seem to forget this game is not meant to be a "grind to the max and leave" like the rest of the off the shelf titles that you then have to wait for the next release and start all over again!
The "nerfs" that have happened and will continue to happen are part of the process for an evolving game. If you have spent 15m SP for that pwn suit/weapon and then coming here to cry about it then you clearly are missing the point of Dust.
Did you intend playing the same suit/weapon for the rest of the lifetime of the game? Sad! |
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 08:58:00 -
[257] - Quote
Panther Alpha wrote:I assuming that you talking about the Caldari Logistics...it haven't been nerf, its been redesign to do their specific role, if you want to Assault, use the Assault suit... Proper logibros will still use it, and enjoy it very much. He's not.
|
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 08:59:00 -
[258] - Quote
Stands Alone wrote:dday3six wrote:
Yeah I get that Dust is connected to Eve via backstory and universe, but Dust is not Eve. Free to play cannot function under the same revenue gain strategy as subscription based. Building a playerbase slowly is not a sustainable financial model for F2P.
i guess we will see... CCP has already broken new ground with EVE, they have broken new ground with Dust, and they will continue to do so... i like the "adapt or die" model... therefore myself and many others i know would stay and probably pay.... many im assuming like yourself will move on... but thats just the nature of CCP games... like i said... better get used to it or this may turn out not to be the right FPS for you... no offense... its true though... for many of its players
1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40
That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust?
F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. |
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 09:05:00 -
[259] - Quote
dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who do.
There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months.
|
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 09:08:00 -
[260] - Quote
Malkai Inos wrote:Panther Alpha wrote:I assuming that you talking about the Caldari Logistics...it haven't been nerf, its been redesign to do their specific role, if you want to Assault, use the Assault suit... Proper logibros will still use it, and enjoy it very much. He's not.
Really ? because it sounds like another Logi Pro-Assaulter cry.... what class hes talking about then ? |
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dday3six
Ahrendee Mercenaries EoN.
131
|
Posted - 2013.07.29 09:25:00 -
[261] - Quote
Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months.
Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. |
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 09:38:00 -
[262] - Quote
dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. Very true. What I'm arguing is that a game can stay alive with comparatively few players as long as it manages to "monetise" those players with high efficiency and it seems to me that dust is designed to do just that. It's just a different approach, actually. |
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 09:39:00 -
[263] - Quote
dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10.
That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum".
Targeted player base doesn't work in F2P games, you need a more "general" approach. |
Jathniel
G I A N T EoN.
723
|
Posted - 2013.07.29 09:43:00 -
[264] - Quote
We need our respecs already.
A nice monthly respec offer after every patch.
Don't want us to spam it? Don't offer ISK or AUR respecs.
Whenever you do a major patch, offer a respec. That too much to ask? |
Exmaple Core
Ancient Exiles Negative-Feedback
654
|
Posted - 2013.07.29 09:51:00 -
[265] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:dday3six wrote:
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die Not like and the HTFU line of thinking might be the very reason CCP is struggling with keeping Dust's player count up or anything. thats the nature of CCP games... they arent hurting for a player base... they built one slowly in EVE and they know it will be the same in dust. many will leave because they do not like the "adapt or die" model. but that is just what is gonna happen. they will have a steady growth of very dedicated players while 10 times that amount will try and quit, do to the harshness and complexity that is put on the table in front of them... in the beginning they may grant your wishes of a respec, but sooner or later, they will throw you into New Eden and it will be "adapt or die". so... might as well get used to it lol No it is not us who need to adapt or die anymore, its ccp. Weve been dealing with this game long enough and it gets worse the older it gets. We are done being misstreated and its evident with all the quiting posts on these forums. We are being directly abused, taunte, misstreated and robed of ourclasses with these "rebalncing" patxhes and were sick of it. We are fps gamers, not wannabe columbus in space and we will have compensation when the developers wrong us or there will be no more dust. Adapt or die, ccp |
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 09:53:00 -
[266] - Quote
Panther Alpha wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum". Targeted player base doesn't work in F2P games, you need a more "general" approach. Not necessarily. The more targeted your appraoch, the smaller the potential player base (that we all agree on). But the more targeted the player base the higher the rate of "perfect match" customers that basically have nowhere else to go and lose any interest in the competitions offerings.
Those are the people that play an MMO for a decade straight without any sign of wear. Those are the guys that pay thousands upon thousands of dollars to improve their experience because they identify the product as part of their everyday life and as a worthwhile area to invest money into.
You can target a very general group of people to maximize player count viral effectiveness. But the more general the group your product appeals to, the less is this product able to satisfy each of the subsets your general group is composed of.
The consequence is a general loss of long term retention and less incentive to invest money that is offset by having a large number of players that, on average, spend less. |
dustwaffle
Gravity Prone EoN.
244
|
Posted - 2013.07.29 10:57:00 -
[267] - Quote
Jathniel wrote:We need our respecs already.
A nice monthly respec offer after every patch.
Don't want us to spam it? Don't offer ISK or AUR respecs.
Whenever you do a major patch, offer a respec. That too much to ask? Yes. |
dustwaffle
Gravity Prone EoN.
244
|
Posted - 2013.07.29 11:05:00 -
[268] - Quote
Exmaple Core wrote:No it is not us who need to adapt or die anymore, its ccp. Weve been dealing with this game long enough and it gets worse the older it gets. We are done being misstreated and its evident with all the quiting posts on these forums. We are being directly abused, taunte, misstreated and robed of ourclasses with these "rebalncing" patxhes and were sick of it. We are fps gamers, not wannabe columbus in space and we will have compensation when the developers wrong us or there will be no more dust. Adapt or die, ccp While your thread started off being fairly decent, this post here has descended into the realm of whining and hyperbole.
Abused? Taunted? Mistreated? Robbed of your classes?
Not to troll, but that's a bit of a stretch considering the game is free to play, and you can leave at any time you desire, wouldn't you say?
You may call me a fanboy, couldn't be less bothered, but having played EVE for a fairly long time, they've taken a similar approach to development as EVE, and expect to see steady growth over the years, which I can't fault. The instant gratification crowd come and go, but CCP will probably retain a growing number of players that click with the game.
The game will always have balancing, rebalancing and more rebalancing, FOTM will come and go and return with a vengeance. That is a fact from the way CCP develops their games. If you feel that is unacceptableto you, you may actually have to seek entertainment elsewhere (I mean this in the nicest possible way). |
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 11:17:00 -
[269] - Quote
Malkai Inos wrote:Panther Alpha wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum". Targeted player base doesn't work in F2P games, you need a more "general" approach. Not necessarily. The more targeted your appraoch, the smaller the potential player base (that we all agree on). But the more targeted the player base the higher the rate of "perfect match" customers that basically have nowhere else to go and lose any interest in the competitions offerings. Those are the people that play an MMO for a decade straight without any sign of wear. Those are the guys that pay thousands upon thousands of dollars to improve their experience because they identify the product as part of their everyday life and as a worthwhile area to invest money into. You can target a very general group of people to maximize player count and viral effectiveness. But the more general the group your product appeals to, the less is this product able to satisfy each of the subsets your general group is composed of. The consequence is a general loss of long term retention and less incentive to invest money that has to be offset by having a large number of players that, on average, spend less.
And how you will keep you "selective" players happy ? You need fresh players and a big player base to keep them happy. look at what is happening to MAG ... they tried to be "selective" and is proven to be a fail marketing strategy.
Games like LOTRO where forced by the regular player base to change to F2P, because the Fanboys where getting bore with empty servers, and playing with the same people all the time.
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dday3six
Ahrendee Mercenaries EoN.
132
|
Posted - 2013.07.29 11:29:00 -
[270] - Quote
Malkai Inos wrote:Panther Alpha wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum". Targeted player base doesn't work in F2P games, you need a more "general" approach. Not necessarily. The more targeted your appraoch, the smaller the potential player base (that we all agree on). But the more targeted the player base the higher the rate of "perfect match" customers that basically have nowhere else to go and lose any interest in the competitions offerings. Those are the people that play an MMO for a decade straight without any sign of wear. Those are the guys that pay thousands upon thousands of dollars to improve their experience because they identify the product as part of their everyday life and as a worthwhile area to invest money into. You can target a very general group of people to maximize player count and viral effectiveness. But the more general the group your product appeals to, the less is this product able to satisfy each of the subsets your general group is composed of. The consequence is a general loss of long term retention and less incentive to invest money that has to be offset by having a large number of players that, on average, spend less.
You do understand that the end result of what you're talking about is handful of players pouring thousands of dollars a month into Dust, right? The likelihood of a demographic that is going to be willing to do that is slim to none.
Eve Online has some 500K Subscribers. CCP gathers more money from subscriptions fees then they do from the small percentage of players who pour thousands into the game.
Look at the choices CCP made with Dust. They went FPS, arguably the most popular gaming genre. They choose console, a larger, more accessable gaming platform than PC, and one with less of a history of players spending thousands on a single title. They did it as an F2P, a more widely accepted model over subscription. You really think those choices point to CCP's ultimate intention being a targeted, playerbase who is willing to spend thousands a month on Dust?
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