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Exmaple Core
Ancient Exiles Negative-Feedback
613
|
Posted - 2013.07.28 04:22:00 -
[31] - Quote
ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers. So if we had a perfectly balanced game and unlimited respecs... There would still be FOTM chasing? That hypothetical is a matter of opinion. One side of the coin will say "the game is perfectly balanced, so you don't need respecs" The other side "the game is perfectly balance, so whats the harm in respecs?" It's up to the game design philosophy at that point and i can live with either argument just fine. Until we're even remotely balanced through, I think respecs would help more than they hurt. For reasons already listed. yes, this is true right here. this right here, is a good point. like, srly. read this comment. +1 soooo hard |
calvin b
Molon Labe. League of Infamy
165
|
Posted - 2013.07.28 04:22:00 -
[32] - Quote
I understand how you feel. I also know that if CCP fails to offer a optional respec after all suits, weapons, and vehicles are released there will be a lot of unhappy players. Balance is needed, but lets be patient and wait for them to fix the current problems and release of all items. I say 6 months from now if not half of these items are not fixed, there may not be enough people left. You can only take so much before you throw your hands up. For example American cars, the auto industry thought they were invincible and kept making crap. Americans had enough of it and moved to Japanese built cars. |
ZDub 303
TeamPlayers EoN.
1315
|
Posted - 2013.07.28 04:25:00 -
[33] - Quote
calvin b wrote:I understand how you feel. I also know that if CCP fails to offer a optional respec after all suits, weapons, and vehicles are released there will be a lot of unhappy players. Balance is needed, but lets be patient and wait for them to fix the current problems and release of all items. I say 6 months from now if not half of these items are not fixed, there may not be enough people left. You can only take so much before you throw your hands up. For example American cars, the auto industry thought they were invincible and kept making crap. Americans had enough of it and moved to Japanese built cars.
No one wants to sit on ****** builds for 6 months while they wait for CCP to figure this out though. We're all better of playing a different game :( |
DUST Fiend
OSG Planetary Operations Covert Intervention
5534
|
Posted - 2013.07.28 04:25:00 -
[34] - Quote
Duran Lex wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Why did you constantly put more skill levels into an item you hate using? Then why are you hanging out with a corp that doesn't appreciate what you bring to the table? Then why are you wasting your energy asking for a respec instead of asking for balance to include missing items? Isn't 1.4 supposed to be some massive shakeup? How are we supposed to plan for the future when we have absolutely no idea what is changing. :/ Here That tells us nothing. Not to say it's not a useful devblog, but apparently the entire Shanghai team has essentially been gutted, and 1.4 is supposed a big design leap. Vehicles and AV are getting a "balance pass" which with CCP, could literally be anything. That tank you love to drive today, might feel like garbage to you tomorrow. That forge gun you really enjoy all of a sudden just doesn't function like it has for so long, and the style is no longer fun. Those AV grenades you dumped oodles of SP into? Nah sorry, balance, those suck.
We have no idea
It's a crap shoot. |
Duran Lex
Silver Talon Corporation
116
|
Posted - 2013.07.28 04:26:00 -
[35] - Quote
ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers. So if we had a perfectly balanced game and unlimited respecs... There would still be FOTM chasing? That hypothetical is a matter of opinion. One side of the coin will say "the game is perfectly balanced, so you don't need respecs" The other side "the game is perfectly balance, so whats the harm in respecs?" It's up to the game design philosophy at that point and i can live with either argument just fine. Until we're even remotely balanced through, I think respecs would help more than they hurt. For reasons already listed.
Yes, once it gets to that point. But its not...so we still have the same argument being thrown back and forth.
One side - "It helps the game by letting people choose what they want to have fun with"
Other side - "It helps ruin the game by letting people choose the FOTM to have fun with."
It will never end. |
Exmaple Core
Ancient Exiles Negative-Feedback
616
|
Posted - 2013.07.28 04:28:00 -
[36] - Quote
calvin b wrote:I understand how you feel. I also know that if CCP fails to offer a optional respec after all suits, weapons, and vehicles are released there will be a lot of unhappy players. Balance is needed, but lets be patient and wait for them to fix the current problems and release of all items. I say 6 months from now if not half of these items are not fixed, there may not be enough people left. You can only take so much before you throw your hands up. For example American cars, the auto industry thought they were invincible and kept making crap. Americans had enough of it and moved to Japanese built cars.
no no no no more "being patient" and "waiting 6 months from now". were told this far too often, we have been patient sence the idea of dust has first been formed and when we are promised or suggested a date that progress is on the way we are told to continue being patient becuase things went wrong. If you fool us once, shame on you. Fool us twice, shame on us. We are far, far past twice at this point. Something good needs to happen, all were being patient for is getting empty promises of balance, wich ruins our classes that we cant respec out of. This needs to stop, we need respecs to give those who are nerfed into dispare incentive to continue playing dust |
ZDub 303
TeamPlayers EoN.
1317
|
Posted - 2013.07.28 04:28:00 -
[37] - Quote
DUST Fiend wrote:Duran Lex wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Why did you constantly put more skill levels into an item you hate using? Then why are you hanging out with a corp that doesn't appreciate what you bring to the table? Then why are you wasting your energy asking for a respec instead of asking for balance to include missing items? Isn't 1.4 supposed to be some massive shakeup? How are we supposed to plan for the future when we have absolutely no idea what is changing. :/ Here That tells us nothing. Not to say it's not a useful devblog, but apparently the entire Shanghai team has essentially been gutted, and 1.4 is supposed a big design leap. Vehicles and AV are getting a "balance pass" which with CCP, could literally be anything. That tank you love to drive today, might feel like garbage to you tomorrow. That forge gun you really enjoy all of a sudden just doesn't function like it has for so long, and the style is no longer fun. Those AV grenades you dumped oodles of SP into? Nah sorry, balance, those suck. We have no idea It's a crap shoot.
Amen, good post. |
Duran Lex
Silver Talon Corporation
116
|
Posted - 2013.07.28 04:28:00 -
[38] - Quote
DUST Fiend wrote: That tells us nothing. Not to say it's not a useful devblog, but apparently the entire Shanghai team has essentially been gutted, and 1.4 is supposed a big design leap. Vehicles and AV are getting a "balance pass" which with CCP, could literally be anything. That tank you love to drive today, might feel like garbage to you tomorrow. That forge gun you really enjoy all of a sudden just doesn't function like it has for so long, and the style is no longer fun. Those AV grenades you dumped oodles of SP into? Nah sorry, balance, those suck.
We have no idea
It's a crap shoot.
You don't think aiming being taken care of isn't something big?
With all the complaints about how aiming is terrible?
Assuming if course this patch WILL fix aiming.
But bringing back the proper aim assist, and removing the turning speed cap on the mouse sounds like a pretty large step in a good direction.
Edit - that "balance pass" is the large vehicle/AV rework that prolly won't make it into 1.4. Thats the post that first gave us insight into this major change. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
434
|
Posted - 2013.07.28 04:29:00 -
[39] - Quote
Malkai Inos wrote:ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers. So if we had a perfectly balanced game and unlimited respecs... There would still be FOTM chasing? There is no perfectly balanced game of this complexity. We could argue with fairies aswell by that standard.
Don't be dismissive out of hand. There is a plenty of room between DUSTs current level of balance and fictional perfect, and you know it.
Think of League of Legends as an example. You essentially "respec" every game by picking a new character. Some champions go through phases of popularity or FOTM. But that doesn't ruin the game, because balance is so tight that other champions are viable if not always popular. Now imagine you had to pick our one champion, could never use any others, and Riot nerfed your one guy. Sounds like super duper fun right?
Respecs don't do anything except allow people to use different skills they otherwise already earned the points for. All whey did wrong was not correctly read CCPs mind months in advance. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5534
|
Posted - 2013.07.28 04:29:00 -
[40] - Quote
Duran Lex wrote:One side - "It helps the game by letting people choose what they want to have fun with"
Other side - "It helps ruin the game by letting people choose the FOTM to have fun with." Other other side - "It helps ruin the game by forcing people to stick with things CCP decides to cripple after a drunken night on the town" |
|
ZDub 303
TeamPlayers EoN.
1317
|
Posted - 2013.07.28 04:33:00 -
[41] - Quote
Duran Lex wrote:
Yes, once it gets to that point. But its not...so we still have the same argument being thrown back and forth.
One side - "It helps the game by letting people choose what they want to have fun with"
Other side - "It helps ruin the game by letting people choose the FOTM to have fun with."
It will never end.
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game. |
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 04:34:00 -
[42] - Quote
Ivan Avogadro wrote:Malkai Inos wrote:ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers. So if we had a perfectly balanced game and unlimited respecs... There would still be FOTM chasing? There is no perfectly balanced game of this complexity. We could argue with fairies aswell by that standard. Don't be dismissive out of hand. There is a plenty of room between DUSTs current level of balance and fictional perfect, and you know it. Think of League of Legends as an example. You essentially "respec" every game by picking a new character. Some champions go through phases of popularity or FOTM. But that doesn't ruin the game, because balance is so tight that other champions are viable if not always popular. Now imagine you had to pick our one champion, could never use any others, and Riot nerfed your one guy. Sounds like super duper fun right? Respecs don't do anything except allow people to use different skills they otherwise already earned the points for. All whey did wrong was not correctly read CCPs mind months in advance. I have acknowledged a post later that the FOTM argument is not the end-all counterargument so while i maintain the position that respecs can amplify balance issues you're right in principle.
|
Duran Lex
Silver Talon Corporation
116
|
Posted - 2013.07.28 04:34:00 -
[43] - Quote
Ivan Avogadro wrote:
Don't be dismissive out of hand. There is a plenty of room between DUSTs current level of balance and fictional perfect, and you know it.
Think of League of Legends as an example. You essentially "respec" every game by picking a new character. Some champions go through phases of popularity or FOTM. But that doesn't ruin the game, because balance is so tight that other champions are viable if not always popular. Now imagine you had to pick our one champion, could never use any others, and Riot nerfed your one guy. Sounds like super duper fun right?
Respecs don't do anything except allow people to use different skills they otherwise already earned the points for. All whey did wrong was not correctly read CCPs mind months in advance.
You are comparing watermelons to raisins. |
Exmaple Core
Ancient Exiles Negative-Feedback
616
|
Posted - 2013.07.28 04:36:00 -
[44] - Quote
ZDub 303 wrote:Duran Lex wrote:
Yes, once it gets to that point. But its not...so we still have the same argument being thrown back and forth.
One side - "It helps the game by letting people choose what they want to have fun with"
Other side - "It helps ruin the game by letting people choose the FOTM to have fun with."
It will never end.
Respecs have a few unique advantages though. 1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
right here. this guys on fire, listen to him. Someone please, prove this wrong. Only truths and good points here |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
434
|
Posted - 2013.07.28 04:38:00 -
[45] - Quote
Duran Lex wrote:Ivan Avogadro wrote:
Don't be dismissive out of hand. There is a plenty of room between DUSTs current level of balance and fictional perfect, and you know it.
Think of League of Legends as an example. You essentially "respec" every game by picking a new character. Some champions go through phases of popularity or FOTM. But that doesn't ruin the game, because balance is so tight that other champions are viable if not always popular. Now imagine you had to pick our one champion, could never use any others, and Riot nerfed your one guy. Sounds like super duper fun right?
Respecs don't do anything except allow people to use different skills they otherwise already earned the points for. All whey did wrong was not correctly read CCPs mind months in advance.
You are comparing watermelons to raisins.
And my favorite no respec battle cry has always been "Welcome to New Eden htfu" because yaknow, what's good for EVE... |
ZDub 303
TeamPlayers EoN.
1319
|
Posted - 2013.07.28 04:41:00 -
[46] - Quote
I will fully admit, respecs go against the design philosophy of this game and will probably be bad in the long run. But right now the game needs help, and people just want to have fun while they play.
For many people sitting on nerfed builds, not having the ability to spec out of bad design decisions made by CCP means they cannot have fun... So why should they play?
I'm happy with my cal logi build, I don't even want a respec that badly. I just sit here now and make comments on it everyday for people like Exmaple who got boned by bad design and just left the deal with it.
I like this game, and I want more people to play it. Despite any of my forum rage ive posted in other threads. |
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 04:43:00 -
[47] - Quote
ZDub 303 wrote:
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
In the right order:
1. They also amplify possibly insignificant balance issues, making reasonable balance harder to achieve and "nerfed into oblivion" scenarios more common.
2. A measure that could be fixed directly and and possibly easier without respecs as per my response to 1.
3. They alienate players whom value the "no respec" mentality and would take issue with such a step. (Leaving justification for either position aside for the sake of the argument)
4. "Underutilized does not mean UP. There are other possible reasons for that and better metrics to asses relative power in a no respec environment.
Lastly there are other reasons against respecs, most of which have nothing/not much to do with FOTM chasing here, here, here, here, here and here.
It is often overlooked that the no respec mentality of CCP has as variety of reasons behind it and the subject is not done due justice if they are ignored.
|
Exmaple Core
Ancient Exiles Negative-Feedback
617
|
Posted - 2013.07.28 04:45:00 -
[48] - Quote
ZDub 303 wrote:I will fully admit, respecs go against the design philosophy of this game and will probably be bad in the long run. But right now the game needs help, and people just want to have fun while they play.
For many people sitting on nerfed builds, not having the ability to spec out of bad design decisions made by CCP means they cannot have fun... So why should they play?
I'm happy with my cal logi build, I don't even want a respec that badly. I just sit here now and make comments on it everyday for people like Exmaple who got boned by bad design and just left the deal with it.
I like this game, and I want more people to play it. Despite any of my forum rage ive posted in other threads.
MY HERO!! <3 |
ZDub 303
TeamPlayers EoN.
1321
|
Posted - 2013.07.28 04:48:00 -
[49] - Quote
Malkai Inos wrote:ZDub 303 wrote:
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
In the right order: 1. They also amplify possibly insignificant balance issues, making reasonable balance harder to achieve and "nerfed into oblivion" scenarios more common. 2. A measure that could be fixed directly and and possibly easier without respecs as per my response to 1. 3. They alienate players whom value the "no respec" mentality and would take issue with such a step. (Leaving justification for either position aside for the sake of the argument) 4. "Underutilized does not mean UP. There are other possible reasons for that and better metrics to assess relative power in a no respec environment. Lastly there are other reasons against respecs, most of which have nothing/not much to do with FOTM chasing here, here, here, here, here and here. It is often overlooked that the no respec mentality of CCP has as variety of reasons behind it and the subject is not done due justice if they are ignored.
I would completely agree with all of your points and linked posts... If this game was even close to balanced.
So what should someone in exmaple's position do? Just quit the game? |
Xbox One
Intara Direct Action Caldari State
22
|
Posted - 2013.07.28 04:49:00 -
[50] - Quote
I respect Cosgar too much to troll, but this thread IS DUMBER THAN ME. Quit speccing into things you use so once they get nerfed to non-OP status, and play the game like someone respectable. |
|
Exmaple Core
Ancient Exiles Negative-Feedback
618
|
Posted - 2013.07.28 04:50:00 -
[51] - Quote
Malkai Inos wrote:ZDub 303 wrote:
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
In the right order: 1. They also amplify possibly insignificant balance issues, making reasonable balance harder to achieve and "nerfed into oblivion" scenarios more common. 2. A measure that could be fixed directly and and possibly easier without respecs as per my response to 1. 3. They alienate players whom value the "no respec" mentality and would take issue with such a step. (Leaving justification for either position aside for the sake of the argument) 4. "Underutilized does not mean UP. There are other possible reasons for that and better metrics to assess relative power in a no respec environment. Lastly there are other reasons against respecs, most of which have nothing/not much to do with FOTM chasing here, here, here, here, here and here. It is often overlooked that the no respec mentality of CCP has as variety of reasons behind it and the subject is not done due justice if they are ignored.
1. Nothing will change about the balance of the game with respecs. If you are in an unbalanced class, you will move to a balanced class so the promblem of unbalanced classes will be lessened.
2. That measure does not exist, and CCP does not have the time to search for that measure, look how long it takes them to do the little they do now.
3. Players with the "no respec" will HTFU and fight more balanced battles in game.
4. You are correct, Underutilized does not mean UP but it is no coensidence that the UP classes and items are underutlized |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
250
|
Posted - 2013.07.28 04:52:00 -
[52] - Quote
ZDub 303 wrote:Iron Wolf Saber wrote:Why did you constantly put more skill levels into an item you hate using? Then why are you hanging out with a corp that doesn't appreciate what you bring to the table? Then why are you wasting your energy asking for a respec instead of asking for balance to include missing items? Cause we all know balance is months and months away... Iike it always has been for dust. When it comes to corps... If you want to be competitive in PC you can't run terrible builds just cause you're a special snowflake. Most corps would probably tell him "Exmaple... You're a beast tanker. And when tanks become viable again next February we would love to run you again, but until then we need another assault on the field." Same as scouts an heavies an armored infantry too |
Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.07.28 04:53:00 -
[53] - Quote
Malkai Inos wrote:ZDub 303 wrote:
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
In the right order: 1. They also amplify possibly insignificant balance issues, making reasonable balance harder to achieve and "nerfed into oblivion" scenarios more common. 2. A measure that could be fixed directly and and possibly easier without respecs as per my response to 1. 3. They alienate players whom value the "no respec" mentality and would take issue with such a step. (Leaving justification for either position aside for the sake of the argument) 4. Underutilized does not mean UP. There are other possible reasons for that and better metrics to assess relative power in a no respec environment. Lastly there are other reasons against respecs, most of which have nothing/not much to do with FOTM chasing here, here, here, here, here and here. It is often overlooked that the no respec mentality of CCP has as variety of reasons behind it and the subject is not done due justice if they are ignored. Nice links. If you have 15 million skill points and have your core skills, you don't need another 15 million SP. That's just silly.
|
Exmaple Core
Ancient Exiles Negative-Feedback
618
|
Posted - 2013.07.28 04:53:00 -
[54] - Quote
Xbox One wrote:I respect Cosgar too much to troll, but this thread IS DUMBER THAN ME. Quit speccing into things you use so once they get nerfed to non-OP status, and play the game like someone respectable.
The OP describes the oppostie of what your saying and Cosgar is not the thread creator, i am. Imgaine you have a balanced class. Next patch or build you play your class is nerfed to nonfactor. It is nerfed AFTER you speced into it, not before. In that case, should you be allowed to respec? |
Duran Lex
Silver Talon Corporation
116
|
Posted - 2013.07.28 04:53:00 -
[55] - Quote
ZDub 303 wrote:Duran Lex wrote:
Yes, once it gets to that point. But its not...so we still have the same argument being thrown back and forth.
One side - "It helps the game by letting people choose what they want to have fun with"
Other side - "It helps ruin the game by letting people choose the FOTM to have fun with."
It will never end.
Respecs have a few unique advantages though. 1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
It can also be detrimental though.
Lets say they gave the respec for tankers and most tankers respecced out of tanks.
Now theres no use for large amounts of SP invested in AV, so AVer's respec out of it.
There's very few tanks and AV now, so how are they going to collect data for those to balance it?
Or what if those Tankers all decided to spec into LLAV, which is truly OP. Now you have 6 LLAV's driving around all match neigh unstoppable.
LLAV gets nerfed too strong because of glorified data, everyone respecs out of it. No more LLAVs anymore.
Respecs are indeed a way to keep things fresh, and to add enjoyment by speccing out of something you personally think isn't fun to play anymore.
It just my opinion thats it cant work well for this game. It will only create a merry-go-round of extreme buffs and nerfs. |
ZDub 303
TeamPlayers EoN.
1321
|
Posted - 2013.07.28 04:54:00 -
[56] - Quote
It's easier for the 'no respec' crowd to deal with a temporary design philosophy change than it is for players who cannot enjoy the game with a broken class to wait months for CCP to fix their game. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
399
|
Posted - 2013.07.28 04:55:00 -
[57] - Quote
Yeah. I specced into something I knew was UP when I did it. I prefer the hard road, it forces me to be better than the kid who specs FOTM, because I have to be so to beat them.
think of it like this: When you use a crutch, and someone kicks it out, you can't get up as as easily because your legs got weak. Me? I laugh at the guy on the ground since I already did my getting up. Giggity. |
ZDub 303
TeamPlayers EoN.
1321
|
Posted - 2013.07.28 04:55:00 -
[58] - Quote
Duran Lex wrote:ZDub 303 wrote:Duran Lex wrote:
Yes, once it gets to that point. But its not...so we still have the same argument being thrown back and forth.
One side - "It helps the game by letting people choose what they want to have fun with"
Other side - "It helps ruin the game by letting people choose the FOTM to have fun with."
It will never end.
Respecs have a few unique advantages though. 1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game. It can also be detrimental though. Lets say they gave the respec for tankers and most tankers respecced out of tanks. Now theres no use for large amounts of SP invested in AV, so AVer's respec out of it. There's very few tanks and AV now, so how are they going to collect data for those to balance it? Or what if those Tankers all decided to spec into LLAV, which is truly OP. Now you have 6 LLAV's driving around all match neigh unstoppable. LLAV gets nerfed too strong because of glorified data, everyone respecs out of it. No more LLAVs anymore. Respecs are indeed a way to keep things fresh, and to add enjoyment by speccing out of something you personally think isn't fun to play anymore. It just my opinion thats it cant work well for this game. It will only create a merry-go-round of extreme buffs and nerfs.
You give it 2-3 weeks and it would all settle to equilibrium. |
Exmaple Core
Ancient Exiles Negative-Feedback
618
|
Posted - 2013.07.28 04:58:00 -
[59] - Quote
Duran Lex wrote:ZDub 303 wrote:Duran Lex wrote:
Yes, once it gets to that point. But its not...so we still have the same argument being thrown back and forth.
One side - "It helps the game by letting people choose what they want to have fun with"
Other side - "It helps ruin the game by letting people choose the FOTM to have fun with."
It will never end.
Respecs have a few unique advantages though. 1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game. It can also be detrimental though. Lets say they gave the respec for tankers and most tankers respecced out of tanks. Now theres no use for large amounts of SP invested in AV, so AVer's respec out of it. There's very few tanks and AV now, so how are they going to collect data for those to balance it? Or what if those Tankers all decided to spec into LLAV, which is truly OP. Now you have 6 LLAV's driving around all match neigh unstoppable. LLAV gets nerfed too strong because of glorified data, everyone respecs out of it. No more LLAVs anymore. Respecs are indeed a way to keep things fresh, and to add enjoyment by speccing out of something you personally think isn't fun to play anymore. It just my opinion thats it cant work well for this game. It will only create a merry-go-round of extreme buffs and nerfs.
You are correct, it would be a promblem for lavs to go around and run ppl over because there are no tanks, and no tanks means no AV. However, there will always be AV to take out all land vehicals becuase everyone has OP AV nades and milit AV is enough to kill dropships. This concern is not a concern at all |
dday3six
Ahrendee Mercenaries EoN.
126
|
Posted - 2013.07.28 04:58:00 -
[60] - Quote
Malkai Inos wrote:ZDub 303 wrote:
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
In the right order: 1. They also amplify possibly insignificant balance issues, making reasonable balance harder to achieve and "nerfed into oblivion" scenarios more common. 2. A measure that could be fixed directly and and possibly easier without respecs as per my response to 1. 3. They alienate players whom value the "no respec" mentality and would take issue with such a step. (Leaving justification for either position aside for the sake of the argument) 4. Underutilized does not mean UP. There are other possible reasons for that and better metrics to assess relative power in a no respec environment. Lastly there are other reasons against respecs, most of which have nothing/not much to do with FOTM chasing here, here, here, here, here and here. It is often overlooked that the no respec mentality of CCP has as variety of reasons behind it and the subject is not done due justice if they are ignored.
Whatever harmful effects respecs might have on the player market that has no ETA and we know nothing about, cannot be used as a valid argument against respecs in the present. Let's look at CCP's history of promises vs fulfillment in regards to Dust, frankly we don't even know that it will be added at this point.
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