|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 03:50:00 -
[1] - Quote
Balance issues are balance issues. There, easy. |
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 04:13:00 -
[2] - Quote
ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers. So if we had a perfectly balanced game and unlimited respecs... There would still be FOTM chasing? There is no perfectly balanced game of this complexity. We could argue with fairies aswell by that standard.
|
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 04:22:00 -
[3] - Quote
ZDub 303 wrote:Malkai Inos wrote:ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers. So if we had a perfectly balanced game and unlimited respecs... There would still be FOTM chasing? There is no perfectly balanced game of this complexity. We could argue with fairies aswell by that standard. Point still stands no? Yes reality is we will never have perfect balancing, but get close enough and 'fotm chasing' will be indistinguishable from play style preference. No because respecs make the came much more succeptible to problems with balancing by lowering the barrier of "chasing" if you will. Just as PC with it's high performance pressure, small balance imperfections suddenly break the game because it's either too easy or to important to chase.
Edit: But in the end the balance issue breaks into personal opinion somewhere beyond that. Have a look here for a few more "nay" arguments that are mostly unrelated to FOTM stuff. |
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 04:34:00 -
[4] - Quote
Ivan Avogadro wrote:Malkai Inos wrote:ZDub 303 wrote:Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers. So if we had a perfectly balanced game and unlimited respecs... There would still be FOTM chasing? There is no perfectly balanced game of this complexity. We could argue with fairies aswell by that standard. Don't be dismissive out of hand. There is a plenty of room between DUSTs current level of balance and fictional perfect, and you know it. Think of League of Legends as an example. You essentially "respec" every game by picking a new character. Some champions go through phases of popularity or FOTM. But that doesn't ruin the game, because balance is so tight that other champions are viable if not always popular. Now imagine you had to pick our one champion, could never use any others, and Riot nerfed your one guy. Sounds like super duper fun right? Respecs don't do anything except allow people to use different skills they otherwise already earned the points for. All whey did wrong was not correctly read CCPs mind months in advance. I have acknowledged a post later that the FOTM argument is not the end-all counterargument so while i maintain the position that respecs can amplify balance issues you're right in principle.
|
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 04:43:00 -
[5] - Quote
ZDub 303 wrote:
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
In the right order:
1. They also amplify possibly insignificant balance issues, making reasonable balance harder to achieve and "nerfed into oblivion" scenarios more common.
2. A measure that could be fixed directly and and possibly easier without respecs as per my response to 1.
3. They alienate players whom value the "no respec" mentality and would take issue with such a step. (Leaving justification for either position aside for the sake of the argument)
4. "Underutilized does not mean UP. There are other possible reasons for that and better metrics to asses relative power in a no respec environment.
Lastly there are other reasons against respecs, most of which have nothing/not much to do with FOTM chasing here, here, here, here, here and here.
It is often overlooked that the no respec mentality of CCP has as variety of reasons behind it and the subject is not done due justice if they are ignored.
|
Malkai Inos
Opus Arcana Covert Intervention
885
|
Posted - 2013.07.28 05:03:00 -
[6] - Quote
ZDub 303 wrote:So what should someone in exmaple's position do? Just quit the game? If the game in its current state is incapable of providing him the fun he's looking for than at least a break might be in order.
We are now getting to the point where we have to acknowledge that different people have different expactations of a fun game and that probably each of us has his own personal "screw this then" scenario. It might be that the prevention of my "screw this then" scenario might directly or indirectly trigger his "screw this then" scenario and vice versa. Now how do we deal with it?
In the end we all are standing up for what we believe is the best for the players and the game, knowing that our priorities might alienate someone else from it.
I'm not going to bs you in saying that i wasn't aware of the fact that i endorse a position that screws some people over. Every position screws somebody over.
|
Malkai Inos
Opus Arcana Covert Intervention
886
|
Posted - 2013.07.28 05:20:00 -
[7] - Quote
Exmaple Core wrote:Well. Supporting a position that screws somebody over is not what makes this game better. You just told me to stop playing because there is no help comming my way or for the same people cought in my position. You should be supporting a position that makes ppl want to play, fixing the promblems so people do not get screwed over. Respecs is the answer, telling ppl that they are screwed and should go take a brake, stop playing, is not how you keep your players The problem is that i don't agree that respecs are the answer, that's why we are arguing in the frist place.
dday3six wrote:Whatever harmful effects respecs might have on the player market that has no ETA and we know nothing about, cannot be used as a valid argument against respecs in the present. Let's look at CCP's history of promises vs fulfillment in regards to Dust, frankly we don't even know that it will be added at this point. CCP has stated earlier that a large part of the development of the market is monitoring player behavior after every intermediate feature is added (donation, isk transfer, later item trade etc.)
Putting respecs into this equation makes the whole thing volatile to no end. A temporary respec phase would invalidate all gathered data and CCP would risk damaging both economies if they merge them based on these false data.
And we know quite a bit about the basic functionality of the market. The planned eve dust connection pretty much predefined a range range of funcionality that will have to be definitely implemented or the feature can be scrapped altogether.
Lastly the market is only mentioned in one of those links iirc. Those are still standing.
|
Malkai Inos
Opus Arcana Covert Intervention
886
|
Posted - 2013.07.28 05:23:00 -
[8] - Quote
DUST Fiend wrote:I hope our new EP can grasp that while this game takes place in the EVE universe, it is not EVE, and it plays VASTLY different. While I don't necessarily support full blown respecs, a gradual skill reallocation system would certainly be desirable. As it is, you're expected to understand exactly how your playstyle will be, long before you get the chance to play it, or test the equipment that it requires.
You must invest blindly or through spreadsheets, ultimately theory crafting until you are rewarded with being stuck with the results, like or not. I support the re-skill booster because it avoids most of the problems by not completely circumventing the most important part of the SP system: Time.
Because of this though those boosters might not be terribly helpfull for exmaple's situation.
|
Malkai Inos
Opus Arcana Covert Intervention
886
|
Posted - 2013.07.28 05:47:00 -
[9] - Quote
Exmaple Core wrote:Respecs has solved the balancing promblems before and it is obvious it will fix them again.
Last i checked the first respec brought us the duvolle killerbee army. The second one spawned more killierbees, this time with flaylocks.
So out subjective experience i disagree. I even think they were a perfect example of "amplifies balance issues".
Exmaple Core wrote:Yes, this is a temporary fix but everything in dust seems to be temporary with how balance works in this game. There wont be a game if people dont play, and being unfair is what is pulling people away from dust. I can perfectly understand where you're coming from but please understand that there are numerous other players that are attracted by the unfair nature of the game, that are here because of the no respec approach. We've seen heists in the younger past that would've got several players a permaban in most other games and rightly so for breaking the rules This game has other rules and relates to other types of players.
Exmaple Core wrote: Untill this game has a balance, when things are set in stone and are constant, our skill points should not be constant, it leads to rage, derp, QQ, and no desire to play dust at all. In fact, it leads to ppl telling those afflicted that they should stop playing because their well, simply, screwed. We need an answer, ans the only answer within the next 6 months or even a year is respecs
Again this game will never be "set in stone". It will continue to iterate for it's whole lifespan, improving the game for some, breaking it for others. The objective is to help more people than are screwed over. But since balance is always relative someone will always be nerfed. Someone will always be screwed over. I have over 2m reserved already, knowing that my cal logi would be nerfed some day, to be prepared when this happens so i can deal with it if it screws me over.
And i don't think it will take 6-12 months to sort the rough parts out. The MD was broken with uprising and is fixed now. The laser was broken and is gaining popularity again while awaiting a new scope with 1.4 at the latest. Vehicle overhaul is sceduled 1.4 and following.
Things are bad for many players but not hopeless.
|
Malkai Inos
Opus Arcana Covert Intervention
886
|
Posted - 2013.07.28 06:05:00 -
[10] - Quote
ZDub 303 wrote:Opus,
I think you're too optimistic. Given the last 6 months ive played this game, and how little has gone right since the beginning of chromosome. I cannot imagine this game with be balanced before February next year. Completely balanced? I agree.
There will be a periodic exchange of OP/UP cycles with less and less steep flanks but a state that we could call "properly balanced" will take quite some time. But now that we can be pretty sure that something wen't wrong with CCP Blam! we might see some great steps taken with regards to vehicles/AV in the near future if at least in relative terms.
And this is a matter of personal preference but i perceived Uprising and the later patches as very positive in my experience. Sure much is still broken and the pace of change could be improved but when i grow sick of the game i just take a break and come back when i feel like it.
I think the best approach is to ask oneself "is it fun?" and whenever the answer is "no" step aside and do things you enjoy. Did it a few times already and it really helps keep the distance.
|
|
Malkai Inos
Opus Arcana Covert Intervention
887
|
Posted - 2013.07.28 06:33:00 -
[11] - Quote
Exmaple Core wrote:no, that is not an acceptable solution and if thats the only way to cope with DUSTs promblems then this game is done, the competition will sweep this hunk of junk through. Youl be on a new game that actually deals with their promblems and communicates positively with their players instead of playing a game were "your screwed and should stop playing".
Btw, i called you out a post or 2 above. Comment on it I have read your reply and apologize for speaking of ignorance about the latest developments. I can only imagine how aggrevating it must be to get set back yet another month or even longer. Maybe we will have another discussion in two days when i get my share of the nerf bat and find that i can change my class now.
I can understand if this "solution" i described is unacceptable for you. Other things would be unacceptable for me. What i stated was a pragmatic (if optimistic) view of what CCP can actually pull of in the best case. Balance changes like that will require several iterations to get somewhat right and there's hardly a point in wishing otherwise. This will just lead to disappointment and a videogame is the wrong source to willfully endure disappointment from.
|
Malkai Inos
Opus Arcana Covert Intervention
888
|
Posted - 2013.07.28 06:39:00 -
[12] - Quote
Exmaple Core wrote:Heathen Bastard wrote:My opinion is that you should live with it. they said your decisions matter, And they do. You chose to spec into a very specific role on an ever changing battlefield. when the battlefield changed, and you broke. I decided to be more flexible.
If the balance has been shown to be volatile at best, then try to avoid speccing into things too terribly heavily unless you're sure that come rain, snow, fire, or flood, you'll be able to be happy with it. If you dont full spec into a class than you cant do anything well, thats as basic as it gets on an SP system. in fact, CCP encourages ppl to invest all their skill points into one class and become very efficent at it, there are videos with devs encouraging this from closed beta. You can not contribute to a team and make a difference without a full spec, nor will you be included in PC without a mono spec. Besides, we should not have to compensate with developers issuies, we should play the game like its meant to be played and feel secure in doing so. Do not post your incompetence on my threads It is currently designed that way but I don't think this is in line with CCPs vision.
The skillsystem should allow specialization and generalization to be viable alternatives with varying ups and downs. The bonuses from Pro mods however (especially tanking) are so strong that it's far too viable to fit proto whatever really. Since that one level can easily increase ehp by 20% with just the mods and almost triple it if combined with the suit.
This defies the concept of diminishing returns. And is thus bad.
I think that CCP can improve on this and interesting concepts have been proposed on these forums (among others from cat merc, of all people ) |
Malkai Inos
Opus Arcana Covert Intervention
896
|
Posted - 2013.07.29 08:15:00 -
[13] - Quote
dday3six wrote:Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change. This is what happened to the tac. The important part here is that this change (amongst others) was designed to and succeeded in getting a mid-ling range weapon out of short range engagements without breaking it in its niche.
Let's look at the changes of the tac very briefly:
The high RoF was useless for mid-long range, the mag size unecessary with a modicum of precision and the hipfire irrelevant on an ADS weapon. On top of that, people switching to other ARs, SCRs and MDs means that the range advantage has become much more noticable.
I like to refer to this as the "stealth range buff". For me, the weapon works better than pre-nerf.
Balance is supposed to allow you to use the type of gear you personally like and maintain a playstyle that you like. The numbers are merely the tool to ensure that.
|
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 08:42:00 -
[14] - Quote
dday3six wrote:Stands Alone wrote:ok... and i play with my suit outside of its role... i have no side arm and less effective hp then most other logi's... i gain a bonus to hacking, and an equipment slot... i do very well on average... i wont tell you how i play outside my role or it may give away my exact layout... but i play one of the least "combative" medium suits in the game and use it otherwise... think outside the box... You're missing the point. Dust is marketed as a game which encourages players break outside of the mold or you know think outside of the box. You stance is that nothing is underpowered only misused. I'm telling how CCP, by their own advert, present Dust to players in a manner which conflicts and contradicts with your stance. And, I couldn't care less about your "supa-secret tech". He's just saying that encouranging "thinking outside the box" does not equal "every conceivable combination of fit and playstyle has to be equally viable".
There will be shitfits. Doesn't always mean that there's a balance issue.
Edit: In other words: What would be the point of options if every option turns out to yield the same results? |
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 08:58:00 -
[15] - Quote
Panther Alpha wrote:I assuming that you talking about the Caldari Logistics...it haven't been nerf, its been redesign to do their specific role, if you want to Assault, use the Assault suit... Proper logibros will still use it, and enjoy it very much. He's not.
|
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 09:05:00 -
[16] - Quote
dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who do.
There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months.
|
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 09:38:00 -
[17] - Quote
dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. Very true. What I'm arguing is that a game can stay alive with comparatively few players as long as it manages to "monetise" those players with high efficiency and it seems to me that dust is designed to do just that. It's just a different approach, actually. |
Malkai Inos
Opus Arcana Covert Intervention
897
|
Posted - 2013.07.29 09:53:00 -
[18] - Quote
Panther Alpha wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum". Targeted player base doesn't work in F2P games, you need a more "general" approach. Not necessarily. The more targeted your appraoch, the smaller the potential player base (that we all agree on). But the more targeted the player base the higher the rate of "perfect match" customers that basically have nowhere else to go and lose any interest in the competitions offerings.
Those are the people that play an MMO for a decade straight without any sign of wear. Those are the guys that pay thousands upon thousands of dollars to improve their experience because they identify the product as part of their everyday life and as a worthwhile area to invest money into.
You can target a very general group of people to maximize player count viral effectiveness. But the more general the group your product appeals to, the less is this product able to satisfy each of the subsets your general group is composed of.
The consequence is a general loss of long term retention and less incentive to invest money that is offset by having a large number of players that, on average, spend less. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 11:48:00 -
[19] - Quote
Panther Alpha wrote:
And how you will keep you "selective" players happy ? You need fresh players and a big player base to keep them happy. look at what is happening to MAG ... they tried to be "selective" and is proven to be a fail marketing strategy.
I haven't played MAG and thus have no idea what exactly happened to it. Reading around these forums though it seems to me that a patch of some sorts pissed people off which is indicative of them trying to switch the target group and this attempt firing back horribly as expected.
As i said "perfect match" players are happy because the game is already in a general state that appeals to them. Once aquired, all you have to do is not abandon your core game design concept to keep them. Getting players to try a very specific game is the hard part but once they're here you have a good chance on keeping them.
I suspect that just as many players would leave if respecs where added as without them. The difference is that the one group would've otherwise stayed for years and the other is mainly waiting for the next game or console release either way.
Panther Alpha wrote: Games like LOTRO where forced by the regular player base to change to F2P, because the Fanboys where getting bore with empty servers, and playing with the same people all the time.
Games like LOTRO (read: almost all MMOs of the last 6 years) where cookiecutter copies of the EQ/WOW concept, often of considerably worse quality. They tried to attract a very washy market segment that is highly oversaturated without bringing anything worthwhile or unique with them. What forced all those games down the F2P road was the almost complete lack of a unique identity (besides the occasional movie license, wohoo) so they have to attract new players constantly to compensate for the bleed.
LOTRO going f2p was the "many players" approach. I expect dust to follow the "loyal players" approach if you will.
|
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 12:09:00 -
[20] - Quote
dday3six wrote:[snip against pyramid quoting]
You do understand that the end result of what you're talking about is handful of players pouring thousands of dollars a month into Dust, right? The likelihood of a demographic that is going to be willing to do that is slim to none. A handful of players (in relative terms) that pays more on average for longer periods of time, yes.
dday3six wrote:Eve Online has some 500K Subscribers. CCP gathers more money from subscriptions fees then they do from the small percentage of players who pour thousands into the game. Probably. That's how p2p games used to work at least.
dday3six wrote: Look at the choices CCP made with Dust. They went FPS, arguably the most popular gaming genre. They choose console, a larger, more accessable gaming platform than PC, and one with less of a history of players spending thousands on a single title. They did it as an F2P, a more widely accepted model over subscription. You really think those choices point to CCP's ultimate intention being a targeted, playerbase who is willing to spend thousands a month on Dust?
Judging by the things they done in the game - long TTK, RPG elemts, no custom servers, no spectator, no respecs etc. p.p and my general experience with them as a developer i'm inclined to say yes. Dust tries to target a specific subset of console FPS players with game design choices that no other game in this huge market has dared to make so far.
And just to for clarity. The goal is to get a larger relative part of the playerbase to spend than in other games, not the same small percentage to spend more. I'm not talking about literally ten people paying half their salary for AUR tanks.
Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here |
|
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 12:25:00 -
[21] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here - Star Wars: proximately 93,000,000 worldwide fans. - EvE: 500,000 subscribers. And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs are not particularly exiting in general, even less so with 'star wars' in the name. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 12:50:00 -
[22] - Quote
Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here - Star Wars: proximately 93,000,000 worldwide fans. - EvE: 500,000 subscribers. And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs* are not particularly exiting in general, even less so with 'star wars' in the name. 2m accounts, created since going f2p. Right... so that prove my point..? If something as big as Star Wars have problems being selective... what makes you think that EvE is going to be fine ? Especially SWTOR was not selective. It was all but. Reviews on all accounts agreed that it was an average WoW style MMO that had a nice story but did nothing new in terms being a good MMO. People left in the millions after finishing one or two quest lines. Expensive fluff makes does not make a unique game. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 13:14:00 -
[23] - Quote
dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game.
And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP.
|
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 14:36:00 -
[24] - Quote
dday3six wrote:Malkai Inos wrote:dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game. And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP. I've questioned a lack of those items as well. Best I can think of is for lore reasons they don't want players running around in hot pink tanks for example. Character and home customizations are normally stables of F2P games, so it seems odd they are absent in Dust. True. That could be alleviated by simply giving limited option for color combinations. Even tiered offerings are possible.
Tier one: A wide variety of flat colors for a very minor AUR cost. Tier two: Colors with a selection of overlay patterns. Tier three: Coloring of individual segments (excluding class displaying areas) Tier four: All of the above applicable to all corp members for the largest cost.
Personadday3six wrote:lly I don't quite understand why Dust didn't go either all 3rd person, or a swappable view as found in Bethesda titles to allow players to see their clones even in the field of battle and milk the customizations angle. Removable helmets and character face customization would have created further opportunity for cash items. The problem with 3rd person is always the ability of "peeking" around corners with the camera. I think this alone could be a no-go in a game that tries to appeal to competitive players. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 15:13:00 -
[25] - Quote
dday3six wrote:I'm not so sure the demand would be low for RPG'ers. From that point of view immersion is based on being able to govern over as many aspects of the character as possible. The more players can mold a character the more likely they are to form a greater attactment to that character as well.
Gears of War does well competitively even being 3rd person. Players can also look through walls and other objects in Dust by terrian glitching in certain areas. I mean that the demand for the corp wide tier would be low compared to the earlier tiers because it's only purchased by corp CEOs, not every individual player. This is actually a good thing since CCP can manually look at every submission to make sure that no two corps choose very similar color/camo comb+¡nations by accident (which would be annoying i'd imagine).
And i agree that this would strengthen the corporate identity (fourth tier) and general attachment to the character (earlier tiers). I think they could make good money and improve the game by this.
The peeking issue applies only if it's optional of course. Making the game full 3rd person at this point would be a little late though. And i can just hope that head glitching will be fixed rather sooner than later so that an optional 3rd person view would be perceived as imbalanced. |
Malkai Inos
Opus Arcana Covert Intervention
898
|
Posted - 2013.07.29 15:31:00 -
[26] - Quote
semperfi1999 wrote:Honestly the way CCP is going with Dust and how much things are being nerfed so hard......making some people completely worthless (IE current heavies or commando suits).
Basically with the FPS genre and what CCP has been doing with all their changes.......it would probably be best if CCP just scheduled a monthly respec option. First week of every month you have the option to respec you char.....at the cost of 2% of your total SP.......this is automatically deducted from your SP total.
This would force there to be a "cost" for the respec while still allowing people to respec and change things that they find done work for them (or gets completely changed by CCP).
In the end I really dont care but offering respecs would increase the length of time that people are willing to play this game if they can try out multiple things and find the play style they prefer. A cost of 2% would be insignificant for most players (a weeks cap for a 10m toon).
Making it 20% would solve that but at the same time disincentivice gaining large amounts of SP. Why hoarding SP when you can respec quicker and and end up loosing more SP per respec?
In either case, say goodbye to booster sales CCP because buying them after maxing your first class is a pure waste when respecs are faster and easier. |
Malkai Inos
Opus Arcana Covert Intervention
915
|
Posted - 2013.07.29 20:54:00 -
[27] - Quote
ZDub 303 wrote:dday3six wrote:SILENTSAM 69 wrote:I can not only argue with this. I can dismiss it out right.
I love seeing tears like this. I really hope CCP just ignores all thee tears, collects them for later enjoyment maybe, and just continues without respecs.
Respecs are for lesser people in other shooters. Seriously? Is there something in the water? WTF. Just people drinking some awesome koolaid apparently. Notice how all of the people arguing against respecs are non factors in npc corps or corps that could never compete in PC? How is that relevant? Last i checked the subject was not PC. Engage the argument, not the person arguing.
|
Malkai Inos
Opus Arcana Covert Intervention
915
|
Posted - 2013.07.29 21:06:00 -
[28] - Quote
dday3six wrote:ZDub 303 wrote:dday3six wrote:SILENTSAM 69 wrote:I can not only argue with this. I can dismiss it out right.
I love seeing tears like this. I really hope CCP just ignores all thee tears, collects them for later enjoyment maybe, and just continues without respecs.
Respecs are for lesser people in other shooters. Seriously? Is there something in the water? WTF. Just people drinking some awesome koolaid apparently. Notice how all of the people arguing against respecs are non factors in npc corps or corps that could never compete in PC? I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals. It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. It's not "competitive vs casual" it "those who feel that respecs are breaking vital game mechanics vs. those who feel that those mechanics shouldn't matter"
Stop willfully ignoring that people have put up worthwhile points on the subject and making this a mudd throwing concept. And i'm a cal logi myself so yet another strawman burns down.
|
Malkai Inos
Opus Arcana Covert Intervention
915
|
Posted - 2013.07.29 21:08:00 -
[29] - Quote
ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG? That's a good question and i answer it's both. The SP system is clearly a RPG mechanic. Respecs make this mechanic void. Unless we are fine with effectively removing this mechanic altogether respecs are out of question in my opinion.
|
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 21:29:00 -
[30] - Quote
*snip* quote limit
dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does.
Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to.
|
|
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 21:33:00 -
[31] - Quote
ZDub 303 wrote:Malkai Inos wrote:ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG? That's a good question and i answer it's both. The SP system is clearly a RPG mechanic. Respecs make this mechanic void. Unless we are fine with effectively removing this mechanic altogether respecs are out of question in my opinion. On the other hand, the SP system is really hurting the idea of competitive game play when people are suddenly distinctly less effective after skill system changes. The SP system is fundamentally designed such that you cannot ever max out the skill tree. By the time you could even get all of the current content there would be twice as much added in already. So you have to make meaningful choices on what and where your SP should go... so when they nerf down a certain class.. that SP is essentially wasted. Some people may think its okay, and that others should 'adapt or die', but the fundamental issue at hand comes down to the fact that wasted SP = wasted time and for some, wasted money. Is that the culture we want to encourage from CCP and this game? That this game is a waste of time and money? That is all true and i feel you in that regard. I'm probably going to dump 1.5m sp in core skills tomorrow just to maintain the current functionality of my cal logi.
And i don't think it's ok to overnerf stuff, i assume no one does. But what we are looking at is a balancing issue first and foremost. [tbc in 10m, match started. ] |
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 21:49:00 -
[32] - Quote
ZDub 303 wrote:Malkai Inos wrote:*snip* quote limit dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does. Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to. We've already discussed all of that. None of it matters, as that content won't be out before initial balance passes are done and the respec options being proposed (released with balance patches) will be done anyways. If you think a secondary market is out before Q2 2014, you're delusional. It matters because we all know too well that CCP won't get away with a "temporary respec phase" if you will. As soon as CCP is admitting that balance changes warrant a respec, this inevitably is the new default position.
It also seems like every other patch will have some content to it - 1.2 had, 1.4 will most likely have. So new content will not wait for several months, even when basic balance is not complete. They have to release this stuff because every addition can possibly change the combat dynamics and throw all balance back into the bin (cloack, everyone needs a sensor booster in PC, readjust all cpu to allow for that.)
|
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 22:14:00 -
[33] - Quote
dday3six wrote:Malkai Inos wrote:*snip* quote limit dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does. Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to. Did you ever think that the comment wasn't made in reference to you? EDIT: or arguments that you put forth. I know that and it doesn't matter. Disproving a few individuals who have a particularly weak argument does not prove your position right. That's what i was trying to point out and then I provide a little material to fuel the discussion. That's it. |
Malkai Inos
Opus Arcana Covert Intervention
918
|
Posted - 2013.07.29 22:55:00 -
[34] - Quote
ZDub 303 wrote:Malkai Inos wrote:It matters because we all know too well that CCP won't get away with a "temporary respec phase" if you will. As soon as CCP is admitting that balance changes warrant a respec, this inevitably is the new default position.
It also seems like every other patch will have some content to it - 1.2 had, 1.4 will most likely have. So new content will not wait for several months, even when basic balance is not complete. They have to release this stuff because every addition can possibly change the combat dynamics and throw all balance back into the bin (cloack, everyone needs a sensor booster in PC, readjust all cpu to allow for that.)
They could do it if they wanted to... some people might get mad when its over but that's fine. but we are not at a point where CCP can say 'classes in this game are pretty close to where we want them to be'... not at all... most of it comes down to the fact that uprising was never beta tested. So now we're all in limbo with classes changing every patch. How can you make meaningful choices with your SP when literally every class will have changed within the next few months? Are people supposed to just not play and wait until CCP can get around to figuring their **** out? Well, being confrontational i could say that "some people getting mad" describes the current situation pretty accurately. CCP has to decide wether discontent from parts of the player base warrants deep changes to game mechanics.
Meaningful choices will always be an iffy subject. As i've said, new content always has the chance to shift balance just as improvements/changes to, say, aiming might change what's viable and what's not. Keep in mind that the MD buff was a general client/server communication fix. The balance changes with uprising that broke the gun turned out to be pretty decent once it behaved in our living rooms as it did in CCPs office during testing.
We will most likely have to see a bunch of similar situations for years to come.
The question is if we can at least view the intended changes as a natural part of the game, a chance for players to shift the power balance, along with game balance. As i've pointed out in at least two of the linked posts, smarts and luck can allow even new players to get relevant in the game quicker if they adapt quickly to those changes.
Respecs allow competitive players to avoid suffering from outside factors and maintain their position, which i would consider good from their point of view. They also mean that nothing that is not full proto gets a chance to leave pub matches as vets will be more powerful in whater they deem worthy in an instant.
We effectively create an environment that doesn't punish good decisions punishes all but the best decisions. Even slight discrepancies from the optimal route make you useless since everybody else has aquired the optimal set of skills and gear through the last balance respec.
|
Malkai Inos
Opus Arcana Covert Intervention
918
|
Posted - 2013.07.29 23:05:00 -
[35] - Quote
LongLostLust wrote: Disagree on respecs voiding the rpg element. Warcraft is a rpg and has the ability to respec. The difference with war raft is you can cap out in a reasonable amount of time. Ie a limited amount of sp where as dust has a seemingly unlimited amount.
Honestly I do t tho I this is a game mechanic arguement as much as a business model one. Boosters are dusts form of a subscription. Respecs would eliminate the need for boosters after someone hits about 15mil sp. sadly there is just far more content in other games to keep one interested and in this game we get an endless grind.
Heaven forbid we could respec, change play styles completely and extend the fun of this game. Respecs are a form of content. It allows a heavy to play a proto scout when they are bored with the fatty.
Respecs allow you to change your SP distribution without any time delay or effort. This means that the way you spec is largely irrelevant since it's consequences (including negative) can be circumvented altoger.
Allocating made up numbers to made up nodes does not make it role playing. Making you play a role does.
|
Malkai Inos
Opus Arcana Covert Intervention
923
|
Posted - 2013.07.29 23:31:00 -
[36] - Quote
Heimdallr69 wrote:Should make a list of who is for respecs and who is not to show ccp what they should do...I'm for respecs now I wasnt a few days ago but zdubs and xmaple talke some since into me..very good points Vethosis has a thread that lists pro posters and is regularly updated. And it's still CCPs game, not ours. I don't see why a poll, let alone one that only includes forum posters, should have any bearing on their busines and product development decisions. |
Malkai Inos
Opus Arcana Covert Intervention
937
|
Posted - 2013.07.30 20:15:00 -
[37] - Quote
Cannibus Lecktor wrote:I'm just going to assume all of you guys that are opposed to a respec , never asked for one when uprising released, otherwise all of your rants of how respecs are bad are meaningless... So go ahead, lie and say you have never had a respec or asked for one..
Haven't asked for one and, being a cal logi, still not interested. I give my consent for any dev or gm (who can be bothered) to confirm this. |
|
|
|