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Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 06:37:00 -
[211] - Quote
dday3six wrote:Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change.
so what you are saying is that the mass driver/grenade launcher might no longer shoot explosive rounds, and remote explosives might now blow up into confetti, and sniper rifles might end up as glorified laser pointers?
dude... you pick the weapons and suits that fit your play style, simple...
if you dont know what you want to pick, invest into your core skills that are not weapon, suit, or module specific... because those will never be wasted sp |
Heathen Bastard
Kang Lo Directorate Gallente Federation
408
|
Posted - 2013.07.29 06:37:00 -
[212] - Quote
Exmaple Core wrote:Heathen Bastard wrote:and then one of the huge things for this game goes right out the window. Your choices mean nothing if they have no permanence. without consequence, choice is meaningless. its like handing out trophies to all the kids for participation. truth
so then you agree that respecs are a bad idea? |
lowratehitman
Subdreddit Test Alliance Please Ignore
782
|
Posted - 2013.07.29 06:38:00 -
[213] - Quote
Exmaple Core wrote:lowratehitman wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? this If you spread out your SP into even 2 classes you are not mono tasking. You will not be in any serious involvement in dust and the best corps will not talk to you other than the i killed you mails they send. The DEVs encourage mono specing and becoming very efficent in one class so you can contribute to a team. If you spread out your sp, you are nothing. Mono specing is how dust is supposed to be played and is how corps are seccessful, because they are a collection of players who mono speced into a class who work together to contribute their specific roles as a team. If you can do everything, but are not particulary good at anything, you are a bad player. Sadly, of late, the good players who mono speced like they should be doing, have been getting nerfed so they are just as bad and worthless
You are right... and one of the main pitches for the game was.... Design YOUR suite how you WANT... not based around nerfs.
Until balance is created... which balance can INDEED be created, than the option to get a full or partial respect should be available to those that a nerf hammer has affected. |
Grief PK
DUST University Ivy League
26
|
Posted - 2013.07.29 06:40:00 -
[214] - Quote
Mintqueer wrote:Respecs are needed. CCP doesn't likes them. FoTM will occur always. QQs and more QQs. Downward population trend... Nerf announcement. Respecs petitions. Downward population trend... CCP makes a SoonTM announcement. Downward population trend... Holy Sh*t Fail Cascade ahead.
Please ignore this non-factor game
Many a game has fallen in this spiral. I hope dust can pull out of it. |
dday3six
Ahrendee Mercenaries EoN.
129
|
Posted - 2013.07.29 06:41:00 -
[215] - Quote
Heathen Bastard wrote:and then one of the huge things for this game goes right out the window. Your choices mean nothing if they have no permanence. without consequence, choice is meaningless. its like handing out trophies to all the kids for participation.
The real question is how are people suppose to judge the consequneces of their choices their don't have all the info. In the time it takes a player to spec into a PRO suit for example, the bonuses and stats on said suit could very well be completely different. Under those circumstances (not directly speaking to current issues with Callogi, but more the future) can you really blame players for feeling a sense of "buyer's remorse"? |
Grief PK
DUST University Ivy League
26
|
Posted - 2013.07.29 06:41:00 -
[216] - Quote
Heathen Bastard wrote:Exmaple Core wrote:Heathen Bastard wrote:and then one of the huge things for this game goes right out the window. Your choices mean nothing if they have no permanence. without consequence, choice is meaningless. its like handing out trophies to all the kids for participation. truth so then you agree that respecs are a bad idea?
Everyone is paying good money... everyone gets a trophy ... cuz you paid for it. Now if you are more adept at hitting other kids over the head with that trophy then the other guy... you get a good k/d ratio. But the trophy is paid for ... |
Grief PK
DUST University Ivy League
26
|
Posted - 2013.07.29 06:42:00 -
[217] - Quote
dday3six wrote:Heathen Bastard wrote:and then one of the huge things for this game goes right out the window. Your choices mean nothing if they have no permanence. without consequence, choice is meaningless. its like handing out trophies to all the kids for participation. The real question is how are people suppose to judge the consequneces of their choices their don't have all the info. In the time it takes a player to spec into a PRO suit for example, the bonuses and stats on said suit could very well be completely different. Under those circumstances (not directly speaking to current issues with Callogi, but more the future) can you really blame players for feeling a sense of "buyer's remorse"?
Buyers remorse is a REALLY good way of putting it. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
408
|
Posted - 2013.07.29 06:42:00 -
[218] - Quote
"paid for"? Free game. |
Grief PK
DUST University Ivy League
26
|
Posted - 2013.07.29 06:43:00 -
[219] - Quote
dday3six wrote:Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change.
^this |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 06:44:00 -
[220] - Quote
lowratehitman wrote:Exmaple Core wrote:lowratehitman wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? this If you spread out your SP into even 2 classes you are not mono tasking. You will not be in any serious involvement in dust and the best corps will not talk to you other than the i killed you mails they send. The DEVs encourage mono specing and becoming very efficent in one class so you can contribute to a team. If you spread out your sp, you are nothing. Mono specing is how dust is supposed to be played and is how corps are seccessful, because they are a collection of players who mono speced into a class who work together to contribute their specific roles as a team. If you can do everything, but are not particulary good at anything, you are a bad player. Sadly, of late, the good players who mono speced like they should be doing, have been getting nerfed so they are just as bad and worthless You are right... and one of the main pitches for the game was.... Design YOUR suite how you WANT... not based around nerfs.[/quote]
what does this even mean?
[/quote]Until balance is created... which balance can INDEED be created, than the option to get a full or partial respect should be available to those that a nerf hammer has affected.[/quote]
dont pick a weapon or suit that is obviously out of balance and being over-used then
|
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Exmaple Core
Ancient Exiles Negative-Feedback
653
|
Posted - 2013.07.29 06:44:00 -
[221] - Quote
Grief PK wrote:Heathen Bastard wrote:Exmaple Core wrote:Heathen Bastard wrote:and then one of the huge things for this game goes right out the window. Your choices mean nothing if they have no permanence. without consequence, choice is meaningless. its like handing out trophies to all the kids for participation. truth so then you agree that respecs are a bad idea? Everyone is paying good money... everyone gets a trophy ... cuz you paid for it. Now if you are more adept at hitting other kids over the head with that trophy then the other guy... you get a good k/d ratio. But the trophy is paid for ...
No, he said your choices mean nothing if they have no permanence. When we make our choices, we expect our class to be permanent the way we skilled into them. When they are changed, nerfed, it is no longer our choice. Its CCPs |
Grief PK
DUST University Ivy League
26
|
Posted - 2013.07.29 06:44:00 -
[222] - Quote
Heathen Bastard wrote:"paid for"? Free game.
You need to run that one by CCP, see if they are making it for free or not. |
Grief PK
DUST University Ivy League
26
|
Posted - 2013.07.29 06:45:00 -
[223] - Quote
Exmaple Core wrote:Grief PK wrote:Heathen Bastard wrote:Exmaple Core wrote:Heathen Bastard wrote:and then one of the huge things for this game goes right out the window. Your choices mean nothing if they have no permanence. without consequence, choice is meaningless. its like handing out trophies to all the kids for participation. truth so then you agree that respecs are a bad idea? Everyone is paying good money... everyone gets a trophy ... cuz you paid for it. Now if you are more adept at hitting other kids over the head with that trophy then the other guy... you get a good k/d ratio. But the trophy is paid for ... No, he said your choices mean nothing if they have no permanence. When we make our choices, we expect our class to be permanent the way we skilled into them. When they are changed, nerfed, it is no longer our choice. Its CCPs
I am agreeing with you. |
Exmaple Core
Ancient Exiles Negative-Feedback
653
|
Posted - 2013.07.29 06:47:00 -
[224] - Quote
[/quote] If you spread out your SP into even 2 classes you are not mono tasking. You will not be in any serious involvement in dust and the best corps will not talk to you other than the i killed you mails they send. The DEVs encourage mono specing and becoming very efficent in one class so you can contribute to a team. If you spread out your sp, you are nothing. Mono specing is how dust is supposed to be played and is how corps are seccessful, because they are a collection of players who mono speced into a class who work together to contribute their specific roles as a team. If you can do everything, but are not particulary good at anything, you are a bad player. Sadly, of late, the good players who mono speced like they should be doing, have been getting nerfed so they are just as bad and worthless[/quote]
[/quote]You are right... and one of the main pitches for the game was.... Design YOUR suite how you WANT... not based around nerfs.[/quote]
what does this even mean?
[/quote]Until balance is created... which balance can INDEED be created, than the option to get a full or partial respect should be available to those that a nerf hammer has affected.[/quote]
dont pick a weapon or suit that is obviously out of balance and being over-used then [/quote]
Not much was obviously getting nerfed when it happened. No one expected lazers to get nerfed THAT hard, we were promised a nerf that would grant balance and it was not delivered. The hmg needed a small nerf and it suffers now. The vehicals of all classes got royaly fuc ked with their nerf that was very uncalled for. There was no way of telling these nerf hammers would have been so severe and in some cases, even happen at all when you first speced into it |
Exmaple Core
Ancient Exiles Negative-Feedback
653
|
Posted - 2013.07.29 06:48:00 -
[225] - Quote
so then you agree that respecs are a bad idea?[/quote]
Everyone is paying good money... everyone gets a trophy ... cuz you paid for it. Now if you are more adept at hitting other kids over the head with that trophy then the other guy... you get a good k/d ratio. But the trophy is paid for ...[/quote]
No, he said your choices mean nothing if they have no permanence. When we make our choices, we expect our class to be permanent the way we skilled into them. When they are changed, nerfed, it is no longer our choice. Its CCPs[/quote]
I am agreeing with you.[/quote]
sorry directed at heathen lol |
Grief PK
DUST University Ivy League
27
|
Posted - 2013.07.29 06:51:00 -
[226] - Quote
If you spread out your SP into even 2 classes you are not mono tasking. You will not be in any serious involvement in dust and the best corps will not talk to you other than the i killed you mails they send. The DEVs encourage mono specing and becoming very efficent in one class so you can contribute to a team. If you spread out your sp, you are nothing. Mono specing is how dust is supposed to be played and is how corps are seccessful, because they are a collection of players who mono speced into a class who work together to contribute their specific roles as a team. If you can do everything, but are not particulary good at anything, you are a bad player. Sadly, of late, the good players who mono speced like they should be doing, have been getting nerfed so they are just as bad and worthless[/quote]
[/quote]You are right... and one of the main pitches for the game was.... Design YOUR suite how you WANT... not based around nerfs.[/quote]
what does this even mean?
[/quote]Until balance is created... which balance can INDEED be created, than the option to get a full or partial respect should be available to those that a nerf hammer has affected.[/quote]
dont pick a weapon or suit that is obviously out of balance and being over-used then [/quote]
Not much was obviously getting nerfed when it happened. No one expected lazers to get nerfed THAT hard, we were promised a nerf that would grant balance and it was not delivered. The hmg needed a small nerf and it suffers now. The vehicals of all classes got royaly fuc ked with their nerf that was very uncalled for. There was no way of telling these nerf hammers would have been so severe and in some cases, even happen at all when you first speced into it[/quote]
... and the only thing harder to get fixed then unbalanced new content is unbalanced nerfed content ... none of those things are going backing onto the balance 'to-do' list for CCP. So in essence Lasers are historical content for Dust, put them in display cases and bubble wrap. So if your toon was 100% laser based and you just don't want to spend another 400 hours grinding something else ... go head and put your account in bubble wrap too.
|
Exmaple Core
Ancient Exiles Negative-Feedback
653
|
Posted - 2013.07.29 06:53:00 -
[227] - Quote
Exactly, grief. so true |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 06:57:00 -
[228] - Quote
If you spread out your SP into even 2 classes you are not mono tasking. You will not be in any serious involvement in dust and the best corps will not talk to you other than the i killed you mails they send. The DEVs encourage mono specing and becoming very efficent in one class so you can contribute to a team. If you spread out your sp, you are nothing. Mono specing is how dust is supposed to be played and is how corps are seccessful, because they are a collection of players who mono speced into a class who work together to contribute their specific roles as a team. If you can do everything, but are not particulary good at anything, you are a bad player. Sadly, of late, the good players who mono speced like they should be doing, have been getting nerfed so they are just as bad and worthless[/quote]
You are right... and one of the main pitches for the game was.... Design YOUR suite how you WANT... not based around nerfs.[/quote]
what does this even mean?
Until balance is created... which balance can INDEED be created, than the option to get a full or partial respect should be available to those that a nerf hammer has affected.[/quote]
dont pick a weapon or suit that is obviously out of balance and being over-used then [/quote]
Not much was obviously getting nerfed when it happened. No one expected lazers to get nerfed THAT hard, we were promised a nerf that would grant balance and it was not delivered. The hmg needed a small nerf and it suffers now. The vehicals of all classes got royaly fuc ked with their nerf that was very uncalled for. There was no way of telling these nerf hammers would have been so severe and in some cases, even happen at all when you first speced into it[/quote]
lasers seem to still be very effective if put in the right hands, or squad... i think vehicles are fine... half my sp went into them.
i have no complaints after the last respec since i used my SP to cater my play-style, i still have fun and do pretty good while at it...
|
Exmaple Core
Ancient Exiles Negative-Feedback
653
|
Posted - 2013.07.29 07:04:00 -
[229] - Quote
Stands Alone wrote:If you spread out your SP into even 2 classes you are not mono tasking. You will not be in any serious involvement in dust and the best corps will not talk to you other than the i killed you mails they send. The DEVs encourage mono specing and becoming very efficent in one class so you can contribute to a team. If you spread out your sp, you are nothing. Mono specing is how dust is supposed to be played and is how corps are seccessful, because they are a collection of players who mono speced into a class who work together to contribute their specific roles as a team. If you can do everything, but are not particulary good at anything, you are a bad player. Sadly, of late, the good players who mono speced like they should be doing, have been getting nerfed so they are just as bad and worthless
You are right... and one of the main pitches for the game was.... Design YOUR suite how you WANT... not based around nerfs.[/quote]
what does this even mean?
Until balance is created... which balance can INDEED be created, than the option to get a full or partial respect should be available to those that a nerf hammer has affected.[/quote]
dont pick a weapon or suit that is obviously out of balance and being over-used then [/quote]
Not much was obviously getting nerfed when it happened. No one expected lazers to get nerfed THAT hard, we were promised a nerf that would grant balance and it was not delivered. The hmg needed a small nerf and it suffers now. The vehicals of all classes got royaly fuc ked with their nerf that was very uncalled for. There was no way of telling these nerf hammers would have been so severe and in some cases, even happen at all when you first speced into it[/quote]
lasers seem to still be very effective if put in the right hands, or squad... i think vehicles are fine... half my sp went into them.
i have no complaints after the last respec since i used my SP to cater my play-style, i still have fun and do pretty good while at it... [/quote]
nooo do the research or try the classes, they are very underpowered and do not work well in general because of nerfs. Yes, they can barely be effective if the best players use them but the results are medicore at best. No one wants to play that way, all risk no or little reward. Its not fun to get your ass handed to you on a regular basis, to go into every combat expecting to loose because your class sucks and theirs do not. What if the game was even and you could use that too? that, would be grand. only a respec could provide that sence of fairness, and correct the wrong that the nerf has done |
dday3six
Ahrendee Mercenaries EoN.
129
|
Posted - 2013.07.29 07:05:00 -
[230] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change. so what you are saying is that the mass driver/grenade launcher might no longer shoot explosive rounds, and remote explosives might now blow up into confetti, and sniper rifles might end up as glorified laser pointers? dude... you pick the weapons and suits that fit your play style, simple... if you dont know what you want to pick, invest into your core skills that are not weapon, suit, or module specific... because those will never be wasted sp
I don't know how many shooters you've played, but I'll tell you something about Dust. It's going to require a serious overhaul of your playstyle, and there are very much wasteful skills. Armor and shield upgrades to 5 is a good buy all around sure. However the CPU/PG increases can very much be wasted if your not going to use them. They are huge sinks at the levels 4 and 5. Furthermore you can't know if you're going to use/need them for fitting until you start speccing into weapons, suits, and modules.
Take the MD for example. Until the hit detection issue were resolved it was very frustrating to use. Explosions or headshots is only the surface. Very few people if any, play the game to be monkey-stomped daily. Fun for most people is tied to being able to "hold their own" at the very least, and often winning, cause it just not fun to lose all the time. Now the difference is how they define "winning". Some are going to do with through overall effectiveness, some are going to by hold their own, and then every specturm inbetween. However it's asinine for any to go around tell people they are wrong for their definition of what "winning" is. |
|
Grief PK
DUST University Ivy League
28
|
Posted - 2013.07.29 07:27:00 -
[231] - Quote
Duran Lex wrote:ZDub 303 wrote:Once we've reached some semblance of balance, respecs won't be necessary. But the people on this forum are dellusional if they think we are balanced now or will be balanced by the end of the year.
FOTM is a symptom of bad balance, not of the ability to respec. I humbly disagree. FOTM is a symptom of both bad balance and respecs, imo. Bad balance is the drug. Respecs are the drug dealers.
SO who exactly is dealing these bad drugs atm? because there are no respects and the drug is out there |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 07:28:00 -
[232] - Quote
Exmaple Core wrote:Stands Alone wrote:If you spread out your SP into even 2 classes you are not mono tasking. You will not be in any serious involvement in dust and the best corps will not talk to you other than the i killed you mails they send. The DEVs encourage mono specing and becoming very efficent in one class so you can contribute to a team. If you spread out your sp, you are nothing. Mono specing is how dust is supposed to be played and is how corps are seccessful, because they are a collection of players who mono speced into a class who work together to contribute their specific roles as a team. If you can do everything, but are not particulary good at anything, you are a bad player. Sadly, of late, the good players who mono speced like they should be doing, have been getting nerfed so they are just as bad and worthless You are right... and one of the main pitches for the game was.... Design YOUR suite how you WANT... not based around nerfs.
what does this even mean?
Until balance is created... which balance can INDEED be created, than the option to get a full or partial respect should be available to those that a nerf hammer has affected.[/quote]
dont pick a weapon or suit that is obviously out of balance and being over-used then [/quote]
Not much was obviously getting nerfed when it happened. No one expected lazers to get nerfed THAT hard, we were promised a nerf that would grant balance and it was not delivered. The hmg needed a small nerf and it suffers now. The vehicals of all classes got royaly fuc ked with their nerf that was very uncalled for. There was no way of telling these nerf hammers would have been so severe and in some cases, even happen at all when you first speced into it[/quote]
lasers seem to still be very effective if put in the right hands, or squad... i think vehicles are fine... half my sp went into them.
i have no complaints after the last respec since i used my SP to cater my play-style, i still have fun and do pretty good while at it... [/quote]
nooo do the research or try the classes, they are very underpowered and do not work well in general because of nerfs. Yes, they can barely be effective if the best players use them but the results are medicore at best. No one wants to play that way, all risk no or little reward. Its not fun to get your ass handed to you on a regular basis, to go into every combat expecting to loose because your class sucks and theirs do not. What if the game was even and you could use that too? that, would be grand. only a respec could provide that sence of fairness, and correct the wrong that the nerf has done[/quote]
i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused |
dustwaffle
Gravity Prone EoN.
241
|
Posted - 2013.07.29 07:31:00 -
[233] - Quote
Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? I tried the basic assault fitting, found it OK, but something was lacking. Tried the militia logistics fitting, found I preferred a more supportive role. Tried the heavy role, both HMG/Forge gun provided some novelty but decided it wasn't much to my liking. Flew/drove some militia stuff around, decided I didn't want to go down that route. Tried scouts, both shotgun and sniper, a bit too squishy for my liking.
Therefore, I took the logical route and specced into something that was FUN for me. By fun, I don't mean something that gave me a high KDR, nor something that allowed me to pubstomp all day everyday, but something that I could see myself doing on a regular basis.
Once this playstyle gets too boring for me, I will give myself more options by putting skillpoints into different things. People say you HAVE to min/max a fit before it's 'competitive', but honestly, I prefer having few hundred thousand (1-2 weeks worth of SP) in stuff other than my main role, since this gives me more options, diversifying my gameplay a bit.
PS. I'm callogi using a TAR, and not fussed about whether I get a respec or not. If I did, I would still stick with what I have now since I find it fun, if I didn't, no biggie. |
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 07:35:00 -
[234] - Quote
Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused
I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused? |
dustwaffle
Gravity Prone EoN.
241
|
Posted - 2013.07.29 07:37:00 -
[235] - Quote
dday3six wrote:Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change. Well, unless assault rifles get modified to shoot lasers or grenades, or lasers become burstfire etc. I do not see how the 'basic function' of whatever chosen will change. Mostly number tweaking, which does not equate to a change to fundamental basics of the game.
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Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 07:39:00 -
[236] - Quote
Take the MD for example. Until the hit detection issue were resolved it was very frustrating to use. Explosions or headshots is only the surface. Very few people if any, play the game to be monkey-stomped daily. Fun for most people is tied to being able to "hold their own" at the very least, and often winning, cause it just not fun to lose all the time. Now the difference is how they define "winning". Some are going to do with through overall effectiveness, some are going to by hold their own, and then every specturm inbetween. However it's asinine for any to go around tell people they are wrong for their definition of what "winning" is.[/quote]
that would be careless spending of sp then
i dont now what the second paragraph really has to do with what i said... other than. if you are the OP chaser, then this isnt the game for you, if you wanna think outside the box and rely on a squad and let the squad rely on you and learn to adapt to each change to maximize potential of a "nerfed" class (i put that in quotes since i still dont see how anything is under powered if they are used right) then stick with it....
lasers got nerfed? ever see a laser logi with a mass driver assault come at you? they drop your shield in a snap then boom explosive damage, you dead...
i dont really see these "nerfs" as nerfs... i see them as a chance think outside the box and catch others by surprise |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 07:45:00 -
[237] - Quote
dday3six wrote:Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused?
well... the fact that a logi suit is made as a support role to back up and not really get in the line of fire. yes... you can make major points with a needle and a rep tool. if you came in a battle with a logi suit expecting to get kills, then it is misuse |
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 07:48:00 -
[238] - Quote
dustwaffle wrote:dday3six wrote:Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change. Well, unless assault rifles get modified to shoot lasers or grenades, or lasers become burstfire etc. I do not see how the 'basic function' of whatever chosen will change. Mostly number tweaking, which does not equate to a change to fundamental basics of the game.
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change. |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 07:50:00 -
[239] - Quote
dday3six wrote:dustwaffle wrote:dday3six wrote:Stands Alone wrote:[quote=Grief PK] if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change. Well, unless assault rifles get modified to shoot lasers or grenades, or lasers become burstfire etc. I do not see how the 'basic function' of whatever chosen will change. Mostly number tweaking, which does not equate to a change to fundamental basics of the game. Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die |
dday3six
Ahrendee Mercenaries EoN.
130
|
Posted - 2013.07.29 07:56:00 -
[240] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused? well... the fact that a logi suit is made as a support role to back up and not really get in the line of fire. yes... you can make major points with a needle and a rep tool. if you came in a battle with a logi suit expecting to get kills, then it is misuse
Ok, so why was it buffed, then? You didn't answer the question you just pigeonholed what a Logi is sort of suppose to do. I could have swore that Dust was about breaking class molds and playing the game your way as advertised by CCP. |
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