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dday3six
Ahrendee Mercenaries EoN.
126
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Posted - 2013.07.28 04:58:00 -
[1] - Quote
Malkai Inos wrote:ZDub 303 wrote:
Respecs have a few unique advantages though.
1. They show the metrics for FOTM much clearer to CCP, getting us closer to balance faster. 2. They allow people to spec into FOTM counters until FOTM can get fixed. 3. They don't alienate players who've been nerfed into oblivion by a 'balance patch' like tankers and scouts and heavies. 4. They can clearly see which suits are underutilized since people don't have to use them anymore, instead... People are just stuck with ****** suits and left to complain endlessly on the forum until they give up and quit the game.
In the right order: 1. They also amplify possibly insignificant balance issues, making reasonable balance harder to achieve and "nerfed into oblivion" scenarios more common. 2. A measure that could be fixed directly and and possibly easier without respecs as per my response to 1. 3. They alienate players whom value the "no respec" mentality and would take issue with such a step. (Leaving justification for either position aside for the sake of the argument) 4. Underutilized does not mean UP. There are other possible reasons for that and better metrics to assess relative power in a no respec environment. Lastly there are other reasons against respecs, most of which have nothing/not much to do with FOTM chasing here, here, here, here, here and here. It is often overlooked that the no respec mentality of CCP has as variety of reasons behind it and the subject is not done due justice if they are ignored.
Whatever harmful effects respecs might have on the player market that has no ETA and we know nothing about, cannot be used as a valid argument against respecs in the present. Let's look at CCP's history of promises vs fulfillment in regards to Dust, frankly we don't even know that it will be added at this point.
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dday3six
Ahrendee Mercenaries EoN.
126
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Posted - 2013.07.28 05:44:00 -
[2] - Quote
Malkai Inos wrote:dday3six wrote:Whatever harmful effects respecs might have on the player market that has no ETA and we know nothing about, cannot be used as a valid argument against respecs in the present. Let's look at CCP's history of promises vs fulfillment in regards to Dust, frankly we don't even know that it will be added at this point. CCP has stated earlier that a large part of the development of the market is monitoring player behavior after every intermediate feature is added (donation, isk transfer, later item trade etc.) Putting respecs into this equation makes the whole thing volatile to no end. A temporary respec phase would invalidate all gathered data and CCP would risk damaging both economies if they merge them based on these false data. And we know quite a bit about the basic functionality of the market. The planned eve dust connection pretty much predefined a range range of funcionality that will have to be definitely implemented or the feature can be scrapped altogether. Lastly the market is only mentioned in one of those links iirc. Those are still standing.
See, I don't believe anything CCP says in regards to Dust, until I see it happen. They don't have a good history of telling the truth about it, and misinformation or lacking of any is a bit of an issue for them to put it mildly. However if you believe what is said, CCP has admitted to doing a great deal of rethinking as to what they're going to do with Dust. They also have not mentioned any current plans dealing with the player driven economy since that reevaluation. Therefore how can we know that a previous plan, conceived from before CCP shifted gears about Dust is still up to date. Then we can't guesswork how Dust's economy will function based on EVE's, the games play vastly different and are both subject to change. CCP could very well change something in EVE in conjunction to intergrating both games.
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dday3six
Ahrendee Mercenaries EoN.
126
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Posted - 2013.07.28 06:33:00 -
[3] - Quote
Kane Fyea wrote:How about a full reset. Sounds good to me. (BTW I have 10 mil SP)
It's double edged. If at launch CCP would have reset everyone it would have lessened the protostomping issue, but it also would have had the potential to upset players who had a lot of SP wiped. |
dday3six
Ahrendee Mercenaries EoN.
126
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Posted - 2013.07.28 07:34:00 -
[4] - Quote
Heimdallr69 wrote:ZDub 303 wrote:Heimdallr69 wrote:Exmaple Core wrote:Sadly. a motivator in why i stand up to the haters, speds, Devs and derps who vote against respecs. Because iknow first hand what its like to invest time and SP into a class and have it ruined due to balancing. I would gladly respec if i could, to have a fighting chance and be useful again but i cant becuase im doomed to play the mistake CCP gave me. Myslef and others I support it for vehicles but none of those calogis anything but them Yes those evil caldari logis should pay for their sins! Not so much that its OP but after the respec everyone went to it even though they knew it would get nerfed
"Don't play with that, it'll get nerfed", shouldn't be a required line of thinking when judging what to skill into. |
dday3six
Ahrendee Mercenaries EoN.
126
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Posted - 2013.07.28 08:04:00 -
[5] - Quote
Heimdallr69 wrote:I had to, I looked at it and thought and thought then decided wasn't worth the chance if you can see it coming why not avoid it?
It's a huge black mark for any new content, if players have to constantly worry about trying new toys which might be broken for their trouble. It's a whole lot of forbidden fruit nonsense which only stigmatizes player experimentation. New content is going to keep the game alive, having to worry about booty traps within said new content is going to drive players away. |
dday3six
Ahrendee Mercenaries EoN.
127
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Posted - 2013.07.29 05:54:00 -
[6] - Quote
Exmaple Core wrote:MlDDLE MANGEMENT wrote:Cosgar wrote:Iron Wolf Saber wrote:Why did you constantly put more skill levels into an item you hate using? Then why are you hanging out with a corp that doesn't appreciate what you bring to the table? Then why are you wasting your energy asking for a respec instead of asking for balance to include missing items? Probably the same reason why even after my optional respec, went back into the Mass Driver, which was bugged, and Minmatar logi, which was lumped up with the CaLogi during everyone's nerf witch hunt. It's something you find fun, like doing, and you have faith in the developers that they'll make things right. If everyone cared more about being effective than having fun, we'd all be running around in shield tanking suits and ARs. Exmaple Core, I've been in the same boat you're in now. Not just with Dust or EVE, but in a lot of online games. Some of us are too stubborn to take the road less traveled with hopes that it pays off in the end. Sometimes it does, sometimes it doesn't, there's no guarantee. The only thing you can really do is think of the good times, or dream of the possible good times around the corner. If you decide to do anything that matters- don't give up. Whether it's too expensive, underpowered, or your peers don't respect what you do, find a way to keep things going- keep the faith and do it because it's what you like doing. "Adapt or Die..." Yea but in those other games would it take you literally months to get into a new weapon or item was it plausible to get them in short order(2 weeks) If the anti-respec crowd want it there way im willing to let them have it but we get NO SP CAP or 3x SP as the base weekly cap UNTIL a TRUE BALANCE is achieved, /thread. No, if you give more SP to ppl everyone will be able to do everything as oppossed to giving respecs so ppl can refine their class, whatever they choose, and be very efficient at one class. Giving everyone an insaine amount of SP reduces the demand for speced players
IMO, the biggest issue with SP, the skilltree, and the grind is that everything is designed around maximizing revenue. It's built ground up to sell AUR. Dust is strangely lacking the most common cash items of other F2P business models which are character and home customizations, and because of this the game has more aspects which revolve around selling cash items. |
dday3six
Ahrendee Mercenaries EoN.
127
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Posted - 2013.07.29 06:32:00 -
[7] - Quote
Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple
No, not so simple. 6 months down the line, the basic functions of whatever you choose could change. |
dday3six
Ahrendee Mercenaries EoN.
129
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Posted - 2013.07.29 06:41:00 -
[8] - Quote
Heathen Bastard wrote:and then one of the huge things for this game goes right out the window. Your choices mean nothing if they have no permanence. without consequence, choice is meaningless. its like handing out trophies to all the kids for participation.
The real question is how are people suppose to judge the consequneces of their choices their don't have all the info. In the time it takes a player to spec into a PRO suit for example, the bonuses and stats on said suit could very well be completely different. Under those circumstances (not directly speaking to current issues with Callogi, but more the future) can you really blame players for feeling a sense of "buyer's remorse"? |
dday3six
Ahrendee Mercenaries EoN.
129
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Posted - 2013.07.29 07:05:00 -
[9] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change. so what you are saying is that the mass driver/grenade launcher might no longer shoot explosive rounds, and remote explosives might now blow up into confetti, and sniper rifles might end up as glorified laser pointers? dude... you pick the weapons and suits that fit your play style, simple... if you dont know what you want to pick, invest into your core skills that are not weapon, suit, or module specific... because those will never be wasted sp
I don't know how many shooters you've played, but I'll tell you something about Dust. It's going to require a serious overhaul of your playstyle, and there are very much wasteful skills. Armor and shield upgrades to 5 is a good buy all around sure. However the CPU/PG increases can very much be wasted if your not going to use them. They are huge sinks at the levels 4 and 5. Furthermore you can't know if you're going to use/need them for fitting until you start speccing into weapons, suits, and modules.
Take the MD for example. Until the hit detection issue were resolved it was very frustrating to use. Explosions or headshots is only the surface. Very few people if any, play the game to be monkey-stomped daily. Fun for most people is tied to being able to "hold their own" at the very least, and often winning, cause it just not fun to lose all the time. Now the difference is how they define "winning". Some are going to do with through overall effectiveness, some are going to by hold their own, and then every specturm inbetween. However it's asinine for any to go around tell people they are wrong for their definition of what "winning" is. |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 07:35:00 -
[10] - Quote
Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused
I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused? |
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dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 07:48:00 -
[11] - Quote
dustwaffle wrote:dday3six wrote:Stands Alone wrote:Grief PK wrote:dustwaffle wrote:FOTM is common in games which allow for customizable fittings, especially when skillpoints/experience points come into play.
Such games will always be rebalanced over and over while FOTM would still occur with each rebalance pass, since it is virtually impossible to properly balance everything equally (unless they just made all the suits have the same slots, bonuses etc. and all the weapons have the same stats)
Allowing for unlimited respecs just means most people will put all their points into something that's 'optimal' for each rebalancing CCP does, which kills diversity in the game. 1.0 -> Cal logi TAR 1.1 -> Cal logi flaylock 1.2 -> Cal logi .......
What can players do to avoid feeling they've been screwed over? Well, spec into something that you find fun to play with. Don't specialize too much into one role, unless you really really really enjoy that role, otherwise you'll be shooting yourself in that role.
My 2 cents How do you know you enjoy the role if you are a new player... how do you know you will enjoy the role in 6 months or even 1 month? if you like to blow **** up, then get a ******* mass driver and some remote explosives... if you like to head shot people, get a sniper rifle... simple No, not so simple. 6 months down the line, the basic functions of whatever you choose could change. Well, unless assault rifles get modified to shoot lasers or grenades, or lasers become burstfire etc. I do not see how the 'basic function' of whatever chosen will change. Mostly number tweaking, which does not equate to a change to fundamental basics of the game.
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change. |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 07:56:00 -
[12] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused? well... the fact that a logi suit is made as a support role to back up and not really get in the line of fire. yes... you can make major points with a needle and a rep tool. if you came in a battle with a logi suit expecting to get kills, then it is misuse
Ok, so why was it buffed, then? You didn't answer the question you just pigeonholed what a Logi is sort of suppose to do. I could have swore that Dust was about breaking class molds and playing the game your way as advertised by CCP. |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 08:06:00 -
[13] - Quote
Stands Alone wrote:that would be careless spending of sp then
i dont now what the second paragraph really has to do with what i said... other than. if you are the OP chaser, then this isnt the game for you, if you wanna think outside the box and rely on a squad and let the squad rely on you and learn to adapt to each change to maximize potential of a "nerfed" class (i put that in quotes since i still dont see how anything is under powered if they are used right) then stick with it....
lasers got nerfed? ever see a laser logi with a mass driver assault come at you? they drop your shield in a snap then boom explosive damage, you dead...
i dont really see these "nerfs" as nerfs... i see them as a chance think outside the box and catch others by surprise
So part of the major issue is that you don't understand what underpowered means. Ok. how about for your odd little circular logic loop, that underpowered is that even though it might have use, that use it not overly needed or so obtuse that it doesn't warrent being used.
You do understand there is a good chance CCP is catering to "OP chasers" by releasing OP gear only to nerf it later. Other games (*cough-cough* Mass Effect 3) did it often to increase mirco-transactions revenue. |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 08:11:00 -
[14] - Quote
Stands Alone wrote:dday3six wrote:
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die
Not like and the HTFU line of thinking might be the very reason CCP is struggling with keeping Dust's player count up or anything. |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 08:16:00 -
[15] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:dday3six wrote:Stands Alone wrote:i have... started using the laser last month... works amazing with the right squad or with the right side arm... try what classes? i dont see any that are underpowered... only those who are being misused I'm curious how "no underpowered, only misued" jives with the future Amarr Logi buff. Obviously CCP saw that suit to be underpowered and buffed it as a result. Are you truly saying it wasn't actually underpowered and simply misused? well... the fact that a logi suit is made as a support role to back up and not really get in the line of fire. yes... you can make major points with a needle and a rep tool. if you came in a battle with a logi suit expecting to get kills, then it is misuse Ok, so why was it buffed, then? You didn't answer the question you just pigeonholed what a Logi is sort of suppose to do. I could have swore that Dust was about breaking class molds and playing the game your way as advertised by CCP. if you havent played eve for a decent amount of time, then its hard to explain how CCP does things. it could have been buffed for many reasons... maybe it was buffed to allow more breaking of its class... maybe they want people to get more kills and not have to focus on support as much. is something underpowered when you can reach the top of the leaderboard in it if you use it as intended? or are you just using it outside its intended use but with a bad layout? i put stuff on my suit that most would not expect and it goes good with my playstyle. most with the same meduim suit have 150 to 300 more hp then i. more damage, more shield regan... but i put a specific module and sacrificed all the just for a simple boost to my personal preference in my tactics... i think they didnt research what they were getting into
http://www.youtube.com/watch?v=n_LlH2c5dyA&list=PLFC7B99173F4DC31F - I have a trailer for you. Pay special attention starting at 1:20. CCP markets Dust as player not be nailed down to traditional FPS combat roles. |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 08:29:00 -
[16] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:dday3six wrote:
Ok. Let's use a vanilla AR magazine size decrease as an example. What if CCP decided decrease the mag size to 40. This would alter how a person needed to approach fire fights, and even change the playstyle required for max effectiveness because running your mag dry and reloading at the wrong time could get your killed. That's what I mean by the basic functions could change.
adapt or die Not like and the HTFU line of thinking might be the very reason CCP is struggling with keeping Dust's player count up or anything. thats the nature of CCP games... they arent hurting for a player base... they built one slowly in EVE and they know it will be the same in dust. many will leave because they do not like the "adapt or die" model. but that is just what is gonna happen. they will have a steady growth of very dedicated players while 10 times that amount will try and quit, do to the harshness and complexity that is put on the table in front of them... in the beginning they may grant your wishes of a respec, but sooner or later, they will throw you into New Eden and it will be "adapt or die". so... might as well get used to it lol
Yeah I get that Dust is connected to Eve via backstory and universe, but Dust is not Eve. Free to play cannot function under the same revenue gain strategy as subscription based. Building a playerbase slowly is not a sustainable financial model for F2P. |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 08:37:00 -
[17] - Quote
Stands Alone wrote:ok... and i play with my suit outside of its role... i have no side arm and less effective hp then most other logi's... i gain a bonus to hacking, and an equipment slot... i do very well on average... i wont tell you how i play outside my role or it may give away my exact layout... but i play one of the least "combative" medium suits in the game and use it otherwise... think outside the box...
You're missing the point. Dust is marketed as a game which encourages players break outside of the mold or you know think outside of the box. You stance is that nothing is underpowered only misused. I'm telling how CCP, by their own advert, present Dust to players in a manner which conflicts and contradicts with your stance.
And, I couldn't care less about your "supa-secret tech". |
dday3six
Ahrendee Mercenaries EoN.
130
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Posted - 2013.07.29 08:59:00 -
[18] - Quote
Stands Alone wrote:dday3six wrote:
Yeah I get that Dust is connected to Eve via backstory and universe, but Dust is not Eve. Free to play cannot function under the same revenue gain strategy as subscription based. Building a playerbase slowly is not a sustainable financial model for F2P.
i guess we will see... CCP has already broken new ground with EVE, they have broken new ground with Dust, and they will continue to do so... i like the "adapt or die" model... therefore myself and many others i know would stay and probably pay.... many im assuming like yourself will move on... but thats just the nature of CCP games... like i said... better get used to it or this may turn out not to be the right FPS for you... no offense... its true though... for many of its players
1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40
That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust?
F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. |
dday3six
Ahrendee Mercenaries EoN.
131
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Posted - 2013.07.29 09:25:00 -
[19] - Quote
Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months.
Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. |
dday3six
Ahrendee Mercenaries EoN.
132
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Posted - 2013.07.29 11:29:00 -
[20] - Quote
Malkai Inos wrote:Panther Alpha wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum". Targeted player base doesn't work in F2P games, you need a more "general" approach. Not necessarily. The more targeted your appraoch, the smaller the potential player base (that we all agree on). But the more targeted the player base the higher the rate of "perfect match" customers that basically have nowhere else to go and lose any interest in the competitions offerings. Those are the people that play an MMO for a decade straight without any sign of wear. Those are the guys that pay thousands upon thousands of dollars to improve their experience because they identify the product as part of their everyday life and as a worthwhile area to invest money into. You can target a very general group of people to maximize player count and viral effectiveness. But the more general the group your product appeals to, the less is this product able to satisfy each of the subsets your general group is composed of. The consequence is a general loss of long term retention and less incentive to invest money that has to be offset by having a large number of players that, on average, spend less.
You do understand that the end result of what you're talking about is handful of players pouring thousands of dollars a month into Dust, right? The likelihood of a demographic that is going to be willing to do that is slim to none.
Eve Online has some 500K Subscribers. CCP gathers more money from subscriptions fees then they do from the small percentage of players who pour thousands into the game.
Look at the choices CCP made with Dust. They went FPS, arguably the most popular gaming genre. They choose console, a larger, more accessable gaming platform than PC, and one with less of a history of players spending thousands on a single title. They did it as an F2P, a more widely accepted model over subscription. You really think those choices point to CCP's ultimate intention being a targeted, playerbase who is willing to spend thousands a month on Dust?
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dday3six
Ahrendee Mercenaries EoN.
132
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Posted - 2013.07.29 12:56:00 -
[21] - Quote
Malkai Inos wrote:dday3six wrote:[snip against pyramid quoting]
You do understand that the end result of what you're talking about is handful of players pouring thousands of dollars a month into Dust, right? The likelihood of a demographic that is going to be willing to do that is slim to none. A handful of players (in relative terms) that pays more on average for longer periods of time, yes. dday3six wrote:Eve Online has some 500K Subscribers. CCP gathers more money from subscriptions fees then they do from the small percentage of players who pour thousands into the game. Probably. That's how p2p games used to work at least. dday3six wrote: Look at the choices CCP made with Dust. They went FPS, arguably the most popular gaming genre. They choose console, a larger, more accessable gaming platform than PC, and one with less of a history of players spending thousands on a single title. They did it as an F2P, a more widely accepted model over subscription. You really think those choices point to CCP's ultimate intention being a targeted, playerbase who is willing to spend thousands a month on Dust?
Judging by the things they done in the game - long TTK, RPG elemts, no custom servers, no spectator, no respecs etc. p.p and my general experience with them as a developer i'm inclined to say yes. Dust tries to target a specific subset of console FPS players with game design choices that no other game in this huge market has dared to make so far. And just to for clarity. The goal is to get a larger relative part of the playerbase to spend than in other games, not the same small percentage to spend more. I'm not talking about literally ten people paying half their salary for AUR tanks.
I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. |
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Posted - 2013.07.29 14:30:00 -
[22] - Quote
Malkai Inos wrote:dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game. And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP.
I've questioned a lack of those items as well. Best I can think of is for lore reasons they don't want players running around in hot pink tanks for example. Character and home customizations are normally stables of F2P games, so it seems odd they are absent in Dust.
Personally I don't quite understand why Dust didn't go either all 3rd person, or a swappable view as found in Bethesda titles to allow players to see their clones even in the field of battle and milk the customizations angle. Removable helmets and character face customization would have created further opportunity for cash items. |
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Posted - 2013.07.29 14:57:00 -
[23] - Quote
Malkai Inos wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:I'm sure you understand that all of the present cash items become less attractive to purchase the longer a merc plays Dust. Even boosters lose appeal once a player has filled out their roles and that of their alts. This why Dust needs to cast a wider net for new players, they don't have the back of subscription fees that Eve does. Yes. That's why i'm puzzled that there's not even any sign of vanity items or customization within the game. And efforts to increase the playerbase are fine and important. I just think that certain actions might, in the long run, do more harm than good by washing out the games identity and thus USP. I've questioned a lack of those items as well. Best I can think of is for lore reasons they don't want players running around in hot pink tanks for example. Character and home customizations are normally stables of F2P games, so it seems odd they are absent in Dust. True. That could be alleviated by simply giving limited option for color combinations. Even tiered offerings are possible. Tier one: A wide variety of flat colors for a very minor AUR cost. Tier two: Colors with a selection of overlay patterns. Tier three: Coloring of individual segments (excluding class displaying areas) Tier four: All of the above applicable to all corp members for the largest cost. The last tier could possibly allow for full rgb color palettes that are pre approved by devs (to filter out wierd combinations and as a service to avoid mimicing). The demand will naturally be comparatively low and, based on the AUR cost, could still be worth the effort. dday3six wrote: Personally I don't quite understand why Dust didn't go either all 3rd person, or a swappable view as found in Bethesda titles to allow players to see their clones even in the field of battle and milk the customizations angle. Removable helmets and character face customization would have created further opportunity for cash items.
The problem with 3rd person is always the ability of "peeking" around corners with the camera. I think this alone could be a no-go in a game that tries to appeal to competitive players. Edit: fixed fail quoting
I'm not so sure the demand would be low for RPG'ers. From that point of view immersion is based on being able to govern over as many aspects of the character as possible. The more players can mold a character the more likely they are to form a greater attactment to that character as well.
Gears of War does well competitively even being 3rd person. Players can also look through walls and other objects in Dust by terrian glitching in certain areas. |
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Posted - 2013.07.29 19:25:00 -
[24] - Quote
Stands Alone wrote:I think those of you who mention quitting, should stop making threats and just quit. Eve grew at a very slow pace, even though millions have tried and quit. but CCP kept it going, and now there is nothing to compare to the magnitude of what heppens in Eve. in fact, they just made BBC news today.
I know plenty of people who like this "adapt or die" about Dust, how you will not get a respec, to think ahead before you invest SP on whether you are investing it on yourself, or investing it into you K/D ratio...
they have a small team, they aren't a giant corporation. they dont need a huge amount of players to pay to keep operating... BF does, COD does, Halo does, but not Dust... there is like 10% of the team that those companies have working on dust...
you can keep telling yourself that they will not make enough to keep dust going but they will...
you can keep saying that all the players will leave, but they wont. there will always be the ones who are curious to see where it goes, and there will always be the ones who know where its going...
This is not a just a mindless FPS. this is a thinking man's game, and it will remain that way.
its not my fault if you didnt think ahead and chose the "best" weapon or suit at the time. you didnt think ahead to the consequences of using that too your advantage.... shoulda invest SP into yourself and not your K/D
I'll let you in on a little secret. Some of the most adamant anti-respec voices have threatened to quit both Dust and Eve if respecs were added to Dust. Would you say the same to them, "Just quit already!" or would you be a little more understanding because their position aligns better with your own?
The question is not how many people you know who like adapt or die etc, but rather how many people do you know who are willing to support Dust by actually spending money on cash items on a continual basis. Dust has no sub fees to keep it afloat, which is a stark comparison to Eve.
A desire to have a positive KDR in a game which tracks it, has leaderboards with that metric, rewards you based on it with ISK and SP, is wrong? Sure.... I hate to break it to you, but neither your point of view or the point of view of someone who is concerned about their KDR is wrong. It's just different, and if you only want to play with players who sure your absolute opinion, considering how your telling those who don't to just quit, prepare for a lonely gaming expierence. |
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Posted - 2013.07.29 19:50:00 -
[25] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:I think those of you who mention quitting, should stop making threats and just quit. Eve grew at a very slow pace, even though millions have tried and quit. but CCP kept it going, and now there is nothing to compare to the magnitude of what heppens in Eve. in fact, they just made BBC news today.
I know plenty of people who like this "adapt or die" about Dust, how you will not get a respec, to think ahead before you invest SP on whether you are investing it on yourself, or investing it into you K/D ratio...
they have a small team, they aren't a giant corporation. they dont need a huge amount of players to pay to keep operating... BF does, COD does, Halo does, but not Dust... there is like 10% of the team that those companies have working on dust...
you can keep telling yourself that they will not make enough to keep dust going but they will...
you can keep saying that all the players will leave, but they wont. there will always be the ones who are curious to see where it goes, and there will always be the ones who know where its going...
This is not a just a mindless FPS. this is a thinking man's game, and it will remain that way.
its not my fault if you didnt think ahead and chose the "best" weapon or suit at the time. you didnt think ahead to the consequences of using that too your advantage.... shoulda invest SP into yourself and not your K/D I'll let you in on a little secret. Some of the most adamant anti-respec voices have threatened to quit both Dust and Eve if respecs were added to Dust. Would you say the same to them, "Just quit already!" or would you be a little more understanding because their position aligns better with your own? The question is not how many people you know who like adapt or die etc, but rather how many people do you know who are willing to support Dust by actually spending money on cash items on a continual basis. Dust has no sub fees to keep it afloat, which is a stark comparison to Eve. A desire to have a positive KDR in a game which tracks it, has leaderboards with that metric, rewards you based on it with ISK and SP, is wrong? Sure.... I hate to break it to you, but neither your point of view or the point of view of someone who is concerned about their KDR is wrong. It's just different, and if you only want to play with players who share your absolute opinion, considering how your telling those who don't to just quit, prepare for a lonely gaming expierence. ok... i will... i think ill live, and so will all the people i play with, who enjoy the way CCP works... stop threatening... just do it... come back later.... or dont... someone else will take your position
I'm wondering why you think I'm threatening to quit. Never in the course of this thread have I threaten to do so. See that's your problem. You've got an over inflated sense of self importance. I'm not quitting because you think I should, nor will I ever for that matter, and the fact that you think I would is not only amusing, but also sad at the same time. |
dday3six
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Posted - 2013.07.29 20:01:00 -
[26] - Quote
Stands Alone wrote:dday3six wrote:Stands Alone wrote:dday3six wrote:Stands Alone wrote:I think those of you who mention quitting, should stop making threats and just quit. Eve grew at a very slow pace, even though millions have tried and quit. but CCP kept it going, and now there is nothing to compare to the magnitude of what heppens in Eve. in fact, they just made BBC news today.
I know plenty of people who like this "adapt or die" about Dust, how you will not get a respec, to think ahead before you invest SP on whether you are investing it on yourself, or investing it into you K/D ratio...
they have a small team, they aren't a giant corporation. they dont need a huge amount of players to pay to keep operating... BF does, COD does, Halo does, but not Dust... there is like 10% of the team that those companies have working on dust...
you can keep telling yourself that they will not make enough to keep dust going but they will...
you can keep saying that all the players will leave, but they wont. there will always be the ones who are curious to see where it goes, and there will always be the ones who know where its going...
This is not a just a mindless FPS. this is a thinking man's game, and it will remain that way.
its not my fault if you didnt think ahead and chose the "best" weapon or suit at the time. you didnt think ahead to the consequences of using that too your advantage.... shoulda invest SP into yourself and not your K/D I'll let you in on a little secret. Some of the most adamant anti-respec voices have threatened to quit both Dust and Eve if respecs were added to Dust. Would you say the same to them, "Just quit already!" or would you be a little more understanding because their position aligns better with your own? The question is not how many people you know who like adapt or die etc, but rather how many people do you know who are willing to support Dust by actually spending money on cash items on a continual basis. Dust has no sub fees to keep it afloat, which is a stark comparison to Eve. A desire to have a positive KDR in a game which tracks it, has leaderboards with that metric, rewards you based on it with ISK and SP, is wrong? Sure.... I hate to break it to you, but neither your point of view or the point of view of someone who is concerned about their KDR is wrong. It's just different, and if you only want to play with players who share your absolute opinion, considering how your telling those who don't to just quit, prepare for a lonely gaming expierence. ok... i will... i think ill live, and so will all the people i play with, who enjoy the way CCP works... stop threatening... just do it... come back later.... or dont... someone else will take your position I'm wondering why you think I'm threatening to quit. Never in the course of this thread have I threaten to do so. See that's your problem. You've got an over inflated sense of self importance. I'm not quitting because you think I should, nor will I ever for that matter, and the fact that you think I would is not only amusing, but also sad at the same time. nope... i just think, if you cant adapt... then this isnt for you. Respec is dumb. shoulda did more research.
Are baseless assumptions a hobby of yours? |
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Posted - 2013.07.29 20:37:00 -
[27] - Quote
Stands Alone wrote:um yes... i predict the future all the time... but it doesnt always happen the way i predict it... not sure if you know the definition...
i need a respec... sorry. go back to COD and BF3
Assume is the word for what you do. However I'm guessing that your "predictions" about the Caldari Logi and the Flaylock had something to do with mercs being able to quickly spec into them in mass. What's the word for what happened that allowed players to do that? hmm...I wonder, could it be respec.
Do Call of Duty or Battlefield even have respecs, I honestly don't know cause I've never played either. |
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Posted - 2013.07.29 20:40:00 -
[28] - Quote
SILENTSAM 69 wrote:I can not only argue with this. I can dismiss it out right.
I love seeing tears like this. I really hope CCP just ignores all thee tears, collects them for later enjoyment maybe, and just continues without respecs.
Respecs are for lesser people in other shooters.
Seriously? Is there something in the water? WTF. |
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Posted - 2013.07.29 21:00:00 -
[29] - Quote
ZDub 303 wrote:dday3six wrote:SILENTSAM 69 wrote:I can not only argue with this. I can dismiss it out right.
I love seeing tears like this. I really hope CCP just ignores all thee tears, collects them for later enjoyment maybe, and just continues without respecs.
Respecs are for lesser people in other shooters. Seriously? Is there something in the water? WTF. Just people drinking some awesome koolaid apparently. Notice how all of the people arguing against respecs are non factors in npc corps or corps that could never compete in PC?
I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. |
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Posted - 2013.07.29 21:10:00 -
[30] - Quote
ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG?
It's trying to be too much of both, and that's becoming an issue. Longterm role choices and consequence with long grind, but nothing to do other then lobby shoot on the same 4 maps. |
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Posted - 2013.07.29 21:14:00 -
[31] - Quote
Malkai Inos wrote:dday3six wrote:ZDub 303 wrote:dday3six wrote:SILENTSAM 69 wrote:I can not only argue with this. I can dismiss it out right.
I love seeing tears like this. I really hope CCP just ignores all thee tears, collects them for later enjoyment maybe, and just continues without respecs.
Respecs are for lesser people in other shooters. Seriously? Is there something in the water? WTF. Just people drinking some awesome koolaid apparently. Notice how all of the people arguing against respecs are non factors in npc corps or corps that could never compete in PC? I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals. It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. It's not "competitive vs casual" it's "those who feel that respecs are breaking vital game mechanics vs. those who feel that those mechanics shouldn't matter" Stop willfully ignoring that people have put up worthwhile points on the subject and making this a mudd throwing concept. And i'm a cal logi myself so yet another strawman burns down.
Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. |
dday3six
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Posted - 2013.07.29 21:16:00 -
[32] - Quote
Malkai Inos wrote:ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG? That's a good question and i answer it's both. The SP system is clearly a RPG mechanic. Respecs make this mechanic void. Unless we are fine with effectively removing this mechanic altogether respecs are out of question in my opinion.
The SP system is a marketing ploy wearing an RPG mask. |
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Posted - 2013.07.29 21:56:00 -
[33] - Quote
Malkai Inos wrote:*snip* quote limit dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does. Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to.
Did you ever think that the comment wasn't made in reference to you?
EDIT: or arguments that you put forth. |
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Posted - 2013.07.29 21:58:00 -
[34] - Quote
ZDub 303 wrote:Stands Alone wrote:na... we left on our own. didnt like the the drama. the last corp i was in was the same... didnt like the drama of PC... Yeah a lot of corps that got run out of PC say that. "She didn't dump me... I broke up with her!" (just kidding there) Anyways... the fact remains... these kinds of changes can hurt PC players fairly significantly. And will only encourage the burn out we're already seeing. Is it worth alienating people who want to play competitively just because some pub match role-players are inconvenienced?
Very true, and let's not forget that CCP marketed the game as a competitive shooter as well, which is in part what attracted that crowd. They aren't all here purely by chance. |
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Posted - 2013.07.31 00:11:00 -
[35] - Quote
KING SALASI wrote:Watching CCP kill Dust all by itself is amazing. Why did you bring this game on console since you have no clue how the console community reacts.
Stop developing on the PS3 put Dust on PC. It's obvious you don't want this market. Your Eve PC ways of doing things don't work here. I love you CCP for Eve, but the Eve mentality will not work on console. Repecs would save you so many headaches but you refuse to bend cuz if the EVE policy.
You will be left the EVE players in the end if you continue on this path of destruction.
Given some of the comments made by EVE players, I'm starting to think they want only EVE players to play Dust, and I'm honestly starting to wonder if CCP doesn't want the same. |
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Posted - 2013.07.31 23:35:00 -
[36] - Quote
Stands Alone wrote:We will all mourn and lose sleep over the loss of so many players... 5000-6000 players down to 2000 players who dont complain about everything... sounds good to me
Sure, cause a playerbase comprised totally of yes-men will make this game so much better. |
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Posted - 2013.08.01 19:45:00 -
[37] - Quote
Takahiro Kashuken wrote:GTA-V FTW wrote:Takahiro Kashuken wrote:
HAVs on the FOTM list lolno
If they were not FOTM's then why did they get nerfed? Because infantry cried OP and refused to use teamwork to take them out until it got to a point where you can solo them without any skill required while on the otherhand AV got buffed 90% of the playerbase didnt use tanks, they all ran proto infantry and complained when a tank would kill them but wouldnt swap out to AV and even try to do so So what happened? Turrets nerfed, small and large nerfed, missiles/railguns nerfed, mods nerfed, resistances nerfed, speed mods nerfed, passive resistance mods nerfed, skills nerfed, pg nerfed, turret damage nerfed, skills removed, mods removed, AV buff It happened in BF3 to where majority of vehicles in the game are a joke and can be soloed by a player
The biggest issue is how CCP designed the maps. IMO, they should have put in for more "no vehicle" safe zones to shelther infantry vs infantry combat. Right now tanks can get almost anywhere on each map, and that's the real problem with vechile balance, they can go nearly anywhere infantry can, but require swapping to AV to counter.
Like it or not most players are not always going to apply teamwork in public matches and I'm hard pressed to say they should be overly punished for it. If tanks always required multiple AV infantry units engaging to neutralize, it shifts the balance too greatly in favor of tank operators as the maps are currently designed in regards to public matches. I'd rather have maps be better deversified into areas were tanks shine in some and infantry shine in others. Then it would be more reasonable for tanks to require a more concentrated effort to despatch and it would also place a greater emphasis on selecting proper squad composition and positioning in PC.
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