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Panther Alpha
DarkWingsss
810
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Posted - 2013.07.29 08:56:00 -
[1] - Quote
I assuming that you talking about the Caldari Logistics...it haven't been nerf, its been redesign to do their specific role, if you want to Assault, use the Assault suit... Proper logibros will still use it, and enjoy it very much. |
Panther Alpha
DarkWingsss
810
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Posted - 2013.07.29 09:08:00 -
[2] - Quote
Malkai Inos wrote:Panther Alpha wrote:I assuming that you talking about the Caldari Logistics...it haven't been nerf, its been redesign to do their specific role, if you want to Assault, use the Assault suit... Proper logibros will still use it, and enjoy it very much. He's not.
Really ? because it sounds like another Logi Pro-Assaulter cry.... what class hes talking about then ? |
Panther Alpha
DarkWingsss
810
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Posted - 2013.07.29 09:39:00 -
[3] - Quote
dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10.
That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum".
Targeted player base doesn't work in F2P games, you need a more "general" approach. |
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 11:17:00 -
[4] - Quote
Malkai Inos wrote:Panther Alpha wrote:dday3six wrote:Malkai Inos wrote:dday3six wrote:1-month-plan $ 14.95 / $ 14.95 3-month-plan $ 12.95 / $ 38.85 6-month-plan $ 11.95 / $ 71.70 12-month-plan $10.95 / $ 131.40 That's EVE's sub costs in USD as I found it here. You and the many people you know are all willing to spend something similar each month on Dust? F2P doesn't work on a small, slowing growing playerbase because players don't have to pay. They need larger, steadily growing playbases because the more players, the more potential for players who are going to spend cash. You ever wonder why Dust works so much better with squads? It's not a ground breaking element of game design. It's a marketing strategy. F2P always offer better gameplay with friends by design to encourage players to enlist others to play. F2P games tend to live off from the 10% of dedicated players that pay for the rest of them. The number of players is not as important as the willingness to spend money of those who can. There has been a thread somewhere here that showed that numerous players bought packs, boosters and AUR worth several hundred dollars in just a few months. Nevertheless, 10% of a larger number is more. The smaller the base, the smaller that 10% is, and the more money that 10% must pay in for CCP to turn a profit. It's easier to motivate 10% of 1,000 to spend $1 a month, then it is to get 10% of 100 to spend $10. That is the beauty of the F2P model ... lets say you have 50,000 players, about 50% of that people eventually is going to spend $5 or more.. if you can keep new people interested in the game for long periods, then that percentage goes up to 65%...if the regular players are happy ( about 15% ) the are likely to spend $15--ú20 a month "minimum". Targeted player base doesn't work in F2P games, you need a more "general" approach. Not necessarily. The more targeted your appraoch, the smaller the potential player base (that we all agree on). But the more targeted the player base the higher the rate of "perfect match" customers that basically have nowhere else to go and lose any interest in the competitions offerings. Those are the people that play an MMO for a decade straight without any sign of wear. Those are the guys that pay thousands upon thousands of dollars to improve their experience because they identify the product as part of their everyday life and as a worthwhile area to invest money into. You can target a very general group of people to maximize player count and viral effectiveness. But the more general the group your product appeals to, the less is this product able to satisfy each of the subsets your general group is composed of. The consequence is a general loss of long term retention and less incentive to invest money that has to be offset by having a large number of players that, on average, spend less.
And how you will keep you "selective" players happy ? You need fresh players and a big player base to keep them happy. look at what is happening to MAG ... they tried to be "selective" and is proven to be a fail marketing strategy.
Games like LOTRO where forced by the regular player base to change to F2P, because the Fanboys where getting bore with empty servers, and playing with the same people all the time.
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Panther Alpha
DarkWingsss
810
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Posted - 2013.07.29 12:00:00 -
[5] - Quote
Malkai Inos wrote:Panther Alpha wrote:
And how you will keep you "selective" players happy ? You need fresh players and a big player base to keep them happy. look at what is happening to MAG ... they tried to be "selective" and is proven to be a fail marketing strategy.
I haven't played MAG and thus have no idea what exactly happened to it. Reading around these forums though it seems to me that a patch of some sorts pissed people off which is indicative of them trying to switch the target group and this attempt firing back horribly as expected. As i said "perfect match" players are happy because the game is already in a general state that appeals to them. Once aquired, all you have to do is not abandon your core game design concept to keep them. Getting players to try a very specific game is the hard part but once they're here you have a good chance on keeping them. I suspect that just as many players would leave if respecs where added as without them. The difference is that the one group would've otherwise stayed for years and the other is mainly waiting for the next game or console release either way. Panther Alpha wrote: Games like LOTRO where forced by the regular player base to change to F2P, because the Fanboys where getting bore with empty servers, and playing with the same people all the time.
Games like LOTRO (read: almost all MMOs of the last 6 years) where cookiecutter copies of the EQ/WOW concept, often of considerably worse quality. They tried to attract a very washy market segment that is highly oversaturated without bringing anything worthwhile or unique with them. What forced all those games down the F2P road was the almost complete lack of a unique identity (besides the occasional movie license, wohoo) so they have to attract new players constantly to compensate for the bleed. LOTRO going f2p was the "many players" approach. I expect dust to follow the "loyal players" approach if you will.
Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. |
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 12:18:00 -
[6] - Quote
Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here
- Star Wars proximately 93,000,000 worldwide fans.
- EvE 500,000 subscribers,. |
Panther Alpha
DarkWingsss
810
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Posted - 2013.07.29 12:40:00 -
[7] - Quote
Malkai Inos wrote:Panther Alpha wrote:Malkai Inos wrote:Panther Alpha wrote:Only Star Wars have been available to be selective with a player base.. E.G "Star Wars: Knights of the Old Republic" and "Battlefront" ...i'm sorry but i don't think EvE is anywhere near that magnitude and scope. Not sure what you're trying to say here - Star Wars: proximately 93,000,000 worldwide fans. - EvE: 500,000 subscribers. And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs* are not particularly exiting in general, even less so with 'star wars' in the name. 2m accounts, created since going f2p.
Right... so that prove my point..? If something as big as Star Wars have problems being selective... what makes you think that EvE is going to be fine ? |
Panther Alpha
DarkWingsss
812
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Posted - 2013.07.29 12:53:00 -
[8] - Quote
Rei Shepard wrote:Panther Alpha wrote:Malkai Inos wrote:
- Star Wars: proximately 93,000,000 worldwide fans.
- EvE: 500,000 subscribers.
And yet SWTOR had to go fp2 hybrid to avoid a complete fiscal failure. You need to try hard not to dominate any market you engage with what is essentially the greatest franchise to have ever existed. The current 2m subs* are not particularly exiting in general, even less so with 'star wars' in the name. 2m accounts, created since going f2p. Right... so that prove my point..? If something as big as Star Wars have problems being selective... what makes you think that EvE is going to be fine ?
Eve isnt F2P even after 10 years, unless you make 500m ISK a month and can buy plexes, luckely i make 500m ISk in under 3 hours playing :)
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I wasn't talking about EvE "the game", i was talking about the EvE "concept" in Dust 514.
Because something works in EvE, that doesn't means that it will work in Dust 514. The same way as for what works in the Star Wars movies, doesn't necessarily works in games.
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