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dday3six
Ahrendee Mercenaries EoN.
138
|
Posted - 2013.07.29 21:16:00 -
[331] - Quote
Malkai Inos wrote:ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG? That's a good question and i answer it's both. The SP system is clearly a RPG mechanic. Respecs make this mechanic void. Unless we are fine with effectively removing this mechanic altogether respecs are out of question in my opinion.
The SP system is a marketing ploy wearing an RPG mask. |
Buddha Brown
Factory Fresh
215
|
Posted - 2013.07.29 21:16:00 -
[332] - Quote
1 player. 1 respec for the lifetime of each character. Stop making these threads. |
Stands Alone
Ultramarine Corp
42
|
Posted - 2013.07.29 21:19:00 -
[333] - Quote
ZDub 303 wrote:Stands Alone wrote:ZDub 303 wrote:dday3six wrote:SILENTSAM 69 wrote:I can not only argue with this. I can dismiss it out right.
I love seeing tears like this. I really hope CCP just ignores all thee tears, collects them for later enjoyment maybe, and just continues without respecs.
Respecs are for lesser people in other shooters. Seriously? Is there something in the water? WTF. Just people drinking some awesome koolaid apparently. Notice how all of the people arguing against respecs are non factors in npc corps or corps that could never compete in PC? we used to compete PC in a PC alliance... as did my previous corp... not sure why it makes a difference... The fundamental difference in both arguments comes down to PC in its essence (organized battles). You need to be specialized and effective to make a difference in a corp battle. This is why people want respecs, so they can rework their SP to remain effective after their specialization has been nerfed. Everyone who is against just RPs in pub matches. Your corp may have participated in the early days of PC but they clearly got run out by people with more skill and better planning of their SP paths., They may participate now simply because large corporations like EoN allow you to. But not having a solid specialization means you aren't competitive in PC. This may not matter in another 6-8 months once a lot of people are pushing 30 million SP... but it matters right now.. and a lot of people are unhappy they don't really have a place in PC (or those kinds of matches in general). god this game is just so broke..
na... we left on our own. didnt like the the drama. the last corp i was in was the same... didnt like the drama of PC... |
ZDub 303
TeamPlayers EoN.
1362
|
Posted - 2013.07.29 21:26:00 -
[334] - Quote
Malkai Inos wrote:ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG? That's a good question and i answer it's both. The SP system is clearly a RPG mechanic. Respecs make this mechanic void. Unless we are fine with effectively removing this mechanic altogether respecs are out of question in my opinion.
On the other hand, the SP system is really hurting the idea of competitive game play when people are suddenly distinctly less effective after skill system changes.
The SP system is fundamentally designed such that you cannot ever max out the skill tree. By the time you could even get all of the current content there would be twice as much added in already.
So you have to make meaningful choices on what and where your SP should go... so when they nerf down a certain class.. that SP is essentially wasted. Some people may think its okay, and that others should 'adapt or die', but the fundamental issue at hand comes down to the fact that wasted SP = wasted time and for some, wasted money.
Is that the culture we want to encourage from CCP and this game? That this game is a waste of time and money? |
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 21:29:00 -
[335] - Quote
*snip* quote limit
dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does.
Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to.
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ZDub 303
TeamPlayers EoN.
1362
|
Posted - 2013.07.29 21:33:00 -
[336] - Quote
Stands Alone wrote:na... we left on our own. didnt like the the drama. the last corp i was in was the same... didnt like the drama of PC...
Yeah a lot of corps that got run out of PC say that.
"She didn't dump me... I broke up with her!"
(just kidding there)
Anyways... the fact remains... these kinds of changes can hurt PC players fairly significantly. And will only encourage the burn out we're already seeing. Is it worth alienating people who want to play competitively just because some pub match role-players are inconvenienced? |
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 21:33:00 -
[337] - Quote
ZDub 303 wrote:Malkai Inos wrote:ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG? That's a good question and i answer it's both. The SP system is clearly a RPG mechanic. Respecs make this mechanic void. Unless we are fine with effectively removing this mechanic altogether respecs are out of question in my opinion. On the other hand, the SP system is really hurting the idea of competitive game play when people are suddenly distinctly less effective after skill system changes. The SP system is fundamentally designed such that you cannot ever max out the skill tree. By the time you could even get all of the current content there would be twice as much added in already. So you have to make meaningful choices on what and where your SP should go... so when they nerf down a certain class.. that SP is essentially wasted. Some people may think its okay, and that others should 'adapt or die', but the fundamental issue at hand comes down to the fact that wasted SP = wasted time and for some, wasted money. Is that the culture we want to encourage from CCP and this game? That this game is a waste of time and money? That is all true and i feel you in that regard. I'm probably going to dump 1.5m sp in core skills tomorrow just to maintain the current functionality of my cal logi.
And i don't think it's ok to overnerf stuff, i assume no one does. But what we are looking at is a balancing issue first and foremost. [tbc in 10m, match started. ] |
ZDub 303
TeamPlayers EoN.
1362
|
Posted - 2013.07.29 21:35:00 -
[338] - Quote
Malkai Inos wrote:*snip* quote limit dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does. Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to.
We've already discussed all of that. None of it matters, as that content won't be out before initial balance passes are done and the respec options being proposed (released with balance patches) will be done anyways.
If you think a secondary market is out before Q2 2014, you're delusional. |
ZDub 303
TeamPlayers EoN.
1362
|
Posted - 2013.07.29 21:38:00 -
[339] - Quote
Malkai Inos wrote:That is all true and i feel you in that regard. I'm probably going to dump 1.5m sp in core skills tomorrow just to maintain the current functionality of my cal logi. And i don't think it's ok to overnerf stuff, i assume no one does. But what we are looking at is a balancing issue first and foremost. [tbc in 10m, match started. ]
nerfing/buffing and balancing in general is a necessity. We just want a way to adapt to the changes while CCP figures out where they want this game to be. They could make more meaningful changes this way as well as they wouldn't have to worry about screwing people over. |
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 21:49:00 -
[340] - Quote
ZDub 303 wrote:Malkai Inos wrote:*snip* quote limit dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does. Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to. We've already discussed all of that. None of it matters, as that content won't be out before initial balance passes are done and the respec options being proposed (released with balance patches) will be done anyways. If you think a secondary market is out before Q2 2014, you're delusional. It matters because we all know too well that CCP won't get away with a "temporary respec phase" if you will. As soon as CCP is admitting that balance changes warrant a respec, this inevitably is the new default position.
It also seems like every other patch will have some content to it - 1.2 had, 1.4 will most likely have. So new content will not wait for several months, even when basic balance is not complete. They have to release this stuff because every addition can possibly change the combat dynamics and throw all balance back into the bin (cloack, everyone needs a sensor booster in PC, readjust all cpu to allow for that.)
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dday3six
Ahrendee Mercenaries EoN.
140
|
Posted - 2013.07.29 21:56:00 -
[341] - Quote
Malkai Inos wrote:*snip* quote limit dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does. Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to.
Did you ever think that the comment wasn't made in reference to you?
EDIT: or arguments that you put forth. |
dday3six
Ahrendee Mercenaries EoN.
140
|
Posted - 2013.07.29 21:58:00 -
[342] - Quote
ZDub 303 wrote:Stands Alone wrote:na... we left on our own. didnt like the the drama. the last corp i was in was the same... didnt like the drama of PC... Yeah a lot of corps that got run out of PC say that. "She didn't dump me... I broke up with her!" (just kidding there) Anyways... the fact remains... these kinds of changes can hurt PC players fairly significantly. And will only encourage the burn out we're already seeing. Is it worth alienating people who want to play competitively just because some pub match role-players are inconvenienced?
Very true, and let's not forget that CCP marketed the game as a competitive shooter as well, which is in part what attracted that crowd. They aren't all here purely by chance. |
ZDub 303
TeamPlayers EoN.
1364
|
Posted - 2013.07.29 22:01:00 -
[343] - Quote
Malkai Inos wrote:It matters because we all know too well that CCP won't get away with a "temporary respec phase" if you will. As soon as CCP is admitting that balance changes warrant a respec, this inevitably is the new default position.
It also seems like every other patch will have some content to it - 1.2 had, 1.4 will most likely have. So new content will not wait for several months, even when basic balance is not complete. They have to release this stuff because every addition can possibly change the combat dynamics and throw all balance back into the bin (cloack, everyone needs a sensor booster in PC, readjust all cpu to allow for that.)
They could do it if they wanted to... some people might get mad when its over but that's fine.
but we are not at a point where CCP can say 'classes in this game are pretty close to where we want them to be'... not at all... most of it comes down to the fact that uprising was never beta tested.
So now we're all in limbo with classes changing every patch. How can you make meaningful choices with your SP when literally every class will have changed within the next few months?
Are people supposed to just not play and wait until CCP can get around to figuring their **** out? |
low genius
the sound of freedom Renegade Alliance
235
|
Posted - 2013.07.29 22:04:00 -
[344] - Quote
no respecs. ever. |
Malkai Inos
Opus Arcana Covert Intervention
916
|
Posted - 2013.07.29 22:14:00 -
[345] - Quote
dday3six wrote:Malkai Inos wrote:*snip* quote limit dday3six wrote:Yes, some people feel that, and I'm not ignoring it. I'm acknowledging that some players don't want respecs because they want players to be punished for how they choose to play the game. You are picking out the weakest argument there is, spice it up with some nice hyperbole and keep smashing as if this is all that the SP system is supposed to do and does. Have a look here, here, here, here, here and here for reasons that are largely independent from the whole FOTM rambling that is going on here. It gets tiring when you have to repeat yourself countless times so i have picked a few good pieces to refer to. Did you ever think that the comment wasn't made in reference to you? EDIT: or arguments that you put forth. I know that and it doesn't matter. Disproving a few individuals who have a particularly weak argument does not prove your position right. That's what i was trying to point out and then I provide a little material to fuel the discussion. That's it. |
copy left
SyNergy Gaming EoN.
248
|
Posted - 2013.07.29 22:16:00 -
[346] - Quote
Iron Wolf Saber wrote:Why did you constantly put more skill levels into an item you hate using? Then why are you hanging out with a corp that doesn't appreciate what you bring to the table? Then why are you wasting your energy asking for a respec instead of asking for balance to include missing items?
If you are part of the CPM and you know we are having these problems.....
Then why are you doing nothing to get it fixed? |
LongLostLust
Dead Six Initiative Lokun Listamenn
99
|
Posted - 2013.07.29 22:26:00 -
[347] - Quote
Malkai Inos wrote:ZDub 303 wrote:dday3six wrote:I've been noticing that trend, and it seems to be very much the same "competitive vs causal" BS that most games and hobbies suffer from. "Causals" seems to hate "Competitors" because they don't understand their outlook, meanwhile many competitors ultimately desire a healthly mix of both players because they know Competitors often start as Causals.
It's the people who want tears and suffering from Cal-logis and Flaylock users. Some feel they should be punished for using the tools the developers gave them. It makes no sense to me. The fundamental argument. Is this an FPS or an RPG? That's a good question and i answer it's both. The SP system is clearly a RPG mechanic. Respecs make this mechanic void. Unless we are fine with effectively removing this mechanic altogether respecs are out of question in my opinion. Disagree on respecs voiding the rpg element. Warcraft is a rpg and has the ability to respec. The difference with war raft is you can cap out in a reasonable amount of time. Ie a limited amount of sp where as dust has a seemingly unlimited amount.
Honestly I do t tho I this is a game mechanic arguement as much as a business model one. Boosters are dusts form of a subscription. Respecs would eliminate the need for boosters after someone hits about 15mil sp. sadly there is just far more content in other games to keep one interested and in this game we get an endless grind.
Heaven forbid we could respec, change play styles completely and extend the fun of this game. Respecs are a form of content. It allows a heavy to play a proto scout when they are bored with the fatty. |
Malkai Inos
Opus Arcana Covert Intervention
918
|
Posted - 2013.07.29 22:55:00 -
[348] - Quote
ZDub 303 wrote:Malkai Inos wrote:It matters because we all know too well that CCP won't get away with a "temporary respec phase" if you will. As soon as CCP is admitting that balance changes warrant a respec, this inevitably is the new default position.
It also seems like every other patch will have some content to it - 1.2 had, 1.4 will most likely have. So new content will not wait for several months, even when basic balance is not complete. They have to release this stuff because every addition can possibly change the combat dynamics and throw all balance back into the bin (cloack, everyone needs a sensor booster in PC, readjust all cpu to allow for that.)
They could do it if they wanted to... some people might get mad when its over but that's fine. but we are not at a point where CCP can say 'classes in this game are pretty close to where we want them to be'... not at all... most of it comes down to the fact that uprising was never beta tested. So now we're all in limbo with classes changing every patch. How can you make meaningful choices with your SP when literally every class will have changed within the next few months? Are people supposed to just not play and wait until CCP can get around to figuring their **** out? Well, being confrontational i could say that "some people getting mad" describes the current situation pretty accurately. CCP has to decide wether discontent from parts of the player base warrants deep changes to game mechanics.
Meaningful choices will always be an iffy subject. As i've said, new content always has the chance to shift balance just as improvements/changes to, say, aiming might change what's viable and what's not. Keep in mind that the MD buff was a general client/server communication fix. The balance changes with uprising that broke the gun turned out to be pretty decent once it behaved in our living rooms as it did in CCPs office during testing.
We will most likely have to see a bunch of similar situations for years to come.
The question is if we can at least view the intended changes as a natural part of the game, a chance for players to shift the power balance, along with game balance. As i've pointed out in at least two of the linked posts, smarts and luck can allow even new players to get relevant in the game quicker if they adapt quickly to those changes.
Respecs allow competitive players to avoid suffering from outside factors and maintain their position, which i would consider good from their point of view. They also mean that nothing that is not full proto gets a chance to leave pub matches as vets will be more powerful in whater they deem worthy in an instant.
We effectively create an environment that doesn't punish good decisions punishes all but the best decisions. Even slight discrepancies from the optimal route make you useless since everybody else has aquired the optimal set of skills and gear through the last balance respec.
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Malkai Inos
Opus Arcana Covert Intervention
918
|
Posted - 2013.07.29 23:05:00 -
[349] - Quote
LongLostLust wrote: Disagree on respecs voiding the rpg element. Warcraft is a rpg and has the ability to respec. The difference with war raft is you can cap out in a reasonable amount of time. Ie a limited amount of sp where as dust has a seemingly unlimited amount.
Honestly I do t tho I this is a game mechanic arguement as much as a business model one. Boosters are dusts form of a subscription. Respecs would eliminate the need for boosters after someone hits about 15mil sp. sadly there is just far more content in other games to keep one interested and in this game we get an endless grind.
Heaven forbid we could respec, change play styles completely and extend the fun of this game. Respecs are a form of content. It allows a heavy to play a proto scout when they are bored with the fatty.
Respecs allow you to change your SP distribution without any time delay or effort. This means that the way you spec is largely irrelevant since it's consequences (including negative) can be circumvented altoger.
Allocating made up numbers to made up nodes does not make it role playing. Making you play a role does.
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Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
646
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Posted - 2013.07.29 23:22:00 -
[350] - Quote
calvin b wrote:I understand how you feel. I also know that if CCP fails to offer a optional respec after all suits, weapons, and vehicles are released there will be a lot of unhappy players. Balance is needed, but lets be patient and wait for them to fix the current problems and release of all items. I say 6 months from now if not half of these items are not fixed, there may not be enough people left. You can only take so much before you throw your hands up. For example American cars, the auto industry thought they were invincible and kept making crap. Americans had enough of it and moved to Japanese built cars.
In the case of this game I put up with every bug and glitch from Developers closed beta until today.
I looked at the Tournament and my comment was:
No.
Then I looked at where they wanted me to participate in August and September.
And after looking at Mr. Realm, Mr. Saints and Mr. GTA V my comment was:
Hellll NOOOOO!!!
Looks fondly at PS4 pre-order. |
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Heimdallr69
Imperfects Negative-Feedback
380
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Posted - 2013.07.29 23:25:00 -
[351] - Quote
Should make a list of who is for respecs and who is not to show ccp what they should do...I'm for respecs now I wasnt a few days ago but zdubs and xmaple talke some since into me..very good points |
Malkai Inos
Opus Arcana Covert Intervention
923
|
Posted - 2013.07.29 23:31:00 -
[352] - Quote
Heimdallr69 wrote:Should make a list of who is for respecs and who is not to show ccp what they should do...I'm for respecs now I wasnt a few days ago but zdubs and xmaple talke some since into me..very good points Vethosis has a thread that lists pro posters and is regularly updated. And it's still CCPs game, not ours. I don't see why a poll, let alone one that only includes forum posters, should have any bearing on their busines and product development decisions. |
KING SALASI
MAJOR DISTRIBUTION
162
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Posted - 2013.07.29 23:41:00 -
[353] - Quote
This game needs a respec option period. They need to code it in the game charge 40,000 aurum points. Sony makes money off the PSN cards and CCP makes money.
It will also make boosters even more valuable. The QQ on the forums goes way down, CCP can tweak like crazy and the playerbase doesn't have to suffer for it.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1341
|
Posted - 2013.07.29 23:52:00 -
[354] - Quote
Maple, bro, I love you but respecs are bad mojo in a persistent game. The impacts on the econ alone are very negative and the net result of unlimited respec is a harshly truncated lifespan for the game.
Now that being said there are some concerns which do need to be addressed, I believe this idea, is a good start on that road. Add in more frequent bonus SP events and some wise advanced planning (like focusing on passive skills first and avoiding all FotM builds) and you've got a pretty good solution which would at least heavily minimize the drawbacks of being invested into gear that has been nerfed.
Cheers, Cross
ps ~ A few highlights regarding the problems with respecs |
KING SALASI
MAJOR DISTRIBUTION
162
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Posted - 2013.07.30 00:45:00 -
[355] - Quote
Bump |
Heimdallr69
Imperfects Negative-Feedback
383
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Posted - 2013.07.30 00:56:00 -
[356] - Quote
Malkai Inos wrote:Heimdallr69 wrote:Should make a list of who is for respecs and who is not to show ccp what they should do...I'm for respecs now I wasnt a few days ago but zdubs and xmaple talke some since into me..very good points Vethosis has a thread that lists pro posters and is regularly updated. And it's still CCPs game, not ours. I don't see why a poll, let alone one that only includes forum posters, should have any bearing on their busines and product development decisions. That's why I said should never said they have to, just ment if they're debating on it a poll might help them and thanks for the poll ill go sign it |
Exmaple Core
Ancient Exiles Negative-Feedback
658
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Posted - 2013.07.30 01:55:00 -
[357] - Quote
Cross Atu wrote:Maple, bro, I love you but respecs are bad mojo in a persistent game. The impacts on the econ alone are very negative and the net result of unlimited respec is a harshly truncated lifespan for the game. Now that being said there are some concerns which do need to be addressed, I believe this idea, is a good start on that road. Add in more frequent bonus SP events and some wise advanced planning (like focusing on passive skills first and avoiding all FotM builds) and you've got a pretty good solution which would at least heavily minimize the drawbacks of being invested into gear that has been nerfed. Cheers, Cross ps ~ A few highlights regarding the problems with respecs
Unlimmited respecs would be wrong, your absolutely right but it would be just as wrong to nerf classes and expect ppl to be okay with being a non factor for months. If there is ever a time or place for a respec it is to correct the mistake of screwing over peoples spent SP and classes that were good choices before the class changes. Dont ever give a regular respec, ever, whatever thats not what this thread is about. Its about providing a reason to play dust to the victims of useless classes due to nerf hammers. They are here now and will happen in the future |
ZDub 303
TeamPlayers EoN.
1369
|
Posted - 2013.07.30 02:07:00 -
[358] - Quote
At this point maple... I think its best to just live with the state of the game until 1.5.
At which point we will probably get another respec, and if we're lucky the game will be halfway to balanced by then.
Its true 1.5 probably isn't due until late October though. So I suggest finding a new game until then. I'm currently working through my steam library right now.
Should have a solid month you can enjoy the game before PS4 releases.
So what I'm really saying.. is that anyone looking for a competitive fps should probably just quit now. |
Exmaple Core
Ancient Exiles Negative-Feedback
659
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Posted - 2013.07.30 02:33:00 -
[359] - Quote
ZDub 303 wrote:At this point maple... I think its best to just live with the state of the game until 1.5.
At which point we will probably get another respec, and if we're lucky the game will be halfway to balanced by then.
Its true 1.5 probably isn't due until late October though. So I suggest finding a new game until then. I'm currently working through my steam library right now.
Should have a solid month you can enjoy the game before PS4 releases.
So what I'm really saying.. is that anyone looking for a competitive fps should probably just quit now.
sadly. Really sucks bcuz i like dust.... or at least i used to. The devs turned this game to poop sence chromosome and the playerbase turned full ****** sence open beta. Really unfortionet. Never thought ppl would be okay with being screwed over by the developers. smh |
ANON Illuminati
A.N.O.N.Y.M.O.U.S. League of Infamy
138
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Posted - 2013.07.30 02:39:00 -
[360] - Quote
FOTM is a pain in the arse yes. but to respec everytime someone gets nerfed isnt the answer. instead ccp needs to stop the fotm and actually use the made and released model in game vs the players of the community and test it to see if its op. then decide if it needs balancing or nerfing then put it into game after its been tweaked out to the point that it is fair.
do i agree with a respec? no because 98% of people who spec'ed into the flaylock knew what it was and what it did. new players arent joining this community so everyone knew what it was. the excuse of i didnt know the logi or the flaylock was op is an excuse.
exmaple u a cool dude and i respect you but i do not agree with you on this and on a respec. this only gives people like me and you 15mill or 20 mill sp a chance to rain dominance and ruin fun times for the new players that are trying to creap into this game and it makes pc matches unbalanced because u got tryhards who use exploit tactics to win games rather then to actually use gun game.
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