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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Mintchip
C C P C C P Alliance
849
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Posted - 2013.07.25 18:37:00 -
[1] - Quote
Aiming is one of those things that is almost completely entirely essential in a FPS game. You agree, I agree, and CCP Wolfman agrees! He explains more about fine tuning the aiming and controls for DUST514 in this new dev blog that you will definitely want to read. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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N1ck Comeau
Pro Hic Immortalis League of Infamy
850
|
Posted - 2013.07.25 18:38:00 -
[2] - Quote
Aiming eh?
Let's hope it improves soon.
Btw dev blog ain't there |
itsmellslikefish
DIOS X. II Top Men.
148
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Posted - 2013.07.25 18:39:00 -
[3] - Quote
Aw story not found. |
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CCP Eterne
C C P C C P Alliance
2525
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Posted - 2013.07.25 18:42:00 -
[4] - Quote
Um. Looks like somehow the blog broke the website. I'm trying to fix it XD EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Eterne
C C P C C P Alliance
2525
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Posted - 2013.07.25 18:45:00 -
[5] - Quote
Aaaand there we go. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Awry Barux
Shining Flame Amarr Empire
6
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Posted - 2013.07.25 18:51:00 -
[6] - Quote
The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up! |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
701
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Posted - 2013.07.25 18:52:00 -
[7] - Quote
Nice! Looking forward to see how the new mouse turns out.
/c |
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danny12343331
SyNergy Gaming EoN.
127
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Posted - 2013.07.25 18:53:00 -
[8] - Quote
ETA on 1.4? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3117
|
Posted - 2013.07.25 18:55:00 -
[9] - Quote
Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. |
Awry Barux
Shining Flame Amarr Empire
6
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Posted - 2013.07.25 18:57:00 -
[10] - Quote
Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. RTFB From the blog: The biggest update, however, is that we plan to reintroduce aim assists that we previously disabled. Don't sneer! Aim assists are part and parcel of aiming control on console!
The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Why did we disable them in the first place? In testing, we found that in a limited number of circumstances they could interfere with aiming instead of assisting it. We made the decision to disable it until we could iron out the kinks in the system. |
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ladwar
Dead Six Initiative Lokun Listamenn
977
|
Posted - 2013.07.25 18:58:00 -
[11] - Quote
Awry Barux wrote:The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up! yup.. well im going to wait for the rage to come in from this anyways. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
236
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Posted - 2013.07.25 19:04:00 -
[12] - Quote
And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. |
Ryder Azorria
Amarr Templars Amarr Empire
462
|
Posted - 2013.07.25 19:05:00 -
[13] - Quote
danny12343331 wrote:ETA on 1.4? Probably late August to early September. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3117
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Posted - 2013.07.25 19:06:00 -
[14] - Quote
Awry Barux wrote:Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. RTFB From the blog: The biggest update, however, is that we plan to reintroduce aim assists that we previously disabled. Don't sneer! Aim assists are part and parcel of aiming control on console! The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Why did we disable them in the first place? In testing, we found that in a limited number of circumstances they could interfere with aiming instead of assisting it. We made the decision to disable it until we could iron out the kinks in the system.
i've tested this in Uprising recently. There is SOME aim assist atm. The problem is not aim assist. It feels like my player is drunk.
I've played BF3 extensively and that has a huge amount of input lag (drunk player feeling). While I can still play pretty well on BF3, on DUST this drunken feeling has nothing to do with aim assist.
Mind you, how DICE "fixed" input lag on BF3 was to crank up the aim assist to ridiculous proportions. |
Ryder Azorria
Amarr Templars Amarr Empire
462
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Posted - 2013.07.25 19:06:00 -
[15] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? |
Zyrus Amalomyn
Militaires-Sans-Frontieres
236
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Posted - 2013.07.25 19:12:00 -
[16] - Quote
Ever consider that mice are crippled without raw input, and that trying to replace it with these 'assistance' systems is just putting a band aid on an open wound?
Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
109
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Posted - 2013.07.25 19:13:00 -
[17] - Quote
CCP Wolfman is a legend. I Highly anticipate my return to the laser rifle if all goes well with the mouse aiming tweaks you mentioned.
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Vethosis
NEW AGE EMPIRE
697
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Posted - 2013.07.25 19:14:00 -
[18] - Quote
I actually didn't skill into AR's because of this exact reason I tried on an alt. I hope respecs are allowed because I had to pick something else because it worked better than AR's. |
Son Down
SamsClub
73
|
Posted - 2013.07.25 19:14:00 -
[19] - Quote
Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that?
Reason : Console players are the peasants of the video game world. Lowest common denominator.
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Niuvo
The Phoenix Federation
292
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Posted - 2013.07.25 19:21:00 -
[20] - Quote
Nice! better aiming. This is coming in 1.4 right? for now, turn on the aim-assist? It's good to hear that you guys are improving the aim system.
P.S. would the knives be affected by this too? Or is that a different topic? |
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Awry Barux
Shining Flame Amarr Empire
8
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Posted - 2013.07.25 19:25:00 -
[21] - Quote
Lance 2ballzStrong wrote:Awry Barux wrote:Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. RTFB From the blog: The biggest update, however, is that we plan to reintroduce aim assists that we previously disabled. Don't sneer! Aim assists are part and parcel of aiming control on console! The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Why did we disable them in the first place? In testing, we found that in a limited number of circumstances they could interfere with aiming instead of assisting it. We made the decision to disable it until we could iron out the kinks in the system. i've tested this in Uprising recently. There is SOME aim assist atm. The problem is not aim assist. It feels like my player is drunk. I've played BF3 extensively and that has a huge amount of input lag (drunk player feeling). While I can still play pretty well on BF3, on DUST this drunken feeling has nothing to do with aim assist. Mind you, how DICE "fixed" input lag on BF3 was to crank up the aim assist to ridiculous proportions.
Right. There's still some assist, but the aim-assist system as a whole is not working properly because they disabled the magnetism and adhesion aspects. The assist is therefore unintuitive/inconsistent, leading to the drunk feeling. Hopefully my conjecture as to the cause is correct and 1.4 fixes this.
Also am I really the only one who wishes we had separate ADS and non-ADS sensitivities? |
Eno Raef
KILL-EM-QUICK RISE of LEGION
49
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Posted - 2013.07.25 19:25:00 -
[22] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator.
I highly doubt that CCP every thought that console users are considered "peasants of video games". Your proposed reason is very unlikely. |
FATPrincess - XOXO
Shining Flame Amarr Empire
285
|
Posted - 2013.07.25 19:27:00 -
[23] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE.
No, this is a console game. Mouse should be balanced with DS3 settings, because of the obvious advantage it has over the controller. In any case KB/M compatibility should be removed. It's the reason why Planetside 2 won't be merging servers with the PS4 version, because of the advantage PC players will have.
-XOXO
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BL4CKST4R
WarRavens League of Infamy
843
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Posted - 2013.07.25 19:27:00 -
[24] - Quote
Is controller tracking speeds and sensitivity being increased? I know it is for the mouse but what about the DS3? Is the speed going to be the same as it is now? |
Kekklian Noobatronic
Goonfeet Top Men.
214
|
Posted - 2013.07.25 19:31:00 -
[25] - Quote
When you say mouse turn speed cap was removed completely, do you mean that now mouse users have a raw input in terms of turn speed? I.e. Someone with a mouse can whip around at ultra high speeds of they have very high dpi and max sensitivity set on both the mouse and ps3?
Because if so, that sounds very very bad for DS3 users, who already have to suffer with acceleration in all cases. |
Doyle Reese
OSG Planetary Operations Covert Intervention
317
|
Posted - 2013.07.25 19:31:00 -
[26] - Quote
please, PLEASE have some Corps test this before rolling this out, I don't want it to be TOO easy to aim at someone |
Cosgar
ParagonX
3186
|
Posted - 2013.07.25 19:37:00 -
[27] - Quote
Eno Raef wrote:Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator. I highly doubt that CCP ever considered console users to be "peasants of video games". Your proposed reason seems very unlikely. Don't mind Son Down, he just wants to be able to make a jumping 180 no-scope headshot kill |
Kekklian Noobatronic
Goonfeet Top Men.
214
|
Posted - 2013.07.25 19:38:00 -
[28] - Quote
Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard a be mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. |
ZDub 303
TeamPlayers EoN.
1251
|
Posted - 2013.07.25 19:43:00 -
[29] - Quote
Sounds like some cool stuff in the works Wolfman.
Thank you very much for taking the time to put this out so early... and not 2 days before patch day
I also agree, a way to tune the ads/non ads sensitivity would be nice... but I can understand if its not allowed for balance reasons. |
RECON BY FIRE
Internal Error. Negative-Feedback
224
|
Posted - 2013.07.25 19:45:00 -
[30] - Quote
wrote: So, the answer is we could disable it, but you probably wouldn't like it.
How bout you find out instead of assuming? All I want is for this stupid acceleration crap to be gone. I have to play with my sensitivity higher than I want just to reduce the effect of it. Is it really that hard to give us the option to turn it off? Then if I don't like the result I can turn it back on. What a freakin concept that would be! It would also give you a way to measure the data to see who likes it or not by knowing what percent of active users choose to play with it on or off. I swear for every awesome decision yall make you make 100 terrible ones. |
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Malkai Inos
Opus Arcana Covert Intervention
856
|
Posted - 2013.07.25 19:48:00 -
[31] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Devblog wrote:Well, the mouse had one big problem: speed. It was suffering from having its speed capped quite low which made it feel very flat. In 1.4 that cap has been removed The way i understand this is that the only thing that limits aiming speed is now the suit itself.
This is as much raw input as you can get without circumventing game mechanics. I'd consider this anything but "shafted".
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ZDub 303
TeamPlayers EoN.
1252
|
Posted - 2013.07.25 19:54:00 -
[32] - Quote
Couple comments I forgot to add:
You absolutely need to decouple aim sensitivity from move speeds.
Seriously... its a horrible mechanic... you NEVER **** with someones aim sensitivity in a fps.
Makes it so hard to change suits when I have to readjust my aim sens every time I swap from a basic to a logi to a heavy suit... etc etc.
Also... any word on if you'll be able to fix the horrendous module/equipment wheel? Its so difficult trying to select the right piece of equipment when you have 3-4 items. |
HEAD- HUNTER-GEO
SVER True Blood
8
|
Posted - 2013.07.25 19:55:00 -
[33] - Quote
I am an A.R. guy myself i think all this is great feedback>>I also think being able to put sights on are Assault riffles would also help on some aiming issues.Just a simple red dot like the scrambler riffle would work please ccp make this happen.In 1.4 |
Awry Barux
Shining Flame Amarr Empire
8
|
Posted - 2013.07.25 19:57:00 -
[34] - Quote
HEAD- HUNTER-GEO wrote:I am an A.R. guy myself i think all this is great feedback>>I also think being able to put sights on are Assault riffles would also help on some aiming issues.Just a simple red dot like the scrambler riffle would work please ccp make this happen.In 1.4
LOL. AR bro can't handle iron sights, too tough. |
FATPrincess - XOXO
Shining Flame Amarr Empire
285
|
Posted - 2013.07.25 19:58:00 -
[35] - Quote
Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
So much this...
QFT
Please Wolfman listen to these wise words. |
Liner ReXiandra
Sparks Inc Zero Hour Alliance
87
|
Posted - 2013.07.25 19:59:00 -
[36] - Quote
So is controller sensitivity a slider that does anything (or will) at all? That wasn't very clear in the blog. Previous tests made me notice no changes at all at both extremes with a dualshock.
Thanks for the blog, good read! |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
116
|
Posted - 2013.07.25 20:04:00 -
[37] - Quote
Man I'll believe it when I see it. Standing by a hand railing is enough to block anything but a direct hit from a mass driver or a forge gun. The control has been a big problem since I started playing... here's hoping it's actually fixed in 1.4. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
853
|
Posted - 2013.07.25 20:05:00 -
[38] - Quote
danny12343331 wrote:ETA on 1.4?
Its not content locked yet so late august by the time it gets through sony QA probably. |
Niuvo
The Phoenix Federation
292
|
Posted - 2013.07.25 20:06:00 -
[39] - Quote
HEAD- HUNTER-GEO wrote:I am an A.R. guy myself i think all this is great feedback>>I also think being able to put sights on are Assault riffles would also help on some aiming issues.Just a simple red dot like the scrambler riffle would work please ccp make this happen.In 1.4 i think we should be able to purchase scopes in the market. it'll be personalized weapon customization. |
Paladin Sas
Hellstorm Inc League of Infamy
76
|
Posted - 2013.07.25 20:08:00 -
[40] - Quote
Am i seriously the only person who doesnt mind the controlls the way they are? I use a DS3 and dont have any issues with hipfire/ads as it currently stands. My sensitivity is set to maximum, and i really enjoy the feeling i get from using different suits. My heavies "FEEL" like walking tanks, and my scouts "FEEL" like their light and nimble, with my assault suits sitting in a happy middleground. While i understand that alot of people are'nt happy with the systems as they currently are, i hope that CCP does everything they can to keep the essence of what each suit is supposed to feel like. For everyone having issues out there, i ask you to try something for me. Don't always shoot straight at your target, lead them a bit. Ya might notice something.
Ps. My primary weapons are the AR and submachine gun. |
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sixteensixty4
Kang Lo Directorate Gallente Federation
29
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Posted - 2013.07.25 20:11:00 -
[41] - Quote
awesome blog post and nicely explained!.... i'll quit moaning about it now lol
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sixteensixty4
Kang Lo Directorate Gallente Federation
29
|
Posted - 2013.07.25 20:15:00 -
[42] - Quote
Paladin Sas wrote:Am i seriously the only person who doesnt mind the controlls the way they are? I use a DS3 and dont have any issues with hipfire/ads as it currently stands. My sensitivity is set to maximum, and i really enjoy the feeling i get from using different suits. My heavies "FEEL" like walking tanks, and my scouts "FEEL" like their light and nimble, with my assault suits sitting in a happy middleground. While i understand that alot of people are'nt happy with the systems as they currently are, i hope that CCP does everything they can to keep the essence of what each suit is supposed to feel like. For everyone having issues out there, i ask you to try something for me. Don't always shoot straight at your target, lead them a bit. Ya might notice something.
Ps. My primary weapons are the AR and submachine gun.
the aimings kinda ruined it for me, i manage with ranged shot ok, but cqc is just horrid
and we used to have to lead our shots in chromo, and i had no problems back then at all
also 1v1's i can tell the other dudes are having as much a nightmare as i am lol |
howard sanchez
DUST University Ivy League
616
|
Posted - 2013.07.25 20:16:00 -
[43] - Quote
Another great blog delivered in rapid succession! Thanks CCP and especially Wolfman.
Again, your prose and presentation in this blog are exactly on target. Quit with the polish and PR; give us the scoop. We want shop talk - gritty hard details about what your working on, what the problems are and what you hope to achieve.
If he is not already gone get rid of Reid and Co. The whole marketing/PR spin machine is going to continue to backfire.
DUST is off the rails. We know. You know it. Let's quit the bullshizznit and get down to the business of fixing the thing.
The community can provide you not only with great testing and feedback but can be the seed bed for future generations of DUST players. Do not alienate us further...we are all you've got.
And the style and approach of clear, open and honest communication coming from ccp's dust team this week has been a breath of fresh air. Keep up the good work and keep the info flowing.
Thank you |
Lance 2ballzStrong
SyNergy Gaming EoN.
3121
|
Posted - 2013.07.25 20:25:00 -
[44] - Quote
Kekklian Noobatronic wrote:
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
damn... way too much logic in this post |
Mobius Wyvern
BetaMax. CRONOS.
2690
|
Posted - 2013.07.25 20:31:00 -
[45] - Quote
So, when they say uncapped, that does mean that rotation is only limited by suit, right?
I hope this doesn't indicate that they actually think it's a good idea to listen to all those idiots yelling for "raw mouse input" combined with "no suit-based rotation rates".
I mean, after spending months trying to get the DS3 users to stop flipping out over people being able to use mice, having mice suddenly able to perform the 180 snaps and such that they were afraid of would be about the worst possible thing they could do. |
IAmDuncanIdaho II
The Southern Legion
14
|
Posted - 2013.07.25 20:34:00 -
[46] - Quote
ZDub 303 wrote:[...]
Also... any word on if you'll be able to fix the horrendous module/equipment wheel? Its so difficult trying to select the right piece of equipment when you have 3-4 items.
Oh **** yeah, this is such a pain trying to select a freaking repper with a mouse on my logi alt. Hotkeys or something? 1, 2, 3 |
Halador Osiris
Dead Six Initiative Lokun Listamenn
498
|
Posted - 2013.07.25 20:37:00 -
[47] - Quote
Awry Barux wrote:The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up! At first I thought you meant that the dev blog didn't contain any critical information. Then I read it again and realized you meant that it is missing a specific critical piece. |
Rubico
Seraphim Initiative. CRONOS.
51
|
Posted - 2013.07.25 20:52:00 -
[48] - Quote
My faith in this game is slowly being restored.
Can you tell us why you are avoiding raw input on the mouse or a close variant thereof? Like you said, Dust is not a twitch shooter and you must keep your reticule on your target for much longer than in most games. Wouldnt that mean that any advantage, if there really is a benefit to KB/M in this game, would be minimal or non-existent if raw input were used? |
Abner Kalen
Seituoda Taskforce Command Caldari State
125
|
Posted - 2013.07.25 20:58:00 -
[49] - Quote
Awry Barux wrote:......The assist is therefore unintuitive/inconsistent, leading to the drunk feeling.....
If they remove this, then when I play drunk I won't be able to hit a damn thing!
Seriously, this sounds like a tremendous improvement and September can't come soon enough. |
Himiko Kuronaga
SyNergy Gaming EoN.
1011
|
Posted - 2013.07.25 21:00:00 -
[50] - Quote
Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that?
Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice?
Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies. |
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BL4CKST4R
WarRavens League of Infamy
844
|
Posted - 2013.07.25 21:03:00 -
[51] - Quote
Is DS3 sensitivity being increased like the mouse??? |
Kevall Longstride
DUST University Ivy League
375
|
Posted - 2013.07.25 21:15:00 -
[52] - Quote
Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
Before I begin let me state that KB&M is a far better control system than a controller.
This why I have consistently said from the first time I played Dust at Fanfest 2012 that the KB&M option should've been killed.
The ONLY reason it was left in was as a way of appeasing the EVE players who went absolutely mental when it became a console exclusive. Now, Wolfman can say that isn't the case but lets just say not everyone at CCP sings from the same song sheet on this issue.
It's a console game CCP. You made the decision, now own that decision.
Trying to balance two disparate forms of control is a waste of development time and resources, especially when you consider that no one has EVER figured out how to do it before now.
KB&M users complain they're being gimped while joypad users say it doesn't feel as good as other games like Halo or COD. The solution is simple. Pick one and drop the other.
My vote goes with picking the one that comes with the PS3 in the box.
Its precisely why the majority of console are under a TV and their owner is sat on a sofa. That how they want to play the game.
As someone has already said, Planetside 2 gets it. Sony have already confirmed that PS4 and PC players will be on seperate servers. Because it will always be a fools errend trying to make both work to the satisfaction of both groups of players. It's never going to happen so why waste time.
Put all the players on the same controller and concentrate on making it as good as you can.
Until it happens you're not going to get the mass market of 'twitch' players staying with Dust. |
Asirius Medaius
Planetary Response Organization
62
|
Posted - 2013.07.25 21:15:00 -
[53] - Quote
Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
You sound a bit upset about the advent of controller and mouse usage in Dust 514; I feel that you should keep your opinion to yourself, just as my opinion to play with the mouse and keyboard is mine.
I feel this is just a "Fox and the Grapes" scenario, except in this thread, the Fox wants the Grapes to not exist entirely. |
T3chnomanc3r
Ultramarine Corp
16
|
Posted - 2013.07.25 21:28:00 -
[54] - Quote
That's brainwashed talk after years of consoles conditioning players into believing the M/KB are evil. There are ways to make it an ergonomic choice that you can play from the couch and mouse players don't need any assistance aiming so that's a balance.
Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
|
Niuvo
The Phoenix Federation
294
|
Posted - 2013.07.25 21:29:00 -
[55] - Quote
I like sitting and playing sans desk. |
Asirius Medaius
Planetary Response Organization
63
|
Posted - 2013.07.25 21:35:00 -
[56] - Quote
T3chnomanc3r wrote: ...There are ways to make it an ergonomic choice that you can play from the couch and mouse players don't need any assistance aiming so that's a balance...
In case you didn't hear that...
T3chnomanc3r wrote: ...There are ways to make it an ergonomic choice that you can play from the couch and mouse players don't need any assistance aiming so that's a balance...
This right here. ASSSUMING mouse and keyboard peripherals are more accurate, aim assist helps compensate for that. But, since this is all just made out of a conjecture between console and PC bashing (with each other), we can discard that there are any real major differences. If you want to turn on aim assist for the DS3, be my guest. But in no way, should you "nerf" gaming peripheral preference. |
Rei Shepard
Spectre II
419
|
Posted - 2013.07.25 21:45:00 -
[57] - Quote
Awry Barux wrote:The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up!
I was just going to comment on this aswell, we need the Hipfire & Adds sliders to be diffrent as mouse users have to tune their settings for their own muscle memory, to work with the game, whereas controllers users just use their thumbs to aim, we use our whole arm, wrist and hand to get our aim on target, my muscle memory is so broke right now due to having played Dust 514 that i cant even hit stuff on PC anymore. |
Kevall Longstride
DUST University Ivy League
376
|
Posted - 2013.07.25 22:01:00 -
[58] - Quote
Himiko Kuronaga wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that? Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice? Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies.
And it's that kind of zenophobic attitude that PC fanbois hold, thinking that any gamer who doesn't use PC is scum when console gaming represents the larger market by far that makes us sooooo willing to listen to your torturously inept drivel.
When you reach puberty and can conserve with grown ups with reasoned and considered argument, we'll listen. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
35
|
Posted - 2013.07.25 22:18:00 -
[59] - Quote
Quote:The biggest update, however, is that we plan to reintroduce aim assists that we previously disabled. Don't sneer! Aim assists are part and parcel of aiming control on console!
Will there be an option to turn off ALL Aim Assist for those of us who prefer to play without? |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
133
|
Posted - 2013.07.25 22:31:00 -
[60] - Quote
Hopefully this fix includes the inconsistency between regular and ADS aiming especially using the mouse. I wonder though why is CCP previewing all of this 1.4 stuff when we still don't even have a release date for 1.3? Did I wake up from a coma or something? |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1011
|
Posted - 2013.07.25 22:34:00 -
[61] - Quote
Kevall Longstride wrote:Himiko Kuronaga wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that? Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice? Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies. And it's that kind of zenophobic attitude that PC fanbois hold, thinking that any gamer who doesn't use PC is scum when console gaming represents the larger market by far that makes us sooooo willing to listen to your torturously inept drivel. When you reach puberty and can conserve with grown ups with reasoned and considered argument, we'll listen.
It's the racing community, the fighting game community, the flight sim community, the rhythm game community, the PC fps community, etc.
It's not just one community, it's all of them. All of them but yours. And it has very little to do with PC gaming, that's just a scapegoat you are using so you can play the victim card and try to act superior when you are actually in the wrong.
Because your community is the one who's primary demographic is whiny teenagers who need to be catered to.
I imagine I am far older and far more experienced than you in these things, so I recommend you shut your mouth now before you make yourself look even more foolish. Thanks. |
Iron Wolf Saber
Den of Swords
6558
|
Posted - 2013.07.25 22:43:00 -
[62] - Quote
CCP Wolfman should be swinging on by today to talk some things, CPM has already did some nitty gritty on this and well until we get in our hands we won't know what they mean by night and day. |
Kevall Longstride
DUST University Ivy League
377
|
Posted - 2013.07.25 23:32:00 -
[63] - Quote
Himiko Kuronaga wrote:Kevall Longstride wrote:Himiko Kuronaga wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that? Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice? Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies. And it's that kind of zenophobic attitude that PC fanbois hold, thinking that any gamer who doesn't use PC is scum when console gaming represents the larger market by far that makes us sooooo willing to listen to your torturously inept drivel. When you reach puberty and can conserve with grown ups with reasoned and considered argument, we'll listen. It's the racing community, the fighting game community, the flight sim community, the rhythm game community, the PC fps community, etc. It's not just one community, it's all of them. All of them but yours. And it has very little to do with PC gaming, that's just a scapegoat you are using so you can play the victim card and try to act superior when you are actually in the wrong. Because your community is the one who's primary demographic is whiny teenagers who need to be catered to. I imagine I am far older and far more experienced than you in these things, so I recommend you shut your mouth now before you make yourself look even more foolish. Thanks.
This 'whiny' teenager is in fact 41. And has been playing computer games since you had program them into the computer yourself from the pages of 'Crash' or 'Your Sinclair '.
As to all the communities you mentioned...
The racing community uses a force feedback steering wheel if they're serious about it, on both PC and console.
The fighting community use an arcade style control stick if they're serious about it, on both PC and console.
The flight sim community use a flight grip and throttle control if they're serious about it, on both PC and console.
The rhythm game community use dance mats and custom made instrument controllers if they're serious about it, on both PC and console.
Only the PC FPS, MMOG and RTS community use KB&M if they're serious about it. And usually overpriced custom ones at that.
So that's your absurd 'It's not just one community, it's all of them' nonsense blown from the water.
And did I not say that KB&M is a superior control system in my first post?
I use a KB&M when playing Eve. I use a KB&M when playing X-COM. I use it when I play Civ V. All on my PC. I use KB&M on those games because I don't need to make very fast and rapid movement and its more precise.
You'll notice that FPS games on the PC aren't on that list. Well, I play FPS games on consoles because the rapid movement I mentioned that is required for FPS, I'm unable to do using KB&M because of a physical disability that prevents me from doing so. Using a controller allows me to play them and as they game is build around that controller I don't have to worry about all the rather annoying hotkeys that plagues PC FPS games.
Its precisely because I'm forced to use a controller and consoles to play FPS that I appreciate that the superior KB&M option shouldn't be on Dust.
So I warn you now, accuse me again of, how did you put it, playing the victim card and using it as a scapegoat, when it is in fact a physical disability is what prevents me using KB&M in an FPS game, then the only person who is going to look foolish is you.
It'll also show you up as an insensitive a'hole whose opinion should be discounted as coming from such.
Thank you. |
ZDub 303
TeamPlayers EoN.
1259
|
Posted - 2013.07.26 00:17:00 -
[64] - Quote
All you're really asking kevall is for people to spend 30 bucks on a DIY USB adapter so they can run kb/m through other means.
Anyone else who is currently using kb/m and won't buy specialized software will just quit... Catch 22 there when it comes down to it. |
FATPrincess - XOXO
Shining Flame Amarr Empire
288
|
Posted - 2013.07.26 00:39:00 -
[65] - Quote
Kevall Longstride wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. Before I begin let me state that KB&M is a far better control system than a controller. This why I have consistently said from the first time I played Dust at Fanfest 2012 that the KB&M option should've been killed. The ONLY reason it was left in was as a way of appeasing the EVE players who went absolutely mental when it became a console exclusive. Now, Wolfman can say that isn't the case but lets just say not everyone at CCP sings from the same song sheet on this issue. It's a console game CCP. You made the decision, now own that decision. Trying to balance two disparate forms of control is a waste of development time and resources, especially when you consider that no one has EVER figured out how to do it before now. KB&M users complain they're being gimped while joypad users say it doesn't feel as good as other games like Halo or COD. The solution is simple. Pick one and drop the other. My vote goes with picking the one that comes with the PS3 in the box. Its precisely why the majority of console are under a TV and their owner is sat on a sofa. That how they want to play the game. As someone has already said, Planetside 2 gets it. Sony have already confirmed that PS4 and PC players will be on seperate servers. Because it will always be a fools errend trying to make both work to the satisfaction of both groups of players. It's never going to happen so why waste time. Put all the players on the same controller and concentrate on making it as good as you can. Until it happens you're not going to get the mass market of 'twitch' players staying with Dust.
QFT and it was me! Me the Fat Princess who said that!
-XOXO
|
Geneis 567
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.07.26 00:41:00 -
[66] - Quote
Does it mean that the turn cap speed is removed ? |
bolsh lee
Ahrendee Mercenaries EoN.
307
|
Posted - 2013.07.26 00:45:00 -
[67] - Quote
Malkai Inos wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Devblog wrote:Well, the mouse had one big problem: speed. It was suffering from having its speed capped quite low which made it feel very flat. In 1.4 that cap has been removed The way i understand this is that the only thing that limits aiming speed is now the suit itself. This is as much raw input as you can get without circumventing game mechanics. I'd consider this anything but "shafted".
This is exactly how I read it, sounds good to me considering this is as close to "raw input" as we mouse users are going to get...
And yes please dont make aim-assist easy mode, no one wants to play an FPS (especially competitive) where the FPS aims for you.... |
Chase Chouhada
Osmon Surveillance Caldari State
12
|
Posted - 2013.07.26 01:17:00 -
[68] - Quote
Killing a control system and annoying players even more isn't likely to happen, thankfully. Besides, we don't need less players if we want the Dust / Eve link to work. As soon as you link in a game to the Eve universe, you're going to get complexity. It's inescapable. Just writing a mail on the PS3 pad is a nightmare, never mind anything else. Massive props to CCP for being bold and doing it in the first place. Sure, it's not perfect (okay, it's terrible right now), but so was Eve when I played it in beta. It's the people like CCP who are pushing and trying new things that change things in the industry.
I look forward to trying the changes, as aiming when the game was first launched was great. It really has kept me away from playing. On the plus side, it's saved me a fortune in Aurum :) |
Blueberry Ice-Pie
Neanderthal Nation
0
|
Posted - 2013.07.26 02:20:00 -
[69] - Quote
Paladin Sas wrote:Am i seriously the only person who doesnt mind the controlls the way they are? I use a DS3 and dont have any issues with hipfire/ads as it currently stands. My sensitivity is set to maximum, and i really enjoy the feeling i get from using different suits. My heavies "FEEL" like walking tanks, and my scouts "FEEL" like their light and nimble, with my assault suits sitting in a happy middleground. While i understand that alot of people are'nt happy with the systems as they currently are, i hope that CCP does everything they can to keep the essence of what each suit is supposed to feel like. For everyone having issues out there, i ask you to try something for me. Don't always shoot straight at your target, lead them a bit. Ya might notice something.
Ps. My primary weapons are the AR and submachine gun. I second this. The only problem I have is with sniper rifle at extreme ranges and force gun some times at extreme ranges. My main uses a heavy machine gun. And I have no problems with the aiming system |
|
CCP Wolfman
C C P C C P Alliance
716
|
Posted - 2013.07.26 03:31:00 -
[70] - Quote
Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps
CCP Wolfman |
|
|
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 03:35:00 -
[71] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman
It helps, and it is an update i am looking forward to but one thing i do not like is M/KB having lighting fast reaction while DS3 remains slow. It is a known fact that makes the M/KB superior and thus an advantage. |
Nova Knife
Seituoda Taskforce Command Caldari State
1238
|
Posted - 2013.07.26 03:36:00 -
[72] - Quote
CCP Wolfman wrote:Testing GÇôWe would love to have test servers but currently that isnGÇÖt possible.
*tinfoil*
This just in - CCP WOLFMAN CONFIRMS TEST SERVER INCOMING
*tinfoil* |
exolden shadovar
Iron Havok
12
|
Posted - 2013.07.26 03:36:00 -
[73] - Quote
Wouldent like it...bullshit turn Accelerateded aim off. I've played and made enough shooters to know its a horrible idea. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
564
|
Posted - 2013.07.26 03:37:00 -
[74] - Quote
Nova Knife wrote: *tinfoil*
This just in - CCP WOLFMAN CONFIRMS TEST SERVER INCOMING
*tinfoil*
You're terrible for messing with their emotions like that.
Don't get too excited peoples.
|
Parson Atreides
Ahrendee Mercenaries EoN.
527
|
Posted - 2013.07.26 03:39:00 -
[75] - Quote
Hoping it works out well, for my sake as well as the game's. |
ZDub 303
TeamPlayers EoN.
1261
|
Posted - 2013.07.26 03:44:00 -
[76] - Quote
Sounds like some good changes!
I'm really excited for the mouse changes, might need to pick up a higher dpi mouse here soon. |
ryo sayo mio
Algintal Core Gallente Federation
7
|
Posted - 2013.07.26 04:17:00 -
[77] - Quote
So kb/m is getting raw input? |
DeeJay One
BetaMax. CRONOS.
68
|
Posted - 2013.07.26 04:31:00 -
[78] - Quote
So TL;DR is: DS3 users can no longer compete because mouse users can do instant 360 degree turns...
Welcome to COD! |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 04:39:00 -
[79] - Quote
DeeJay One wrote:So TL;DR is: DS3 users can no longer compete because mouse users can do instant 360 degree turns...
Welcome to COD!
Yeah very unhappy about that. Hopefully they dont fix MCC afking by then because i have a feeling KB/M will be the new OP. |
Zethnos
TCD ToXiCaTeD
0
|
Posted - 2013.07.26 05:11:00 -
[80] - Quote
I think that if we can talk about this like adults.... (I hope)..... then we can solve the Controller vs Mouse & Keyboard thing once and for all....
I have played every game system since the N64. Handheld, console, computer, I have done it all. I have even played the atari and other joystick games. I worked at GameStop before as well.. So if there is one thing I know... it is how gaming works.
Okay, right now I play Call of Duty, Dust, Assassins Creed, Dynasty Warrior, Guild Wars 2, League of Legends, Dota 2, World of Warplanes, and one or 2 others here and there. So I play PC and PS3 right now during the weekend or off time. I use a controller on every one of those game EXCEPT League of legends and Dota 2. I PERSONALLY like to use a controller on most game, because I feel better playing with it. I have had people in GW2 kick me out of parties and stuff for using one just because they think KB/M is soooo much better. Well let me tell you something. I can live stream any time of the day me going into player vs player and destroy the other team and come out on top of mine. 1. because I know the game and 2. because I am playing the way I feel is the best FOR ME.
I tried a controller in LoL and dota, but those games are way way way better with KB/M simply because of the way it is set up. Now on GW2 I do use KB/M for certain aspects of the game based on mechanics and so on and so forth. If you are a TRUE GAMER, you would use what is best for you and welcome the chance to see other people try something that you have not seen before, because they thought of doing it and it is what helps them as a player. Who knows.... maybe if you TRIED the other options out there FOR A BIT, you may like it.
SO! the real answer to the debate is.... SHUT THE HELL UP AND LET PEOPLE PLAY HOW THEY WANT! Just because it does not work for you does NOT mean it is how the rest of the world works. |
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CCP Wolfman
C C P C C P Alliance
719
|
Posted - 2013.07.26 05:37:00 -
[81] - Quote
A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
|
|
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 05:41:00 -
[82] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Is aim assist significant enough to compete with kbm? |
The legend345
TeamPlayers EoN.
811
|
Posted - 2013.07.26 06:06:00 -
[83] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman <3 I might just buy another booster for the goodwork :O. LOL |
The legend345
TeamPlayers EoN.
812
|
Posted - 2013.07.26 06:10:00 -
[84] - Quote
Zethnos wrote:I think that if we can talk about this like adults.... (I hope)..... then we can solve the Controller vs Mouse & Keyboard thing once and for all....
I have played every game system since the N64. Handheld, console, computer, I have done it all. I have even played the atari and other joystick games. I worked at GameStop before as well.. So if there is one thing I know... it is how gaming works.
Okay, right now I play Call of Duty, Dust, Assassins Creed, Dynasty Warrior, Guild Wars 2, League of Legends, Dota 2, World of Warplanes, and one or 2 others here and there. So I play PC and PS3 right now during the weekend or off time. I use a controller on every one of those game EXCEPT League of legends and Dota 2. I PERSONALLY like to use a controller on most game, because I feel better playing with it. I have had people in GW2 kick me out of parties and stuff for using one just because they think KB/M is soooo much better. Well let me tell you something. I can live stream any time of the day me going into player vs player and destroy the other team and come out on top of mine. 1. because I know the game and 2. because I am playing the way I feel is the best FOR ME.
I tried a controller in LoL and dota, but those games are way way way better with KB/M simply because of the way it is set up. Now on GW2 I do use KB/M for certain aspects of the game based on mechanics and so on and so forth. If you are a TRUE GAMER, you would use what is best for you and welcome the chance to see other people try something that you have not seen before, because they thought of doing it and it is what helps them as a player. Who knows.... maybe if you TRIED the other options out there FOR A BIT, you may like it.
SO! the real answer to the debate is.... SHUT THE HELL UP AND LET PEOPLE PLAY HOW THEY WANT! Just because it does not work for you does NOT mean it is how the rest of the world works. 1 plus |
The legend345
TeamPlayers EoN.
812
|
Posted - 2013.07.26 06:12:00 -
[85] - Quote
BL4CKST4R wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Is aim assist significant enough to compete with kbm? Let me relieve you, the biggest advantage a mouse has is being able to get the fist shot off with accuracy and quickly. After that a controller and a mouse are equal. Being this is a tracking shooter it wont be a big deal. If this was a twitch shooter you'd all be ******. lol brutally honest :) |
Chilled Pill
Pro Hic Immortalis League of Infamy
117
|
Posted - 2013.07.26 06:22:00 -
[86] - Quote
So looking forward to the sluggards of the population to be able to rotate faster. That way, no one feels left out of the Scout massacre events happening daily in Molden Heath. Yeeeey for all! :D |
DeeJay One
BetaMax. CRONOS.
68
|
Posted - 2013.07.26 06:37:00 -
[87] - Quote
IMHO the difference in turning speed between suits was something that made suits stand more apart. Now we get only the movement speed as a difference between choosing to tank a heavy suit or an assault suit (aiming wise, module slots not counted in this example ;) |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.26 08:29:00 -
[88] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
but the flaylocks are already going to get nerfed to oblivion (smaller radius, less damage per shot), and now everyone elses accuracy is going to increase?! so, how does it balance out.
really what is the reward for using the flaylocks? as there is no pay off in damage or splaish, and survivabilty whilst using them is going down as well. even as a secondary it wont accomplish its roll. |
Rei Shepard
Spectre II
420
|
Posted - 2013.07.26 08:58:00 -
[89] - Quote
Quote:Ask any member of the CPM as to my age. They've all met me. Kevall is my Merc name in Dust. In Eve, I'm Dennie Fleetfoot. CEO of DUST University. So my experience I'd hope, is also somewhat larger than you might imagine.
As to all the communities you mentioned...
The racing community uses a force feedback steering wheel if they're serious about it, on both PC and console.
The fighting community use an arcade style control stick if they're serious about it, on both PC and console.
The flight sim community use a flight grip and throttle control if they're serious about it, on both PC and console.
The rhythm game community use dance mats and custom made instrument controllers if they're serious about it, on both PC and console.
Only the PC FPS, MMOG and RTS community use KB&M if they're serious about it. And usually overpriced custom ones at that.
So that's your absurd 'It's not just one community, it's all of them' nonsense blown from the water.
And did I not say that KB&M is a superior control system in my first post on this thread?
I use a KB&M when playing Eve. I use a KB&M when playing X-COM. I use it when I play Civ V. All on my PC. I use KB&M on those games because I don't need to make very fast and rapid movement and its more precise.
You'll notice that FPS games on the PC aren't on that list. Well, I play FPS games on consoles because the rapid movement I mentioned that is required for FPS, I'm unable to do using KB&M because of a physical disability that prevents me from doing so. Using a controller allows me to play them and as they game is build around that controller I don't have to worry about all the rather annoying hotkeys that plagues PC FPS games.
Its precisely because I'm forced to use a controller and consoles to play FPS that I appreciate that the superior KB&M option shouldn't be on Dust.
So I warn you now, accuse me again of, how did you put it, playing the victim card and using it as a scapegoat, when it is in fact a physical disability is what prevents me using KB&M in an FPS game, then the only person who is going to look foolish is you.
It'll also show you up as an insensitive a'hole whose opinion should be discounted as coming from such.
Thank you. [/quote]
So basically you just said to us, every other gaming comunity can use their controll type, its fine ....use what you gotta use to compete, except when it comes down to FPS games we cant use ours because "you" are playing it with a disability so we all should cater to disabled people playing FPS games and suck it up and use a controller with you?
I am sorry you got a disability, but i dont have to be forced to play with your disability and then add my disability ontop of yours, news flash your not the only one. My feeling & fine Motor control on my hands is down 60%, especially the fingers, i couldnt get use to a controller even if i wanted to, not that i want to.
And i still whoop everyones behind while using KBM, just not Tactical Ops, Counterstrike kind of whooping i gave people in my day.
If we get proper control adjustabilities i would just have to get used to just my problems and not have it enhanced by the games aiming issues and i also do not want to drag everyone around me down with me, just because I got an issue with my hands.
Way to be grown up about it dude.... |
Avinash Decker
BetaMax. CRONOS.
61
|
Posted - 2013.07.26 09:22:00 -
[90] - Quote
BL4CKST4R wrote:CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman It helps, and it is an update i am looking forward to but one thing i do not like is M/KB having lighting fast reaction while DS3 remains slow. It is a known fact that makes the M/KB superior and thus an advantage.
So if the suit rotation turn at the same speed (as in when you turn your screen around when looking) is the same for DS3 and K/B&M? And because of that the K/B&M can turn faster than they can currently , but they still turn at the same speed as DS3 ?
|
|
G Torq
ALTA B2O
185
|
Posted - 2013.07.26 09:46:00 -
[91] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
492
|
Posted - 2013.07.26 09:47:00 -
[92] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator.
What a prick.
Although If you're playing on a PS3 Doesn't that make you peasant like the rest of us. Go back to PC's where people appreciate childish bullshit comments like that. Close minded fuckin ****. It's little punks like you that give all PC gamers a bad name and the biggest reason for NOT buying a rig and becoming a part of the PC gaming community.
By the way, If CCP Had went with DS3 only we wouldn't be in the aiming debacle we're in now. |
|
CCP Wolfman
C C P C C P Alliance
724
|
Posted - 2013.07.26 10:05:00 -
[93] - Quote
G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself?
Not quite sure what you mean but your speed and your targets does have an impact |
|
Kevall Longstride
DUST University Ivy League
383
|
Posted - 2013.07.26 10:08:00 -
[94] - Quote
It's a question of compromise. And the ripple effects along the design decision process in the future development of a game or indeed any creative endeavour.
Nearly two years CCP made the decision to halt the development of Dust on PC and make it a console game. Instead of owning that decision and working on making as good a control system for the the default controller on that console, in this case the Duelshock, like every successful console FPS game since GoldenEye was developed with the N64 controller specifically in mind, CCP made a compromise.
It was made purely as a way of appeasing the Eve players who went absolutely ballistic with the switch to console. Even now, the vast majority of Eve don't give a stuff about Dust. Not because there's no significant effect on their gameplay or a lack of an interesting game mechanic but because its on a console. And until it appears on their beloved PC they will continue to not give a stuff about it. You only have to follow Tweetfleet to discover that.
So because of a compromise that didn't have the effect that CCP thought it would (not the first time this has happened), we as Dust players were dumped on from day one with two different control systems, neither of which works to the very best of it's abilities, and neither can be improved significantly without making the other redundant or OP.
As the game has developed this first compromise has had the effect of other compromises having to be made. Each one amplifying the shortcomings of previous ones and doing nothing to improve the speed at which development progress. This has continued until we hit the brick wall of Uprising. At this point it was clear that the game had stalled. Things that were in development have been shelved in order to get the core gameplay solid. This should have been accomplished a year ago by the way, not two months after release.
It's why the Shanghai office is undergoing a massive reorganisation at the the moment. It's why we've got senior and veteran CCP game designers like Flying Scotsman being drafted in. It's why this wholesale change to a monthly iteration cycle has been introduced. A year late in my opinion but I'm glad the changes have been made and we're already getting tangible improvements in less than month than were made between Christmas and 'launch'.
My dislike towards having KB&M in Dust isn't purely based on my inability to use them (as much as I would prefer to use them) but because its symptomatic of a design based on compromise which has never worked well in design.
Nasa didn't compromise and it got them to the moon. Sir Christopher Wren didn't compromise and we got St. Paul's Cathedral.
"Compromise is but the sacrifice of one right or good in the hope retaining another - too often ending in the loss of both"
|
Kevall Longstride
DUST University Ivy League
383
|
Posted - 2013.07.26 10:52:00 -
[95] - Quote
Incedently as CCP Wolfman has been so wonderfully garrulous over the last few days and couple of Dev blogs (thanks for that) I'd like to know what the player split is on the three control systems we have in the game, KB&M, Duelshock and Move.
I think its been answered before but I can't find it at all.
Cheers. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 11:01:00 -
[96] - Quote
Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*.
This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo. |
Chase Chouhada
Osmon Surveillance Caldari State
12
|
Posted - 2013.07.26 11:07:00 -
[97] - Quote
Kevall Longstride wrote: My dislike towards having KB&M in Dust isn't purely based on my inability to use them (as much as I would prefer to use them) but because its symptomatic of a design based on compromise which has never worked well in design.
Nasa didn't compromise and it got them to the moon. Sir Christopher Wren didn't compromise and we got St. Paul's Cathedral.
"Compromise is but the sacrifice of one right or good in the hope retaining another - too often ending in the loss of both"
And if CCP don't compromise, they could get all 3 control systems working fine with feedback and time. It works both ways
In all seriousness, NASA made a ton of compromises in getting to the moon. Craft designs, fuel amounts, computing power, number of people that could go, the health of the astronauts and so on....Just because they did it doesn't mean it was a perfect scenario with no compromises.
Not that comparing going to the moon and KB/M support is in any way far fetched |
Kiiran-B
Seraphim Auxiliaries
105
|
Posted - 2013.07.26 11:19:00 -
[98] - Quote
Please let this be as good as it looks. I won't be playing again if this doesn't fix aiming. |
S Park Finner
BetaMax. CRONOS.
185
|
Posted - 2013.07.26 11:38:00 -
[99] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
If you move with the DS3 and aim with the mouse does the DS3's aim assist kick in? Is it different for ADS than for hip fire? A few folks have both connected at once because they feel the DS3 is necessary/easier for some actions. |
Kevall Longstride
DUST University Ivy League
383
|
Posted - 2013.07.26 11:53:00 -
[100] - Quote
May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it)
No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users.
And once again I'm perfectly willing to concede that KB&M is the far superior control method and yes it is used in competitive gaming. I used a controller in the Eve/Dust tourney at Fanfest however and still came second.
But the vast majority of console FPS players use the controllers. No amount of saying how crap they are is going to change that simple fact. By compromising CCP have a gimped control and aiming system that penalises the majority of their customers. |
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 12:48:00 -
[101] - Quote
Kevall Longstride wrote:May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it) No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users. And once again I'm perfectly willing to concede that KB&M is the far superior control method and yes it is used in competitive gaming. I used a controller in the Eve/Dust tourney at Fanfest however and still came second. But the vast majority of console FPS players use the controllers. No amount of saying how crap they are is going to change that simple fact. By compromising CCP have a gimped control and aiming system that penalises the majority of their customers.
The vast majority of console gamers are using a crippled contorl mechanism and only have themselves to blame for thinking it's 'decent'.
I don't play console FPS beyond a very casual couple games because controllers suck for FPS. I only take this game seriously because it allows for KB/M |
Chase Chouhada
Osmon Surveillance Caldari State
12
|
Posted - 2013.07.26 12:48:00 -
[102] - Quote
Kevall Longstride wrote:
No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users.
No one had been to the moon......before it had been done
The past is not a president for the future. |
Lucifalic
Baked n Loaded
23
|
Posted - 2013.07.26 13:29:00 -
[103] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman
So basically scouts are getting the shaft again and won't be able to even outrun a heavy with a HEAVY machine gun. Here I thought they were heavy. Any scout love coming? 1.5? 1.6? 7.4?? |
calvin b
Molon Labe. League of Infamy
132
|
Posted - 2013.07.26 14:11:00 -
[104] - Quote
OK I knew I wasn't loosing my mind. I had placed a reply when this first was released and now it is gone. I thought it was something I said and I was right. Nothing bad I promise. I was replying about a secret heavy buff that was first mentioned by mintchip. Now I reread and found that he had rewrote his earlier post. No mention of a Heavy buff coming out with hit detection and aiming. Part of this could be the buff mentioned was the hit detection or aim issue, but this effects everyone. Then it dawned on me, mintchip let the cat out of the bag earlier. If I am wrong please tell me right now. If you tell me I am wrong and it does come out I will not be mad, I understand you have to keep it a surprise. So mintchip I am calling you out, is there or is there not a secret buff for heavies coming out at the same time the hit detection and aim issue is fixed? If it is please can you tell us a little more, a hint would be OK as well. |
Kevall Longstride
DUST University Ivy League
385
|
Posted - 2013.07.26 14:35:00 -
[105] - Quote
Zyrus Amalomyn wrote:Kevall Longstride wrote:May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it) No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users. And once again I'm perfectly willing to concede that KB&M is the far superior control method and yes it is used in competitive gaming. I used a controller in the Eve/Dust tourney at Fanfest however and still came second. But the vast majority of console FPS players use the controllers. No amount of saying how crap they are is going to change that simple fact. By compromising CCP have a gimped control and aiming system that penalises the majority of their customers. The vast majority of console gamers are using a crippled contorl mechanism and only have themselves to blame for thinking it's 'decent'. I don't play console FPS beyond a very casual couple games because controllers suck for FPS. I only take this game seriously because it allows for KB/M
And once again your calling the majority of gamers, too stupid to know other wise and they get what they deserve. The only people people who take this game seriously are those that use a KB&M? And these are the only players that should get a decent control system?
I know that the KB&M is the superior system. But I'm also enough of a realist to understand that controllers are what console users habitually use so why enforce an unfamiliar controller upon them or gimp their experience.
Even if I could physically use KB&M and Dust only used a controller I'd still play Dust because I take the game seriously, not the way its controlled. If you're so concerned as to the stupid people being catered to and your KB&M being nerfed because of it, then why not go to a game where you don't have to sully yourself? I hear Planetside 2 is quite good. No controllers to cramp your style. |
Kekklian Noobatronic
Goonfeet Top Men.
226
|
Posted - 2013.07.26 14:42:00 -
[106] - Quote
CCP Wolfman wrote:
Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
Best news I've heard in ages. What a relief to get that heavy aim speed up. Now people won't be able to just alternate left right strafing to dodge my shots. Hope this makes it in ASAP! |
Shotty GoBang
Pro Hic Immortalis League of Infamy
409
|
Posted - 2013.07.26 14:54:00 -
[107] - Quote
CCP Wolfman wrote:
Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
[/list]
CCP Wolfman
Hi Wolfman,
Thanks for the detailed report. Can't help but wonder how these improvements will affect fellow Scouts. There was a time when a scout's stealth and mobility made him a tough opponent in CQC.
In Chromosome, we could dispatch those we flanked while remaining undetected. We could strafe attack mediums, predicting their bullet stream and avoiding it by inches. We could disengage from combat and safely reach cover. We could zig-zag at high speeds to evade snipers. We could mario fatties. Perhaps these acrobatic feats were too strong, as none of them apply to today's scout.
Concerns:
Changes introduced in Uprising 1.0 greatly reduced the odds of an undetected surprise attack. Today, a flanked opponent more often than not has time to turn around when attacked from behind. The clever scout who flanked his prey often dies during his attack or shortly thereafter, his position invariably having been compromised.
Changes in 1.2 made it tough for scouts to evade fire at every range. We can no longer evade sniper or forge gun fire. We can rarely escape combat once detected. Any medium-frame can easily overcome a CQC scout's mobility advantage by hip-fire strafing or backpedaling.
Changes planned for 1.4 introduce new concern as they will render useless any remaining advantage a scout's mobility may offer in close quarters. If the above improvements were implemented today, any flanked target would have very high odds of prevailing in an assassination attempt by scout.
Suggestions:
Scouts still need a defining role. Mediums are good at everything. Heavies have access to awesome gear and extraordinary survivability. Scouts have stealth and mobility, both of which no longer apply, as per above concerns. Ideally, a scout's role would be defined by trait rather than gear (given our already limited CPU/PG and slot configurations). Here are few trait suggestions which would put a smile on the face of every disgruntled scout:
- Auto-Cloak: Scout suits refract light. Always on until scout fires a weapon.
- TacNet Immunity: Scouts never appear on enemy radar.
- Hacker: Scouts have the innate ability to flip enemy gear and hack objectives faster.
- Backstab: Any damage dealt by scout to an opponent's back is multiplied.
- Spawn Toggle: Scouts carry an internal uplink which can be manually toggled.
- Crysknife: Scouts carry an assassin's blade which does not occupy a weapon slot.
The changes pending in 1.4 will most certainly push the scout further down the UP scale. Any of the above suggestions would bring us back into the game.
Thanks for your consideration,
- Shotty GoBang
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
261
|
Posted - 2013.07.26 15:00:00 -
[108] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator.
This is a console game - I could be just as d!ckish and demand that CCP drop kbm support - "You idiots learn to use a controller or go back to flying your spaceships"
Really helpful wasnt it |
JonnyAugust
Internal Error. Negative-Feedback
329
|
Posted - 2013.07.26 15:18:00 -
[109] - Quote
Aim assist is not the solution we are looking for. Aim assist is a crutch used by those that are casual. We want decent aiming and fine tuning abilities like aiming in BF3. |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 16:02:00 -
[110] - Quote
JonnyAugust wrote:Aim assist is not the solution we are looking for. Aim assist is a crutch used by those that are casual. We want decent aiming and fine tuning abilities like aiming in BF3.
BF3 has probably the best controls so far. |
|
Drogan Reeth
Free Trade Corp
52
|
Posted - 2013.07.26 16:10:00 -
[111] - Quote
Kevall Longstride wrote: Your imagination is somewhat lacking. This 'whiny' teenager is in fact 41. And has been playing computer games since you had program them into the computer yourself from the pages of 'Crash' or 'Your Sinclair'. As to experience I would hope someone as 'experienced' as your are would be more grown up as to tell a stranger to 'shut your mouth' from the safety of his room.
Ask any member of the CPM as to my age. They've all met me. Kevall is my Merc name in Dust. In Eve, I'm Dennie Fleetfoot. CEO of DUST University. So my experience I'd hope, is also somewhat larger than you might imagine.
As to all the communities you mentioned...
The racing community uses a force feedback steering wheel if they're serious about it, on both PC and console.
The fighting community use an arcade style control stick if they're serious about it, on both PC and console.
The flight sim community use a flight grip and throttle control if they're serious about it, on both PC and console.
The rhythm game community use dance mats and custom made instrument controllers if they're serious about it, on both PC and console.
Only the PC FPS, MMOG and RTS community use KB&M if they're serious about it. And usually overpriced custom ones at that.
So that's your absurd 'It's not just one community, it's all of them' nonsense blown from the water.
And did I not say that KB&M is a superior control system in my first post on this thread?
I use a KB&M when playing Eve. I use a KB&M when playing X-COM. I use it when I play Civ V. All on my PC. I use KB&M on those games because I don't need to make very fast and rapid movement and its more precise.
You'll notice that FPS games on the PC aren't on that list. Well, I play FPS games on consoles because the rapid movement I mentioned that is required for FPS, I'm unable to do using KB&M because of a physical disability that prevents me from doing so. Using a controller allows me to play them and as they game is build around that controller I don't have to worry about all the rather annoying hotkeys that plagues PC FPS games.
Its precisely because I'm forced to use a controller and consoles to play FPS that I appreciate that the superior KB&M option shouldn't be on Dust.
So I warn you now, accuse me again of, how did you put it, playing the victim card and using it as a scapegoat, when it is in fact a physical disability is what prevents me using KB&M in an FPS game, then the only person who is going to look foolish is you.
It'll also show you up as an insensitive a'hole whose opinion should be discounted as coming from such.
Thank you.
If your disability prevented you from using a racing wheel would you make all of the racing community use a controller?
Maybe it's time to own up to your disability and not drag down the whole entire community and force them to play at your level.
|
FATPrincess - XOXO
Shining Flame Amarr Empire
290
|
Posted - 2013.07.26 16:20:00 -
[112] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman
So the mouse will not be balanced with the controller in this aim fix. Great. Time to buy a desk, a chair, gtfo the sofa and rug and buy a goddamn KB/M. Really what you're doing here isn't fair for us console gamers.
-XOXO |
Awry Barux
Shining Flame Amarr Empire
17
|
Posted - 2013.07.26 16:30:00 -
[113] - Quote
Shotty GoBang wrote: Crysknife: Scouts carry an assassin's blade which does not occupy a weapon slot.
Yes. Yes yes yes. Please implement this- nova knives are a ton of fun but they're pretty tenuous in terms of being worth a whole sidearm slot. Make it deal damage equivalent to the suit's tier of nova knives, with no charge option. Dune is the best and if you name the knife something else I'll die of rage.
|
IAmDuncanIdaho II
The Southern Legion
14
|
Posted - 2013.07.26 17:04:00 -
[114] - Quote
Gotta say I agree with the comments around Scouts. Removing rotation speeds for dropsuits seems unrealistic. Why should all classes / weapons be able to aim at the same speed? The more mass your suit + weapon + equipment + modules etc has, the heavier it is and the slower you should turn, just like armour weighs you down for other types of movement. ( I assume the reason right now only armour effects movement is because the mass of everything else is negligible in comparison)
I think it will be a pity if Scouts lose one of their major advantages.
I'd feel happier if I saw implementation based on real physics where every little bit you add affects all movement (agility), which naturally mean scouts are more agile than anything else. Every item and dropsuit should have a mass that affects agility (beginning to sound like Eve :-o). Seems like this change would be going in the opposite direction. Surely there's more variation and fun in figuring suit fittings when there's a variable change for everything you add/remove.
Hell LAVs should take (more) damage if they run me over when I weigh a freaking tonne! And I should be able to run into them :-p
And I should be able to drop onto a vehicle from height, in a suicide attempt (read: don't inertia dampen) and seriously damage whatever I land on...damage based on my mass and length of freefall / terminal velocity. Lol. I could ramble on.
[Edit: rambling on] And then drop-ships can have a purpose...fit them with a mobile CRU....and drop heavies onto vehicles to kill them |
Shotty GoBang
Pro Hic Immortalis League of Infamy
413
|
Posted - 2013.07.26 17:29:00 -
[115] - Quote
IAmDuncanIdaho II wrote:I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be.
Call it "Crystal Tooth" or "Sacred Dagger" should copyright infringement raise concern.
When two Scouts meet in combat, "may thy knife chip and shatter" should either be heard in game or flashed onscreen. This has little to do with aiming and controls, but such an opportunity to improve the game should not be squandered . |
IAmDuncanIdaho II
The Southern Legion
15
|
Posted - 2013.07.26 17:35:00 -
[116] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote:I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be.
I...Am :-p |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 17:57:00 -
[117] - Quote
Daxxis KANNAH wrote:Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator. This is a console game - I could be just as d!ckish and demand that CCP drop kbm support - "You idiots learn to use a controller or go back to flying your spaceships" Really helpful wasnt it
I demand that if CCP doesn't want KB/M in game without crippling it that they remove it so I know to stop waiting for them to get around to giving us decent aim and leave.
I'm not asking for much. Controllers are crap for playing FPS, and I only play competitively in FPS that have KB/M. Remove it, or fix it. These so-called 'systems' are just serving to screw with my aiming. |
Mobius Wyvern
BetaMax. CRONOS.
2695
|
Posted - 2013.07.26 18:07:00 -
[118] - Quote
Himiko Kuronaga wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that? Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice? Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies. So you're really implying that people that use the controls meant for the console should be penalized for not going out and buying a gaming mouse?
Yeah, that's a great idea. |
IAmDuncanIdaho II
The Southern Legion
15
|
Posted - 2013.07.26 18:19:00 -
[119] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote:I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be. When two Scouts meet in combat, "may thy knife chip and shatter" should either be heard in game or flashed onscreen. This has little to do with aiming and controls, but such an opportunity to improve the game should not be squandered .
Hah yes! Take their water! |
Mobius Wyvern
BetaMax. CRONOS.
2695
|
Posted - 2013.07.26 18:28:00 -
[120] - Quote
You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. |
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
413
|
Posted - 2013.07.26 18:40:00 -
[121] - Quote
IAmDuncanIdaho II wrote:Hah yes! Take their water! Officially suggested. Now we wait.
https://forums.dust514.com/default.aspx?g=posts&m=1105331#post1105331
|
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
118
|
Posted - 2013.07.26 18:41:00 -
[122] - Quote
FATPrincess - XOXO wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. So much this... QFT Please Wolfman listen to these wise words. -XOXO
As an ex eve player I am a pc gamer at heart. CCP have not and I dont think they ever will release this game on PC so we have to play on this limited crappy console known as a PS3.
Keyboard and mouse feel much better than any controller. At least in my honest opinion. |
Vesta Opalus
Knights Of Ender
1
|
Posted - 2013.07.26 19:55:00 -
[123] - Quote
Paladin Sas wrote:Am i seriously the only person who doesnt mind the controlls the way they are?
I dont mind the controls either, except in rare cases when sniping and the sensitivity is too clunky for very small adjustments. Feels like Im driving some family van where the vehicle wont respond until I turn the wheel a certain amount, then it responds too much.
I want it to be like my civic where if I turn the wheel you get immediate proportional response. But overall Im ok with things. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
263
|
Posted - 2013.07.26 19:57:00 -
[124] - Quote
Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt.
Newsflash - QQ is the new HTFU |
BL4CKST4R
WarRavens League of Infamy
849
|
Posted - 2013.07.26 21:01:00 -
[125] - Quote
Daxxis KANNAH wrote:Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. Newsflash - QQ is the new HTFU
How is this QQ, this is a console game not a PC game, a K/BM should not give an advantage over a DS3 especially when it is being used on the PS3. K/BM should be removed period, you bought a console game so play it like a console game HTFU or GTFO. And yes the K/BM does give an advantage over the DS3, for starters a K/BM user can turn around practically instantly and react from fire from any direction, while a DS3 has an extremely low rotation speed that reacting from any incoming fire that's not directly infront of you is a death warrant. Also a K/BM has an advantage in CQC to mid range combat because of this games heavy focus on strafing fights and not actual gunplay. The K/BM movement speed should be just as slow as the DS3 hell maybe slower, or the DS3 needs to be faster. |
Burntface man112
Onikanabo Brigade Caldari State
6
|
Posted - 2013.07.26 21:04:00 -
[126] - Quote
Zyrus Amalomyn wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*. This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo. lmao all i am hear is "I'm stupid." |
Mobius Wyvern
BetaMax. CRONOS.
2705
|
Posted - 2013.07.26 21:09:00 -
[127] - Quote
BL4CKST4R wrote:Daxxis KANNAH wrote:Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. Newsflash - QQ is the new HTFU How is this QQ, this is a console game not a PC game, a K/BM should not give an advantage over a DS3 especially when it is being used on the PS3. K/BM should be removed period, you bought a console game so play it like a console game HTFU or GTFO. And yes the K/BM does give an advantage over the DS3, for starters a K/BM user can turn around practically instantly and react from fire from any direction, while a DS3 has an extremely low rotation speed that reacting from any incoming fire that's not directly infront of you is a death warrant. Also a K/BM has an advantage in CQC to mid range combat because of this games heavy focus on strafing fights and not actual gunplay. The K/BM movement speed should be just as slow as the DS3 hell maybe slower, or the DS3 needs to be faster. See, that's going too far the other way to say it should be removed.
Obviously this is never going to be a game that caters to mouse user's "twitch reflexes", and I'm honestly fine with that. I've used my mouse in Dust before, and the only reason I didn't continue to do so is because my PS3 is downstairs, and I got tired of unplugging and replugging my mouse every time I played. The mouse controls seemed fine to me when held up against the need to balance them against controller users.
Besides, they could take mouse support out, and people would just use emulators as they've been doing for years in other console shooters. There are several varieties you can buy that allow you to plug in any mouse or keyboard and even set up macros for functions, which was part of the issue we had with the Tac AR.
I'm fine with "raw mouse input" if the suit-based rotation caps are kept. |
N311V
The Southern Legion
26
|
Posted - 2013.07.26 21:11:00 -
[128] - Quote
I don't play FPS games on PC so I'd never tried KB&M before but I decided to give it a go and see what all the fuss is about.
Result - KB&M is extremely easy to use. My average KDR went from 0.5 (don't laugh I play support Logi) to around 2. The fact that I found movement awkward with a keyboard makes this four fold increase in accuracy even more significant.
I nearly stopped playing Dust due to this imbalance of control schemes and already play less. Sure I could keep using KB&M but where's the satisfaction in killing people when I know my aiming is at least 4 times easier than my opposition?
I worry that if the disparity increases further with 1.4 a lot of pad users will get frustrated and leave. Dust's population growth is currently at zero, we have an influx of 600 new players a day yet the number of people online has been flat for months. If the growth rate becomes negative we're in trouble. |
BL4CKST4R
WarRavens League of Infamy
849
|
Posted - 2013.07.26 21:15:00 -
[129] - Quote
Zyrus Amalomyn wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*. This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo.
This is an FPS on a console, if it was on a PC you would be correct. Also if my knowledge is correct Goldeneye was a great FPS and it was for the N64, so it has nothing to do with Halo. Maybe your just to lazy to learn how to play a console game on a console... |
BL4CKST4R
WarRavens League of Infamy
849
|
Posted - 2013.07.26 21:18:00 -
[130] - Quote
Mobius Wyvern wrote:BL4CKST4R wrote:Daxxis KANNAH wrote:Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. Newsflash - QQ is the new HTFU How is this QQ, this is a console game not a PC game, a K/BM should not give an advantage over a DS3 especially when it is being used on the PS3. K/BM should be removed period, you bought a console game so play it like a console game HTFU or GTFO. And yes the K/BM does give an advantage over the DS3, for starters a K/BM user can turn around practically instantly and react from fire from any direction, while a DS3 has an extremely low rotation speed that reacting from any incoming fire that's not directly infront of you is a death warrant. Also a K/BM has an advantage in CQC to mid range combat because of this games heavy focus on strafing fights and not actual gunplay. The K/BM movement speed should be just as slow as the DS3 hell maybe slower, or the DS3 needs to be faster. See, that's going too far the other way to say it should be removed. Obviously this is never going to be a game that caters to mouse user's "twitch reflexes", and I'm honestly fine with that. I've used my mouse in Dust before, and the only reason I didn't continue to do so is because my PS3 is downstairs, and I got tired of unplugging and replugging my mouse every time I played. The mouse controls seemed fine to me when held up against the need to balance them against controller users. Besides, they could take mouse support out, and people would just use emulators as they've been doing for years in other console shooters. There are several varieties you can buy that allow you to plug in any mouse or keyboard and even set up macros for functions, which was part of the issue we had with the Tac AR. I'm fine with "raw mouse input" if the suit-based rotation caps are kept.
Was just trying to make a point that K/BM should be balanced with DS3 play atleast on a console. Reason i cant use M/KB is because I am far sighted and I cannot see the TV well if i am to close, on the other hand I am not spending any sum of money to play a console game as a PC game, if thats the case ill just pick up PS2 for the PC. |
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dday3six
Ahrendee Mercenaries EoN.
118
|
Posted - 2013.07.26 21:51:00 -
[131] - Quote
Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt.
I'm pretty sure some EVE players would prefer it that way. |
T3chnomanc3r
Ultramarine Corp
18
|
Posted - 2013.07.26 21:53:00 -
[132] - Quote
Are you that mentally disabled? You compare Call of Doodoo BS to use of M/KB which are staples some great PC FPS franchises on like Quake, Halflife, & Unreal that ripped us screaming from comfort of our sticks to embrace mice? Without aim assistance & given framerate/lag issues mouse is no panacea same as PS Move and both are very much skill intensive not some n00b easy button.
Stick players have grown to accept the handicaps when they should be rebelling against it. Consoles chose sticks out of lazy design ease rather than trying to engineer a mouse solution and in fact years later have "invented" other motion controllers like wiimote, sixaxis, move, and kinect trying to undo the mistake, As long as aim assistance exists for twitch play you have no valid complaint. If you need extra training wheels ask CCP to follow Valve's CSGo example by adding a 180deg turn button.
DeeJay One wrote:So TL;DR is: DS3 users can no longer compete because mouse users can do instant 360 degree turns...
Welcome to COD!
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Duck Drahko
DUST University Ivy League
85
|
Posted - 2013.07.27 02:39:00 -
[133] - Quote
Zyrus Amalomyn wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*. This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo.
Yeah sure, when they invented the keyboard and mouse, they had FPS in mind. The only reason we play FPS with keyboard and mouse is that that's what every PC user has been using anyway... It's effective, yes, but nobody ever bothered making an input device "designed for FPS", unless you count the latest iterations of the gamepads, which have, in fact, been designed and optimised for comfortable FPS gameplay (among other things). |
Mobius Wyvern
BetaMax. CRONOS.
2712
|
Posted - 2013.07.27 02:46:00 -
[134] - Quote
dday3six wrote:Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. I'm pretty sure some EVE players would prefer it that way. And they're idiots. Some of us who play EVE aren't actually in this to try and slant everything unfairly in our favor. |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.27 02:55:00 -
[135] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
When can we expect 1.4 to come out? a month after 1.3? i am really anxious for these adjustments in game mechanics but do what you gotta do to make the game feel better. heck i don't care if you need two months as long as it's properly done. Please let me know cause i am dying of curiosity. |
dday3six
Ahrendee Mercenaries EoN.
121
|
Posted - 2013.07.27 03:37:00 -
[136] - Quote
Mobius Wyvern wrote:dday3six wrote:Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. I'm pretty sure some EVE players would prefer it that way. And they're idiots. Some of us who play EVE aren't actually in this to try and slant everything unfairly in our favor.
I was talking how about some EVE players would prefer to be the only ones playing Dust. I could have been more clear on that however. |
Drogan Reeth
Free Trade Corp
52
|
Posted - 2013.07.27 04:04:00 -
[137] - Quote
Anyone that believes any console fps game doesn't have players using kb/m is seriously delusional. I use kb/m for every single fps on xbox and ps. The only thing removing support does is make ppl plug in their kb/m 3rd party converter instead of using the built in support. Alot of ppl already where using that in dust because most of the converters remove the turning limit. There is absolutly NO WAY to have an fps game on any console that doesn't have kb/m users. The only reason you are crying now is because you know they are using it, where in other games you have no clue, but they are still using it. |
RINON114
B.S.A.A. General Tso's Alliance
346
|
Posted - 2013.07.27 04:44:00 -
[138] - Quote
FATPrincess - XOXO wrote:CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman So the mouse will not be balanced with the controller in this aim fix. Great. Time to buy a desk, a chair, gtfo the sofa and rug and buy a goddamn KB/M. Really what you're doing here isn't fair for us console gamers. -XOXO I used to usr kb/m sat on my bed with the keyboard on my lags and the mouse on a box. You don't need to go nuts to use the GÇ£superiorGÇ¥ control system. As it stood back in uprising 1.0 the kb/m option went to hell so now I use a controller and do just fine. Learn to play with what you have and stop using it as an excuse for your inability to play with the GÇ£kb/m guysGÇ¥ |
Musta Tornius
Cannonfodder PMC
533
|
Posted - 2013.07.27 09:28:00 -
[139] - Quote
Minor Treat wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
When can we expect 1.4 to come out? a month after 1.3? i am really anxious for these adjustments in game mechanics but do what you gotta do to make the game feel better. heck i don't care if you need two months as long as it's properly done. Please let me know cause i am dying of curiosity.
Rumor has it at late August or early September, which fits in with their once a month update policy now. |
Kaze Eyrou
ROGUE SPADES EoN.
338
|
Posted - 2013.07.27 11:35:00 -
[140] - Quote
CCP Eterne wrote:Um. Looks like somehow the blog broke the website. I'm trying to fix it XD
CCP Eterne wrote:Aaaand there we go. Making 2 separate posts instead of editing you first...
You "like" farmer you....
PS: Thanks CCP Eterne! |
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Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
13
|
Posted - 2013.07.27 15:36:00 -
[141] - Quote
Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt.
This. Aim assist isn't an issue to me, but tracking is. Perhaps provide a medium slot module that increases this tracking rate? Point being the KB/M shouldn't reign king |
Booker DaFooker
Seraphim Auxiliaries
89
|
Posted - 2013.07.27 16:51:00 -
[142] - Quote
There is no mention of how any of these changes will effect those using the move controller or sharpshooter. Can a dev give any insight on this please? |
hgghyujh
Expert Intervention Caldari State
55
|
Posted - 2013.07.27 20:07:00 -
[143] - Quote
OOOHHHHHHHHHHKAY now I understand why CCP said in testing that a linear joy pad movement to onscreen speed is better then a exponential one. Its becuase they have an acceleration curve that causes the joy/move curve to emulate an exponential curve.
CCP im gonna let you in a on a secret NO GAMER LIKES ACCELERATION IN THEIR CONTROL SCHEME!
Acceleration is one of those things that was foisted on the every day computer user as the only practical means to deal with large lists and to lower the level of entry to the controls user.
HUMANS ARE HORRIBLE at understanding and interacting with acceleration, the reason that many uses of acceleration tend to happen in steps, IE you scroll up ten scroll rate increases to ten/sec you scroll one hundred scroll rate increases to 100/sec ETC... this is much easier for us to under stand as you have found in your development.
Here's that thing tho AS LONG AS ACCELERATION IS USED PRECISION IS IMPOSSIBLE! you can not repeat an action over and over and get the same result because it requires that we add one more thing to the list that has to be exactly the same every time, or our brains have to make a complex calculation they simply incapable of with out it being the focus of our attention(you know instead of tactics, the 10 no 11 now 9, thanks to a teamate that bought him 5 secs, after which 10guys that are currently aiming at them and the weapons they are using, their opponents and their own HP levels, distance to every bit of cover plus a meter so they don't stick to it like a goth that walked into an active particle accelerator...............................................................................)
TLDR; so my recommendation is throw out acceleration for both KBM and DS3.
Give the DS3 an exponential joypos/speed curve.
return the turn limitation to KBM just make it a hard limit not an accel limit.... you know play dog fighter or starconflict (FTP if I remember), both these games have excellent KBM implementations with turn limits, and can do a better job of showing you what I mean.
EDIT: ANY turn speed limitations should be in deg/sec in game not based on controller input like they currently are. |
Master Jaraiya
Ultramarine Corp
485
|
Posted - 2013.07.27 21:02:00 -
[144] - Quote
As a console gamer, I do not feel allowing KB/M support on a console game is fair at all.
PS3 does not come with a gaming KB/M setup it comes with a DS3 controller.
Movement mechanics are totally different when comparing the different setups.
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
These two examples are describing the differences in strafing abilities across the input methods. The effect is compounded further when you consider the KB/M users can perform instant turns at 90 degree intervals, while the DS3 takes more than twice as long to turn the same amount. Therefore even if the DS3 user has a better reaction time, it is negated in DUST 514 by his/her use of the default PS3 control input method.
This is only marginally mitigated by the fact that DS3 users have a 360 degree field of view where KB/M users as I understand do not. Given the previously stated advantages in strafing abilities combined with the faster turning abilities of KB/M users, this so called "advantage" of the DS3 is completely nullified.
In aiming the KB/M user's movement advantages work against the DS3 user's aiming mechanics which are nearly identical to the DS3 user's movement mechanics in that we must go from left > center > right to adjust our aim.
This essentially makes the DS3 users track a faster, more nimble KB/M enemy which moves completely unpredictably with slower controls, while the KB/M users enjoy tracking the slower, more predictable DS3 enemy with a more responsive, more accurate tracking input method.
In a tracking FPS like DUST 514, this creates a clear and undeniable and disparity granting advantage to KB/M users. This is completely unacceptable in a console FPS whose default input method is DS3 controller. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.27 21:04:00 -
[145] - Quote
Master Jaraiya wrote:As a console gamer, I do not feel allowing KB/M support on a console game is fair at all.
PS3 does not come with a gaming KB/M setup it comes with a DS3 controller.
Movement mechanics are totally different when comparing the different setups.
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
These two examples are describing the differences in strafing abilities across the input methods. The effect is compounded further when you consider the KB/M users can perform instant turns at 90 degree intervals, while the DS3 takes more than twice as long to turn the same amount. Therefore even if the DS3 user has a better reaction time, it is negated in DUST 514 by his/her use of the default PS3 control input method.
This is only marginally mitigated by the fact that DS3 users have a 360 degree field of view where KB/M users as I understand do not. Given the previously stated advantages in strafing abilities combined with the faster turning abilities of KB/M users, this so called "advantage" of the DS3 is completely nullified.
In aiming the KB/M user's movement advantages work against the DS3 user's aiming mechanics which are nearly identical to the DS3 user's movement mechanics in that we must go from left > center > right to adjust our aim.
This essentially makes the DS3 users track a faster, more nimble KB/M enemy which moves completely unpredictably with slower controls, while the KB/M users enjoy tracking the slower, more predictable DS3 enemy with a more responsive, more accurate tracking input method.
In a tracking FPS like DUST 514, this creates a clear and undeniable and disparity granting advantage to KB/M users. This is completely unacceptable in a console FPS whose default input method is DS3 controller.
You don't play a racing game on anything but a wheel input device if you're serious about it.
Same principle here. |
IAmDuncanIdaho II
The Southern Legion
18
|
Posted - 2013.07.27 21:16:00 -
[146] - Quote
Master Jaraiya wrote:
[...]
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
[...]
I get this, makes sense, and that would cause some imbalances between controller choices we're seeing. I can't see why any of this has to be an issue. Why can't simple physics simply be applied across the board. If you write the software so that my dropsuit cannot instantly change direction (which shouldn't be possible when you factor in inertia etc.) then nobody has any disadvantage.
Maybe this is easier said than done, I dunno, I don't write software for games, but seems like mins and maxes shouldn't be applied to the controllers, but to the things being controlled. |
Master Jaraiya
Ultramarine Corp
485
|
Posted - 2013.07.27 21:17:00 -
[147] - Quote
Zyrus Amalomyn wrote:Master Jaraiya wrote:As a console gamer, I do not feel allowing KB/M support on a console game is fair at all.
PS3 does not come with a gaming KB/M setup it comes with a DS3 controller.
Movement mechanics are totally different when comparing the different setups.
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
These two examples are describing the differences in strafing abilities across the input methods. The effect is compounded further when you consider the KB/M users can perform instant turns at 90 degree intervals, while the DS3 takes more than twice as long to turn the same amount. Therefore even if the DS3 user has a better reaction time, it is negated in DUST 514 by his/her use of the default PS3 control input method.
This is only marginally mitigated by the fact that DS3 users have a 360 degree field of view where KB/M users as I understand do not. Given the previously stated advantages in strafing abilities combined with the faster turning abilities of KB/M users, this so called "advantage" of the DS3 is completely nullified.
In aiming the KB/M user's movement advantages work against the DS3 user's aiming mechanics which are nearly identical to the DS3 user's movement mechanics in that we must go from left > center > right to adjust our aim.
This essentially makes the DS3 users track a faster, more nimble KB/M enemy which moves completely unpredictably with slower controls, while the KB/M users enjoy tracking the slower, more predictable DS3 enemy with a more responsive, more accurate tracking input method.
In a tracking FPS like DUST 514, this creates a clear and undeniable and disparity granting advantage to KB/M users. This is completely unacceptable in a console FPS whose default input method is DS3 controller. You don't play a racing game on anything but a wheel input device if you're serious about it. Same principle here.
You don't cater to PC gamers when making a console FPS "if you're serious about it."
Do they even make a "rifle" "pistol" or "BFG" input device for the PS3? No? Didn't think so. So no it is not the same principle here. You're argument is now invalid, sorry.
Honestly in a racing game you could achieve more similar results between a "steering wheel" vs "DS3" than you could in an FPS when comparing "KB/M" and "DS3".
There is a reason racing games allow both the Wheel and Control Paddle input devices, while FPS games (other than DUST 514) do not allow KB/M and Control Paddle input methods.
|
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
11
|
Posted - 2013.07.27 23:16:00 -
[148] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Kb/m will dominate once it works correctly as aiming is far more precise with a mouse then controller will ever be and ccp wants to avoid this in the hopes of getting kiddys with controlers, but they will all be playing destiny. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
11
|
Posted - 2013.07.27 23:22:00 -
[149] - Quote
Master Jaraiya wrote:Zyrus Amalomyn wrote:Master Jaraiya wrote:As a console gamer, I do not feel allowing KB/M support on a console game is fair at all.
PS3 does not come with a gaming KB/M setup it comes with a DS3 controller.
Movement mechanics are totally different when comparing the different setups.
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
These two examples are describing the differences in strafing abilities across the input methods. The effect is compounded further when you consider the KB/M users can perform instant turns at 90 degree intervals, while the DS3 takes more than twice as long to turn the same amount. Therefore even if the DS3 user has a better reaction time, it is negated in DUST 514 by his/her use of the default PS3 control input method.
This is only marginally mitigated by the fact that DS3 users have a 360 degree field of view where KB/M users as I understand do not. Given the previously stated advantages in strafing abilities combined with the faster turning abilities of KB/M users, this so called "advantage" of the DS3 is completely nullified.
In aiming the KB/M user's movement advantages work against the DS3 user's aiming mechanics which are nearly identical to the DS3 user's movement mechanics in that we must go from left > center > right to adjust our aim.
Edit: There is a "rifle" type of input called "sharpshooter" for use with the PS Move. I suspect that in operation, this input method is more in line with the DS3 than the KB/M. Feel free to correct me if I am wrong.
EDIT: There is a "rifle" type of input called the "sharpshooter" for use with the PS Move controller input. I suspect the operation of the Move is closer in line with the DS3 than the KB/M is, however feel free to correct me if I am wrong.
This essentially makes the DS3 users track a faster, more nimble KB/M enemy which moves completely unpredictably with slower controls, while the KB/M users enjoy tracking the slower, more predictable DS3 enemy with a more responsive, more accurate tracking input method.
In a tracking FPS like DUST 514, this creates a clear and undeniable and disparity granting advantage to KB/M users. This is completely unacceptable in a console FPS whose default input method is DS3 controller. You don't play a racing game on anything but a wheel input device if you're serious about it. Same principle here. You don't cater to PC gamers when making a console FPS "if you're serious about it." Do they even make a "rifle" "pistol" or "BFG" input device for the PS3? No? Didn't think so. So no it is not the same principle here. You're argument is now invalid, sorry. Honestly, in a racing game you could achieve more similar results between a "steering wheel" vs "DS3" than you could in an FPS when comparing "KB/M" and "DS3". There is a reason racing games allow both the Wheel and Control Paddle input devices, while FPS games (other than DUST 514) do not allow KB/M and Control Paddle input methods. That is the simple fact that the mechanical abilities of the KB/M will always be more responsive than the mechanical abilities of a console controller. EDIT: There is a "rifle" type of input called the "Sharpshooter" for use with the PSMove Controller. I cannot say how this functions, but would venture a guess that in operation it is more similar to the DS3 than to the KB/M. Feel free to correct me if I am wrong. Anyone who thinks the advantage lies with the ds3 controller is a complete idiot and needs their gamer card taken, mouse it twice as accurate at least, I love the mouse and it will always be superior, sincerely a ds3 user.
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1444
|
Posted - 2013.07.28 01:17:00 -
[150] - Quote
Awesome, Wolfman! I'm really looking forward to the mouse being less gimped.
All the dualshock users need to chill though. You're built in aimbots will take care of you. |
|
Robert JD Niewiadomski
NULLIMPEX INC
403
|
Posted - 2013.07.28 07:03:00 -
[151] - Quote
Do you plan adding a bonus to WP gain for players who turn-off aim assists and use pad? Or malus to WP gain for players who turn-on aim assists or play with the kb/m? It seems there was no such question yet...
Beside WP gain, enhanced aim assist allows to score kills quicker, optimize ammo use (meaning even more kills) and help cloning out opposing team faster. |
Duck Drahko
DUST University Ivy League
88
|
Posted - 2013.07.28 08:22:00 -
[152] - Quote
Can we have separate X/Y sensitivity for the mouse? It seems odd that it exists for sticks but not for the mouse. |
Duck Drahko
DUST University Ivy League
88
|
Posted - 2013.07.28 08:36:00 -
[153] - Quote
Robert JD Niewiadomski wrote:Do you plan adding a bonus to WP gain for players who turn-off aim assists and use pad? Or malus to WP gain for players who turn-on aim assists or play with the kb/m? It seems there was no such question yet... Beside WP gain, enhanced aim assist allows to score kills quicker, optimize ammo use (meaning even more kills) and help cloning out opposing team faster. How about reducing carrying ammo base capacity for weapons affected by aim assist when turned on? This is not pre QQ Just an observation... I don't mind turning aim assist on...
By that logic, mouse users should get half WP, and Move users probably double (no idea how good Move really is, I don't know anybody using it seriously).
The aim assists don't aim for you, they just make it easier to handle the limitations of the stick. They are actually quite similar to the steering assists in driving games, which scale the range of your steering based on the speed of your car. Those are absolutely essential for stick users to be able to drive properly and be at least remotely competitive with wheel users.
The only reason to turn off assists should be that you are so incredibly awesome with sticks, that the assists get more in your way than that they help. |
Komodo Jones
Chaotik Serenity
19
|
Posted - 2013.07.28 12:37:00 -
[154] - Quote
Small inertia effect would probably be benefitial at the start of a turn, sniping on a controller is something you an get used to but on this game it feels really jerky for really fine adjustments, im talking about distances where the targetting dot is about 1/3 the size of the person you're aiming at, any touch on the stick and suddenly you're aiming 3 ft to the right of him. Doesn't make extreme long range sniping very practical and I've been able to make that work on several other games, even with target leading and bullet drop. |
Robert JD Niewiadomski
NULLIMPEX INC
403
|
Posted - 2013.07.28 14:13:00 -
[155] - Quote
Duck Drahko wrote:(...)The only reason to turn off assists should be that you are so incredibly awesome with sticks, that the assists get more in your way than that they help. And that's why i think turning aim assist off should be rewarded. With bonus to WP gain or base ammo capacity increased or both |
Master Jaraiya
Ultramarine Corp
488
|
Posted - 2013.07.28 14:25:00 -
[156] - Quote
IAmDuncanIdaho II wrote:Master Jaraiya wrote:
[...]
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
[...]
I get this, makes sense, and that would cause some imbalances between controller choices we're seeing. I can't see why any of this has to be an issue. Why can't simple physics simply be applied across the board. If you write the software so that my dropsuit cannot instantly change direction (which shouldn't be possible when you factor in inertia etc.) then nobody has any disadvantage. Maybe this is easier said than done, I dunno, I don't write software for games, but seems like mins and maxes shouldn't be applied to the controllers, but to the things being controlled. This guy gets it! |
bolsh lee
Ahrendee Mercenaries EoN.
310
|
Posted - 2013.07.28 14:59:00 -
[157] - Quote
Not to beat a dead horse but why the hell are DS3 users QQing so much you guys get a built in aimbot.... Oh I forgot according to DS3 users the mouse is practically an aimbot.... I forgot everyone on the leaderboard uses a kb/m.... **** everyone is so pro with kb/m the majority of top players in chromosome (when kb/m was basically raw input) were wait for it......... DS3 users...
I get this feeling the majority of people bitching are bad with both inouts and want that much more of an advantage with aim assist and no kb/m...
Sorry but DS3 aim assist - allows for lil to NO humam errror.. (I have mad respect for current skilled DS3 users with no aim assist)
Kb/m - is based off pure skill and human error will hurt going up against a DS3 with aim assist...
And you know what im a mouse user and could give two ***** about DS3 aim assist, if the mouse is back to chromosome standards you're getting **** on either way...
Disclaimer: if the mouse isn't back to chromosome standards (still uprising just with tweaks) and the DS3 aim assist is in full swing CCP has royally ****** kb/m users... |
Duck Drahko
DUST University Ivy League
93
|
Posted - 2013.07.28 16:10:00 -
[158] - Quote
bolsh lee wrote:Not to beat a dead horse but why the hell are DS3 users QQing so much you guys get a built in aimbot.... Oh I forgot according to DS3 users the mouse is practically an aimbot.... I forgot everyone on the leaderboard uses a kb/m.... **** everyone is so pro with kb/m the majority of top players in chromosome (when kb/m was basically raw input) were wait for it......... DS3 users...
I get this feeling the majority of people bitching are bad with both inputs and want that much more of an advantage with aim assist and no kb/m...
Sorry but DS3 aim assist - allows for lil to NO humam errror.. (I have mad respect for current skilled DS3 users with no aim assist)
Kb/m - is based off pure skill and human error will hurt going up against a DS3 with aim assist...
And you know what im a mouse user and could give two ***** about DS3 aim assist, if the mouse is back to chromosome standards you're getting **** on either way...
Disclaimer: if the mouse isn't back to chromosome standards (still uprising just with tweaks) and the DS3 aim assist is in full swing CCP has royally ****** kb/m users...
It's not an aimbot, learn the difference. If as a mouse user you even bat an eyelash at the assists DS3 users get, then you really aren't very good with a mouse.
I'm happy to use a mouse now, as I made my peace with moving the PS3 to the desk... It still feels like stealing candy from children. I personally hope that the aim assists will close the gap a little, but I'm not too optimistic.
Perhaps it's just me who is bad with sticks, but I've never seen anybody do with a gamepad what I can do with a mouse. So if you have a video of somebody who is really awesome with dual sticks, please show me (it doesn't have to be Dust), I'd love to see that it's possible.
Also aiming in Uprising is just fine. Yes there are better mouse controls, but I do hit what I want to hit, and if that's not good enough for you to dominate stick users (with or without aim assists), then I truly believe that you are the one disguising a lack of skill by blaming it on the input method. |
bolsh lee
Ahrendee Mercenaries EoN.
312
|
Posted - 2013.07.28 16:49:00 -
[159] - Quote
Duck Drahko wrote:
It's not an aimbot, learn the difference. If as a mouse user you even bat an eyelash at the assists DS3 users get, then you really aren't very good with a mouse.
Also aiming in Uprising is just fine. Yes there are better mouse controls, but I do hit what I want to hit, and if that's not good enough for you to dominate stick users (with or without aim assists), then I truly believe that you are the one disguising a lack of skill by blaming it on the input method.
Quote:"Aimbot :An aimbot, sometimes called "auto-aim", is software used in online multiplayer first-person shooter games that assists the player in aiming at the target. Since it gives the user an advantage over unaided players, it is considered a cheat...
Which ever way you swing it "Aim assist" Is basically a special Olympics "aimbot" It's still assisting the player in aiming at the target... Sorry there is no way around that..
Obviously aiming in uprising is not "just fine" hence the DEV BLOG and for your sake I hope Duck Drahko is an alt account because with a 0.70 KDR you have no right even posting in defense of either input type.. Because if you're doing "good" now against DS3 users with Uprising and no aim assist holy **** I pray for you come 1.4...
Not to mention I was speaking of 1.4 if the mouse does not improve to chromosome standards, DS3 with aim assist will have an edge, because (Ill quote the dev blog for you) The current mouse mechanics are flat and have a Wobble in them..
Just to clarify, I have faith in 1.4 that the mouse will truly be refined and will be back to what it was in Chromosome... if that's the case I have no fear of "Aim assist" but like I said before, there are TONS of current Dust players that can out perform certain mouse users with out with or with out aim assist, this has been done since chromosome... Example why the whole kb/m argument is rtarded..
If you're good you're good...... |
Duck Drahko
DUST University Ivy League
94
|
Posted - 2013.07.28 18:57:00 -
[160] - Quote
bolsh lee wrote:[ Quote:"Aimbot :An aimbot, sometimes called "auto-aim", is software used in online multiplayer first-person shooter games that assists the player in aiming at the target. Since it gives the user an advantage over unaided players, it is considered a cheat...
The irony is, that you just made an argument for calling the mouse an aimbot. But we all know that is silly, a true aimbot as we know it is a piece of software which actually moves your reticle towards the target for you (to varying degrees) or automatically fires for you when your reticle lines up, which these assists do not do. Taking the wording of that definition literally is just being pedantic, but I can understand how the term "aim assists" would get you confused (in fact, I had a very similar confusion unless I read the entirety of the blog),
Quote:Obviously aiming in uprising is not "just fine" hence the DEV BLOG
I conceded it's not the best, but it is "just fine" as in that it's easy enough to aim at targets, especially compared to a DS3. Frankly I doubt that aiming at 30 FPS will ever feel perfect anyway.
Quote: and for your sake I hope Duck Drahko is an alt account because with a 0.70 KDR you have no right even posting in defense of either input type.. Because if you're doing "good" now against DS3 users with Uprising and no aim assist holy **** I pray for you come 1.4...
How nice of you to check. I will tell you the whole story then, although I'm afraid it won't be very interesting.
Duck is indeed my main, I've been playing the game for three weeks and haven't exactly given a **** about KDR. I've mostly been fooling around with dropships, and I've only been using a mouse for a couple of days (the dev blog made me try it out). Since then my KDR has been improving, despite mainly playing with a 1k starter fit (need / proof?). But it takes a while to catch up with all these deaths. :P
If for some reason you can't trust somebody with a negative KDR, check my alt Csikszent Mihalyi (no secrets here). It's a 600k SP toon I only use for solo gunplay, pretty much for this purpose, and its KDR is quite reasonable (not just due to Academy...). Of course I've also been getting better with this one since switching to the mouse (more / proof?). Yes I do die quite a bit still, but rarely from an actual gunfight.
I may be a newb at this game, but I do know how to shoot things. What worries me is that it's easy already, and I don't even have proper hardware yet (it will arrive in the mail next week) or put much effort into it. This is my current improvised setup (including a sheet of paper as a high-end mouse pad, some crappy old mouse I found at the office, and my left hand on the controller which doesn't even let me reload during combat, let alone play without getting cramps), and I haven't been using a mouse for gaming since quite a few years.
All of these factors considered, I feel pretty confident in saying that even with current mouse controls, mouse equals easy mode.
Quote: Not to mention I was speaking of 1.4 if the mouse does not improve to chromosome standards, DS3 with aim assist will have an edge, because (Ill quote the dev blog for you) The current mouse mechanics are flat and have a Wobble in them.. Just to clarify, I have faith in 1.4 that the mouse will truly be refined and will be back to what it was in Chromosome... if that's the case I have no fear of "Aim assist" but like I said before, there are TONS of current Dust players that can out perform certain mouse users with out with or with out aim assist, this has been done since chromosome... Example why the whole kb/m argument is rtarded.. If you're good you're good......
A mouse will not make you a good player, that's for sure. But aiming with a DS3 is and will always be a handicap, with or without assists. I'm still waiting for somebody to prove me wrong by showing me a video of some impressive stick aiming. And for reference, this is the kind of aiming I am looking for:
mAus the Movie (I think this is a good example because RTCW/ET is a game which heavily favours tracking over twitch reflexes, not unlike Dust)
We can both enjoy our advantage, but let's at least be honest about it. |
|
Jayquan18
The Southern Legion
104
|
Posted - 2013.07.28 22:54:00 -
[161] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Well then go play on PC. Consoles are mainly designed around controllers. |
Jade Dragonis
GRIM MARCH
86
|
Posted - 2013.07.29 07:47:00 -
[162] - Quote
D legendary hero wrote: really what is the reward for using the flaylocks? as there is no pay off in damage or splaish, and survivabilty whilst using them is going down as well. even as a secondary it wont accomplish its roll.
Do you not realise that the flaylocks role is a sidearm. A weapon of last resort? Not a main weapon to replace a main weapon.
|
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 08:39:00 -
[163] - Quote
Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it.
People complaining that the Mouse was to Over Powered ... YES, you hear me.. CCP Nerfed the Mouse and totally ****** up the aiming mechanics, because few kids "thought" that the mouse was giving people a HUGE unfair advantage. |
Django Quik
R.I.f.t
1156
|
Posted - 2013.07.29 13:53:00 -
[164] - Quote
CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
So, you basically want to make one of the most defining attributes of the suit differentiation the same? What sense would it make that a big ol' HEAVY weapon can be turned at the same speed as a smaller LIGHT weapon or even an extremely light SIDEARM. And why exactly do heavies need an increased strafe speed? These are the only things holding them back at the moment and the only things giving anyone else an advantage over them, especially scouts. Removing these restrictions will make the HMG heavy the new OP suit and all but destroy scouts. |
trollsroyce
Ametat Security Amarr Empire
616
|
Posted - 2013.07.29 14:17:00 -
[165] - Quote
Django Quik wrote:CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
So, you basically want to make one of the most defining attributes of the suit differentiation the same? What sense would it make that a big ol' HEAVY weapon can be turned at the same speed as a smaller LIGHT weapon or even an extremely light SIDEARM. And why exactly do heavies need an increased strafe speed? These are the only things holding them back at the moment and the only things giving anyone else an advantage over them, especially scouts. Removing these restrictions will make the HMG heavy the new OP suit and all but destroy scouts.
I was advocating this for a long time.
The next step is differentiating run and sprint speeds much more than they are now. Variety will come in a more meaningful and noticeable way. Balance is in force projection capabilities. Easy to balance around one mechanic that matters rather than to try and make the game a mechwarrior variant. |
G Torq
ALTA B2O
194
|
Posted - 2013.07.29 18:27:00 -
[166] - Quote
CCP Wolfman wrote:G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself? Not quite sure what you mean but your speed and your targets does have an impact Yeah, might not have been clear.
What I'd hate to see is something like more DJINN-jumpers, where people run and jump around a corner, firing - if Aim Assist suddenly meant this becomes more feasible, it would be a step in the wrong direction (it makes for stupid gameplay IMO). Basically, that the faster you move, the less effective some of the elements (e.g. magnetism) of Aim Assist becomes...?
Alternative could be a loss of weapon-precision tied to your movement-speed, but the collective player-base would scream bloody murder if that was proposed. |
Duck Drahko
DUST University Ivy League
102
|
Posted - 2013.07.29 18:31:00 -
[167] - Quote
G Torq wrote:CCP Wolfman wrote:G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself? Not quite sure what you mean but your speed and your targets does have an impact Yeah, might not have been clear. What I'd hate to see is something like more DJINN-jumpers, where people run and jump around a corner, firing - if Aim Assist suddenly meant this becomes more feasible, it would be a step in the wrong direction (it makes for stupid gameplay IMO). Basically, that the faster you move, the less effective some of the elements (e.g. magnetism) of Aim Assist becomes...? Alternative could be a loss of weapon-precision tied to your movement-speed, but the collective player-base would scream bloody murder if that was proposed.
Jumping madly always makes aiming harder. Why would you gimp it even more specifically for DS3 users, when mouse users have no such restrictions. If you wanted to penalise accuracy while moving fast, the only sensible way to do so is through adjusting things like weapon spread.
Edit: As for screaming bloody murder, I don't think so. Every tactical shooter I ever played had reduced weapon accuracy based on player speed/movement, I think that's pretty well accepted. In a close combat situation it won't make much difference though, because you are close enough that spray and pray becomes quite effective. |
G Torq
ALTA B2O
194
|
Posted - 2013.07.29 19:16:00 -
[168] - Quote
Duck Drahko wrote:G Torq wrote:Yeah, might not have been clear. What I'd hate to see is something like more DJINN-jumpers, where people run and jump around a corner, firing - if Aim Assist suddenly meant this becomes more feasible, it would be a step in the wrong direction (it makes for stupid gameplay IMO). Basically, that the faster you move, the less effective some of the elements (e.g. magnetism) of Aim Assist becomes...? Alternative could be a loss of weapon-precision tied to your movement-speed, but the collective player-base would scream bloody murder if that was proposed. Jumping madly always makes aiming harder. Why would you gimp it even more specifically for DS3 users, when mouse users have no such restrictions. If you wanted to penalise accuracy while moving fast, the only sensible way to do so is through adjusting things like weapon spread. Edit: As for screaming bloody murder, I don't think so. Every tactical shooter I ever played had reduced weapon accuracy based on player speed/movement, I think that's pretty well accepted. In a close combat situation it won't make much difference though, because you are close enough that spray and pray becomes quite effective. Don't want to gimp it, but worried that AimAssist, if too strong, could encourage some "overly acrobatic" moves. And yes, reduced accuracy based on movement exists - I said if proposed (discussed), they'll scream :) This community screams the moment CCP batters an eyelid the wrong way. |
HeroicShot
DUST University Ivy League
4
|
Posted - 2013.07.29 21:07:00 -
[169] - Quote
Zyrus Amalomyn wrote:Ever consider that mice are crippled without raw input, and that trying to replace it with these 'assistance' systems is just putting a band aid on an open wound?
Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M support completely.
Console games cannot allow for KB/M support and then give it raw input as well. That would render all controller users useless. You say "Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal." I say "let the mouse users quit if they lack the skills to play a CONSOLE game the way its meant to be played (i.e. DS3 controller in this case). |
Johnny Guilt
Algintal Core Gallente Federation
207
|
Posted - 2013.07.30 05:21:00 -
[170] - Quote
Cool, ill be able to use my shotgun again like i did in chrome
i miss chrome |
|
T3chnomanc3r
Ultramarine Corp
18
|
Posted - 2013.07.30 06:37:00 -
[171] - Quote
Meant to? You are CLUELESS vvv
[quote=HeroicShot]This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M support completely.
Console games cannot allow for KB/M support and then give it raw input as well. That would render all controller users useless. You say "Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal." I say "let the mouse users quit if they lack the skills to play a CONSOLE game the way its meant to be played (i.e. DS3 controller in this case).[/quote/ |
FraggerMike
G.R.A.V.E
39
|
Posted - 2013.07.30 09:32:00 -
[172] - Quote
T3chnomanc3r wrote:Meant to? You are CLUELESS vvv
[quote=HeroicShot]This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M support completely.
Console games cannot allow for KB/M support and then give it raw input as well. That would render all controller users useless. You say "Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal." I say "let the mouse users quit if they lack the skills to play a CONSOLE game the way its meant to be played (i.e. DS3 controller in this case).[/quote/
Consoles and computers both have had the ability to use just about any type of controller created. This has been the case for decades. It is always the users decision as to what input device they can handle the best. Console games are meant to be played. Period. Likewise with computer games. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
202
|
Posted - 2013.07.30 16:27:00 -
[173] - Quote
I demand a respec! |
FraggerMike
G.R.A.V.E
41
|
Posted - 2013.07.30 17:16:00 -
[174] - Quote
IAmDuncanIdaho II wrote:ZDub 303 wrote:[...]
Also... any word on if you'll be able to fix the horrendous module/equipment wheel? Its so difficult trying to select the right piece of equipment when you have 3-4 items. Oh **** yeah, this is such a pain trying to select a freaking repper with a mouse on my logi alt. Hotkeys or something? 1, 2, 3
Not sure about all of them, but I do know this one: middle mouse button and Q brings up defend, then left mouse to assign it. |
Zethnos
TCD ToXiCaTeD
3
|
Posted - 2013.07.30 21:47:00 -
[175] - Quote
Zethnos wrote:I think that if we can talk about this like adults.... (I hope)..... then we can solve the Controller vs Mouse & Keyboard thing once and for all....
I have played every game system since the N64. Handheld, console, computer, I have done it all. I have even played the atari and other joystick games. I worked at GameStop before as well.. So if there is one thing I know... it is how gaming works.
Okay, right now I play Call of Duty, Dust, Assassins Creed, Dynasty Warrior, Guild Wars 2, League of Legends, Dota 2, World of Warplanes, and one or 2 others here and there. So I play PC and PS3 right now during the weekend or off time. I use a controller on every one of those game EXCEPT League of legends and Dota 2. I PERSONALLY like to use a controller on most game, because I feel better playing with it. I have had people in GW2 kick me out of parties and stuff for using one just because they think KB/M is soooo much better. Well let me tell you something. I can live stream any time of the day me going into player vs player and destroy the other team and come out on top of mine. 1. because I know the game and 2. because I am playing the way I feel is the best FOR ME.
I tried a controller in LoL and dota, but those games are way way way better with KB/M simply because of the way it is set up. Now on GW2 I do use KB/M for certain aspects of the game based on mechanics and so on and so forth. If you are a TRUE GAMER, you would use what is best for you and welcome the chance to see other people try something that you have not seen before, because they thought of doing it and it is what helps them as a player. Who knows.... maybe if you TRIED the other options out there FOR A BIT, you may like it.
SO! the real answer to the debate is.... SHUT THE HELL UP AND LET PEOPLE PLAY HOW THEY WANT! Just because it does not work for you does NOT mean it is how the rest of the world works.
Lets all think about what I said 4 pages ago... stop fighting about wtf ppl use to play the game and just play. please? why can we not just play a game to play it instead of fight about how others play it? I think it is great that they allow options other than just a controller to play. I have started using my motion controllers lately... would you like to complain about that too? come on guys grow up. |
FraggerMike
G.R.A.V.E
41
|
Posted - 2013.07.31 09:51:00 -
[176] - Quote
[/quote]
Lets all think about what I said 4 pages ago... stop fighting about wtf ppl use to play the game and just play. please? why can we not just play a game to play it instead of fight about how others play it? I think it is great that they allow options other than just a controller to play. I have started using my motion controllers lately... would you like to complain about that too? come on guys grow up.[/quote]
Well said. Been watching for someone to mention "trackball" |
Zethnos
TCD ToXiCaTeD
3
|
Posted - 2013.07.31 10:25:00 -
[177] - Quote
FraggerMike wrote:Well said. Been watching for someone to mention "trackball"
yea idk why it has not come up... I mean it works just like a mouse, but it also functions like the controller... I really love it when people complain about me sniping with it :P |
JF duBre
1st SPECTRES Combat Group
2
|
Posted - 2013.07.31 11:07:00 -
[178] - Quote
FATPrincess - XOXO wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. No, this is a console game. Mouse should be balanced with DS3 settings, because of the obvious advantage it has over the controller. In any case KB/M compatibility should be removed. It's the reason why Planetside 2 won't be merging servers with the PS4 version, because of the advantage PC players will have. -XOXO
I totally agree ... this is a console game and so everyone should use the controller.
CCP did so many *cough* for a good balancing like the outdated SP cap (enough Protos running around) and it can't be, that a KB/M user has a way better chance to aim and kill.
Quit KB/M support and concentrate on one device and the aiming CCP |
FraggerMike
G.R.A.V.E
41
|
Posted - 2013.07.31 11:23:00 -
[179] - Quote
JF duBre wrote:FATPrincess - XOXO wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. No, this is a console game. Mouse should be balanced with DS3 settings, because of the obvious advantage it has over the controller. In any case KB/M compatibility should be removed. It's the reason why Planetside 2 won't be merging servers with the PS4 version, because of the advantage PC players will have. -XOXO I totally agree ... this is a console game and so everyone should use the controller. CCP did so many *cough* for a good balancing like the outdated SP cap (enough Protos running around) and it can't be, that a KB/M user has a way better chance to aim and kill. Quit KB/M support and concentrate on one device and the aiming CCP
There are pros and cons to every control device. The mouse MAY have a slight advantage with aim, but the ds3 allows you to spin on vertical axis (360) better, easier. The ds3 almost demands 2-handed operation, where k/m users can run/move or aim/shoot with 1 hand. Let's just not get into the advantages of trackballs :) Everybody simply needs to stop fussing about it and learn how to use their preferred input device as best they can. Personally, if I could aim as well with the ds3 as I do the mouse, then I would use the ds3, but that just isn't gonna happen. And I don't believe I have yet seen a mouse with feedback capability |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
26
|
Posted - 2013.08.03 02:06:00 -
[180] - Quote
The age of the mouse is coming. I'm a DS3 user and I fear that I'm gonna be getting killed a whole lot quicker when 1.4 drops.
Of course we'll see what aim assist does but I usually like to play FPS games with it off. I'm not sure that's gonna be wise as I'm gonna be playing against fully unleashed KBM players for the first time in my console career.
I know CCP want to help their user numbers by including EVE players who are used to KBM but surely the best way to really get people playing this game is to stick to DS3 and make the gun play great with it. Then some kid whose been playing FPS all his life on a console will have a great experience, because the game hasn't had to cater for 2 different input devices.
The worlds best KBM user will beat the worlds best DS3 user. Once they get their 180 twitch aim down, we're all in trouble. |
|
TrueXer0z
DUST University Ivy League
51
|
Posted - 2013.08.03 07:54:00 -
[181] - Quote
Noooo - No to Aim Assist!! I get killed enough as it is. These guys don't need a computer program to help them track me down any better then they already can!!! |
T3chnomanc3r
Ultramarine Corp
18
|
Posted - 2013.08.03 09:46:00 -
[182] - Quote
Sorry to disagree with corp mate BUT...
Your complaint has less to do with KB/ and more to do with 2 simple facts:
1. swing stick takes time & generates extra commands going from peak to peak. 2. all control type are limited by ping & command rate, transmitting volume of intermediate commands compound it ,
Stick only FPS will always be a console kludge of laziness typically likely to continue being further marred by lack of GOOD controls for tweaking sticks' usable range & function (dead zone & ramped multiplier zones). I say consoles because good PC sticks typically have not only dead zone & ramps but also normal/precision setups and per game profiles in the stick's own software so even if a game skimped on configurability tweaks could be done. DS3 on a PC rocks using a fan made driver at a time when good PC stick makers are scarce.
There are several Move frames to simulate guns as well as driving wheel as there were for Wiimotes. "sharp shooter" came with Move/Eye/Nav/Socomm 4 bundle and was crap IMHO (game & sharpshooter). Unwieldy, heavy, and must stay pointed at screen or you spin uncontrollably (a Move quirk). Move is NOT an easy button and CCP has put lackluster effort into it's functionality IMHO, same was true of MAG's devs never mind BF3's total lack of it. Move is a welcomed alternative to "stick only" and in some ways is better than mouse IF dev's do the work writing good code to configure buttons & track the movement.
Move- direct input , places targeting cursor directly at @x,y pointed to like the old light guns of yore did (also digitizer tablets & touch screens do).
Mouse- relative input, generates ticks of x,y +/- movement pairs at a constant rate over distance (when not "accelerated" or "ramped") and makes a terrible replacement for self-centering joysticks as driving/flying controls. Tricks have been tried to make flying mouse usable style, all fail.
Modern digital proportional joysticks, still same old school x,y -/+ percentage relative center AKA "percentage of axis" and have advantage of self-centering & generating data from position rather than motion needed for flying & driving controls. This unlike good old "analog digital" sticks that only do on/off used in fighter arcade games.
A DS3 with proper dead zone & ramping tweak controls exposed would allow mapping stick to your liking. Want most of the motion range = 100% axis while still maintaining a small zone of finite 0-99%, fancy multi-zone ramp, or even on the fly binary 100%/0% bringing you on par with KB's left/right toggle or mouse's quick swing? Having ability to switch into digital 100%/0% mode vs. analog proportional 0-100% on the fly is a valid feature request that should exist as stick specific "run strafe vs. walk strafe" state where minimum stick wiggle would generate -100/0/+100% swing around the dead zone. Hell you could just ask to map the d-pad & be done with it because that IS on par with pressing 2 kb keys.
Fully independent axis dead, ramp, & "function" zones should be implemented right along with 100% remap ability for all input device types & button/axises just because it makes good design sense to be configurable. As it stands Move & KB players are still pretty well screwed forced to use one-size-fits-all pre-made cookie cutter mapping profiles (like bad games do to sticks).
So back off the M/KB crowd because it's no panacea either. Support for various brand gaming mice is slow coming because CCP has to (do what Windows eliminated by making hardware makers) supply drivers. Users still have to swing their hands to the right mark & continue to adjust the mouse track WITHOUT any aim assistance in a game that insists on allowing heavily lagged players who need constant lag OVERcompensation making hitting by aiming accurately a fallacy anyway. You want 180deg spin, then ask for better control over how sticks' axis map.
Master Jaraiya wrote:
You don't cater to PC gamers when making a console FPS "if you're serious about it."
Do they even make a "rifle" "pistol" or "BFG" input device for the PS3? No? Didn't think so. So no it is not the same principle here. You're argument is now invalid, sorry.
Honestly, in a racing game you could achieve more similar results between a "steering wheel" vs "DS3" than you could in an FPS when comparing "KB/M" and "DS3".
There is a reason racing games allow both the Wheel and Control Paddle input devices, while FPS games (other than DUST 514) do not allow KB/M and Control Paddle input methods. That is the simple fact that the mechanical abilities of the KB/M will always be more responsive than the mechanical abilities of a console controller.
EDIT: There is a "rifle" type of input called the "Sharpshooter" for use with the PSMove Controller. I cannot say how this functions, but would venture a guess that in operation it is more similar to the DS3 than to the KB/M. Feel free to correct me if I am wrong.
|
T3chnomanc3r
Ultramarine Corp
18
|
Posted - 2013.08.03 09:52:00 -
[183] - Quote
1st, some fool decided to abandon FORCE feedback controllers so were all getting (blase) haptic now anyway.
2nd, Google a bit, Logitech made iFeel haptic feedback mouse YEARS ago.
http://www.ebay.com/itm/Logitech-iFeel-Optical-Mouse-Blue-930525-0403-/290818525652?pt=Mice&hash=item43b62289d4
FraggerMike wrote:And I don't believe I have yet seen a mouse with feedback capability
|
Master Jaraiya
Ultramarine Corp
496
|
Posted - 2013.08.03 16:20:00 -
[184] - Quote
T3chnomanc3r wrote:1. swing stick takes time & generates extra commands going from peak to peak. This is my main gripe. DS3 analog stick does this, while Kb/M does not.
T3chnomanc3r wrote:Sorry to disagree with corp mate BUT...
Your complaint has less to do with KB/ and more to do with 2 simple facts:
1. swing stick takes time & generates extra commands going from peak to peak. 2. all control type are limited by ping & command rate, transmitting volume of intermediate commands compound it ,
Stick only FPS will always be a console kludge of laziness typically likely to continue being further marred by lack of GOOD controls for tweaking sticks' usable range & function (dead zone & ramped multiplier zones). I say consoles because good PC sticks typically have not only dead zone & ramps but also normal/precision setups and per game profiles in the stick's own software so even if a game skimped on configurability tweaks could be done. DS3 on a PC rocks using a fan made driver at a time when good PC stick makers are scarce.
There are several Move frames to simulate guns as well as driving wheel as there were for Wiimotes. "sharp shooter" came with Move/Eye/Nav/Socomm 4 bundle and was crap IMHO (game & sharpshooter). Unwieldy, heavy, and must stay pointed at screen or you spin uncontrollably (a Move quirk). Move is NOT an easy button and CCP has put lackluster effort into it's functionality IMHO, same was true of MAG's devs never mind BF3's total lack of it. Move is a welcomed alternative to "stick only" and in some ways is better than mouse IF dev's do the work writing good code to configure buttons & track the movement.
Move- direct input , places targeting cursor directly at @x,y pointed to like the old light guns of yore did (also digitizer tablets & touch screens do).
Mouse- relative input, generates ticks of x,y +/- movement pairs at a constant rate over distance (when not "accelerated" or "ramped") and makes a terrible replacement for self-centering joysticks as driving/flying controls. Tricks have been tried to make flying mouse usable style, all fail.
Modern digital proportional joysticks, still same old school x,y -/+ percentage relative center AKA "percentage of axis" and have advantage of self-centering & generating data from position rather than motion needed for flying & driving controls. This unlike good old "analog digital" sticks that only do on/off used in fighter arcade games.
A DS3 with proper dead zone & ramping tweak controls exposed would allow mapping stick to your liking. Want most of the motion range = 100% axis while still maintaining a small zone of finite 0-99%, fancy multi-zone ramp, or even on the fly binary 100%/0% bringing you on par with KB's left/right toggle or mouse's quick swing? Having ability to switch into digital 100%/0% mode vs. analog proportional 0-100% on the fly is a valid feature request that should exist as stick specific "run strafe vs. walk strafe" state where minimum stick wiggle would generate -100/0/+100% swing around the dead zone. Hell you could just ask to map the d-pad & be done with it because that IS on par with pressing 2 kb keys.
Fully independent axis dead, ramp, & "function" zones should be implemented right along with 100% remap ability for all input device types & button/axises just because it makes good design sense to be configurable. As it stands Move & KB players are still pretty well screwed forced to use one-size-fits-all pre-made cookie cutter mapping profiles (like bad games do to sticks).
So back off the M/KB crowd because it's no panacea either. Support for various brand gaming mice is slow coming because CCP has to (do what Windows eliminated by making hardware makers) supply drivers. Users still have to swing their hands to the right mark & continue to adjust the mouse track WITHOUT any aim assistance in a game that insists on allowing heavily lagged players who need constant lag OVERcompensation making hitting by aiming accurately a fallacy anyway. You want 180deg spin, then ask for better control over how sticks' axis map.
It seems to me though, that you are speaking of the potential for DS3 and Kb/M to be on par with eachother in Console/PC gaming in general. I am speaking of the current, and likely future state of DUST 514, where there is a clear and obvious difference between the Mechanics of each input method. A difference which leans toward favoring Kb/M users.
T3chnomanc3r wrote:A DS3 with proper dead zone & ramping tweak controls exposed would allow mapping stick to your liking. Want most of the motion range = 100% axis while still maintaining a small zone of finite 0-99%, fancy multi-zone ramp, or even on the fly binary 100%/0% bringing you on par with KB's left/right toggle or mouse's quick swing? Having ability to switch into digital 100%/0% mode vs. analog proportional 0-100% on the fly is a valid feature request that should exist as stick specific "run strafe vs. walk strafe" state where minimum stick wiggle would generate -100/0/+100% swing around the dead zone.
This may not be possible due to technical limitations imposed by the software technology used by Sony in the PS3/DS3.
T3chnomanc3r wrote:Hell you could just ask to map the d-pad & be done with it because that IS on par with pressing 2 kb keys.
This may be possible, but again my not be due to Software limitations of the PS3. I cannot think of any PS3 game that allows movement input via D-Pad. Also, while this would eliminate the disparity in the ability to strafe, it (correct me if I am wrong) would do nothing to bring the turn speeds in line with eachother. |
Zethnos
TCD ToXiCaTeD
5
|
Posted - 2013.08.03 16:50:00 -
[185] - Quote
Master Jaraiya wrote:This may be possible, but again my not be due to Software limitations of the PS3. I cannot think of any PS3 game that allows movement input via D-Pad. Also, while this would eliminate the disparity in the ability to strafe, it (correct me if I am wrong) would do nothing to bring the turn speeds in line with eachother. Try looking up some old ps1 and ps2 games... also look into the N64. many racing and fighting games on the d-pad. |
Master Jaraiya
Ultramarine Corp
496
|
Posted - 2013.08.04 00:07:00 -
[186] - Quote
Zethnos wrote: Try looking up some old ps1 and ps2 games... also look into the N64. many racing and fighting games on the d-pad.
I did say PS3 games.
I'm fully aware that PS1 games use D-pad (there was no analog stick with PS1) along with some PS2 games and many N64 games.
As for PS3 being backward compatible for PS1 games, this is because of the extra hardware working with a software emulator therefore it would make sense that these PS1 classics use the D-pad on the DS3 controller. This may simply be allowed only through the PS1 software emulation.
Master Jaraiya wrote:This may be possible, but again my not be due to Software limitations of the PS3. I cannot think of any PS3 game that allows movement input via D-Pad. Also, while this would eliminate the disparity in the ability to strafe, it (correct me if I am wrong) would do nothing to bring the turn speeds in line with eachother. |
HeroicShot
DUST University Ivy League
7
|
Posted - 2013.08.04 01:39:00 -
[187] - Quote
T3chnomanc3r wrote:Meant to? You are CLUELESS vvv
[quote=HeroicShot]This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M support completely.
Console games cannot allow for KB/M support and then give it raw input as well. That would render all controller users useless. You say "Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal." I say "let the mouse users quit if they lack the skills to play a CONSOLE game the way its meant to be played (i.e. DS3 controller in this case).[/quote/
Very productive response. I can see you really put a lot of thought into it. Congrats buddy.
Anyway, Consoles ARE meant to be played with the controllers they are supplied with. What you use and what it can handle are bonuses. Early on consoles they could support KB/M were merely for the purpose of using them to navigate menus and browsing/chatting. These peripherals weren't originally meant to be used for gaming. It was the developers of console games that used the consoles ability to support such peripherals to allow players to use them in-game simply to give players an option.
But that doesn't mean that they are suppose to give one peripheral an advantage over the other. They have to do what needs to be done and can be done to make sure all useable peripherals are on par; even if it means they have to dump down one peripheral to do it (in this case the mouse).
Mouse has obvious advantages over the ds3 as has been stated countless times in this thread. It has also been stated many times that the ds3 cannot be made to come to par with a mouse to the only solution is to bring the mouse into par with the ds3.
As for the aim assist, i cannot say how it will effect gameplay. From past experiences in other FPS games, mouse users generally do not get any sort of aim assist while gamepads get them for obvious reasons.
Now unless they can code for ds3 so the game actually learns how we use the controller overtime so it can self optimize, they will have to dump down the mouse. |
Eldest Dragon
D3LTA FORC3 Inver Brass
60
|
Posted - 2013.08.04 03:03:00 -
[188] - Quote
Awry Barux wrote:The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up!
Wow bro, couldnt have said it better, I would very much like this. I have had problems with my hip fire being to fast and overactive with my chosen sensitivity. Nice post buddy. +1 like for you. =) |
IAmDuncanIdaho II
The Southern Legion
22
|
Posted - 2013.08.04 07:18:00 -
[189] - Quote
Master Jaraiya wrote:Zethnos wrote: Try looking up some old ps1 and ps2 games... also look into the N64. many racing and fighting games on the d-pad.
I did say PS3 games. I'm fully aware that PS1 games use D-pad (there was no analog stick with PS1) along with some PS2 games and many N64 games. As for PS3 being backward compatible for PS1 games, this is because of the extra hardware working with a software emulator therefore it would make sense that these PS1 classics use the D-pad on the DS3 controller. This may simply be allowed only through the PS1 software emulation. Master Jaraiya wrote:This may be possible, but again my not be due to Software limitations of the PS3. I cannot think of any PS3 game that allows movement input via D-Pad. Also, while this would eliminate the disparity in the ability to strafe, it (correct me if I am wrong) would do nothing to bring the turn speeds in line with eachother.
Guy at my work uses d-pad for Fifa. Don't ask me *why*. But he does, because he prefers it. |
FraggerMike
G.R.A.V.E
45
|
Posted - 2013.08.05 13:43:00 -
[190] - Quote
+1 Excellent info. Wonder if would work on PS3. And how that vibration would affect aim. |
|
DR Feldersnatch
Da Short Buss
0
|
Posted - 2013.08.05 16:16:00 -
[191] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator.
hopefully soon they will do away with the mouse and key board because it has no use on a ps3 at all they all ready have a advantage in strafing left to right they still need to fix the spawn system have not saw a update on that yet the problem is they are trying to make a junk pc game they should make a console game low life pc gamers are the biggest bunch of cry babies i have ever met in my life if you dont like console dont play the game go back to your pc and die a single lonely person with 10000 online friends and no real ones |
Chase Chouhada
Osmon Surveillance Caldari State
13
|
Posted - 2013.08.05 19:34:00 -
[192] - Quote
DR Feldersnatch wrote:low life pc gamers are the biggest bunch of cry babies i have ever met in my life if you dont like console dont play the game go back to your pc and die a single lonely person with 10000 online friends and no real ones
Wow. Just wow. |
T3chnomanc3r
Ultramarine Corp
19
|
Posted - 2013.08.06 04:27:00 -
[193] - Quote
Based on the people I've talked to on PS3 games you have the social outcasts on the wrong team, fact. Go figure when any idiot with $300 can plug in PS3 and play.
It would seem the console gamers are in fact the whiny cry babies calling for the removal of not only valid but commonly unimplemented controller (mouse) and a made for ps3 device (Move). This while constantly ignoring the fact that it's lackluster DS3 support code that causes the imbalances you whine about rather than hardware.
PC games are always traditionally superior to consoles because the hardware specs are higher & constantly evolving. Console could be as good as PC's and PS4 might be that console which is viable beyond 1st year if Sony doesn't hamstring it cutting corners like the did on PS3.
I doubt people posting here "don't like consoles", though I am sure many of us certainly don't like the SUBSET of CONSOLE PLAYERS who have had a LOBOTOMY leaving them close minded, shortsighted, and complacent unable or unwilling to expend some brain power understanding technology rather spewing half-truths, myths, half-baked logic, and other peoples facts they don't understand but cling to as fact.
Yes, PC players are use to having to get their hands dirty and rightly find it moronic how dumbed down console interfaces are which is why we still have read-only cookie cutter pre-made "profiles" that are terrible for Dust's input setup rather than direct access to "map key x to function y" never mind decent tweaking of stick dead zone & ramping among other NECESSARY input tweaks that would squash most of these arguments.
If you think all this is to much reading: Mouse & Move belong, deal. If strafe is mapped to d-pad (or stick ramp tweakable) then KB strafe "advantage" disappears.
DR Feldersnatch wrote:
hopefully soon they will do away with the mouse and key board because it has no use on a ps3 at all they all ready have a advantage in strafing left to right they still need to fix the spawn system have not saw a update on that yet the problem is they are trying to make a junk pc game they should make a console game low life pc gamers are the biggest bunch of cry babies i have ever met in my life if you dont like console dont play the game go back to your pc and die a single lonely person with 10000 online friends and no real ones
|
T3chnomanc3r
Ultramarine Corp
19
|
Posted - 2013.08.06 04:36:00 -
[194] - Quote
Without driver support to send the haptics to the mouse, it's just a mouse. If I remember correctly Logitech licensed Immersion's "TouchSense" which basically worked by feeding different audio clips to the mouse in response to events.
FraggerMike wrote:+1 Excellent info. Wonder if would work on PS3. And how that vibration would affect aim.
|
T3chnomanc3r
Ultramarine Corp
19
|
Posted - 2013.08.06 05:03:00 -
[195] - Quote
Master Jaraiya wrote:T3chnomanc3r wrote:A DS3 with proper dead zone & ramping tweak controls exposed would allow mapping stick to your liking. Want most of the motion range = 100% axis while still maintaining a small zone of finite 0-99%, fancy multi-zone ramp, or even on the fly binary 100%/0% bringing you on par with KB's left/right toggle or mouse's quick swing? Having ability to switch into digital 100%/0% mode vs. analog proportional 0-100% on the fly is a valid feature request that should exist as stick specific "run strafe vs. walk strafe" state where minimum stick wiggle would generate -100/0/+100% swing around the dead zone. This may not be possible due to technical limitations imposed by the software technology used by Sony in the PS3/DS3.
Only not possible if CCP devs decide not to expose the settings in Dust's interface. DS3 *IS* interpreted by Dust and that interpretation should be exposed to allow tweaking.
T3chnomanc3r wrote:Hell you could just ask to map the d-pad & be done with it because that IS on par with pressing 2 kb keys.
This may be possible, but again my not be due to Software limitations of the PS3. I cannot think of any PS3 game that allows movement input via D-Pad. Also, while this would eliminate the disparity in the ability to strafe, it (correct me if I am wrong) would do nothing to bring the turn speeds in line with each other.[/quote]
Again, you want fast spin, OTF, at say 25% of stick travel it's only a matter of CCP exposing stick ramp & have a button to quick toggle "quick spin mode". A better implementation would be exposing granularity control over the stick using a non-linear (AKA zones or bands) function derived or better yet user configured ramp multiplier table of "bands where each band = %axis+width@ramp_x" ).
Not having full control over stick is BIG issue, even if mouse is not considered. Frankly I don't give a crap if they fix it, mouse & move should stay no matter. |
Master Jaraiya
Ultramarine Corp
512
|
Posted - 2013.08.09 02:30:00 -
[196] - Quote
T3chnomanc3r wrote: Not having full control over stick is BIG issue, even if mouse is not considered. Frankly mouse & move should stay no matter if they fix joystick, I don't give a crap about perceived advantages BUT do care if CCP doesn't wise up & expose more direct tweaking of input PC style.
This clearly shows your own bias toward Kb/M, which is fine when you are talking PC gaming. This, however is a console game.
It is not perceived advantages, but very real and apparent advantages. The instant I am facing an opponent using Kb/M, I know it. This is because of the way they are able to move. This simply should not be the case.
I shouldn't be able to tell the difference in game between someone using DS3 and someone using Kb/M, but I can and so can everybody else.
if Kb/M cannot be brought into line with DS3, or DS3 be given the movement capabilities of Kb/M, then Kb/M support should be removed entirely.
The DS3 is the only control device that comes with PS3. It is the only control device available to ALL DUST 514 players, therefore should be what all control devices are measured against. If another control device outperforms the DS3 and nothing can be done to resolve the issue, then it simply shouldn't be supported. |
Lowkiie
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.09 04:31:00 -
[197] - Quote
Pleeease, pleeeeease pleeeeease don't reactivate aim assist... If that happens, I'm going to have to bail on Dust 514. You talk about how it is essential on a console... what a joke, as essential as a MOUSE and KEYBOARD on a CONSOLE? Really??? Gimme a GD break... WHY NOT MAKE IT FAIR FOR EVERYONE AND DO AWAY WITH MOUSE and KEYBOARD? They don't belong on a console anayway... |
Shepherd Grey
Capital Acquisitions LLC
2
|
Posted - 2013.08.09 07:32:00 -
[198] - Quote
Awry Barux wrote:The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up!
AGREED. Sensitivity choice is way off balance |
Planetside2PS4F2P
Osmon Surveillance Caldari State
25
|
Posted - 2013.08.11 19:13:00 -
[199] - Quote
Scrap all aim systems and start over, while your at it delete the dust code and start that from scratch like you did with the carbon engine design. |
T3chnomanc3r
Ultramarine Corp
19
|
Posted - 2013.08.22 08:20:00 -
[200] - Quote
I've told you in voice, your a fool and your complaint is with lacking DS3 features not the KB.
Master Jaraiya wrote:T3chnomanc3r wrote: Not having full control over stick is BIG issue, even if mouse is not considered. Frankly mouse & move should stay no matter if they fix joystick, I don't give a crap about perceived advantages BUT do care if CCP doesn't wise up & expose more direct tweaking of input PC style.
This clearly shows your own bias toward Kb/M, which is fine when you are talking PC gaming. This, however is a console game. It is not perceived advantages, but very real and apparent advantages. The instant I am facing an opponent using Kb/M, I know it. This is because of the way they are able to move. This simply should not be the case. I shouldn't be able to tell the difference in game between someone using DS3 and someone using Kb/M, but I can and so can everybody else. if Kb/M cannot be brought into line with DS3, or DS3 be given the movement capabilities of Kb/M, then Kb/M support should be removed entirely. The DS3 is the only control device that comes with PS3. It is the only control device available to ALL DUST 514 players, therefore should be what all control devices are measured against. If another control device outperforms the DS3 and nothing can be done to resolve the issue, then it simply shouldn't be supported.
|
|
FraggerMike
G.R.A.V.E
64
|
Posted - 2013.08.22 10:59:00 -
[201] - Quote
T3chnomanc3r wrote:I've told you in voice, your a fool and your complaint is with lacking DS3 features not the KB. Master Jaraiya wrote:T3chnomanc3r wrote: Not having full control over stick is BIG issue, even if mouse is not considered. Frankly mouse & move should stay no matter if they fix joystick, I don't give a crap about perceived advantages BUT do care if CCP doesn't wise up & expose more direct tweaking of input PC style.
This clearly shows your own bias toward Kb/M, which is fine when you are talking PC gaming. This, however is a console game. It is not perceived advantages, but very real and apparent advantages. The instant I am facing an opponent using Kb/M, I know it. This is because of the way they are able to move. This simply should not be the case. I shouldn't be able to tell the difference in game between someone using DS3 and someone using Kb/M, but I can and so can everybody else. if Kb/M cannot be brought into line with DS3, or DS3 be given the movement capabilities of Kb/M, then Kb/M support should be removed entirely. The DS3 is the only control device that comes with PS3. It is the only control device available to ALL DUST 514 players, therefore should be what all control devices are measured against. If another control device outperforms the DS3 and nothing can be done to resolve the issue, then it simply shouldn't be supported.
Wow. Just... Wow. Such a narrow point of view. The keyboard and mouse have been a part of gaming long before consoles, and consoles have had many types of controllers. Perhaps we should all be using the "move" thingy? :) |
Cat Poo
Subdreddit Test Alliance Please Ignore
158
|
Posted - 2013.08.22 13:11:00 -
[202] - Quote
So when are we getting the ability to remap controls? Okay back to your pissing contest. |
FraggerMike
G.R.A.V.E
64
|
Posted - 2013.08.22 13:21:00 -
[203] - Quote
Cat Poo wrote:So when are we getting the ability to remap controls? Okay back to your pissing contest.
Think enough said already. It will always be this way with gamers and their chosen input devices. And, good question -- when? |
Beren Hurin
The Vanguardians
1482
|
Posted - 2013.09.09 16:17:00 -
[204] - Quote
We were told that there was going to be another update to this before 1.4 came out, but I don't remember seeing one... |
XiBravo
TeamPlayers EoN.
253
|
Posted - 2013.09.10 10:24:00 -
[205] - Quote
Do any devs play with m/kb? Something is not right with it. |
FraggerMike
G.R.A.V.E
72
|
Posted - 2013.09.10 11:25:00 -
[206] - Quote
Well, they did adjust the strafe/speed factor, o.O However, the mouse controls are still a bit ... off, in that it is actually more difficult to position the mouse on any given command long enough to press button to select it. And still would like full-mapping of both kb and m. |
Lucifalic
Baked n Loaded
87
|
Posted - 2013.09.10 12:15:00 -
[207] - Quote
Custom keymapping advocate here. Want to play kb/m but not with the current bindings at all. My setup is totally different. Is it really that hard to code in?? |
bolsh lee
Ahrendee Mercenaries EoN.
542
|
Posted - 2013.09.15 09:09:00 -
[208] - Quote
Any news on keyboard and mouse change in 1.5 besides ads.. ? We need something considering DS3 aim assist . |
FraggerMike
G.R.A.V.E
83
|
Posted - 2013.09.30 18:26:00 -
[209] - Quote
bolsh lee wrote:Any news on keyboard and mouse change in 1.5 besides ads.. ? We need something considering DS3 aim assist .
Couldn't agree more. |
LeonUber
Wo Zhi Dao
0
|
Posted - 2013.10.04 18:57:00 -
[210] - Quote
Full remapping for KB/Mouse please...still waiting for over a year from CCP Fabulous' post in 2012 saying, "Next major update". |
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FraggerMike
G.R.A.V.E
172
|
Posted - 2013.12.30 16:37:00 -
[211] - Quote
Soon(TM) ;)
Director of G.R.A.V.E
Battles on Youtube channel:
G.R.A.V.E
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October SnowFox
145
|
Posted - 2013.12.30 21:08:00 -
[212] - Quote
Just TWICE sens on DS3!!!!!!!!!!!!!!!!!! PLEASEEE!!!!! PLEASEEE!!!!!! I m ready to do anything you want just TWICE SENS!!!!!!!! I even ready to give you my soul!!!!!!!!!!
-Ü-¦-¦-¦-+-+-â -ü-¦-+-¦.. -+-+-¦ -¦-+-é -+-¦-ç-¦-+-+-¦ -+-â-¦-+-+))
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Takron Nistrom
Tinfoil Hatz
160
|
Posted - 2014.01.02 22:03:00 -
[213] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE.
This is a console. Stop being a kb/m *** and use a controller. I hope they never listen to kb/m compaints. In fact, I hope they make it worse.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
103
|
Posted - 2014.01.02 22:22:00 -
[214] - Quote
Takron Nistrom wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. This is a console. Stop being a kb/m *** and use a controller. I hope they never listen to kb/m compaints. In fact, I hope they make it worse.
Must be between 19 and 25 yrs old
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FraggerMike
G.R.A.V.E
174
|
Posted - 2014.01.03 16:25:00 -
[215] - Quote
Suanar Daranaus wrote:Takron Nistrom wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. This is a console. Stop being a kb/m *** and use a controller. I hope they never listen to kb/m compaints. In fact, I hope they make it worse. Must be between 19 and 25 yrs old
True, the newer gens not much for keyboards. Too used to tap typing. I guess if you've never really used a keyboard, then you don't really know the benefits of one.
Director of G.R.A.V.E
Battles on Youtube channel:
G.R.A.V.E
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Bethhy
Ancient Exiles. Renegade Alliance
725
|
Posted - 2014.01.07 13:27:00 -
[216] - Quote
Get rid of AA, bring back scoutz, minmatar assault suit, Open field fighting, TTK, speed tanking and the sense of achievement in actually killing someone yourself. |
Spectral Clone
Dust2Dust. Top Men.
1021
|
Posted - 2014.01.09 13:43:00 -
[217] - Quote
Bethhy wrote:Get rid of AA, bring back scoutz, minmatar assault suit, Open field fighting, TTK, speed tanking and the sense of achievement in actually killing someone yourself.
+1
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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Zyrus Amalomyn
Militaires-Sans-Frontieres
286
|
Posted - 2014.01.20 15:09:00 -
[218] - Quote
Takron Nistrom wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. This is a console. Stop being a kb/m *** and use a controller. I hope they never listen to kb/m compaints. In fact, I hope they make it worse.
No.
**** your controller for FPS aiming. It's an inferior control input for aiming in an FPS and I'll never consider it tolerable, let alone useful. |
Ralden Caster
Omega Elite Mercs INC.
28
|
Posted - 2014.01.22 01:16:00 -
[219] - Quote
Sniper rifles should have their own ADS tuning slider.
Minmatar Dropship.
Uprising 1.7.
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Toyboi
The Rainbow Effect
170
|
Posted - 2014.01.25 21:57:00 -
[220] - Quote
this dev post is a ******* joke!!!!!!!!!! support kb/m as you said you would ccp! you fail hard when it comes to this. and i wonder whats your excuse?
If you try to land people on the moon and something go's wrong people die..
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Joel II X
Dah Gods O Bacon
691
|
Posted - 2014.01.27 13:21:00 -
[221] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator. That awkward moment when you realize more players use controllers than keyboards on a console... |
Cat Merc
Ahrendee Mercenaries EoN.
6037
|
Posted - 2014.01.28 14:41:00 -
[222] - Quote
Bethhy wrote:Get rid of AA, bring back scoutz, minmatar assault suit, Open field fighting, TTK, speed tanking and the sense of achievement in actually killing someone yourself. Speed tanking isn't dead, it just evolved from literally dodging bullets to using cover tactics to the fullest.
Stop trying to speed tank like you're not going to be hit ever, it will work out just fine.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Master Smurf
Nos Nothi
57
|
Posted - 2014.01.28 19:02:00 -
[223] - Quote
Cat Merc wrote:Bethhy wrote:Get rid of AA, bring back scoutz, minmatar assault suit, Open field fighting, TTK, speed tanking and the sense of achievement in actually killing someone yourself. Speed tanking isn't dead, it just evolved from literally dodging bullets to using cover tactics to the fullest. Stop trying to speed tank like you're not going to be hit ever, it will work out just fine.
Do you think there is enough cover?
Do you think that light frames strafe or turn quick enough to be that much better than bigger ones?
I think AA and the range of some of the weapons make so speed tanking definitely a thing of the past. - An no, wasnt equating Matrix moves to speed tanking.
"Shine bright like a diamond"
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
150
|
Posted - 2014.01.28 20:28:00 -
[224] - Quote
I dislike AA.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
248
|
Posted - 2014.02.10 03:51:00 -
[225] - Quote
Master Smurf wrote:Cat Merc wrote:Bethhy wrote:Get rid of AA, bring back scoutz, minmatar assault suit, Open field fighting, TTK, speed tanking and the sense of achievement in actually killing someone yourself. Speed tanking isn't dead, it just evolved from literally dodging bullets to using cover tactics to the fullest. Stop trying to speed tank like you're not going to be hit ever, it will work out just fine. Do you think there is enough cover? Do you think that light frames strafe or turn quick enough to be that much better than bigger ones? I think AA and the range of some of the weapons make so speed tanking definitely a thing of the past. - An no, wasnt equating Matrix moves to speed tanking. The natural speed of the scout is sufficent, the scouts true power is in your passive radar and stealth. I run a proto dampened Dren scout with either Dren shotty or RR, both with remotes, I can do fairly well with barely 300 ehp, but I bait, I camp, I keep moving, and I try to always attack from behind, cover shouldnt be used by the scout suit to exchange fire primarily. The scout should attempt to use cover as a means to hide and track your enemy on passive until they are in the most advantageous position for you to make your kill. Remember if your dampened they will never have a clue you are there. Your natural speed will still give you the best flanking ability without tanking speed. Speed isnt best for fighting, stealth is, speed is great for grabbing objectives, but if you are using a low slot for a kin kat instead of dapening your missing out, after scanners disappear we may get back to speed but for now this is where we are. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
774
|
Posted - 2014.02.17 05:11:00 -
[226] - Quote
INFINITE DIVERSITY IDIC wrote:Master Smurf wrote:Cat Merc wrote:Bethhy wrote:Get rid of AA, bring back scoutz, minmatar assault suit, Open field fighting, TTK, speed tanking and the sense of achievement in actually killing someone yourself. Speed tanking isn't dead, it just evolved from literally dodging bullets to using cover tactics to the fullest. Stop trying to speed tank like you're not going to be hit ever, it will work out just fine. Do you think there is enough cover? Do you think that light frames strafe or turn quick enough to be that much better than bigger ones? I think AA and the range of some of the weapons make so speed tanking definitely a thing of the past. - An no, wasnt equating Matrix moves to speed tanking. The natural speed of the scout is sufficent, the scouts true power is in your passive radar and stealth. I run a proto dampened Dren scout with either Dren shotty or RR, both with remotes, I can do fairly well with barely 300 ehp, but I bait, I camp, I keep moving, and I try to always attack from behind, cover shouldnt be used by the scout suit to exchange fire primarily. The scout should attempt to use cover as a means to hide and track your enemy on passive until they are in the most advantageous position for you to make your kill. Remember if your dampened they will never have a clue you are there. Your natural speed will still give you the best flanking ability without tanking speed. Speed isnt best for fighting, stealth is, speed is great for grabbing objectives, but if you are using a low slot for a kin kat instead of dapening your missing out, after scanners disappear we may get back to speed but for now this is where we are.
The new maps are better, but what are you supposed to do when you need to navigate Magus Peaks? Dart from one rocky outcrop to the next while a combat rifle mows you down from range? Being stealthy is great until you are seen, but then you have poor chances of making it to the next cover object and escaping. Being faster would help of course, but so would more cover objects. It's just unlikely they will change the older maps or sockets at all. |
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