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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
BL4CKST4R
WarRavens League of Infamy
843
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Posted - 2013.07.25 19:27:00 -
[1] - Quote
Is controller tracking speeds and sensitivity being increased? I know it is for the mouse but what about the DS3? Is the speed going to be the same as it is now? |
BL4CKST4R
WarRavens League of Infamy
844
|
Posted - 2013.07.25 21:03:00 -
[2] - Quote
Is DS3 sensitivity being increased like the mouse??? |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 03:35:00 -
[3] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman
It helps, and it is an update i am looking forward to but one thing i do not like is M/KB having lighting fast reaction while DS3 remains slow. It is a known fact that makes the M/KB superior and thus an advantage. |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 04:39:00 -
[4] - Quote
DeeJay One wrote:So TL;DR is: DS3 users can no longer compete because mouse users can do instant 360 degree turns...
Welcome to COD!
Yeah very unhappy about that. Hopefully they dont fix MCC afking by then because i have a feeling KB/M will be the new OP. |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 05:41:00 -
[5] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Is aim assist significant enough to compete with kbm? |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 16:02:00 -
[6] - Quote
JonnyAugust wrote:Aim assist is not the solution we are looking for. Aim assist is a crutch used by those that are casual. We want decent aiming and fine tuning abilities like aiming in BF3.
BF3 has probably the best controls so far. |
BL4CKST4R
WarRavens League of Infamy
849
|
Posted - 2013.07.26 21:01:00 -
[7] - Quote
Daxxis KANNAH wrote:Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. Newsflash - QQ is the new HTFU
How is this QQ, this is a console game not a PC game, a K/BM should not give an advantage over a DS3 especially when it is being used on the PS3. K/BM should be removed period, you bought a console game so play it like a console game HTFU or GTFO. And yes the K/BM does give an advantage over the DS3, for starters a K/BM user can turn around practically instantly and react from fire from any direction, while a DS3 has an extremely low rotation speed that reacting from any incoming fire that's not directly infront of you is a death warrant. Also a K/BM has an advantage in CQC to mid range combat because of this games heavy focus on strafing fights and not actual gunplay. The K/BM movement speed should be just as slow as the DS3 hell maybe slower, or the DS3 needs to be faster. |
BL4CKST4R
WarRavens League of Infamy
849
|
Posted - 2013.07.26 21:15:00 -
[8] - Quote
Zyrus Amalomyn wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*. This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo.
This is an FPS on a console, if it was on a PC you would be correct. Also if my knowledge is correct Goldeneye was a great FPS and it was for the N64, so it has nothing to do with Halo. Maybe your just to lazy to learn how to play a console game on a console... |
BL4CKST4R
WarRavens League of Infamy
849
|
Posted - 2013.07.26 21:18:00 -
[9] - Quote
Mobius Wyvern wrote:BL4CKST4R wrote:Daxxis KANNAH wrote:Mobius Wyvern wrote:You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. Newsflash - QQ is the new HTFU How is this QQ, this is a console game not a PC game, a K/BM should not give an advantage over a DS3 especially when it is being used on the PS3. K/BM should be removed period, you bought a console game so play it like a console game HTFU or GTFO. And yes the K/BM does give an advantage over the DS3, for starters a K/BM user can turn around practically instantly and react from fire from any direction, while a DS3 has an extremely low rotation speed that reacting from any incoming fire that's not directly infront of you is a death warrant. Also a K/BM has an advantage in CQC to mid range combat because of this games heavy focus on strafing fights and not actual gunplay. The K/BM movement speed should be just as slow as the DS3 hell maybe slower, or the DS3 needs to be faster. See, that's going too far the other way to say it should be removed. Obviously this is never going to be a game that caters to mouse user's "twitch reflexes", and I'm honestly fine with that. I've used my mouse in Dust before, and the only reason I didn't continue to do so is because my PS3 is downstairs, and I got tired of unplugging and replugging my mouse every time I played. The mouse controls seemed fine to me when held up against the need to balance them against controller users. Besides, they could take mouse support out, and people would just use emulators as they've been doing for years in other console shooters. There are several varieties you can buy that allow you to plug in any mouse or keyboard and even set up macros for functions, which was part of the issue we had with the Tac AR. I'm fine with "raw mouse input" if the suit-based rotation caps are kept.
Was just trying to make a point that K/BM should be balanced with DS3 play atleast on a console. Reason i cant use M/KB is because I am far sighted and I cannot see the TV well if i am to close, on the other hand I am not spending any sum of money to play a console game as a PC game, if thats the case ill just pick up PS2 for the PC. |
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