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Thread Statistics | Show CCP posts - 6 post(s) |
Himiko Kuronaga
SyNergy Gaming EoN.
1011
|
Posted - 2013.07.25 22:34:00 -
[61] - Quote
Kevall Longstride wrote:Himiko Kuronaga wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that? Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice? Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies. And it's that kind of zenophobic attitude that PC fanbois hold, thinking that any gamer who doesn't use PC is scum when console gaming represents the larger market by far that makes us sooooo willing to listen to your torturously inept drivel. When you reach puberty and can conserve with grown ups with reasoned and considered argument, we'll listen.
It's the racing community, the fighting game community, the flight sim community, the rhythm game community, the PC fps community, etc.
It's not just one community, it's all of them. All of them but yours. And it has very little to do with PC gaming, that's just a scapegoat you are using so you can play the victim card and try to act superior when you are actually in the wrong.
Because your community is the one who's primary demographic is whiny teenagers who need to be catered to.
I imagine I am far older and far more experienced than you in these things, so I recommend you shut your mouth now before you make yourself look even more foolish. Thanks. |
Iron Wolf Saber
Den of Swords
6558
|
Posted - 2013.07.25 22:43:00 -
[62] - Quote
CCP Wolfman should be swinging on by today to talk some things, CPM has already did some nitty gritty on this and well until we get in our hands we won't know what they mean by night and day. |
Kevall Longstride
DUST University Ivy League
377
|
Posted - 2013.07.25 23:32:00 -
[63] - Quote
Himiko Kuronaga wrote:Kevall Longstride wrote:Himiko Kuronaga wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that? Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice? Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies. And it's that kind of zenophobic attitude that PC fanbois hold, thinking that any gamer who doesn't use PC is scum when console gaming represents the larger market by far that makes us sooooo willing to listen to your torturously inept drivel. When you reach puberty and can conserve with grown ups with reasoned and considered argument, we'll listen. It's the racing community, the fighting game community, the flight sim community, the rhythm game community, the PC fps community, etc. It's not just one community, it's all of them. All of them but yours. And it has very little to do with PC gaming, that's just a scapegoat you are using so you can play the victim card and try to act superior when you are actually in the wrong. Because your community is the one who's primary demographic is whiny teenagers who need to be catered to. I imagine I am far older and far more experienced than you in these things, so I recommend you shut your mouth now before you make yourself look even more foolish. Thanks.
This 'whiny' teenager is in fact 41. And has been playing computer games since you had program them into the computer yourself from the pages of 'Crash' or 'Your Sinclair '.
As to all the communities you mentioned...
The racing community uses a force feedback steering wheel if they're serious about it, on both PC and console.
The fighting community use an arcade style control stick if they're serious about it, on both PC and console.
The flight sim community use a flight grip and throttle control if they're serious about it, on both PC and console.
The rhythm game community use dance mats and custom made instrument controllers if they're serious about it, on both PC and console.
Only the PC FPS, MMOG and RTS community use KB&M if they're serious about it. And usually overpriced custom ones at that.
So that's your absurd 'It's not just one community, it's all of them' nonsense blown from the water.
And did I not say that KB&M is a superior control system in my first post?
I use a KB&M when playing Eve. I use a KB&M when playing X-COM. I use it when I play Civ V. All on my PC. I use KB&M on those games because I don't need to make very fast and rapid movement and its more precise.
You'll notice that FPS games on the PC aren't on that list. Well, I play FPS games on consoles because the rapid movement I mentioned that is required for FPS, I'm unable to do using KB&M because of a physical disability that prevents me from doing so. Using a controller allows me to play them and as they game is build around that controller I don't have to worry about all the rather annoying hotkeys that plagues PC FPS games.
Its precisely because I'm forced to use a controller and consoles to play FPS that I appreciate that the superior KB&M option shouldn't be on Dust.
So I warn you now, accuse me again of, how did you put it, playing the victim card and using it as a scapegoat, when it is in fact a physical disability is what prevents me using KB&M in an FPS game, then the only person who is going to look foolish is you.
It'll also show you up as an insensitive a'hole whose opinion should be discounted as coming from such.
Thank you. |
ZDub 303
TeamPlayers EoN.
1259
|
Posted - 2013.07.26 00:17:00 -
[64] - Quote
All you're really asking kevall is for people to spend 30 bucks on a DIY USB adapter so they can run kb/m through other means.
Anyone else who is currently using kb/m and won't buy specialized software will just quit... Catch 22 there when it comes down to it. |
FATPrincess - XOXO
Shining Flame Amarr Empire
288
|
Posted - 2013.07.26 00:39:00 -
[65] - Quote
Kevall Longstride wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. Before I begin let me state that KB&M is a far better control system than a controller. This why I have consistently said from the first time I played Dust at Fanfest 2012 that the KB&M option should've been killed. The ONLY reason it was left in was as a way of appeasing the EVE players who went absolutely mental when it became a console exclusive. Now, Wolfman can say that isn't the case but lets just say not everyone at CCP sings from the same song sheet on this issue. It's a console game CCP. You made the decision, now own that decision. Trying to balance two disparate forms of control is a waste of development time and resources, especially when you consider that no one has EVER figured out how to do it before now. KB&M users complain they're being gimped while joypad users say it doesn't feel as good as other games like Halo or COD. The solution is simple. Pick one and drop the other. My vote goes with picking the one that comes with the PS3 in the box. Its precisely why the majority of console are under a TV and their owner is sat on a sofa. That how they want to play the game. As someone has already said, Planetside 2 gets it. Sony have already confirmed that PS4 and PC players will be on seperate servers. Because it will always be a fools errend trying to make both work to the satisfaction of both groups of players. It's never going to happen so why waste time. Put all the players on the same controller and concentrate on making it as good as you can. Until it happens you're not going to get the mass market of 'twitch' players staying with Dust.
QFT and it was me! Me the Fat Princess who said that!
-XOXO
|
Geneis 567
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.07.26 00:41:00 -
[66] - Quote
Does it mean that the turn cap speed is removed ? |
bolsh lee
Ahrendee Mercenaries EoN.
307
|
Posted - 2013.07.26 00:45:00 -
[67] - Quote
Malkai Inos wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Devblog wrote:Well, the mouse had one big problem: speed. It was suffering from having its speed capped quite low which made it feel very flat. In 1.4 that cap has been removed The way i understand this is that the only thing that limits aiming speed is now the suit itself. This is as much raw input as you can get without circumventing game mechanics. I'd consider this anything but "shafted".
This is exactly how I read it, sounds good to me considering this is as close to "raw input" as we mouse users are going to get...
And yes please dont make aim-assist easy mode, no one wants to play an FPS (especially competitive) where the FPS aims for you.... |
Chase Chouhada
Osmon Surveillance Caldari State
12
|
Posted - 2013.07.26 01:17:00 -
[68] - Quote
Killing a control system and annoying players even more isn't likely to happen, thankfully. Besides, we don't need less players if we want the Dust / Eve link to work. As soon as you link in a game to the Eve universe, you're going to get complexity. It's inescapable. Just writing a mail on the PS3 pad is a nightmare, never mind anything else. Massive props to CCP for being bold and doing it in the first place. Sure, it's not perfect (okay, it's terrible right now), but so was Eve when I played it in beta. It's the people like CCP who are pushing and trying new things that change things in the industry.
I look forward to trying the changes, as aiming when the game was first launched was great. It really has kept me away from playing. On the plus side, it's saved me a fortune in Aurum :) |
Blueberry Ice-Pie
Neanderthal Nation
0
|
Posted - 2013.07.26 02:20:00 -
[69] - Quote
Paladin Sas wrote:Am i seriously the only person who doesnt mind the controlls the way they are? I use a DS3 and dont have any issues with hipfire/ads as it currently stands. My sensitivity is set to maximum, and i really enjoy the feeling i get from using different suits. My heavies "FEEL" like walking tanks, and my scouts "FEEL" like their light and nimble, with my assault suits sitting in a happy middleground. While i understand that alot of people are'nt happy with the systems as they currently are, i hope that CCP does everything they can to keep the essence of what each suit is supposed to feel like. For everyone having issues out there, i ask you to try something for me. Don't always shoot straight at your target, lead them a bit. Ya might notice something.
Ps. My primary weapons are the AR and submachine gun. I second this. The only problem I have is with sniper rifle at extreme ranges and force gun some times at extreme ranges. My main uses a heavy machine gun. And I have no problems with the aiming system |
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CCP Wolfman
C C P C C P Alliance
716
|
Posted - 2013.07.26 03:31:00 -
[70] - Quote
Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps
CCP Wolfman |
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BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 03:35:00 -
[71] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman
It helps, and it is an update i am looking forward to but one thing i do not like is M/KB having lighting fast reaction while DS3 remains slow. It is a known fact that makes the M/KB superior and thus an advantage. |
Nova Knife
Seituoda Taskforce Command Caldari State
1238
|
Posted - 2013.07.26 03:36:00 -
[72] - Quote
CCP Wolfman wrote:Testing GÇôWe would love to have test servers but currently that isnGÇÖt possible.
*tinfoil*
This just in - CCP WOLFMAN CONFIRMS TEST SERVER INCOMING
*tinfoil* |
exolden shadovar
Iron Havok
12
|
Posted - 2013.07.26 03:36:00 -
[73] - Quote
Wouldent like it...bullshit turn Accelerateded aim off. I've played and made enough shooters to know its a horrible idea. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
564
|
Posted - 2013.07.26 03:37:00 -
[74] - Quote
Nova Knife wrote: *tinfoil*
This just in - CCP WOLFMAN CONFIRMS TEST SERVER INCOMING
*tinfoil*
You're terrible for messing with their emotions like that.
Don't get too excited peoples.
|
Parson Atreides
Ahrendee Mercenaries EoN.
527
|
Posted - 2013.07.26 03:39:00 -
[75] - Quote
Hoping it works out well, for my sake as well as the game's. |
ZDub 303
TeamPlayers EoN.
1261
|
Posted - 2013.07.26 03:44:00 -
[76] - Quote
Sounds like some good changes!
I'm really excited for the mouse changes, might need to pick up a higher dpi mouse here soon. |
ryo sayo mio
Algintal Core Gallente Federation
7
|
Posted - 2013.07.26 04:17:00 -
[77] - Quote
So kb/m is getting raw input? |
DeeJay One
BetaMax. CRONOS.
68
|
Posted - 2013.07.26 04:31:00 -
[78] - Quote
So TL;DR is: DS3 users can no longer compete because mouse users can do instant 360 degree turns...
Welcome to COD! |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 04:39:00 -
[79] - Quote
DeeJay One wrote:So TL;DR is: DS3 users can no longer compete because mouse users can do instant 360 degree turns...
Welcome to COD!
Yeah very unhappy about that. Hopefully they dont fix MCC afking by then because i have a feeling KB/M will be the new OP. |
Zethnos
TCD ToXiCaTeD
0
|
Posted - 2013.07.26 05:11:00 -
[80] - Quote
I think that if we can talk about this like adults.... (I hope)..... then we can solve the Controller vs Mouse & Keyboard thing once and for all....
I have played every game system since the N64. Handheld, console, computer, I have done it all. I have even played the atari and other joystick games. I worked at GameStop before as well.. So if there is one thing I know... it is how gaming works.
Okay, right now I play Call of Duty, Dust, Assassins Creed, Dynasty Warrior, Guild Wars 2, League of Legends, Dota 2, World of Warplanes, and one or 2 others here and there. So I play PC and PS3 right now during the weekend or off time. I use a controller on every one of those game EXCEPT League of legends and Dota 2. I PERSONALLY like to use a controller on most game, because I feel better playing with it. I have had people in GW2 kick me out of parties and stuff for using one just because they think KB/M is soooo much better. Well let me tell you something. I can live stream any time of the day me going into player vs player and destroy the other team and come out on top of mine. 1. because I know the game and 2. because I am playing the way I feel is the best FOR ME.
I tried a controller in LoL and dota, but those games are way way way better with KB/M simply because of the way it is set up. Now on GW2 I do use KB/M for certain aspects of the game based on mechanics and so on and so forth. If you are a TRUE GAMER, you would use what is best for you and welcome the chance to see other people try something that you have not seen before, because they thought of doing it and it is what helps them as a player. Who knows.... maybe if you TRIED the other options out there FOR A BIT, you may like it.
SO! the real answer to the debate is.... SHUT THE HELL UP AND LET PEOPLE PLAY HOW THEY WANT! Just because it does not work for you does NOT mean it is how the rest of the world works. |
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CCP Wolfman
C C P C C P Alliance
719
|
Posted - 2013.07.26 05:37:00 -
[81] - Quote
A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
|
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BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 05:41:00 -
[82] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Is aim assist significant enough to compete with kbm? |
The legend345
TeamPlayers EoN.
811
|
Posted - 2013.07.26 06:06:00 -
[83] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman <3 I might just buy another booster for the goodwork :O. LOL |
The legend345
TeamPlayers EoN.
812
|
Posted - 2013.07.26 06:10:00 -
[84] - Quote
Zethnos wrote:I think that if we can talk about this like adults.... (I hope)..... then we can solve the Controller vs Mouse & Keyboard thing once and for all....
I have played every game system since the N64. Handheld, console, computer, I have done it all. I have even played the atari and other joystick games. I worked at GameStop before as well.. So if there is one thing I know... it is how gaming works.
Okay, right now I play Call of Duty, Dust, Assassins Creed, Dynasty Warrior, Guild Wars 2, League of Legends, Dota 2, World of Warplanes, and one or 2 others here and there. So I play PC and PS3 right now during the weekend or off time. I use a controller on every one of those game EXCEPT League of legends and Dota 2. I PERSONALLY like to use a controller on most game, because I feel better playing with it. I have had people in GW2 kick me out of parties and stuff for using one just because they think KB/M is soooo much better. Well let me tell you something. I can live stream any time of the day me going into player vs player and destroy the other team and come out on top of mine. 1. because I know the game and 2. because I am playing the way I feel is the best FOR ME.
I tried a controller in LoL and dota, but those games are way way way better with KB/M simply because of the way it is set up. Now on GW2 I do use KB/M for certain aspects of the game based on mechanics and so on and so forth. If you are a TRUE GAMER, you would use what is best for you and welcome the chance to see other people try something that you have not seen before, because they thought of doing it and it is what helps them as a player. Who knows.... maybe if you TRIED the other options out there FOR A BIT, you may like it.
SO! the real answer to the debate is.... SHUT THE HELL UP AND LET PEOPLE PLAY HOW THEY WANT! Just because it does not work for you does NOT mean it is how the rest of the world works. 1 plus |
The legend345
TeamPlayers EoN.
812
|
Posted - 2013.07.26 06:12:00 -
[85] - Quote
BL4CKST4R wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Is aim assist significant enough to compete with kbm? Let me relieve you, the biggest advantage a mouse has is being able to get the fist shot off with accuracy and quickly. After that a controller and a mouse are equal. Being this is a tracking shooter it wont be a big deal. If this was a twitch shooter you'd all be ******. lol brutally honest :) |
Chilled Pill
Pro Hic Immortalis League of Infamy
117
|
Posted - 2013.07.26 06:22:00 -
[86] - Quote
So looking forward to the sluggards of the population to be able to rotate faster. That way, no one feels left out of the Scout massacre events happening daily in Molden Heath. Yeeeey for all! :D |
DeeJay One
BetaMax. CRONOS.
68
|
Posted - 2013.07.26 06:37:00 -
[87] - Quote
IMHO the difference in turning speed between suits was something that made suits stand more apart. Now we get only the movement speed as a difference between choosing to tank a heavy suit or an assault suit (aiming wise, module slots not counted in this example ;) |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.26 08:29:00 -
[88] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
but the flaylocks are already going to get nerfed to oblivion (smaller radius, less damage per shot), and now everyone elses accuracy is going to increase?! so, how does it balance out.
really what is the reward for using the flaylocks? as there is no pay off in damage or splaish, and survivabilty whilst using them is going down as well. even as a secondary it wont accomplish its roll. |
Rei Shepard
Spectre II
420
|
Posted - 2013.07.26 08:58:00 -
[89] - Quote
Quote:Ask any member of the CPM as to my age. They've all met me. Kevall is my Merc name in Dust. In Eve, I'm Dennie Fleetfoot. CEO of DUST University. So my experience I'd hope, is also somewhat larger than you might imagine.
As to all the communities you mentioned...
The racing community uses a force feedback steering wheel if they're serious about it, on both PC and console.
The fighting community use an arcade style control stick if they're serious about it, on both PC and console.
The flight sim community use a flight grip and throttle control if they're serious about it, on both PC and console.
The rhythm game community use dance mats and custom made instrument controllers if they're serious about it, on both PC and console.
Only the PC FPS, MMOG and RTS community use KB&M if they're serious about it. And usually overpriced custom ones at that.
So that's your absurd 'It's not just one community, it's all of them' nonsense blown from the water.
And did I not say that KB&M is a superior control system in my first post on this thread?
I use a KB&M when playing Eve. I use a KB&M when playing X-COM. I use it when I play Civ V. All on my PC. I use KB&M on those games because I don't need to make very fast and rapid movement and its more precise.
You'll notice that FPS games on the PC aren't on that list. Well, I play FPS games on consoles because the rapid movement I mentioned that is required for FPS, I'm unable to do using KB&M because of a physical disability that prevents me from doing so. Using a controller allows me to play them and as they game is build around that controller I don't have to worry about all the rather annoying hotkeys that plagues PC FPS games.
Its precisely because I'm forced to use a controller and consoles to play FPS that I appreciate that the superior KB&M option shouldn't be on Dust.
So I warn you now, accuse me again of, how did you put it, playing the victim card and using it as a scapegoat, when it is in fact a physical disability is what prevents me using KB&M in an FPS game, then the only person who is going to look foolish is you.
It'll also show you up as an insensitive a'hole whose opinion should be discounted as coming from such.
Thank you. [/quote]
So basically you just said to us, every other gaming comunity can use their controll type, its fine ....use what you gotta use to compete, except when it comes down to FPS games we cant use ours because "you" are playing it with a disability so we all should cater to disabled people playing FPS games and suck it up and use a controller with you?
I am sorry you got a disability, but i dont have to be forced to play with your disability and then add my disability ontop of yours, news flash your not the only one. My feeling & fine Motor control on my hands is down 60%, especially the fingers, i couldnt get use to a controller even if i wanted to, not that i want to.
And i still whoop everyones behind while using KBM, just not Tactical Ops, Counterstrike kind of whooping i gave people in my day.
If we get proper control adjustabilities i would just have to get used to just my problems and not have it enhanced by the games aiming issues and i also do not want to drag everyone around me down with me, just because I got an issue with my hands.
Way to be grown up about it dude.... |
Avinash Decker
BetaMax. CRONOS.
61
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Posted - 2013.07.26 09:22:00 -
[90] - Quote
BL4CKST4R wrote:CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman It helps, and it is an update i am looking forward to but one thing i do not like is M/KB having lighting fast reaction while DS3 remains slow. It is a known fact that makes the M/KB superior and thus an advantage.
So if the suit rotation turn at the same speed (as in when you turn your screen around when looking) is the same for DS3 and K/B&M? And because of that the K/B&M can turn faster than they can currently , but they still turn at the same speed as DS3 ?
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