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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Wolfman
C C P C C P Alliance
716
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Posted - 2013.07.26 03:31:00 -
[1] - Quote
Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps
CCP Wolfman |
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CCP Wolfman
C C P C C P Alliance
719
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Posted - 2013.07.26 05:37:00 -
[2] - Quote
A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
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CCP Wolfman
C C P C C P Alliance
724
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Posted - 2013.07.26 10:05:00 -
[3] - Quote
G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself?
Not quite sure what you mean but your speed and your targets does have an impact |
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