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Thread Statistics | Show CCP posts - 6 post(s) |
Robert JD Niewiadomski
NULLIMPEX INC
403
|
Posted - 2013.07.28 07:03:00 -
[151] - Quote
Do you plan adding a bonus to WP gain for players who turn-off aim assists and use pad? Or malus to WP gain for players who turn-on aim assists or play with the kb/m? It seems there was no such question yet...
Beside WP gain, enhanced aim assist allows to score kills quicker, optimize ammo use (meaning even more kills) and help cloning out opposing team faster. |
Duck Drahko
DUST University Ivy League
88
|
Posted - 2013.07.28 08:22:00 -
[152] - Quote
Can we have separate X/Y sensitivity for the mouse? It seems odd that it exists for sticks but not for the mouse. |
Duck Drahko
DUST University Ivy League
88
|
Posted - 2013.07.28 08:36:00 -
[153] - Quote
Robert JD Niewiadomski wrote:Do you plan adding a bonus to WP gain for players who turn-off aim assists and use pad? Or malus to WP gain for players who turn-on aim assists or play with the kb/m? It seems there was no such question yet... Beside WP gain, enhanced aim assist allows to score kills quicker, optimize ammo use (meaning even more kills) and help cloning out opposing team faster. How about reducing carrying ammo base capacity for weapons affected by aim assist when turned on? This is not pre QQ Just an observation... I don't mind turning aim assist on...
By that logic, mouse users should get half WP, and Move users probably double (no idea how good Move really is, I don't know anybody using it seriously).
The aim assists don't aim for you, they just make it easier to handle the limitations of the stick. They are actually quite similar to the steering assists in driving games, which scale the range of your steering based on the speed of your car. Those are absolutely essential for stick users to be able to drive properly and be at least remotely competitive with wheel users.
The only reason to turn off assists should be that you are so incredibly awesome with sticks, that the assists get more in your way than that they help. |
Komodo Jones
Chaotik Serenity
19
|
Posted - 2013.07.28 12:37:00 -
[154] - Quote
Small inertia effect would probably be benefitial at the start of a turn, sniping on a controller is something you an get used to but on this game it feels really jerky for really fine adjustments, im talking about distances where the targetting dot is about 1/3 the size of the person you're aiming at, any touch on the stick and suddenly you're aiming 3 ft to the right of him. Doesn't make extreme long range sniping very practical and I've been able to make that work on several other games, even with target leading and bullet drop. |
Robert JD Niewiadomski
NULLIMPEX INC
403
|
Posted - 2013.07.28 14:13:00 -
[155] - Quote
Duck Drahko wrote:(...)The only reason to turn off assists should be that you are so incredibly awesome with sticks, that the assists get more in your way than that they help. And that's why i think turning aim assist off should be rewarded. With bonus to WP gain or base ammo capacity increased or both |
Master Jaraiya
Ultramarine Corp
488
|
Posted - 2013.07.28 14:25:00 -
[156] - Quote
IAmDuncanIdaho II wrote:Master Jaraiya wrote:
[...]
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
[...]
I get this, makes sense, and that would cause some imbalances between controller choices we're seeing. I can't see why any of this has to be an issue. Why can't simple physics simply be applied across the board. If you write the software so that my dropsuit cannot instantly change direction (which shouldn't be possible when you factor in inertia etc.) then nobody has any disadvantage. Maybe this is easier said than done, I dunno, I don't write software for games, but seems like mins and maxes shouldn't be applied to the controllers, but to the things being controlled. This guy gets it! |
bolsh lee
Ahrendee Mercenaries EoN.
310
|
Posted - 2013.07.28 14:59:00 -
[157] - Quote
Not to beat a dead horse but why the hell are DS3 users QQing so much you guys get a built in aimbot.... Oh I forgot according to DS3 users the mouse is practically an aimbot.... I forgot everyone on the leaderboard uses a kb/m.... **** everyone is so pro with kb/m the majority of top players in chromosome (when kb/m was basically raw input) were wait for it......... DS3 users...
I get this feeling the majority of people bitching are bad with both inouts and want that much more of an advantage with aim assist and no kb/m...
Sorry but DS3 aim assist - allows for lil to NO humam errror.. (I have mad respect for current skilled DS3 users with no aim assist)
Kb/m - is based off pure skill and human error will hurt going up against a DS3 with aim assist...
And you know what im a mouse user and could give two ***** about DS3 aim assist, if the mouse is back to chromosome standards you're getting **** on either way...
Disclaimer: if the mouse isn't back to chromosome standards (still uprising just with tweaks) and the DS3 aim assist is in full swing CCP has royally ****** kb/m users... |
Duck Drahko
DUST University Ivy League
93
|
Posted - 2013.07.28 16:10:00 -
[158] - Quote
bolsh lee wrote:Not to beat a dead horse but why the hell are DS3 users QQing so much you guys get a built in aimbot.... Oh I forgot according to DS3 users the mouse is practically an aimbot.... I forgot everyone on the leaderboard uses a kb/m.... **** everyone is so pro with kb/m the majority of top players in chromosome (when kb/m was basically raw input) were wait for it......... DS3 users...
I get this feeling the majority of people bitching are bad with both inputs and want that much more of an advantage with aim assist and no kb/m...
Sorry but DS3 aim assist - allows for lil to NO humam errror.. (I have mad respect for current skilled DS3 users with no aim assist)
Kb/m - is based off pure skill and human error will hurt going up against a DS3 with aim assist...
And you know what im a mouse user and could give two ***** about DS3 aim assist, if the mouse is back to chromosome standards you're getting **** on either way...
Disclaimer: if the mouse isn't back to chromosome standards (still uprising just with tweaks) and the DS3 aim assist is in full swing CCP has royally ****** kb/m users...
It's not an aimbot, learn the difference. If as a mouse user you even bat an eyelash at the assists DS3 users get, then you really aren't very good with a mouse.
I'm happy to use a mouse now, as I made my peace with moving the PS3 to the desk... It still feels like stealing candy from children. I personally hope that the aim assists will close the gap a little, but I'm not too optimistic.
Perhaps it's just me who is bad with sticks, but I've never seen anybody do with a gamepad what I can do with a mouse. So if you have a video of somebody who is really awesome with dual sticks, please show me (it doesn't have to be Dust), I'd love to see that it's possible.
Also aiming in Uprising is just fine. Yes there are better mouse controls, but I do hit what I want to hit, and if that's not good enough for you to dominate stick users (with or without aim assists), then I truly believe that you are the one disguising a lack of skill by blaming it on the input method. |
bolsh lee
Ahrendee Mercenaries EoN.
312
|
Posted - 2013.07.28 16:49:00 -
[159] - Quote
Duck Drahko wrote:
It's not an aimbot, learn the difference. If as a mouse user you even bat an eyelash at the assists DS3 users get, then you really aren't very good with a mouse.
Also aiming in Uprising is just fine. Yes there are better mouse controls, but I do hit what I want to hit, and if that's not good enough for you to dominate stick users (with or without aim assists), then I truly believe that you are the one disguising a lack of skill by blaming it on the input method.
Quote:"Aimbot :An aimbot, sometimes called "auto-aim", is software used in online multiplayer first-person shooter games that assists the player in aiming at the target. Since it gives the user an advantage over unaided players, it is considered a cheat...
Which ever way you swing it "Aim assist" Is basically a special Olympics "aimbot" It's still assisting the player in aiming at the target... Sorry there is no way around that..
Obviously aiming in uprising is not "just fine" hence the DEV BLOG and for your sake I hope Duck Drahko is an alt account because with a 0.70 KDR you have no right even posting in defense of either input type.. Because if you're doing "good" now against DS3 users with Uprising and no aim assist holy **** I pray for you come 1.4...
Not to mention I was speaking of 1.4 if the mouse does not improve to chromosome standards, DS3 with aim assist will have an edge, because (Ill quote the dev blog for you) The current mouse mechanics are flat and have a Wobble in them..
Just to clarify, I have faith in 1.4 that the mouse will truly be refined and will be back to what it was in Chromosome... if that's the case I have no fear of "Aim assist" but like I said before, there are TONS of current Dust players that can out perform certain mouse users with out with or with out aim assist, this has been done since chromosome... Example why the whole kb/m argument is rtarded..
If you're good you're good...... |
Duck Drahko
DUST University Ivy League
94
|
Posted - 2013.07.28 18:57:00 -
[160] - Quote
bolsh lee wrote:[ Quote:"Aimbot :An aimbot, sometimes called "auto-aim", is software used in online multiplayer first-person shooter games that assists the player in aiming at the target. Since it gives the user an advantage over unaided players, it is considered a cheat...
The irony is, that you just made an argument for calling the mouse an aimbot. But we all know that is silly, a true aimbot as we know it is a piece of software which actually moves your reticle towards the target for you (to varying degrees) or automatically fires for you when your reticle lines up, which these assists do not do. Taking the wording of that definition literally is just being pedantic, but I can understand how the term "aim assists" would get you confused (in fact, I had a very similar confusion unless I read the entirety of the blog),
Quote:Obviously aiming in uprising is not "just fine" hence the DEV BLOG
I conceded it's not the best, but it is "just fine" as in that it's easy enough to aim at targets, especially compared to a DS3. Frankly I doubt that aiming at 30 FPS will ever feel perfect anyway.
Quote: and for your sake I hope Duck Drahko is an alt account because with a 0.70 KDR you have no right even posting in defense of either input type.. Because if you're doing "good" now against DS3 users with Uprising and no aim assist holy **** I pray for you come 1.4...
How nice of you to check. I will tell you the whole story then, although I'm afraid it won't be very interesting.
Duck is indeed my main, I've been playing the game for three weeks and haven't exactly given a **** about KDR. I've mostly been fooling around with dropships, and I've only been using a mouse for a couple of days (the dev blog made me try it out). Since then my KDR has been improving, despite mainly playing with a 1k starter fit (need / proof?). But it takes a while to catch up with all these deaths. :P
If for some reason you can't trust somebody with a negative KDR, check my alt Csikszent Mihalyi (no secrets here). It's a 600k SP toon I only use for solo gunplay, pretty much for this purpose, and its KDR is quite reasonable (not just due to Academy...). Of course I've also been getting better with this one since switching to the mouse (more / proof?). Yes I do die quite a bit still, but rarely from an actual gunfight.
I may be a newb at this game, but I do know how to shoot things. What worries me is that it's easy already, and I don't even have proper hardware yet (it will arrive in the mail next week) or put much effort into it. This is my current improvised setup (including a sheet of paper as a high-end mouse pad, some crappy old mouse I found at the office, and my left hand on the controller which doesn't even let me reload during combat, let alone play without getting cramps), and I haven't been using a mouse for gaming since quite a few years.
All of these factors considered, I feel pretty confident in saying that even with current mouse controls, mouse equals easy mode.
Quote: Not to mention I was speaking of 1.4 if the mouse does not improve to chromosome standards, DS3 with aim assist will have an edge, because (Ill quote the dev blog for you) The current mouse mechanics are flat and have a Wobble in them.. Just to clarify, I have faith in 1.4 that the mouse will truly be refined and will be back to what it was in Chromosome... if that's the case I have no fear of "Aim assist" but like I said before, there are TONS of current Dust players that can out perform certain mouse users with out with or with out aim assist, this has been done since chromosome... Example why the whole kb/m argument is rtarded.. If you're good you're good......
A mouse will not make you a good player, that's for sure. But aiming with a DS3 is and will always be a handicap, with or without assists. I'm still waiting for somebody to prove me wrong by showing me a video of some impressive stick aiming. And for reference, this is the kind of aiming I am looking for:
mAus the Movie (I think this is a good example because RTCW/ET is a game which heavily favours tracking over twitch reflexes, not unlike Dust)
We can both enjoy our advantage, but let's at least be honest about it. |
|
Jayquan18
The Southern Legion
104
|
Posted - 2013.07.28 22:54:00 -
[161] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Well then go play on PC. Consoles are mainly designed around controllers. |
Jade Dragonis
GRIM MARCH
86
|
Posted - 2013.07.29 07:47:00 -
[162] - Quote
D legendary hero wrote: really what is the reward for using the flaylocks? as there is no pay off in damage or splaish, and survivabilty whilst using them is going down as well. even as a secondary it wont accomplish its roll.
Do you not realise that the flaylocks role is a sidearm. A weapon of last resort? Not a main weapon to replace a main weapon.
|
Panther Alpha
DarkWingsss
810
|
Posted - 2013.07.29 08:39:00 -
[163] - Quote
Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it.
People complaining that the Mouse was to Over Powered ... YES, you hear me.. CCP Nerfed the Mouse and totally ****** up the aiming mechanics, because few kids "thought" that the mouse was giving people a HUGE unfair advantage. |
Django Quik
R.I.f.t
1156
|
Posted - 2013.07.29 13:53:00 -
[164] - Quote
CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
So, you basically want to make one of the most defining attributes of the suit differentiation the same? What sense would it make that a big ol' HEAVY weapon can be turned at the same speed as a smaller LIGHT weapon or even an extremely light SIDEARM. And why exactly do heavies need an increased strafe speed? These are the only things holding them back at the moment and the only things giving anyone else an advantage over them, especially scouts. Removing these restrictions will make the HMG heavy the new OP suit and all but destroy scouts. |
trollsroyce
Ametat Security Amarr Empire
616
|
Posted - 2013.07.29 14:17:00 -
[165] - Quote
Django Quik wrote:CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
So, you basically want to make one of the most defining attributes of the suit differentiation the same? What sense would it make that a big ol' HEAVY weapon can be turned at the same speed as a smaller LIGHT weapon or even an extremely light SIDEARM. And why exactly do heavies need an increased strafe speed? These are the only things holding them back at the moment and the only things giving anyone else an advantage over them, especially scouts. Removing these restrictions will make the HMG heavy the new OP suit and all but destroy scouts.
I was advocating this for a long time.
The next step is differentiating run and sprint speeds much more than they are now. Variety will come in a more meaningful and noticeable way. Balance is in force projection capabilities. Easy to balance around one mechanic that matters rather than to try and make the game a mechwarrior variant. |
G Torq
ALTA B2O
194
|
Posted - 2013.07.29 18:27:00 -
[166] - Quote
CCP Wolfman wrote:G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself? Not quite sure what you mean but your speed and your targets does have an impact Yeah, might not have been clear.
What I'd hate to see is something like more DJINN-jumpers, where people run and jump around a corner, firing - if Aim Assist suddenly meant this becomes more feasible, it would be a step in the wrong direction (it makes for stupid gameplay IMO). Basically, that the faster you move, the less effective some of the elements (e.g. magnetism) of Aim Assist becomes...?
Alternative could be a loss of weapon-precision tied to your movement-speed, but the collective player-base would scream bloody murder if that was proposed. |
Duck Drahko
DUST University Ivy League
102
|
Posted - 2013.07.29 18:31:00 -
[167] - Quote
G Torq wrote:CCP Wolfman wrote:G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself? Not quite sure what you mean but your speed and your targets does have an impact Yeah, might not have been clear. What I'd hate to see is something like more DJINN-jumpers, where people run and jump around a corner, firing - if Aim Assist suddenly meant this becomes more feasible, it would be a step in the wrong direction (it makes for stupid gameplay IMO). Basically, that the faster you move, the less effective some of the elements (e.g. magnetism) of Aim Assist becomes...? Alternative could be a loss of weapon-precision tied to your movement-speed, but the collective player-base would scream bloody murder if that was proposed.
Jumping madly always makes aiming harder. Why would you gimp it even more specifically for DS3 users, when mouse users have no such restrictions. If you wanted to penalise accuracy while moving fast, the only sensible way to do so is through adjusting things like weapon spread.
Edit: As for screaming bloody murder, I don't think so. Every tactical shooter I ever played had reduced weapon accuracy based on player speed/movement, I think that's pretty well accepted. In a close combat situation it won't make much difference though, because you are close enough that spray and pray becomes quite effective. |
G Torq
ALTA B2O
194
|
Posted - 2013.07.29 19:16:00 -
[168] - Quote
Duck Drahko wrote:G Torq wrote:Yeah, might not have been clear. What I'd hate to see is something like more DJINN-jumpers, where people run and jump around a corner, firing - if Aim Assist suddenly meant this becomes more feasible, it would be a step in the wrong direction (it makes for stupid gameplay IMO). Basically, that the faster you move, the less effective some of the elements (e.g. magnetism) of Aim Assist becomes...? Alternative could be a loss of weapon-precision tied to your movement-speed, but the collective player-base would scream bloody murder if that was proposed. Jumping madly always makes aiming harder. Why would you gimp it even more specifically for DS3 users, when mouse users have no such restrictions. If you wanted to penalise accuracy while moving fast, the only sensible way to do so is through adjusting things like weapon spread. Edit: As for screaming bloody murder, I don't think so. Every tactical shooter I ever played had reduced weapon accuracy based on player speed/movement, I think that's pretty well accepted. In a close combat situation it won't make much difference though, because you are close enough that spray and pray becomes quite effective. Don't want to gimp it, but worried that AimAssist, if too strong, could encourage some "overly acrobatic" moves. And yes, reduced accuracy based on movement exists - I said if proposed (discussed), they'll scream :) This community screams the moment CCP batters an eyelid the wrong way. |
HeroicShot
DUST University Ivy League
4
|
Posted - 2013.07.29 21:07:00 -
[169] - Quote
Zyrus Amalomyn wrote:Ever consider that mice are crippled without raw input, and that trying to replace it with these 'assistance' systems is just putting a band aid on an open wound?
Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M support completely.
Console games cannot allow for KB/M support and then give it raw input as well. That would render all controller users useless. You say "Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal." I say "let the mouse users quit if they lack the skills to play a CONSOLE game the way its meant to be played (i.e. DS3 controller in this case). |
Johnny Guilt
Algintal Core Gallente Federation
207
|
Posted - 2013.07.30 05:21:00 -
[170] - Quote
Cool, ill be able to use my shotgun again like i did in chrome
i miss chrome |
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T3chnomanc3r
Ultramarine Corp
18
|
Posted - 2013.07.30 06:37:00 -
[171] - Quote
Meant to? You are CLUELESS vvv
[quote=HeroicShot]This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M support completely.
Console games cannot allow for KB/M support and then give it raw input as well. That would render all controller users useless. You say "Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal." I say "let the mouse users quit if they lack the skills to play a CONSOLE game the way its meant to be played (i.e. DS3 controller in this case).[/quote/ |
FraggerMike
G.R.A.V.E
39
|
Posted - 2013.07.30 09:32:00 -
[172] - Quote
T3chnomanc3r wrote:Meant to? You are CLUELESS vvv
[quote=HeroicShot]This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M support completely.
Console games cannot allow for KB/M support and then give it raw input as well. That would render all controller users useless. You say "Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal." I say "let the mouse users quit if they lack the skills to play a CONSOLE game the way its meant to be played (i.e. DS3 controller in this case).[/quote/
Consoles and computers both have had the ability to use just about any type of controller created. This has been the case for decades. It is always the users decision as to what input device they can handle the best. Console games are meant to be played. Period. Likewise with computer games. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
202
|
Posted - 2013.07.30 16:27:00 -
[173] - Quote
I demand a respec! |
FraggerMike
G.R.A.V.E
41
|
Posted - 2013.07.30 17:16:00 -
[174] - Quote
IAmDuncanIdaho II wrote:ZDub 303 wrote:[...]
Also... any word on if you'll be able to fix the horrendous module/equipment wheel? Its so difficult trying to select the right piece of equipment when you have 3-4 items. Oh **** yeah, this is such a pain trying to select a freaking repper with a mouse on my logi alt. Hotkeys or something? 1, 2, 3
Not sure about all of them, but I do know this one: middle mouse button and Q brings up defend, then left mouse to assign it. |
Zethnos
TCD ToXiCaTeD
3
|
Posted - 2013.07.30 21:47:00 -
[175] - Quote
Zethnos wrote:I think that if we can talk about this like adults.... (I hope)..... then we can solve the Controller vs Mouse & Keyboard thing once and for all....
I have played every game system since the N64. Handheld, console, computer, I have done it all. I have even played the atari and other joystick games. I worked at GameStop before as well.. So if there is one thing I know... it is how gaming works.
Okay, right now I play Call of Duty, Dust, Assassins Creed, Dynasty Warrior, Guild Wars 2, League of Legends, Dota 2, World of Warplanes, and one or 2 others here and there. So I play PC and PS3 right now during the weekend or off time. I use a controller on every one of those game EXCEPT League of legends and Dota 2. I PERSONALLY like to use a controller on most game, because I feel better playing with it. I have had people in GW2 kick me out of parties and stuff for using one just because they think KB/M is soooo much better. Well let me tell you something. I can live stream any time of the day me going into player vs player and destroy the other team and come out on top of mine. 1. because I know the game and 2. because I am playing the way I feel is the best FOR ME.
I tried a controller in LoL and dota, but those games are way way way better with KB/M simply because of the way it is set up. Now on GW2 I do use KB/M for certain aspects of the game based on mechanics and so on and so forth. If you are a TRUE GAMER, you would use what is best for you and welcome the chance to see other people try something that you have not seen before, because they thought of doing it and it is what helps them as a player. Who knows.... maybe if you TRIED the other options out there FOR A BIT, you may like it.
SO! the real answer to the debate is.... SHUT THE HELL UP AND LET PEOPLE PLAY HOW THEY WANT! Just because it does not work for you does NOT mean it is how the rest of the world works.
Lets all think about what I said 4 pages ago... stop fighting about wtf ppl use to play the game and just play. please? why can we not just play a game to play it instead of fight about how others play it? I think it is great that they allow options other than just a controller to play. I have started using my motion controllers lately... would you like to complain about that too? come on guys grow up. |
FraggerMike
G.R.A.V.E
41
|
Posted - 2013.07.31 09:51:00 -
[176] - Quote
[/quote]
Lets all think about what I said 4 pages ago... stop fighting about wtf ppl use to play the game and just play. please? why can we not just play a game to play it instead of fight about how others play it? I think it is great that they allow options other than just a controller to play. I have started using my motion controllers lately... would you like to complain about that too? come on guys grow up.[/quote]
Well said. Been watching for someone to mention "trackball" |
Zethnos
TCD ToXiCaTeD
3
|
Posted - 2013.07.31 10:25:00 -
[177] - Quote
FraggerMike wrote:Well said. Been watching for someone to mention "trackball"
yea idk why it has not come up... I mean it works just like a mouse, but it also functions like the controller... I really love it when people complain about me sniping with it :P |
JF duBre
1st SPECTRES Combat Group
2
|
Posted - 2013.07.31 11:07:00 -
[178] - Quote
FATPrincess - XOXO wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. No, this is a console game. Mouse should be balanced with DS3 settings, because of the obvious advantage it has over the controller. In any case KB/M compatibility should be removed. It's the reason why Planetside 2 won't be merging servers with the PS4 version, because of the advantage PC players will have. -XOXO
I totally agree ... this is a console game and so everyone should use the controller.
CCP did so many *cough* for a good balancing like the outdated SP cap (enough Protos running around) and it can't be, that a KB/M user has a way better chance to aim and kill.
Quit KB/M support and concentrate on one device and the aiming CCP |
FraggerMike
G.R.A.V.E
41
|
Posted - 2013.07.31 11:23:00 -
[179] - Quote
JF duBre wrote:FATPrincess - XOXO wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. No, this is a console game. Mouse should be balanced with DS3 settings, because of the obvious advantage it has over the controller. In any case KB/M compatibility should be removed. It's the reason why Planetside 2 won't be merging servers with the PS4 version, because of the advantage PC players will have. -XOXO I totally agree ... this is a console game and so everyone should use the controller. CCP did so many *cough* for a good balancing like the outdated SP cap (enough Protos running around) and it can't be, that a KB/M user has a way better chance to aim and kill. Quit KB/M support and concentrate on one device and the aiming CCP
There are pros and cons to every control device. The mouse MAY have a slight advantage with aim, but the ds3 allows you to spin on vertical axis (360) better, easier. The ds3 almost demands 2-handed operation, where k/m users can run/move or aim/shoot with 1 hand. Let's just not get into the advantages of trackballs :) Everybody simply needs to stop fussing about it and learn how to use their preferred input device as best they can. Personally, if I could aim as well with the ds3 as I do the mouse, then I would use the ds3, but that just isn't gonna happen. And I don't believe I have yet seen a mouse with feedback capability |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
26
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Posted - 2013.08.03 02:06:00 -
[180] - Quote
The age of the mouse is coming. I'm a DS3 user and I fear that I'm gonna be getting killed a whole lot quicker when 1.4 drops.
Of course we'll see what aim assist does but I usually like to play FPS games with it off. I'm not sure that's gonna be wise as I'm gonna be playing against fully unleashed KBM players for the first time in my console career.
I know CCP want to help their user numbers by including EVE players who are used to KBM but surely the best way to really get people playing this game is to stick to DS3 and make the gun play great with it. Then some kid whose been playing FPS all his life on a console will have a great experience, because the game hasn't had to cater for 2 different input devices.
The worlds best KBM user will beat the worlds best DS3 user. Once they get their 180 twitch aim down, we're all in trouble. |
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