Pages: 1 2 3 [4] 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
G Torq
ALTA B2O
185
|
Posted - 2013.07.26 09:46:00 -
[91] - Quote
CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself? |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
492
|
Posted - 2013.07.26 09:47:00 -
[92] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator.
What a prick.
Although If you're playing on a PS3 Doesn't that make you peasant like the rest of us. Go back to PC's where people appreciate childish bullshit comments like that. Close minded fuckin ****. It's little punks like you that give all PC gamers a bad name and the biggest reason for NOT buying a rig and becoming a part of the PC gaming community.
By the way, If CCP Had went with DS3 only we wouldn't be in the aiming debacle we're in now. |
|
CCP Wolfman
C C P C C P Alliance
724
|
Posted - 2013.07.26 10:05:00 -
[93] - Quote
G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself?
Not quite sure what you mean but your speed and your targets does have an impact |
|
Kevall Longstride
DUST University Ivy League
383
|
Posted - 2013.07.26 10:08:00 -
[94] - Quote
It's a question of compromise. And the ripple effects along the design decision process in the future development of a game or indeed any creative endeavour.
Nearly two years CCP made the decision to halt the development of Dust on PC and make it a console game. Instead of owning that decision and working on making as good a control system for the the default controller on that console, in this case the Duelshock, like every successful console FPS game since GoldenEye was developed with the N64 controller specifically in mind, CCP made a compromise.
It was made purely as a way of appeasing the Eve players who went absolutely ballistic with the switch to console. Even now, the vast majority of Eve don't give a stuff about Dust. Not because there's no significant effect on their gameplay or a lack of an interesting game mechanic but because its on a console. And until it appears on their beloved PC they will continue to not give a stuff about it. You only have to follow Tweetfleet to discover that.
So because of a compromise that didn't have the effect that CCP thought it would (not the first time this has happened), we as Dust players were dumped on from day one with two different control systems, neither of which works to the very best of it's abilities, and neither can be improved significantly without making the other redundant or OP.
As the game has developed this first compromise has had the effect of other compromises having to be made. Each one amplifying the shortcomings of previous ones and doing nothing to improve the speed at which development progress. This has continued until we hit the brick wall of Uprising. At this point it was clear that the game had stalled. Things that were in development have been shelved in order to get the core gameplay solid. This should have been accomplished a year ago by the way, not two months after release.
It's why the Shanghai office is undergoing a massive reorganisation at the the moment. It's why we've got senior and veteran CCP game designers like Flying Scotsman being drafted in. It's why this wholesale change to a monthly iteration cycle has been introduced. A year late in my opinion but I'm glad the changes have been made and we're already getting tangible improvements in less than month than were made between Christmas and 'launch'.
My dislike towards having KB&M in Dust isn't purely based on my inability to use them (as much as I would prefer to use them) but because its symptomatic of a design based on compromise which has never worked well in design.
Nasa didn't compromise and it got them to the moon. Sir Christopher Wren didn't compromise and we got St. Paul's Cathedral.
"Compromise is but the sacrifice of one right or good in the hope retaining another - too often ending in the loss of both"
|
Kevall Longstride
DUST University Ivy League
383
|
Posted - 2013.07.26 10:52:00 -
[95] - Quote
Incedently as CCP Wolfman has been so wonderfully garrulous over the last few days and couple of Dev blogs (thanks for that) I'd like to know what the player split is on the three control systems we have in the game, KB&M, Duelshock and Move.
I think its been answered before but I can't find it at all.
Cheers. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 11:01:00 -
[96] - Quote
Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*.
This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo. |
Chase Chouhada
Osmon Surveillance Caldari State
12
|
Posted - 2013.07.26 11:07:00 -
[97] - Quote
Kevall Longstride wrote: My dislike towards having KB&M in Dust isn't purely based on my inability to use them (as much as I would prefer to use them) but because its symptomatic of a design based on compromise which has never worked well in design.
Nasa didn't compromise and it got them to the moon. Sir Christopher Wren didn't compromise and we got St. Paul's Cathedral.
"Compromise is but the sacrifice of one right or good in the hope retaining another - too often ending in the loss of both"
And if CCP don't compromise, they could get all 3 control systems working fine with feedback and time. It works both ways
In all seriousness, NASA made a ton of compromises in getting to the moon. Craft designs, fuel amounts, computing power, number of people that could go, the health of the astronauts and so on....Just because they did it doesn't mean it was a perfect scenario with no compromises.
Not that comparing going to the moon and KB/M support is in any way far fetched |
Kiiran-B
Seraphim Auxiliaries
105
|
Posted - 2013.07.26 11:19:00 -
[98] - Quote
Please let this be as good as it looks. I won't be playing again if this doesn't fix aiming. |
S Park Finner
BetaMax. CRONOS.
185
|
Posted - 2013.07.26 11:38:00 -
[99] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
If you move with the DS3 and aim with the mouse does the DS3's aim assist kick in? Is it different for ADS than for hip fire? A few folks have both connected at once because they feel the DS3 is necessary/easier for some actions. |
Kevall Longstride
DUST University Ivy League
383
|
Posted - 2013.07.26 11:53:00 -
[100] - Quote
May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it)
No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users.
And once again I'm perfectly willing to concede that KB&M is the far superior control method and yes it is used in competitive gaming. I used a controller in the Eve/Dust tourney at Fanfest however and still came second.
But the vast majority of console FPS players use the controllers. No amount of saying how crap they are is going to change that simple fact. By compromising CCP have a gimped control and aiming system that penalises the majority of their customers. |
|
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 12:48:00 -
[101] - Quote
Kevall Longstride wrote:May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it) No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users. And once again I'm perfectly willing to concede that KB&M is the far superior control method and yes it is used in competitive gaming. I used a controller in the Eve/Dust tourney at Fanfest however and still came second. But the vast majority of console FPS players use the controllers. No amount of saying how crap they are is going to change that simple fact. By compromising CCP have a gimped control and aiming system that penalises the majority of their customers.
The vast majority of console gamers are using a crippled contorl mechanism and only have themselves to blame for thinking it's 'decent'.
I don't play console FPS beyond a very casual couple games because controllers suck for FPS. I only take this game seriously because it allows for KB/M |
Chase Chouhada
Osmon Surveillance Caldari State
12
|
Posted - 2013.07.26 12:48:00 -
[102] - Quote
Kevall Longstride wrote:
No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users.
No one had been to the moon......before it had been done
The past is not a president for the future. |
Lucifalic
Baked n Loaded
23
|
Posted - 2013.07.26 13:29:00 -
[103] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman
So basically scouts are getting the shaft again and won't be able to even outrun a heavy with a HEAVY machine gun. Here I thought they were heavy. Any scout love coming? 1.5? 1.6? 7.4?? |
calvin b
Molon Labe. League of Infamy
132
|
Posted - 2013.07.26 14:11:00 -
[104] - Quote
OK I knew I wasn't loosing my mind. I had placed a reply when this first was released and now it is gone. I thought it was something I said and I was right. Nothing bad I promise. I was replying about a secret heavy buff that was first mentioned by mintchip. Now I reread and found that he had rewrote his earlier post. No mention of a Heavy buff coming out with hit detection and aiming. Part of this could be the buff mentioned was the hit detection or aim issue, but this effects everyone. Then it dawned on me, mintchip let the cat out of the bag earlier. If I am wrong please tell me right now. If you tell me I am wrong and it does come out I will not be mad, I understand you have to keep it a surprise. So mintchip I am calling you out, is there or is there not a secret buff for heavies coming out at the same time the hit detection and aim issue is fixed? If it is please can you tell us a little more, a hint would be OK as well. |
Kevall Longstride
DUST University Ivy League
385
|
Posted - 2013.07.26 14:35:00 -
[105] - Quote
Zyrus Amalomyn wrote:Kevall Longstride wrote:May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it) No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users. And once again I'm perfectly willing to concede that KB&M is the far superior control method and yes it is used in competitive gaming. I used a controller in the Eve/Dust tourney at Fanfest however and still came second. But the vast majority of console FPS players use the controllers. No amount of saying how crap they are is going to change that simple fact. By compromising CCP have a gimped control and aiming system that penalises the majority of their customers. The vast majority of console gamers are using a crippled contorl mechanism and only have themselves to blame for thinking it's 'decent'. I don't play console FPS beyond a very casual couple games because controllers suck for FPS. I only take this game seriously because it allows for KB/M
And once again your calling the majority of gamers, too stupid to know other wise and they get what they deserve. The only people people who take this game seriously are those that use a KB&M? And these are the only players that should get a decent control system?
I know that the KB&M is the superior system. But I'm also enough of a realist to understand that controllers are what console users habitually use so why enforce an unfamiliar controller upon them or gimp their experience.
Even if I could physically use KB&M and Dust only used a controller I'd still play Dust because I take the game seriously, not the way its controlled. If you're so concerned as to the stupid people being catered to and your KB&M being nerfed because of it, then why not go to a game where you don't have to sully yourself? I hear Planetside 2 is quite good. No controllers to cramp your style. |
Kekklian Noobatronic
Goonfeet Top Men.
226
|
Posted - 2013.07.26 14:42:00 -
[106] - Quote
CCP Wolfman wrote:
Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
Best news I've heard in ages. What a relief to get that heavy aim speed up. Now people won't be able to just alternate left right strafing to dodge my shots. Hope this makes it in ASAP! |
Shotty GoBang
Pro Hic Immortalis League of Infamy
409
|
Posted - 2013.07.26 14:54:00 -
[107] - Quote
CCP Wolfman wrote:
Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
[/list]
CCP Wolfman
Hi Wolfman,
Thanks for the detailed report. Can't help but wonder how these improvements will affect fellow Scouts. There was a time when a scout's stealth and mobility made him a tough opponent in CQC.
In Chromosome, we could dispatch those we flanked while remaining undetected. We could strafe attack mediums, predicting their bullet stream and avoiding it by inches. We could disengage from combat and safely reach cover. We could zig-zag at high speeds to evade snipers. We could mario fatties. Perhaps these acrobatic feats were too strong, as none of them apply to today's scout.
Concerns:
Changes introduced in Uprising 1.0 greatly reduced the odds of an undetected surprise attack. Today, a flanked opponent more often than not has time to turn around when attacked from behind. The clever scout who flanked his prey often dies during his attack or shortly thereafter, his position invariably having been compromised.
Changes in 1.2 made it tough for scouts to evade fire at every range. We can no longer evade sniper or forge gun fire. We can rarely escape combat once detected. Any medium-frame can easily overcome a CQC scout's mobility advantage by hip-fire strafing or backpedaling.
Changes planned for 1.4 introduce new concern as they will render useless any remaining advantage a scout's mobility may offer in close quarters. If the above improvements were implemented today, any flanked target would have very high odds of prevailing in an assassination attempt by scout.
Suggestions:
Scouts still need a defining role. Mediums are good at everything. Heavies have access to awesome gear and extraordinary survivability. Scouts have stealth and mobility, both of which no longer apply, as per above concerns. Ideally, a scout's role would be defined by trait rather than gear (given our already limited CPU/PG and slot configurations). Here are few trait suggestions which would put a smile on the face of every disgruntled scout:
- Auto-Cloak: Scout suits refract light. Always on until scout fires a weapon.
- TacNet Immunity: Scouts never appear on enemy radar.
- Hacker: Scouts have the innate ability to flip enemy gear and hack objectives faster.
- Backstab: Any damage dealt by scout to an opponent's back is multiplied.
- Spawn Toggle: Scouts carry an internal uplink which can be manually toggled.
- Crysknife: Scouts carry an assassin's blade which does not occupy a weapon slot.
The changes pending in 1.4 will most certainly push the scout further down the UP scale. Any of the above suggestions would bring us back into the game.
Thanks for your consideration,
- Shotty GoBang
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
261
|
Posted - 2013.07.26 15:00:00 -
[108] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator.
This is a console game - I could be just as d!ckish and demand that CCP drop kbm support - "You idiots learn to use a controller or go back to flying your spaceships"
Really helpful wasnt it |
JonnyAugust
Internal Error. Negative-Feedback
329
|
Posted - 2013.07.26 15:18:00 -
[109] - Quote
Aim assist is not the solution we are looking for. Aim assist is a crutch used by those that are casual. We want decent aiming and fine tuning abilities like aiming in BF3. |
BL4CKST4R
WarRavens League of Infamy
848
|
Posted - 2013.07.26 16:02:00 -
[110] - Quote
JonnyAugust wrote:Aim assist is not the solution we are looking for. Aim assist is a crutch used by those that are casual. We want decent aiming and fine tuning abilities like aiming in BF3.
BF3 has probably the best controls so far. |
|
Drogan Reeth
Free Trade Corp
52
|
Posted - 2013.07.26 16:10:00 -
[111] - Quote
Kevall Longstride wrote: Your imagination is somewhat lacking. This 'whiny' teenager is in fact 41. And has been playing computer games since you had program them into the computer yourself from the pages of 'Crash' or 'Your Sinclair'. As to experience I would hope someone as 'experienced' as your are would be more grown up as to tell a stranger to 'shut your mouth' from the safety of his room.
Ask any member of the CPM as to my age. They've all met me. Kevall is my Merc name in Dust. In Eve, I'm Dennie Fleetfoot. CEO of DUST University. So my experience I'd hope, is also somewhat larger than you might imagine.
As to all the communities you mentioned...
The racing community uses a force feedback steering wheel if they're serious about it, on both PC and console.
The fighting community use an arcade style control stick if they're serious about it, on both PC and console.
The flight sim community use a flight grip and throttle control if they're serious about it, on both PC and console.
The rhythm game community use dance mats and custom made instrument controllers if they're serious about it, on both PC and console.
Only the PC FPS, MMOG and RTS community use KB&M if they're serious about it. And usually overpriced custom ones at that.
So that's your absurd 'It's not just one community, it's all of them' nonsense blown from the water.
And did I not say that KB&M is a superior control system in my first post on this thread?
I use a KB&M when playing Eve. I use a KB&M when playing X-COM. I use it when I play Civ V. All on my PC. I use KB&M on those games because I don't need to make very fast and rapid movement and its more precise.
You'll notice that FPS games on the PC aren't on that list. Well, I play FPS games on consoles because the rapid movement I mentioned that is required for FPS, I'm unable to do using KB&M because of a physical disability that prevents me from doing so. Using a controller allows me to play them and as they game is build around that controller I don't have to worry about all the rather annoying hotkeys that plagues PC FPS games.
Its precisely because I'm forced to use a controller and consoles to play FPS that I appreciate that the superior KB&M option shouldn't be on Dust.
So I warn you now, accuse me again of, how did you put it, playing the victim card and using it as a scapegoat, when it is in fact a physical disability is what prevents me using KB&M in an FPS game, then the only person who is going to look foolish is you.
It'll also show you up as an insensitive a'hole whose opinion should be discounted as coming from such.
Thank you.
If your disability prevented you from using a racing wheel would you make all of the racing community use a controller?
Maybe it's time to own up to your disability and not drag down the whole entire community and force them to play at your level.
|
FATPrincess - XOXO
Shining Flame Amarr Empire
290
|
Posted - 2013.07.26 16:20:00 -
[112] - Quote
CCP Wolfman wrote:Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ
- Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to play more easily with higher sensitivity settings which is cool. This tempted me to increase them across the board but I decided we shouldnGÇÖt change too many different things all at once. You can of course still bump them up pretty high.
- Separate sensitivity setting for ADS GÇô We would like to add this, we donGÇÖt have time to in 1.4 though.
- Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant impact for heavy frames. So far itGÇÖs felt good, the fatties are happy. As a side note weGÇÖre also testing an increased strafe speed for heavies as well.
- Aim assists already in the game GÇô aiming friction is still active in the game. This slows your input when close to a target so it is easier to get on and stay on target.
- Turn all aim assist off option GÇô Yes you will be able to turn off all aim assists for the pad. Currently they are all either on or off. In a future release we would like to provide low/medium/high choices.
- Mouse and rotation cap GÇô To be extra clear, the rotation speed cap is gone. This is what prevented you from turning quickly making the mouse feel sluggish and flat. It is now a lot faster, I think you will find it much improved.
- Mouse ADS speed GÇô yes it has been retuned. ADS is now faster.
- Mouse and sensitivity settings - Overall sensitivity settings are higher than they were before. Quality of mouse does make a big difference, for example, the Razer Taipan feels a lot better than the budgetastic crap mouse that I also test with.
- Mouse and aim assist GÇô The mouse gets no aim assists at all. None. Zero.
- Knives GÇô the new aim assists do not apply to knives. Melee actually has a separate aim assist system that helps you turn to strike. Currently it doesnGÇÖt apply to the knives. It is on our list to fix this.
- Testing GÇô We are testing this internally but as always the real test will be when it goes live. We would love to have test servers but currently that isnGÇÖt possible. This is one of the reasons why we have switched to this faster release cadence. We can deploy this, see the results, get your feedback, and react quickly in the next update.
Hope that helps CCP Wolfman
So the mouse will not be balanced with the controller in this aim fix. Great. Time to buy a desk, a chair, gtfo the sofa and rug and buy a goddamn KB/M. Really what you're doing here isn't fair for us console gamers.
-XOXO |
Awry Barux
Shining Flame Amarr Empire
17
|
Posted - 2013.07.26 16:30:00 -
[113] - Quote
Shotty GoBang wrote: Crysknife: Scouts carry an assassin's blade which does not occupy a weapon slot.
Yes. Yes yes yes. Please implement this- nova knives are a ton of fun but they're pretty tenuous in terms of being worth a whole sidearm slot. Make it deal damage equivalent to the suit's tier of nova knives, with no charge option. Dune is the best and if you name the knife something else I'll die of rage.
|
IAmDuncanIdaho II
The Southern Legion
14
|
Posted - 2013.07.26 17:04:00 -
[114] - Quote
Gotta say I agree with the comments around Scouts. Removing rotation speeds for dropsuits seems unrealistic. Why should all classes / weapons be able to aim at the same speed? The more mass your suit + weapon + equipment + modules etc has, the heavier it is and the slower you should turn, just like armour weighs you down for other types of movement. ( I assume the reason right now only armour effects movement is because the mass of everything else is negligible in comparison)
I think it will be a pity if Scouts lose one of their major advantages.
I'd feel happier if I saw implementation based on real physics where every little bit you add affects all movement (agility), which naturally mean scouts are more agile than anything else. Every item and dropsuit should have a mass that affects agility (beginning to sound like Eve :-o). Seems like this change would be going in the opposite direction. Surely there's more variation and fun in figuring suit fittings when there's a variable change for everything you add/remove.
Hell LAVs should take (more) damage if they run me over when I weigh a freaking tonne! And I should be able to run into them :-p
And I should be able to drop onto a vehicle from height, in a suicide attempt (read: don't inertia dampen) and seriously damage whatever I land on...damage based on my mass and length of freefall / terminal velocity. Lol. I could ramble on.
[Edit: rambling on] And then drop-ships can have a purpose...fit them with a mobile CRU....and drop heavies onto vehicles to kill them |
Shotty GoBang
Pro Hic Immortalis League of Infamy
413
|
Posted - 2013.07.26 17:29:00 -
[115] - Quote
IAmDuncanIdaho II wrote:I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be.
Call it "Crystal Tooth" or "Sacred Dagger" should copyright infringement raise concern.
When two Scouts meet in combat, "may thy knife chip and shatter" should either be heard in game or flashed onscreen. This has little to do with aiming and controls, but such an opportunity to improve the game should not be squandered . |
IAmDuncanIdaho II
The Southern Legion
15
|
Posted - 2013.07.26 17:35:00 -
[116] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote:I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be.
I...Am :-p |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 17:57:00 -
[117] - Quote
Daxxis KANNAH wrote:Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator. This is a console game - I could be just as d!ckish and demand that CCP drop kbm support - "You idiots learn to use a controller or go back to flying your spaceships" Really helpful wasnt it
I demand that if CCP doesn't want KB/M in game without crippling it that they remove it so I know to stop waiting for them to get around to giving us decent aim and leave.
I'm not asking for much. Controllers are crap for playing FPS, and I only play competitively in FPS that have KB/M. Remove it, or fix it. These so-called 'systems' are just serving to screw with my aiming. |
Mobius Wyvern
BetaMax. CRONOS.
2695
|
Posted - 2013.07.26 18:07:00 -
[118] - Quote
Himiko Kuronaga wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that there might be a reason for that? Ever consider that those reasons are irrelevant and people should take responsibility for their inferior control choice? Every other competitive gaming community knows this except for the console FPS community, which is still being catered to like a bunch of babies. So you're really implying that people that use the controls meant for the console should be penalized for not going out and buying a gaming mouse?
Yeah, that's a great idea. |
IAmDuncanIdaho II
The Southern Legion
15
|
Posted - 2013.07.26 18:19:00 -
[119] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote:I think it will be a pity if Scouts lose one of their major advantages. You're Duncan Idaho! That's three Dune references in a row! The Crysknife is meant to be. When two Scouts meet in combat, "may thy knife chip and shatter" should either be heard in game or flashed onscreen. This has little to do with aiming and controls, but such an opportunity to improve the game should not be squandered .
Hah yes! Take their water! |
Mobius Wyvern
BetaMax. CRONOS.
2695
|
Posted - 2013.07.26 18:28:00 -
[120] - Quote
You know what, I'm actually going to say this.
If suit-based rotation rates and mouse rotation restrictions are removed at the same time, this game really will be nothing but EVE players. Anyone with half a brain who plays with a controller or Move will just leave.
Like it or not, this is a console game. If mouse aiming has to have a slight handicap to balance the different control methods, so be it.
I have several friends who use the mouse as it currently is, and they deal with it, and perform well. The rest of you need to man up and just adapt. |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |