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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Zyrus Amalomyn
Militaires-Sans-Frontieres
236
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Posted - 2013.07.25 19:04:00 -
[1] - Quote
And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
236
|
Posted - 2013.07.25 19:12:00 -
[2] - Quote
Ever consider that mice are crippled without raw input, and that trying to replace it with these 'assistance' systems is just putting a band aid on an open wound?
Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
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Posted - 2013.07.26 11:01:00 -
[3] - Quote
Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC.
All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*.
This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 12:48:00 -
[4] - Quote
Kevall Longstride wrote:May seem far fetched but we made it to the moon. (Yes we did tinfoil wearers, get over it) No one has yet to make a game using KB&M and controller work to the satisfaction of both groups of users. And once again I'm perfectly willing to concede that KB&M is the far superior control method and yes it is used in competitive gaming. I used a controller in the Eve/Dust tourney at Fanfest however and still came second. But the vast majority of console FPS players use the controllers. No amount of saying how crap they are is going to change that simple fact. By compromising CCP have a gimped control and aiming system that penalises the majority of their customers.
The vast majority of console gamers are using a crippled contorl mechanism and only have themselves to blame for thinking it's 'decent'.
I don't play console FPS beyond a very casual couple games because controllers suck for FPS. I only take this game seriously because it allows for KB/M |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.26 17:57:00 -
[5] - Quote
Daxxis KANNAH wrote:Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator. This is a console game - I could be just as d!ckish and demand that CCP drop kbm support - "You idiots learn to use a controller or go back to flying your spaceships" Really helpful wasnt it
I demand that if CCP doesn't want KB/M in game without crippling it that they remove it so I know to stop waiting for them to get around to giving us decent aim and leave.
I'm not asking for much. Controllers are crap for playing FPS, and I only play competitively in FPS that have KB/M. Remove it, or fix it. These so-called 'systems' are just serving to screw with my aiming. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
238
|
Posted - 2013.07.27 21:04:00 -
[6] - Quote
Master Jaraiya wrote:As a console gamer, I do not feel allowing KB/M support on a console game is fair at all.
PS3 does not come with a gaming KB/M setup it comes with a DS3 controller.
Movement mechanics are totally different when comparing the different setups.
KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly.
DS3 users must move the analog stick from far right > center > far left. This means that to shift directions we are forced to gradually slow our speed by moving back to center then gradually increase our speed to move in another direction.
These two examples are describing the differences in strafing abilities across the input methods. The effect is compounded further when you consider the KB/M users can perform instant turns at 90 degree intervals, while the DS3 takes more than twice as long to turn the same amount. Therefore even if the DS3 user has a better reaction time, it is negated in DUST 514 by his/her use of the default PS3 control input method.
This is only marginally mitigated by the fact that DS3 users have a 360 degree field of view where KB/M users as I understand do not. Given the previously stated advantages in strafing abilities combined with the faster turning abilities of KB/M users, this so called "advantage" of the DS3 is completely nullified.
In aiming the KB/M user's movement advantages work against the DS3 user's aiming mechanics which are nearly identical to the DS3 user's movement mechanics in that we must go from left > center > right to adjust our aim.
This essentially makes the DS3 users track a faster, more nimble KB/M enemy which moves completely unpredictably with slower controls, while the KB/M users enjoy tracking the slower, more predictable DS3 enemy with a more responsive, more accurate tracking input method.
In a tracking FPS like DUST 514, this creates a clear and undeniable and disparity granting advantage to KB/M users. This is completely unacceptable in a console FPS whose default input method is DS3 controller.
You don't play a racing game on anything but a wheel input device if you're serious about it.
Same principle here. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
286
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Posted - 2014.01.20 15:09:00 -
[7] - Quote
Takron Nistrom wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. This is a console. Stop being a kb/m *** and use a controller. I hope they never listen to kb/m compaints. In fact, I hope they make it worse.
No.
**** your controller for FPS aiming. It's an inferior control input for aiming in an FPS and I'll never consider it tolerable, let alone useful. |
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