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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Mintchip
C C P C C P Alliance
849
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Posted - 2013.07.25 18:37:00 -
[1] - Quote
Aiming is one of those things that is almost completely entirely essential in a FPS game. You agree, I agree, and CCP Wolfman agrees! He explains more about fine tuning the aiming and controls for DUST514 in this new dev blog that you will definitely want to read. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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N1ck Comeau
Pro Hic Immortalis League of Infamy
850
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Posted - 2013.07.25 18:38:00 -
[2] - Quote
Aiming eh?
Let's hope it improves soon.
Btw dev blog ain't there |
itsmellslikefish
DIOS X. II Top Men.
148
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Posted - 2013.07.25 18:39:00 -
[3] - Quote
Aw story not found. |
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CCP Eterne
C C P C C P Alliance
2525
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Posted - 2013.07.25 18:42:00 -
[4] - Quote
Um. Looks like somehow the blog broke the website. I'm trying to fix it XD EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Eterne
C C P C C P Alliance
2525
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Posted - 2013.07.25 18:45:00 -
[5] - Quote
Aaaand there we go. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Awry Barux
Shining Flame Amarr Empire
6
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Posted - 2013.07.25 18:51:00 -
[6] - Quote
The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up! |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
701
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Posted - 2013.07.25 18:52:00 -
[7] - Quote
Nice! Looking forward to see how the new mouse turns out.
/c |
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danny12343331
SyNergy Gaming EoN.
127
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Posted - 2013.07.25 18:53:00 -
[8] - Quote
ETA on 1.4? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3117
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Posted - 2013.07.25 18:55:00 -
[9] - Quote
Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. |
Awry Barux
Shining Flame Amarr Empire
6
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Posted - 2013.07.25 18:57:00 -
[10] - Quote
Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. RTFB From the blog: The biggest update, however, is that we plan to reintroduce aim assists that we previously disabled. Don't sneer! Aim assists are part and parcel of aiming control on console!
The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Why did we disable them in the first place? In testing, we found that in a limited number of circumstances they could interfere with aiming instead of assisting it. We made the decision to disable it until we could iron out the kinks in the system. |
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ladwar
Dead Six Initiative Lokun Listamenn
977
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Posted - 2013.07.25 18:58:00 -
[11] - Quote
Awry Barux wrote:The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire with extremely sluggish ADS. Please allow us to either: a. Set ADS and non-ADS sensitivity separately b. Set the multiplier applied to non-ADS sensitivity when in ADS.
Still, overall, I'm glad to see these changes coming. It's gratifying to see my AUR purchases building a better game. Good work and keep it up! yup.. well im going to wait for the rage to come in from this anyways. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
236
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Posted - 2013.07.25 19:04:00 -
[12] - Quote
And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. |
Ryder Azorria
Amarr Templars Amarr Empire
462
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Posted - 2013.07.25 19:05:00 -
[13] - Quote
danny12343331 wrote:ETA on 1.4? Probably late August to early September. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3117
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Posted - 2013.07.25 19:06:00 -
[14] - Quote
Awry Barux wrote:Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. RTFB From the blog: The biggest update, however, is that we plan to reintroduce aim assists that we previously disabled. Don't sneer! Aim assists are part and parcel of aiming control on console! The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Why did we disable them in the first place? In testing, we found that in a limited number of circumstances they could interfere with aiming instead of assisting it. We made the decision to disable it until we could iron out the kinks in the system.
i've tested this in Uprising recently. There is SOME aim assist atm. The problem is not aim assist. It feels like my player is drunk.
I've played BF3 extensively and that has a huge amount of input lag (drunk player feeling). While I can still play pretty well on BF3, on DUST this drunken feeling has nothing to do with aim assist.
Mind you, how DICE "fixed" input lag on BF3 was to crank up the aim assist to ridiculous proportions. |
Ryder Azorria
Amarr Templars Amarr Empire
462
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Posted - 2013.07.25 19:06:00 -
[15] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? |
Zyrus Amalomyn
Militaires-Sans-Frontieres
236
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Posted - 2013.07.25 19:12:00 -
[16] - Quote
Ever consider that mice are crippled without raw input, and that trying to replace it with these 'assistance' systems is just putting a band aid on an open wound?
Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
109
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Posted - 2013.07.25 19:13:00 -
[17] - Quote
CCP Wolfman is a legend. I Highly anticipate my return to the laser rifle if all goes well with the mouse aiming tweaks you mentioned.
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Vethosis
NEW AGE EMPIRE
697
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Posted - 2013.07.25 19:14:00 -
[18] - Quote
I actually didn't skill into AR's because of this exact reason I tried on an alt. I hope respecs are allowed because I had to pick something else because it worked better than AR's. |
Son Down
SamsClub
73
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Posted - 2013.07.25 19:14:00 -
[19] - Quote
Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that?
Reason : Console players are the peasants of the video game world. Lowest common denominator.
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Niuvo
The Phoenix Federation
292
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Posted - 2013.07.25 19:21:00 -
[20] - Quote
Nice! better aiming. This is coming in 1.4 right? for now, turn on the aim-assist? It's good to hear that you guys are improving the aim system.
P.S. would the knives be affected by this too? Or is that a different topic? |
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Awry Barux
Shining Flame Amarr Empire
8
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Posted - 2013.07.25 19:25:00 -
[21] - Quote
Lance 2ballzStrong wrote:Awry Barux wrote:Lance 2ballzStrong wrote:Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising.
Just curious as to what caused it. RTFB From the blog: The biggest update, however, is that we plan to reintroduce aim assists that we previously disabled. Don't sneer! Aim assists are part and parcel of aiming control on console! The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Why did we disable them in the first place? In testing, we found that in a limited number of circumstances they could interfere with aiming instead of assisting it. We made the decision to disable it until we could iron out the kinks in the system. i've tested this in Uprising recently. There is SOME aim assist atm. The problem is not aim assist. It feels like my player is drunk. I've played BF3 extensively and that has a huge amount of input lag (drunk player feeling). While I can still play pretty well on BF3, on DUST this drunken feeling has nothing to do with aim assist. Mind you, how DICE "fixed" input lag on BF3 was to crank up the aim assist to ridiculous proportions.
Right. There's still some assist, but the aim-assist system as a whole is not working properly because they disabled the magnetism and adhesion aspects. The assist is therefore unintuitive/inconsistent, leading to the drunk feeling. Hopefully my conjecture as to the cause is correct and 1.4 fixes this.
Also am I really the only one who wishes we had separate ADS and non-ADS sensitivities? |
Eno Raef
KILL-EM-QUICK RISE of LEGION
49
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Posted - 2013.07.25 19:25:00 -
[22] - Quote
Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator.
I highly doubt that CCP every thought that console users are considered "peasants of video games". Your proposed reason is very unlikely. |
FATPrincess - XOXO
Shining Flame Amarr Empire
285
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Posted - 2013.07.25 19:27:00 -
[23] - Quote
Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE.
No, this is a console game. Mouse should be balanced with DS3 settings, because of the obvious advantage it has over the controller. In any case KB/M compatibility should be removed. It's the reason why Planetside 2 won't be merging servers with the PS4 version, because of the advantage PC players will have.
-XOXO
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BL4CKST4R
WarRavens League of Infamy
843
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Posted - 2013.07.25 19:27:00 -
[24] - Quote
Is controller tracking speeds and sensitivity being increased? I know it is for the mouse but what about the DS3? Is the speed going to be the same as it is now? |
Kekklian Noobatronic
Goonfeet Top Men.
214
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Posted - 2013.07.25 19:31:00 -
[25] - Quote
When you say mouse turn speed cap was removed completely, do you mean that now mouse users have a raw input in terms of turn speed? I.e. Someone with a mouse can whip around at ultra high speeds of they have very high dpi and max sensitivity set on both the mouse and ps3?
Because if so, that sounds very very bad for DS3 users, who already have to suffer with acceleration in all cases. |
Doyle Reese
OSG Planetary Operations Covert Intervention
317
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Posted - 2013.07.25 19:31:00 -
[26] - Quote
please, PLEASE have some Corps test this before rolling this out, I don't want it to be TOO easy to aim at someone |
Cosgar
ParagonX
3186
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Posted - 2013.07.25 19:37:00 -
[27] - Quote
Eno Raef wrote:Son Down wrote:Ryder Azorria wrote:Zyrus Amalomyn wrote:And yet again us KB/M users are shafted because CCP refuses to allow us raw input.
Instead, we get 'aim assist'. We don't need your bullshit systems, we NEED OUR MOUSE AS IT IS MEANT TO BE. Ever considered that their might be a reason for that? Reason : Console players are the peasants of the video game world. Lowest common denominator. I highly doubt that CCP ever considered console users to be "peasants of video games". Your proposed reason seems very unlikely. Don't mind Son Down, he just wants to be able to make a jumping 180 no-scope headshot kill |
Kekklian Noobatronic
Goonfeet Top Men.
214
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Posted - 2013.07.25 19:38:00 -
[28] - Quote
Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard a be mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. |
ZDub 303
TeamPlayers EoN.
1251
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Posted - 2013.07.25 19:43:00 -
[29] - Quote
Sounds like some cool stuff in the works Wolfman.
Thank you very much for taking the time to put this out so early... and not 2 days before patch day
I also agree, a way to tune the ads/non ads sensitivity would be nice... but I can understand if its not allowed for balance reasons. |
RECON BY FIRE
Internal Error. Negative-Feedback
224
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Posted - 2013.07.25 19:45:00 -
[30] - Quote
wrote: So, the answer is we could disable it, but you probably wouldn't like it.
How bout you find out instead of assuming? All I want is for this stupid acceleration crap to be gone. I have to play with my sensitivity higher than I want just to reduce the effect of it. Is it really that hard to give us the option to turn it off? Then if I don't like the result I can turn it back on. What a freakin concept that would be! It would also give you a way to measure the data to see who likes it or not by knowing what percent of active users choose to play with it on or off. I swear for every awesome decision yall make you make 100 terrible ones. |
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