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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Duck Drahko
DUST University Ivy League
85
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Posted - 2013.07.27 02:39:00 -
[1] - Quote
Zyrus Amalomyn wrote:Kekklian Noobatronic wrote:Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal.
I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just take it and put it on a small TV or monitor just to play dust with a mouse(not that I would even if I could, I like surround). Playing with a keyboard and mouse from my couch is pretty crap - i've tried. It's not a matter of buying a 'cheap combo' (because Yea, like real gamers would use cheap mice? Hah..). It's more about ergonomics and enjoyment. I'm not going to go out of my way to get a kb/m just to compete. It's a ps3, not a PC - and it's controller is a DS3, not kb/m. If I wanted kb/m, I'd go play my PC. All I'm hearing here is *I'm too lazy to learn to be competitive with a real control method*. This is an FPS. KB/M is designed for it. Devs didn't even bother making FPS for consoles until someone invented a really makeshift system with analog sticks and stuck it in Halo.
Yeah sure, when they invented the keyboard and mouse, they had FPS in mind. The only reason we play FPS with keyboard and mouse is that that's what every PC user has been using anyway... It's effective, yes, but nobody ever bothered making an input device "designed for FPS", unless you count the latest iterations of the gamepads, which have, in fact, been designed and optimised for comfortable FPS gameplay (among other things). |
Duck Drahko
DUST University Ivy League
88
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Posted - 2013.07.28 08:22:00 -
[2] - Quote
Can we have separate X/Y sensitivity for the mouse? It seems odd that it exists for sticks but not for the mouse. |
Duck Drahko
DUST University Ivy League
88
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Posted - 2013.07.28 08:36:00 -
[3] - Quote
Robert JD Niewiadomski wrote:Do you plan adding a bonus to WP gain for players who turn-off aim assists and use pad? Or malus to WP gain for players who turn-on aim assists or play with the kb/m? It seems there was no such question yet... Beside WP gain, enhanced aim assist allows to score kills quicker, optimize ammo use (meaning even more kills) and help cloning out opposing team faster. How about reducing carrying ammo base capacity for weapons affected by aim assist when turned on? This is not pre QQ Just an observation... I don't mind turning aim assist on...
By that logic, mouse users should get half WP, and Move users probably double (no idea how good Move really is, I don't know anybody using it seriously).
The aim assists don't aim for you, they just make it easier to handle the limitations of the stick. They are actually quite similar to the steering assists in driving games, which scale the range of your steering based on the speed of your car. Those are absolutely essential for stick users to be able to drive properly and be at least remotely competitive with wheel users.
The only reason to turn off assists should be that you are so incredibly awesome with sticks, that the assists get more in your way than that they help. |
Duck Drahko
DUST University Ivy League
93
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Posted - 2013.07.28 16:10:00 -
[4] - Quote
bolsh lee wrote:Not to beat a dead horse but why the hell are DS3 users QQing so much you guys get a built in aimbot.... Oh I forgot according to DS3 users the mouse is practically an aimbot.... I forgot everyone on the leaderboard uses a kb/m.... **** everyone is so pro with kb/m the majority of top players in chromosome (when kb/m was basically raw input) were wait for it......... DS3 users...
I get this feeling the majority of people bitching are bad with both inputs and want that much more of an advantage with aim assist and no kb/m...
Sorry but DS3 aim assist - allows for lil to NO humam errror.. (I have mad respect for current skilled DS3 users with no aim assist)
Kb/m - is based off pure skill and human error will hurt going up against a DS3 with aim assist...
And you know what im a mouse user and could give two ***** about DS3 aim assist, if the mouse is back to chromosome standards you're getting **** on either way...
Disclaimer: if the mouse isn't back to chromosome standards (still uprising just with tweaks) and the DS3 aim assist is in full swing CCP has royally ****** kb/m users...
It's not an aimbot, learn the difference. If as a mouse user you even bat an eyelash at the assists DS3 users get, then you really aren't very good with a mouse.
I'm happy to use a mouse now, as I made my peace with moving the PS3 to the desk... It still feels like stealing candy from children. I personally hope that the aim assists will close the gap a little, but I'm not too optimistic.
Perhaps it's just me who is bad with sticks, but I've never seen anybody do with a gamepad what I can do with a mouse. So if you have a video of somebody who is really awesome with dual sticks, please show me (it doesn't have to be Dust), I'd love to see that it's possible.
Also aiming in Uprising is just fine. Yes there are better mouse controls, but I do hit what I want to hit, and if that's not good enough for you to dominate stick users (with or without aim assists), then I truly believe that you are the one disguising a lack of skill by blaming it on the input method. |
Duck Drahko
DUST University Ivy League
94
|
Posted - 2013.07.28 18:57:00 -
[5] - Quote
bolsh lee wrote:[ Quote:"Aimbot :An aimbot, sometimes called "auto-aim", is software used in online multiplayer first-person shooter games that assists the player in aiming at the target. Since it gives the user an advantage over unaided players, it is considered a cheat...
The irony is, that you just made an argument for calling the mouse an aimbot. But we all know that is silly, a true aimbot as we know it is a piece of software which actually moves your reticle towards the target for you (to varying degrees) or automatically fires for you when your reticle lines up, which these assists do not do. Taking the wording of that definition literally is just being pedantic, but I can understand how the term "aim assists" would get you confused (in fact, I had a very similar confusion unless I read the entirety of the blog),
Quote:Obviously aiming in uprising is not "just fine" hence the DEV BLOG
I conceded it's not the best, but it is "just fine" as in that it's easy enough to aim at targets, especially compared to a DS3. Frankly I doubt that aiming at 30 FPS will ever feel perfect anyway.
Quote: and for your sake I hope Duck Drahko is an alt account because with a 0.70 KDR you have no right even posting in defense of either input type.. Because if you're doing "good" now against DS3 users with Uprising and no aim assist holy **** I pray for you come 1.4...
How nice of you to check. I will tell you the whole story then, although I'm afraid it won't be very interesting.
Duck is indeed my main, I've been playing the game for three weeks and haven't exactly given a **** about KDR. I've mostly been fooling around with dropships, and I've only been using a mouse for a couple of days (the dev blog made me try it out). Since then my KDR has been improving, despite mainly playing with a 1k starter fit (need / proof?). But it takes a while to catch up with all these deaths. :P
If for some reason you can't trust somebody with a negative KDR, check my alt Csikszent Mihalyi (no secrets here). It's a 600k SP toon I only use for solo gunplay, pretty much for this purpose, and its KDR is quite reasonable (not just due to Academy...). Of course I've also been getting better with this one since switching to the mouse (more / proof?). Yes I do die quite a bit still, but rarely from an actual gunfight.
I may be a newb at this game, but I do know how to shoot things. What worries me is that it's easy already, and I don't even have proper hardware yet (it will arrive in the mail next week) or put much effort into it. This is my current improvised setup (including a sheet of paper as a high-end mouse pad, some crappy old mouse I found at the office, and my left hand on the controller which doesn't even let me reload during combat, let alone play without getting cramps), and I haven't been using a mouse for gaming since quite a few years.
All of these factors considered, I feel pretty confident in saying that even with current mouse controls, mouse equals easy mode.
Quote: Not to mention I was speaking of 1.4 if the mouse does not improve to chromosome standards, DS3 with aim assist will have an edge, because (Ill quote the dev blog for you) The current mouse mechanics are flat and have a Wobble in them.. Just to clarify, I have faith in 1.4 that the mouse will truly be refined and will be back to what it was in Chromosome... if that's the case I have no fear of "Aim assist" but like I said before, there are TONS of current Dust players that can out perform certain mouse users with out with or with out aim assist, this has been done since chromosome... Example why the whole kb/m argument is rtarded.. If you're good you're good......
A mouse will not make you a good player, that's for sure. But aiming with a DS3 is and will always be a handicap, with or without assists. I'm still waiting for somebody to prove me wrong by showing me a video of some impressive stick aiming. And for reference, this is the kind of aiming I am looking for:
mAus the Movie (I think this is a good example because RTCW/ET is a game which heavily favours tracking over twitch reflexes, not unlike Dust)
We can both enjoy our advantage, but let's at least be honest about it. |
Duck Drahko
DUST University Ivy League
102
|
Posted - 2013.07.29 18:31:00 -
[6] - Quote
G Torq wrote:CCP Wolfman wrote:G Torq wrote:CCP Wolfman wrote:A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt it would make them too powerful.
- Forge Gun
- Flaylock Pistol
- Plasma Cannon
- Sniper Rifle
- Mass Driver
- Swarm Launcher
Curious - Could AimAssist dynamically adjust itself to things like the current/recent rotation-speed of the user? I.e., if the user is jerking madly (jumping-180-shots?), the aim-assist basically disables/nerfs itself? Not quite sure what you mean but your speed and your targets does have an impact Yeah, might not have been clear. What I'd hate to see is something like more DJINN-jumpers, where people run and jump around a corner, firing - if Aim Assist suddenly meant this becomes more feasible, it would be a step in the wrong direction (it makes for stupid gameplay IMO). Basically, that the faster you move, the less effective some of the elements (e.g. magnetism) of Aim Assist becomes...? Alternative could be a loss of weapon-precision tied to your movement-speed, but the collective player-base would scream bloody murder if that was proposed.
Jumping madly always makes aiming harder. Why would you gimp it even more specifically for DS3 users, when mouse users have no such restrictions. If you wanted to penalise accuracy while moving fast, the only sensible way to do so is through adjusting things like weapon spread.
Edit: As for screaming bloody murder, I don't think so. Every tactical shooter I ever played had reduced weapon accuracy based on player speed/movement, I think that's pretty well accepted. In a close combat situation it won't make much difference though, because you are close enough that spray and pray becomes quite effective. |
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