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Arkena Wyrnspire
Fatal Absolution
20532
|
Posted - 2014.12.25 22:40:00 -
[27061] - Quote
voidfaction wrote: So you suggest those that started in beta and never paid anything but have no life outside of playing this game should be ranked higher?
Damn right I am.
If loyalty ranks are going to be used for in game corporate strength, it is unacceptable for the primary source to be IRL cash. That is P2W. If the higher ranks are unattainable without AUR usage and higher ranks translate directly into game power, that is pay to win.
Quote: The way the real military ranks works because we know the real life solders with the highest KDR are our Generals right? No the officers are the ones that went to school and sit back and ordered others to their deaths while siting in the back. Or the generals with payoffs and politics to raise through the ranks. Are the ones on the top of the leader boards the ones who also just follow FOTM, only play when they have a q-synced proto squad in pubs, redline snipers, etc?
Here we are, the 'but in IRL it's like this' argument over a point of game balance. Where is the in game equivalent of a general? In the case of actual combatants, I daresay it is the veterans who are more competent, more hardworking, and serve longer who get promoted in armed forces.
Your objections to the tactics of the people at the top of the leaderboards are irrelevant. The point is that they are more active. They play a lot. If there is to be a metric of activity and power, it absolutely should take into account these people over those who barely play but spend a lot of money.
Quote:I know I suck at this game. What you suggest is even though I started in open beta and spent over a year in a UP scout suit I should be lower rank for killing my KDR in the first year of play. Becasue I play solo in a std fit over 90% of the time my loyalty is lower. Because I did not exploit PC payouts to have the isk to run proto full time for ever I am nothing.
This is exactly what I am not suggesting.
At what point did I say that your lifetime KDR should count against you? I suggested that it should measure how much you've played, not how much you've spent. That is not to say that you should be a low rank because of your KDR - on the contrary, from the situation you've outlined you should be a high rank because you've spent a great deal of time on the game.
Quote: Yes I am a Brigadier because not only have I played since open beta I have been loyal in supporting the costs of development of this game. Those that play a free game and never spend money I call them leaches even if they are at the top of the boards from exploiting FOTM, PC payout, q-sync protostomps, redline sniping, etc
Ah. Your motivation is revealed, I suppose.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Llast 326
An Arkhos
5927
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Posted - 2014.12.25 22:50:00 -
[27062] - Quote
Vitantur Nothus wrote:Llast 326 wrote:Looking good. Also I agree with most of your choices I used to run the wood finishing devision of a paint manufacturing company for the interior of BC. Couple warnings/things to note Spar varnish will have a gradual colour change, likely nothing anyone will notice over time, but the top (higher light exposure) will not be the same as the base in at the long run. Cross linked 100% solids coating would have been bulletproof and best colour stability, but damn that stuff is a challenge to work with. Depending on how many coats of spar you plan to use, I would recommend using a high gloss for the next two coats. Sand at a 220 grit between coats and finish with two coats of low gloss. Higher durability that wayGǪ still would not chew on it through Ink is awesome to work with. I also like alcohol spray stains, because they active a depth variation even on older hard woods. But you need a spray shop to get that on properly, and likely a licensed applicator depending on local regulations. (that **** goes BOOM real easy) Keep us posted, I want to see the final pics Should've picked your brain sooner, Llast! May have just screwed up, but chose to sand using #0000 steel wool instead of 220 between varnish coat 1 and 2. I'd used 220 between coats up to this point, but opted against continuing with it when it left significant scratching in my sample's base coat of varnish. The #0000 left far finer scratches and kicked up a good 'bit of dust; I'm hoping these finer scratches provide sufficient "teeth" for a mechanical bond. The steel wool definitely cut through any peaks and/or raised grain as the surface was slick as ice when I applied the second coat of varnish (just finished): 2nd Coat Varnish, very wet BaseTableTable ProfileFYI: Brushing on McCloskey's Man o' War at 100% strength. Options 2 and 3 were Waterlox and Behlen Rockhard. There were a few extremely durable bartop products I'd briefly considered, but these were super glossy and she wanted as low gloss level as possible. Rockhard Tabletop was my first choice, but Behlen apparently tweaked their formula to comply with recent changes in VOC standards; the new stuff sounds like modified poly (I've never found poly to be durable). VOC changes hit stability of products pretty badly in the case of clears. #0000 is a beauty for smooth finish, on multi coat the 220 gives you the tooth for the first two coats and the last two go as fine as you can get your hands on. Keep a tac cloth handy. Got in the habit of avoiding steel when Waterbornes became the meta (VOC) GǪ Rust stains started cropping up in fine finishes Teying to remember the eastern Canadian company that made a fantastic cross link polymerGǪ damn used to use their chemists for for sounding boards on tough problems. They had some nice tech in their productsGǪ I've been out of coatings for about 5 years now. Edit: the solvent in your product will re-bond and reconstitute most (non nasty)scratches in the first few coats. They will not show, in the long run. multiple light coats always better than a few heavierGǪ blah blah. I'd say minimum 4, but avoid going over the recommended film thinking by more than one coat. You will get hairline cracking in the long run. Fixable if it happens but a pain in the ass to do.
MOAR Ladders
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Spademan
Fatal Absolution General Tso's Alliance
5197
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Posted - 2014.12.25 22:55:00 -
[27063] - Quote
voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game.
In other news: So Festivus is from that show, Seinfeld. Ya'll know it?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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voidfaction
Nos Nothi
799
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Posted - 2014.12.25 23:23:00 -
[27064] - Quote
Spademan wrote:voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game. In other news: So Festivus is from that show, Seinfeld. Ya'll know it? You are right I should not have made is sound like it is such a bad thing. Did not really intend for it to sound like a bad thing. It was more in defense of the thinking someone who has a life and pays to keep up SP wise in game with some that have no life should not be counted high in the loyalty ranking. What is the loyalty ranking? The redline snipers have the KDR ranking. People who q-sync proto stomp pubs have the kills and wins ranking. So what is Loyalty? Loyal to the game? loyal to CPP? Loyal to one account? What should it be? One with nothing invested is more likely to quit on a whim and someone with money invested more likely to stay.
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One Eyed King
Land of the BIind
6818
|
Posted - 2014.12.25 23:27:00 -
[27065] - Quote
Spademan wrote:voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game. In other news: So Festivus is from that show, Seinfeld. Ya'll know it? Most Americans over a certain age are generally aware of Festivous and Seinfeld.
Serenity Now!!
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Spademan
Fatal Absolution General Tso's Alliance
5197
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Posted - 2014.12.25 23:29:00 -
[27066] - Quote
voidfaction wrote:Spademan wrote:voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game. In other news: So Festivus is from that show, Seinfeld. Ya'll know it? You are right I should not have made is sound like it is such a bad thing. Did not really intend for it to sound like a bad thing. It was more in defense of the thinking someone who has a life and pays to keep up SP wise in game with some that have no life should not be counted high in the loyalty ranking. What is the loyalty ranking? The redline snipers have the KDR ranking. People who q-sync proto stomp pubs have the kills and wins ranking. So what is Loyalty? Loyal to the game? loyal to CPP? Loyal to one account? What should it be? One with nothing invested is more likely to quit on a whim and someone with money invested more likely to stay. If you ask me, I think time should be the biggest influence, with other things such as Aurum, warpoints and such noticeably affecting it. I think you underestimate just how attached someone can be to something after they've spent a significant amount of time with it.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
973
|
Posted - 2014.12.25 23:47:00 -
[27067] - Quote
voidfaction wrote:Spademan wrote:voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game. In other news: So Festivus is from that show, Seinfeld. Ya'll know it? You are right I should not have made is sound like it is such a bad thing. Did not really intend for it to sound like a bad thing. It was more in defense of the thinking someone who has a life and pays to keep up SP wise in game with some that have no life should not be counted high in the loyalty ranking. What is the loyalty ranking? The redline snipers have the KDR ranking. People who q-sync proto stomp pubs have the kills and wins ranking. So what is Loyalty? Loyal to the game? loyal to CPP? Loyal to one account? What should it be? One with nothing invested is more likely to quit on a whim and someone with money invested more likely to stay. Loyalty, IMHO, is more measured in the willingness, no, desire, of exactly those with nothing to lose to come back, to keep coming back, in the face of continued disappointment, just for the sheer enjoyment of what little resembling a real game Dust is, and potentially the hope for better in the future. Much more than someone clinging to the idea that they might as well keep playing, just so they don't feel like they wasted all the money they "invested".
Generally speaking, a free to play game cannot attract enough paying customers without having a healthy enough playerbase to, you know, attract them. Dust would not have lasted for years without all those "leeches", good sir. And saying you didn't mean your choice of words to sound "like a bad thing" doesn't change the fact you chose that word.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1196
|
Posted - 2014.12.26 00:18:00 -
[27068] - Quote
Merry christmas gents!
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Spademan
Fatal Absolution General Tso's Alliance
5197
|
Posted - 2014.12.26 00:27:00 -
[27069] - Quote
Pseudogenesis wrote:Merry christmas gents! Too late. It's Wren/St Stephens day now.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Aeon Amadi
Chimera Core
7610
|
Posted - 2014.12.26 00:42:00 -
[27070] - Quote
Arkena Wyrnspire wrote:
Damn right I am.
If loyalty ranks are going to be used for in game corporate strength, it is unacceptable for the primary source to be IRL cash. That is P2W. If the higher ranks are unattainable without AUR usage and higher ranks translate directly into game power, that is pay to win.
I don't think anyone even has the same interpretation of what 'Pay-to-Win' is anymore. We play a game in which a player can stack three boosters and get 150% - 300% more SP than the guy next to him, pay to actually open up the boxes and receive his salvage (and thereby more officer gear), buy a never-ending suit with never-ending modules/equipment/weapons in a game that was originally all about risk and consequence, and if he doesn't like what he specced into he can spend money to reset it all back to zero and do it all over again.
But apparently Loyalty Ranks is where we draw the line. That's Pay-to-Win, even though we have no freaggin idea what the bonuses are going to be for having high Loyalty Rank in a PC corporation with a warbarge fleet. For all we know, it could be more minor bonuses that non-paying players get like increased SP, increased ISK payout, increased market sell values. Yanno, all that stuff that -isn't- pay-to-win because a non-paying player can achieve it (after 80,000 battles if they're trying to go from Rank 10 to Rank 11).
For the record, I'm not arguing against you here even though it may sound like I am. I just think it's hilarious enough to be given a satirical tone.
Clearly the basic understanding of Pay-to-Win in this game is simply: "Providing something that a non-paying player cannot attain without paying" which would include boosters, respecs, and early access aurum gear but... well. Let' try a different definition....
Pay-to-win in this game is simply: "Giving a paying player a bonus that a non-paying player cannot attain without paying" Ah, dangit, now we've described loyalty ranks and all the bonuses there-in... As well as boosters. Let's try again.
Pay-to-win in this game is simply: "Giving a paying player exclusive items that somehow change gameplay in a way that a non-paying player cannot attain without paying" WELP... Now we've gone and described BPOs. Great. Fantastic. That's awesome because now I'm running out of ideas.
Pay-to-win in this game is simply: "Giving a paying player a direct and obvious advantage that a non-paying player cannot attain without paying" Annnd we're back to describing Loyalty Ranks now that we have all this warbarge shenanigans with the corps in PC. Also to a looser extent -EVERYTHING ELSE THAT WAS JUST STATED-.
So, as you can see, Pay-to-Win has very different, nebulous meanings that suit the argument for the person explaining it. That being said, one could easily change the definition of Pay-to-Win to suit what they are arguing and simply say that the other person (arguing against it) is committing the logical fallacy of Personal Incredulity; that simply because they find difficult to understand what "Pay-to-Win" means (in their context) that they cannot be wrong.
But, yanno, what do I care, I just bought $100 worth of aurum to help me get to Rank 11 since I still have 160,000+ Loyalty Rank Points to go. I'm not worried about it, you peasants can stay in your pub matches while we real (paying) men kick but and take names with all the stuff that we paying players have that makes our opinion matter more.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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voidfaction
Nos Nothi
800
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Posted - 2014.12.26 01:09:00 -
[27071] - Quote
Zaria Min Deir wrote:voidfaction wrote:Spademan wrote:voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game. In other news: So Festivus is from that show, Seinfeld. Ya'll know it? You are right I should not have made is sound like it is such a bad thing. Did not really intend for it to sound like a bad thing. It was more in defense of the thinking someone who has a life and pays to keep up SP wise in game with some that have no life should not be counted high in the loyalty ranking. What is the loyalty ranking? The redline snipers have the KDR ranking. People who q-sync proto stomp pubs have the kills and wins ranking. So what is Loyalty? Loyal to the game? loyal to CPP? Loyal to one account? What should it be? One with nothing invested is more likely to quit on a whim and someone with money invested more likely to stay. Loyalty, IMHO, is more measured in the willingness, no, desire, of exactly those with nothing to lose to come back, to keep coming back, in the face of continued disappointment, just for the sheer enjoyment of what little resembling a real game Dust is, and potentially the hope for better in the future. Much more than someone clinging to the idea that they might as well keep playing, just so they don't feel like they wasted all the money they "invested". Generally speaking, a free to play game cannot attract enough paying customers without having a healthy enough playerbase to, you know, attract them. Dust would not have lasted for years without all those "leeches", good sir. And saying you didn't mean your choice of words to sound "like a bad thing" doesn't change the fact you chose that word. How long would it last without the ones paying the bills good sir? Its a business to make money. Even a charity has to have someone paying the bills. One will always go back to a free lunch because it is free if they are hungry and don't want to pay for food. Loyal will pay(tip) when and what they can so the one serving the free food can keep serving it. |
One Eyed King
Land of the BIind
6820
|
Posted - 2014.12.26 01:27:00 -
[27072] - Quote
@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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voidfaction
Nos Nothi
802
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Posted - 2014.12.26 01:47:00 -
[27073] - Quote
One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game.
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One Eyed King
Land of the BIind
6821
|
Posted - 2014.12.26 02:08:00 -
[27074] - Quote
voidfaction wrote:One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game. I think it depends on the context.
So far, I don't think it matters with Loyalty Rank because there is no advantage.
With Boosters, you don't gain such a significant advantage that you are always going to have the advantage over non payers.
It becomes a problem when payment means getting an advantage that will always be insurmountable for those who don't pay. If you put too great a barrier between people who do not pay, or do not pay as much, then you end up alienating a significant portion of your players, and ultimately reducing the size of the player base.
In this case, with such a big barrier for new players, and issues retaining players as it is, CCP cannot afford to erode its player base further.
That is why it is important for them to reward paying players, without over doing it.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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voidfaction
Nos Nothi
802
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Posted - 2014.12.26 03:00:00 -
[27075] - Quote
One Eyed King wrote:voidfaction wrote:One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game. I think it depends on the context. So far, I don't think it matters with Loyalty Rank because there is no advantage. With Boosters, you don't gain such a significant advantage that you are always going to have the advantage over non payers. It becomes a problem when payment means getting an advantage that will always be insurmountable for those who don't pay. If you put too great a barrier between people who do not pay, or do not pay as much, then you end up alienating a significant portion of your players, and ultimately reducing the size of the player base. In this case, with such a big barrier for new players, and issues retaining players as it is, CCP cannot afford to erode its player base further. That is why it is important for them to reward paying players, without over doing it. Well this is a game of PAY to WIN SOONER. Who plays in PC? People that already have proto in what they need. How do you get those that have proto to spend money? You add another time sink that can be shortened with AUR. It is a way to keep people buying AUR after they have proto. I bought boosters to get proto faster. I bough AUR suits to use them before I was proto. I only buy AUR now to add to my collection of BPO's or respec because I have proto in everything I use. I have no use of boosters or AUR suits, weapons, or modules other than BPO's. I payed to win sooner even though I still lose, lol. I see no difference with the loyalty ranks. CCP has to have a way to get people to spend money and make a profit or they lose. They do it with time sinks. Have noticed a lot of non free games going to same route. you can buy boosters for many games to lvl faster. FarCry 4 being one of them and I think I even seen one for the new Dragon age. Its all about money even though CCP is giving players a free game to play they have to make money some how. |
One Eyed King
Land of the BIind
6821
|
Posted - 2014.12.26 03:13:00 -
[27076] - Quote
voidfaction wrote:One Eyed King wrote:voidfaction wrote:One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game. I think it depends on the context. So far, I don't think it matters with Loyalty Rank because there is no advantage. With Boosters, you don't gain such a significant advantage that you are always going to have the advantage over non payers. It becomes a problem when payment means getting an advantage that will always be insurmountable for those who don't pay. If you put too great a barrier between people who do not pay, or do not pay as much, then you end up alienating a significant portion of your players, and ultimately reducing the size of the player base. In this case, with such a big barrier for new players, and issues retaining players as it is, CCP cannot afford to erode its player base further. That is why it is important for them to reward paying players, without over doing it. Well this is a game of PAY to WIN SOONER. Who plays in PC? People that already have proto in what they need. How do you get those that have proto to spend money? You add another time sink that can be shortened with AUR. It is a way to keep people buying AUR after they have proto. I bought boosters to get proto faster. I bough AUR suits to use them before I was proto. I only buy AUR now to add to my collection of BPO's or respec because I have proto in everything I use. I have no use of boosters or AUR suits, weapons, or modules other than BPO's. I payed to win sooner even though I still lose, lol. I see no difference with the loyalty ranks. CCP has to have a way to get people to spend money and make a profit or they lose. They do it with time sinks. Have noticed a lot of non free games going to same route. you can buy boosters for many games to lvl faster. FarCry 4 being one of them and I think I even seen one for the new Dragon age. Its all about money even though CCP is giving players a free game to play they have to make money some how. Agreed.
And I think those that have a business model similar to that where they can monetize impatience essentially is a good way of doing things.
That doesn't mean we shouldn't be wary of them crossing any lines in the future.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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J0LLY R0G3R
And the ButtPirates
1495
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Posted - 2014.12.26 03:24:00 -
[27077] - Quote
This page went walls o text on the quickness XD
TLDR : Last Dust Montage
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voidfaction
Nos Nothi
802
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Posted - 2014.12.26 03:35:00 -
[27078] - Quote
One Eyed King wrote:voidfaction wrote:One Eyed King wrote:voidfaction wrote:One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game. I think it depends on the context. So far, I don't think it matters with Loyalty Rank because there is no advantage. With Boosters, you don't gain such a significant advantage that you are always going to have the advantage over non payers. It becomes a problem when payment means getting an advantage that will always be insurmountable for those who don't pay. If you put too great a barrier between people who do not pay, or do not pay as much, then you end up alienating a significant portion of your players, and ultimately reducing the size of the player base. In this case, with such a big barrier for new players, and issues retaining players as it is, CCP cannot afford to erode its player base further. That is why it is important for them to reward paying players, without over doing it. Well this is a game of PAY to WIN SOONER. Who plays in PC? People that already have proto in what they need. How do you get those that have proto to spend money? You add another time sink that can be shortened with AUR. It is a way to keep people buying AUR after they have proto. I bought boosters to get proto faster. I bough AUR suits to use them before I was proto. I only buy AUR now to add to my collection of BPO's or respec because I have proto in everything I use. I have no use of boosters or AUR suits, weapons, or modules other than BPO's. I payed to win sooner even though I still lose, lol. I see no difference with the loyalty ranks. CCP has to have a way to get people to spend money and make a profit or they lose. They do it with time sinks. Have noticed a lot of non free games going to same route. you can buy boosters for many games to lvl faster. FarCry 4 being one of them and I think I even seen one for the new Dragon age. Its all about money even though CCP is giving players a free game to play they have to make money some how. Agreed. And I think those that have a business model similar to that where they can monetize impatience essentially is a good way of doing things. That doesn't mean we shouldn't be wary of them crossing any lines in the future. Now I guess i need to admit AUR is high on the loyalty rank. Bought and spent like 300,000 Aur in last 3 weeks. 200,000 was from elite pack. Took me from a tad over 50% rank 10 just over rank 11. Buying ranks is not cheap. But I spent it for the BPO's. Now another elite pack to get the Quafe pack |
One Eyed King
Land of the BIind
6822
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Posted - 2014.12.26 03:56:00 -
[27079] - Quote
J0LLY R0G3R wrote:This page went walls o text on the quickness XD Don't worry.
We were just discussing Amarr scouts.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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J0LLY R0G3R
And the ButtPirates
1495
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Posted - 2014.12.26 04:28:00 -
[27080] - Quote
Super close game, trailing the whole thing. Slowly catching up and almost there.
But there is always time for a nk duel
Bonus Neo picture.
on the loyalty ranks, I just wish I could turn that stuff off on the kill feed. It kinda screws me up when I'm glancing up to see when I should go and when I should flank. Although I am glad it's Captain J0LLY R0G3R cuz it just makes sense XD
TLDR : Last Dust Montage
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1205
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Posted - 2014.12.26 08:00:00 -
[27081] - Quote
I think in an F2P game there are multiple ways to "pay" for the service you use. I've never paid more than $5 on Dust, but I talk about it outside of the forums, have convinced around 5 people to give it a try, etc. Recruitment is almost more important than just paying money.
The fact that none of those 5 people stuck around is immaterial.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1205
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Posted - 2014.12.26 08:01:00 -
[27082] - Quote
That was either a really beefy LAV or a really poorly tanked tank must've been a newish player
DPLAK
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
975
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Posted - 2014.12.26 09:56:00 -
[27083] - Quote
voidfaction wrote:Zaria Min Deir wrote:Generally speaking, a free to play game cannot attract enough paying customers without having a healthy enough playerbase to, you know, attract them. Dust would not have lasted for years without all those "leeches", good sir. And saying you didn't mean your choice of words to sound "like a bad thing" doesn't change the fact you chose that word. How long would it last without the ones paying the bills good sir? Its a business to make money. Even a charity has to have someone paying the bills. One will always go back to a free lunch because it is free if they are hungry and don't want to pay for food. Loyal will pay(tip) when and what they can so the one serving the free food can keep serving it. Good job on missing the point and making a baseless assumption at the same time.
Not in any way did I question the necessity of those willing to engage in microtransactions for the survival of a f2p game. I did assume that in a conversation among sensible people that wouldn't need to be spelled out. I simply pointed out that your so called leeches make up the numbers, keeping the game alive enough (as in, enough people playing) for those "paying the bills" to feel meaningful to do so. The point of a game like Dust, being an online multiplayer, is surely to have people to play with and against? And if that number of players was dried down to just the handful of people (comparitively) that are in a position and are willing to continiously put in significant amounts of cash...? Well. I'd certainly feel my time and money had been wasted.
Once again, you wish to count "Loyalty" in money spent only. I respectfully disagree, as I see a more diverse array of variables in play.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1206
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Posted - 2014.12.26 15:04:00 -
[27084] - Quote
I wish I had a capture card. I really want to make a heavy montage parody :(
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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One Eyed King
Land of the BIind
6829
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Posted - 2014.12.26 16:42:00 -
[27085] - Quote
Pseudogenesis wrote:I wish I had a capture card. I really want to make a heavy montage parody :( If I ever get a capture card and make a montage, I am totally using the montage song from South Park.
That is all I can contribute at this point.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Llast 326
An Arkhos
5930
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Posted - 2014.12.26 17:06:00 -
[27086] - Quote
IAmDuncanIdaho II wrote:Bayeth Mal wrote:Just thought I'd share that Mollerz is alive and well and knifing people elsewhere. https://www.youtube.com/watch?v=WPtrHyM9czY&feature=youtu.beSpot the Bayeth in the crew (it only shows PSN ID's). Clue: I've spent so long playing Dust with precision mods I'm very good at passively watching the minimap, he didn't catch me that match. Plenty of laughs were had. Now that I've unlocked the knife as well I'll be running it too. Prepare for more lolzy vids from us. Look at this community. Look at what they make you give. FPS ==> FPK. Forever ninja knifers. loool.. What game is that anyway? I've always played First person SlashersGǪ I don't know why everybody keeps using gunsGǪ Crutches I guess
MOAR Ladders
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Llast 326
An Arkhos
5930
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Posted - 2014.12.26 17:14:00 -
[27087] - Quote
@ Pay to Win Walls of TextGǪ All this assumes that you can actually win in DustGǪ Does anyone actually win?
MOAR Ladders
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voidfaction
Nos Nothi
803
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Posted - 2014.12.26 20:03:00 -
[27088] - Quote
Pseudogenesis wrote:I wish I had a capture card. I really want to make a heavy montage parody :( I just want to make a Montage of all the really good players killing me in there proto suits while in there proto squads in pubs. You know because they are so good and all that they don't need proto and squads, lol
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J0LLY R0G3R
And the ButtPirates
1505
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Posted - 2014.12.27 03:10:00 -
[27089] - Quote
Only thing I take offense to is script kiddies keeping me from shooting stuffs.
TLDR : Last Dust Montage
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noob cavman
And the ButtPirates
1866
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Posted - 2014.12.27 22:14:00 -
[27090] - Quote
I like trains
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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