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Cross Atu
Conspiratus Immortalis Covert Intervention
1471
|
Posted - 2013.08.14 21:12:00 -
[721] - Quote
Cosgar wrote:BL4CKST4R wrote:People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? Most people equate "balance" with "comfort" if ti's not comfortable for them then they get upset when it's effective against them (or sometimes even effective on their same side, if that makes them feel overshadowed) and cry nerf.
Consider the number of threads that justify a nerf/buff primarily on the shoulders of comparing it to something else and saying "look it should be better/worse than X, and it isn't". How often do you hear "it should be equal to, but different than X, and it isn't" whether in rhetoric or in suggestions.
This is a larger portion of the reason why many threads degenerate into AR vs other weapons or Assault Suit vs other suits. Because many people are comfortable playing an AR using Assault so it's a common advocacy, and a common target. Same with AV vs Vehicles, the players of each advocate that their end is fine or UP and needs help while the other is over the top, again because it is what's comfortable for their game play.
Back during closed beta I was convinced that the MD was OP, then someone challenged me in thread to go and use the MD for awhile and report the results. I accepted that challenge and discovered that the MD was not in fact OP at all, just radically different which caused my misconceptions about it. The LR (viziam bug aside) was similar last build, I know of many who were sure the whole line was broken can couldn't be beaten, but my free dragonfly fit could take out even viziam users 8/10 times (much like my free logi fit can do to MD users right now), however those players, mostly Heavies and Cal Assaults (shield tanked) struggled and so declared the weapon OP, now look at the state of it.
Player opinions are still worth hearing and I'm glad CCP does it but for the most part valuable feedback requires a whole lot more than reporting what happens to you/your preferred play style when it encounters something that forces you outside your comfort zone. A fact which many players are rather emotionally opposed to accepting or acknowledging.
0.02 ISK Cross |
BL4CKST4R
WarRavens League of Infamy
1069
|
Posted - 2013.08.14 21:33:00 -
[722] - Quote
Cross Atu wrote:Cosgar wrote:BL4CKST4R wrote:People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? Most people equate "balance" with "comfort" if ti's not comfortable for them then they get upset when it's effective against them (or sometimes even effective on their same side, if that makes them feel overshadowed) and cry nerf. Consider the number of threads that justify a nerf/buff primarily on the shoulders of comparing it to something else and saying "look it should be better/worse than X, and it isn't". How often do you hear "it should be equal to, but different than X, and it isn't" whether in rhetoric or in suggestions. This is a larger portion of the reason why many threads degenerate into AR vs other weapons or Assault Suit vs other suits. Because many people are comfortable playing an AR using Assault so it's a common advocacy, and a common target. Same with AV vs Vehicles, the players of each advocate that their end is fine or UP and needs help while the other is over the top, again because it is what's comfortable for their game play. Back during closed beta I was convinced that the MD was OP, then someone challenged me in thread to go and use the MD for awhile and report the results. I accepted that challenge and discovered that the MD was not in fact OP at all, just radically different which caused my misconceptions about it. The LR (viziam bug aside) was similar last build, I know of many who were sure the whole line was broken can couldn't be beaten, but my free dragonfly fit could take out even viziam users 8/10 times (much like my free logi fit can do to MD users right now), however those players, mostly Heavies and Cal Assaults (shield tanked) struggled and so declared the weapon OP, now look at the state of it. Player opinions are still worth hearing and I'm glad CCP does it but for the most part valuable feedback requires a whole lot more than reporting what happens to you/your preferred play style when it encounters something that forces you outside your comfort zone. A fact which many players are rather emotionally opposed to accepting or acknowledging. 0.02 ISK Cross
Most people say the MD and the AR are OP. I have used the MD and it takes a while to master but it is very rewarding, the gun is not at all OP except the 70/130 and that damage isn't reduced at the edge of the blast radius. And the AR is only OP because the other automatic rifles aren't released. So really most of the OP threads are misinterpretation, or manipulating numbers, for example saying the AR is the best gun because it has high DPS... |
Cosgar
ParagonX
4205
|
Posted - 2013.08.14 21:36:00 -
[723] - Quote
Cross Atu wrote:Cosgar wrote:BL4CKST4R wrote:People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? ......... That was a rhetorical question lol. But as always you hit the nail on the head. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1476
|
Posted - 2013.08.14 21:37:00 -
[724] - Quote
Cosgar wrote:Cross Atu wrote:Cosgar wrote:BL4CKST4R wrote:People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? ......... That was a rhetorical question lol. But as always you hit the nail on the head. I know it was my man, sometimes I just can't help myself |
SponkSponkSponk
The Southern Legion
195
|
Posted - 2013.08.14 23:16:00 -
[725] - Quote
My thoughts on the 1.4 updates are here and here. |
TheGoebel
Kite Co. Couriers
100
|
Posted - 2013.08.15 03:47:00 -
[726] - Quote
So plates and ferro are soon to be in a reasonable place. Now we can continue to push for reactives to not suck and get us some racial bonuses to help with regen. |
BL4CKST4R
WarRavens League of Infamy
1075
|
Posted - 2013.08.15 03:59:00 -
[727] - Quote
TheGoebel wrote:So plates and ferro are soon to be in a reasonable place. Now we can continue to push for reactives to not suck and get us some racial bonuses to help with regen.
They are going to be okay but not as a module to depend on, CCP Wolfman confirmed the fitting restrictions were not changed. |
TheGoebel
Kite Co. Couriers
100
|
Posted - 2013.08.15 04:04:00 -
[728] - Quote
BL4CKST4R wrote:TheGoebel wrote:So plates and ferro are soon to be in a reasonable place. Now we can continue to push for reactives to not suck and get us some racial bonuses to help with regen. They are going to be okay but not as a module to depend on, CCP Wolfman confirmed the fitting restrictions were not changed. Agreed. But movement on the issue is encouraging. Too bad we might not see anything else until 1.6. |
Cosgar
ParagonX
4222
|
Posted - 2013.08.15 04:06:00 -
[729] - Quote
TheGoebel wrote:So plates and ferro are soon to be in a reasonable place. Now we can continue to push for reactives to not suck and get us some racial bonuses to help with regen. The only thing I would change about the reactive plates is increase the HP regen to 1/2/3 HP/s at standard/advanced/prototype. It'd make them worth the fitting cost. |
zzZaXxx
The Exemplars Top Men.
180
|
Posted - 2013.08.15 06:06:00 -
[730] - Quote
I sure hope that when armor gets balanced with shields, especially if they give a penalty to extenders, that my Cal Logi can have his CPU back. |
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Pocket Rocket Girl
Psygod9
7
|
Posted - 2013.08.15 07:30:00 -
[731] - Quote
I do not know if it has been mentioned or not but, I wondered why shields do not have any sort of penalty like armor (moment speed). What if shielding increased your Energy signature so the more shielding you have on the more likely you will show up on radar. It makes sense to me that it would work that way, if the radar picks up energy signals and shielding is basically energy based (As far as i know) then why would it not be able to pick up a player with 2 or 3 complex shield extenders? |
Alena Ventrallis
Osmon Surveillance Caldari State
72
|
Posted - 2013.08.15 08:12:00 -
[732] - Quote
Shield increasing your ability to be tracked make sense according to the lore. Still, armor tanks would have the smaller end of the shaft. However, I'm interested to see how these plates play out. |
BL4CKST4R
WarRavens League of Infamy
1075
|
Posted - 2013.08.15 11:39:00 -
[733] - Quote
I think most people are going to swarm to plates now, so there is a high chance shields won't even need a penalty I think deoending on how 1.4 goes the next thread I make is to add a low slot shield HP module, or some fitting restrictions for HP modules by suit tank type. We are going to see some very crazy dual tank set ups, like 594 shield/595 armor Caldari assaults. |
TheGoebel
Kite Co. Couriers
100
|
Posted - 2013.08.21 19:26:00 -
[734] - Quote
So it looks like we've taken a wait and see attitude here but I'm unsure we should rest. One, the problem isn't resolved. Two, we don't have a road map to its resolution.
Maybe I'm a sore winner but I'm happy, not satisfied. |
Beren Hurin
The Vanguardians
1140
|
Posted - 2013.08.21 19:30:00 -
[735] - Quote
Here's my suggestion for a role/application for reactive plates. Basically make them significantly resistant to any burst damage that breaks through shield.
So in the end you get less eHP against constant damage, but you are harder to kill from OHKs or grenades. High armor dropsuits, and quick-regen dropsuits would do the best with this. |
Arkena Wyrnspire
Turalyon 514
2687
|
Posted - 2013.08.21 19:30:00 -
[736] - Quote
TheGoebel wrote:So it looks like we've taken a wait and see attitude here but I'm unsure we should rest. One, the problem isn't resolved. Two, we don't have a road map to its resolution.
Maybe I'm a sore winner but I'm happy, not satisfied.
It'll be better than it was in 1.4. You saw the suggested changes, yes? Once 1.4 is out I suspect I'll post one last one of these though. |
zzZaXxx
The Exemplars Top Men.
198
|
Posted - 2013.08.21 21:12:00 -
[737] - Quote
BL4CKST4R wrote:I think most people are going to swarm to plates now, so there is a high chance shields won't even need a penalty I think deoending on how 1.4 goes the next thread I make is to add a low slot shield HP module, or some fitting restrictions for HP modules by suit tank type. We are going to see some very crazy dual tank set ups, like 594 shield/595 armor Caldari assaults.
More like 567/461 at most. |
Cosgar
ParagonX
4501
|
Posted - 2013.08.21 21:18:00 -
[738] - Quote
BL4CKST4R wrote:I think most people are going to swarm to plates now, so there is a high chance shields won't even need a penalty I think deoending on how 1.4 goes the next thread I make is to add a low slot shield HP module, or some fitting restrictions for HP modules by suit tank type. We are going to see some very crazy dual tank set ups, like 594 shield/595 armor Caldari assaults. Once they work out the tagging system, armor tanking can be more personalized for armor tanking suits. Even if Amarr get a plate efficacy bonus and Gallente get a movement penalty reduction, they'll be better at armor tanking than shield tankers looking for an extra buffer. |
Alena Ventrallis
Osmon Surveillance Caldari State
95
|
Posted - 2013.08.21 22:39:00 -
[739] - Quote
I'm glad that armor is getting a buff. I still think that every suit should have an innate armor rep, lowest for Caldari at 1, highest for Gallente at 4. |
Bojo The Mighty
Zanzibar Concept
1536
|
Posted - 2013.08.21 22:47:00 -
[740] - Quote
Alena Ventrallis wrote:I'm glad that armor is getting a buff. I still think that every suit should have an innate armor rep, lowest for Caldari at 1, highest for Gallente at 4. And destroy the economy that is held up by repair modules, units, and equipment? For shame |
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BL4CKST4R
WarRavens League of Infamy
1175
|
Posted - 2013.08.22 00:52:00 -
[741] - Quote
Bojo The Mighty wrote:Alena Ventrallis wrote:I'm glad that armor is getting a buff. I still think that every suit should have an innate armor rep, lowest for Caldari at 1, highest for Gallente at 4. And destroy the economy that is held up by repair modules, units, and equipment? For shame
Passive repair for dropsuits would have no effect on these items, its not like they are commonly used to begin with. |
SponkSponkSponk
The Southern Legion
235
|
Posted - 2013.08.22 02:08:00 -
[742] - Quote
If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers).
e.g. if shield extenders and plates provided percentage bonuses you could still provide equivalent protection on suits designed for it, e.g.:
http://i.imgur.com/0y6sXIK.png
However, it means that you can't dual tank effectively because your base armor is too low to be worth it (you could use non-percentage stuff like reactive or ferroscale plates) |
D legendary hero
THE WARRIORS OF LEGEND
675
|
Posted - 2013.08.22 02:37:00 -
[743] - Quote
SponkSponkSponk wrote:If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided percentage bonuses you could still provide equivalent protection on suits designed for it, e.g.: http://i.imgur.com/0y6sXIK.pngHowever, it means that you can't dual tank effectively because your base armor is too low to be worth it (you could use non-percentage stuff like reactive or ferroscale plates)
with reference to your last sentence minmintar suits need an extra low slot per level starting from milita (which has zero) on upward. because their base ehp is really low, and they are supposed to be the most versitile suits, and fastest. yet, their speed is only marginally better than other suits.
its a delicate balance because too much speed and you essentially have a medium suit with scout speed, too much versitility and they become your all-in-all go to suit for everything, too much ehp..well you get the point.
adding this one extra slot per level will enable your minmintar suit to do more and be more versitile while simulataneously, still being the weakest in terms of tanking.
i mean seriously, i can get 550+ ehp on my milita galente suit, but now where near that amount on my milita minmintar, and the trade off, is only .30m in speed.... that is laughable.
onw im using milita as an example but of course going up hgher its easy to see that the minmintar can't tank as they should. (they should not tank better than anyother suit, but they shouldn't be so far behind that they are 200+ ehp behind.) |
Beren Hurin
The Vanguardians
1146
|
Posted - 2013.08.22 03:27:00 -
[744] - Quote
D legendary hero wrote:SponkSponkSponk wrote:If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided percentage bonuses you could still provide equivalent protection on suits designed for it, e.g.: http://i.imgur.com/0y6sXIK.pngHowever, it means that you can't dual tank effectively because your base armor is too low to be worth it (you could use non-percentage stuff like reactive or ferroscale plates) with reference to your last sentence minmintar suits need an extra low slot per level starting from milita (which has zero) on upward. because their base ehp is really low, and they are supposed to be the most versitile suits, and fastest. yet, their speed is only marginally better than other suits. its a delicate balance because too much speed and you essentially have a medium suit with scout speed, too much versitility and they become your all-in-all go to suit for everything, too much ehp..well you get the point. adding this one extra slot per level will enable your minmintar suit to do more and be more versitile while simulataneously, still being the weakest in terms of tanking. i mean seriously, i can get 550+ ehp on my milita galente suit, but now where near that amount on my milita minmintar, and the trade off, is only .30m in speed.... that is laughable. onw im using milita as an example but of course going up hgher its easy to see that the minmintar can't tank as they should. (they should not tank better than anyother suit, but they shouldn't be so far behind that they are 200+ ehp behind.)
Their speed is only part of their benefit. GIving them more eHP would be overpowered. They also have more stamina, which means they end up sprinting about 25% further than other suits of the same class. Basically they can make the most use of cardiac regulators and kincats.
|
TheGoebel
Kite Co. Couriers
100
|
Posted - 2013.08.22 03:30:00 -
[745] - Quote
Arkena Wyrnspire wrote:TheGoebel wrote:So it looks like we've taken a wait and see attitude here but I'm unsure we should rest. One, the problem isn't resolved. Two, we don't have a road map to its resolution.
Maybe I'm a sore winner but I'm happy, not satisfied. It'll be better than it was in 1.4. You saw the suggested changes, yes? Once 1.4 is out I suspect I'll post one last one of these though. Yeah, we can see the shore but we're still drowning.
If you do another write up, what are the chances you can just edit the beginning of this thread? hate to lose 38 pages of "look-at-me." |
D legendary hero
THE WARRIORS OF LEGEND
675
|
Posted - 2013.08.22 03:32:00 -
[746] - Quote
Beren Hurin wrote:D legendary hero wrote:SponkSponkSponk wrote:If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided percentage bonuses you could still provide equivalent protection on suits designed for it, e.g.: http://i.imgur.com/0y6sXIK.pngHowever, it means that you can't dual tank effectively because your base armor is too low to be worth it (you could use non-percentage stuff like reactive or ferroscale plates) with reference to your last sentence minmintar suits need an extra low slot per level starting from milita (which has zero) on upward. because their base ehp is really low, and they are supposed to be the most versitile suits, and fastest. yet, their speed is only marginally better than other suits. its a delicate balance because too much speed and you essentially have a medium suit with scout speed, too much versitility and they become your all-in-all go to suit for everything, too much ehp..well you get the point. adding this one extra slot per level will enable your minmintar suit to do more and be more versitile while simulataneously, still being the weakest in terms of tanking. i mean seriously, i can get 550+ ehp on my milita galente suit, but now where near that amount on my milita minmintar, and the trade off, is only .30m in speed.... that is laughable. onw im using milita as an example but of course going up hgher its easy to see that the minmintar can't tank as they should. (they should not tank better than anyother suit, but they shouldn't be so far behind that they are 200+ ehp behind.) Their speed is only part of their benefit. GIving them more eHP would be overpowered. They also have more stamina, which means they end up sprinting about 25% further than other suits of the same class. Basically they can make the most use of cardiac regulators and kincats.
we throw around the word OP alot these days. but having slightly more ehp won't make them overpowered. im actaully trying to prevent them from become underpowered. because in a straigght up gun fight movement speed is more important that run speed. and movement speed doesnt effect stamina.
again im not begging for equal ehp if you do the math it is impossible for a minmintar suit to have as much ehp as anyother suit even with an extra low slot.
the extra slot would help the becaome what lore says, versitile.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1606
|
Posted - 2013.08.22 05:38:00 -
[747] - Quote
zzZaXxx wrote:BL4CKST4R wrote:I think most people are going to swarm to plates now, so there is a high chance shields won't even need a penalty I think deoending on how 1.4 goes the next thread I make is to add a low slot shield HP module, or some fitting restrictions for HP modules by suit tank type. We are going to see some very crazy dual tank set ups, like 594 shield/595 armor Caldari assaults. More like 567/461 at most.
I'd love to see an actual example fitting for these, what else could a suit like this run? What are they giving up? How much does it cost to run such a fit in both SP and ISK?
I don't think the 'specter' of dual tanking is all that intimidating, each of these mods still has associated costs and even with maxed fitting skills on a logistics suit it's not easy to proto every slot, even assuming both ISK and SP were no object.
0.02 ISK Cross |
D legendary hero
THE WARRIORS OF LEGEND
677
|
Posted - 2013.08.22 05:46:00 -
[748] - Quote
you knwo they have a program that calculates fittings for you now. DEVs put the link up on tuesday. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1607
|
Posted - 2013.08.22 05:56:00 -
[749] - Quote
D legendary hero wrote:you knwo they have a program that calculates fittings for you now. DEVs put the link up on tuesday. You're right, that would be a great tool for someone to use if they have a fitting they'd like to post as an example of something that is purported to be broken. |
BL4CKST4R
WarRavens League of Infamy
1182
|
Posted - 2013.08.22 10:13:00 -
[750] - Quote
Cross Atu wrote:D legendary hero wrote:you knwo they have a program that calculates fittings for you now. DEVs put the link up on tuesday. You're right, that would be a great tool for someone to use if they have a fitting they'd like to post as an example of something that is purported to be broken.
Don't gang up on me I did that already on my Dual tanking post, but I will provide some links to fitting tools with comparisons of every suit whilst pure shield tanking, pure armor tanking, and pure dual tanking. |
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