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Thread Statistics | Show CCP posts - 0 post(s) |
Alena Ventrallis
Osmon Surveillance Caldari State
8
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Posted - 2013.07.16 18:01:00 -
[1] - Quote
I don't agree with the OP's assertion to move shield regulators to high slots. However, this does cause an imbalance in tank, this point I cannot argue. So suppose there was a high slot module that increased the passive regen of armor reps by a percentage? To start it out, keep this module at the same percentages as the regulators, and then buff/nerf that percentage from there. This allows both tanks to have a module that doesn't compete with their primary tank, and allows them to shore up where there tank is weak.
Also, armor plates do need a massive buff to hp they give. Especially considering how slow they regen armor now, they should have a ridiculous buffer, in contrast to the ridiculous regen shield has. This would make the two styles of tanking distinct, yet equally viable depending on the situation at hand.
Also, there should be a much lower, if not outright removed, movement penalty for plates. In EVE, shield modules increase the sig radius of ships, which makes them easier to target and hit with weaponry. But this cannot carry over to Dust as seamlessly. Therefore, remove/drastically reduce the movement penalty, and definitely remove the turn penalty. Alternatively, keep the movement penalty, but have armor suits move faster than shield suits. It would make sense lore-wise. For the first suggestion, perhaps the armor plates have energy coils embedded in them to increase the power flowing to the suit, thus allowing the wearer to cary the extra weight without encumbrance. For the second suggestion, the armor tanked suits would expect the extra weight, and would therefore add servomotors, or whatever sci-fi gizmo CCP so desires, to increase the strength and speed of the wearer in anticipation of this extra weight. This would also allow people to run faster than others in armor suits if they forgo their armor plates.
Also, to avoid abuse of dual-tanking, assuming some of the changes mentioned in this post were put into effect, armor tanked dropsuits should have reduced shield hp/regen. It would make sense lore-wise, as the race who cares about armor would sacrifice shield strength in order to push the armor envelope even further. |
Alena Ventrallis
Osmon Surveillance Caldari State
21
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Posted - 2013.07.23 05:55:00 -
[2] - Quote
Bump. |
Alena Ventrallis
Osmon Surveillance Caldari State
28
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Posted - 2013.07.29 08:23:00 -
[3] - Quote
Bump |
Alena Ventrallis
Osmon Surveillance Caldari State
30
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Posted - 2013.07.30 18:29:00 -
[4] - Quote
Bump again. |
Alena Ventrallis
Osmon Surveillance Caldari State
32
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Posted - 2013.08.01 02:07:00 -
[5] - Quote
Bump, because I want to mae sure CCP doesn't forget this thread.
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Alena Ventrallis
Osmon Surveillance Caldari State
72
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Posted - 2013.08.15 08:12:00 -
[6] - Quote
Shield increasing your ability to be tracked make sense according to the lore. Still, armor tanks would have the smaller end of the shaft. However, I'm interested to see how these plates play out. |
Alena Ventrallis
Osmon Surveillance Caldari State
95
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Posted - 2013.08.21 22:39:00 -
[7] - Quote
I'm glad that armor is getting a buff. I still think that every suit should have an innate armor rep, lowest for Caldari at 1, highest for Gallente at 4. |
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