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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
28
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Posted - 2013.07.04 19:03:00 -
[421] - Quote
I think the gallente assault should get these bonouses
6% per level cpu and p g reduction for Ferro scale and reactive plate
5% per level damage mode efficiency.
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Cat Merc
Oculus Felis
1700
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Posted - 2013.07.04 19:05:00 -
[422] - Quote
DRDEEZENUTSZ TWOpointo wrote:I think the gallente assault should get these bonouses
6% per level cpu and p g reduction for Ferro scale and reactive plate
5% per level damage mode efficiency.
And what about low level assaults?
And what about basic medium frame? |
Cat Merc
Oculus Felis
1700
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Posted - 2013.07.04 19:06:00 -
[423] - Quote
Kekklian Noobatronic wrote:Threadnought, 21 pages, no CCP post yet.. :-\ I linked it to CCP Mintchip on Twitter when this thread had like 2 pages. I asked her to move this on to CCP and she said yes. After 1.2 I got angry and asked her why didn't you do anything when this thread clearly shows the problems and how to fix them. She said we saw the thread and nothing else... |
TheGoebel
Kite Co. Couriers
19
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Posted - 2013.07.04 19:17:00 -
[424] - Quote
Cat Merc wrote:Kekklian Noobatronic wrote:Threadnought, 21 pages, no CCP post yet.. :-\ I linked it to CCP Mintchip on Twitter when this thread had like 2 pages. I asked her to move this on to CCP and she said yes. After 1.2 I got angry and asked her why didn't you do anything when this thread clearly shows the problems and how to fix them. She said we saw the thread and nothing else... Wut? Can you provide a link? Not because I don't believe you but I want it to put it in every post I ever make. |
Cat Merc
Oculus Felis
1706
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Posted - 2013.07.04 19:19:00 -
[425] - Quote
TheGoebel wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Threadnought, 21 pages, no CCP post yet.. :-\ I linked it to CCP Mintchip on Twitter when this thread had like 2 pages. I asked her to move this on to CCP and she said yes. After 1.2 I got angry and asked her why didn't you do anything when this thread clearly shows the problems and how to fix them. She said we saw the thread and nothing else... Wut? Can you provide a link? Not because I don't believe you but I want it to put it in every post I ever make. https://twitter.com/lolerk53/status/352058561611837443 |
TheGoebel
Kite Co. Couriers
19
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Posted - 2013.07.04 19:25:00 -
[426] - Quote
Cat Merc wrote:TheGoebel wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Threadnought, 21 pages, no CCP post yet.. :-\ I linked it to CCP Mintchip on Twitter when this thread had like 2 pages. I asked her to move this on to CCP and she said yes. After 1.2 I got angry and asked her why didn't you do anything when this thread clearly shows the problems and how to fix them. She said we saw the thread and nothing else... Wut? Can you provide a link? Not because I don't believe you but I want it to put it in every post I ever make. https://twitter.com/lolerk53/status/352058561611837443 FURY! |
BL4CKST4R
WarRavens League of Infamy
396
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Posted - 2013.07.04 19:34:00 -
[427] - Quote
Cat Merc wrote:TheGoebel wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Threadnought, 21 pages, no CCP post yet.. :-\ I linked it to CCP Mintchip on Twitter when this thread had like 2 pages. I asked her to move this on to CCP and she said yes. After 1.2 I got angry and asked her why didn't you do anything when this thread clearly shows the problems and how to fix them. She said we saw the thread and nothing else... Wut? Can you provide a link? Not because I don't believe you but I want it to put it in every post I ever make. https://twitter.com/lolerk53/status/352058561611837443
That convo took me 5 minutes to read, just cant stop staring at Mintchip, and then there is that fine ass cat in the mix! Meow Mix! |
TheGoebel
Kite Co. Couriers
21
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Posted - 2013.07.04 19:37:00 -
[428] - Quote
So I made a thread and I was immediately disappointed...... le sigh. Also, I think I'm cat merc now
https://forums.dust514.com/default.aspx?g=posts&m=1012459#post1012459 |
TheGoebel
Kite Co. Couriers
26
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Posted - 2013.07.04 22:10:00 -
[429] - Quote
So what happened to Arkena Wyrnspire? Did he abandon ship? If so I understand. |
SponkSponkSponk
The Southern Legion RISE of LEGION
47
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Posted - 2013.07.04 23:57:00 -
[430] - Quote
Cat Merc wrote:https://twitter.com/lolerk53/status/352058561611837443
Maybe use her CCP twitter account next time. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
34
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Posted - 2013.07.05 03:33:00 -
[431] - Quote
Cat Merc wrote:DRDEEZENUTSZ TWOpointo wrote:I think the gallente assault should get these bonouses
6% per level cpu and p g reduction for Ferro scale and reactive plate
5% per level damage mode efficiency.
And what about low level assaults? And what about basic medium frame?
Don't know but the new plate need a slight buff like complex Ferro need 70 hp and reactive need more repair and less penalty and a slight armor buff. |
BL4CKST4R
WarRavens League of Infamy
398
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Posted - 2013.07.05 03:39:00 -
[432] - Quote
DRDEEZENUTSZ TWOpointo wrote:Cat Merc wrote:DRDEEZENUTSZ TWOpointo wrote:I think the gallente assault should get these bonouses
6% per level cpu and p g reduction for Ferro scale and reactive plate
5% per level damage mode efficiency.
And what about low level assaults? And what about basic medium frame? Don't know but the new plate need a slight buff like complex Ferro need 70 hp and reactive need more repair and less penalty and a slight armor buff.
Before this is done we definately need a reduction in CPU/PG racially, buffing their HP just makes it better for shield suits. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
35
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Posted - 2013.07.05 03:44:00 -
[433] - Quote
BL4CKST4R wrote:DRDEEZENUTSZ TWOpointo wrote:[quote=Cat Merc][quote=DRDEEZENUTSZ TWOpointo]
Don't know but the new plate need a slight buff like complex Ferro need 70 hp and reactive need more repair and less penalty and a slight armor buff. Before this is done we definately need a reduction in CPU/PG racially, buffing their HP just makes it better for shield suits.
Agreed cant bee having those caldari logi having 2000 hp and going faster then scout. |
Delenne Arran
Ivory Hounds
19
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Posted - 2013.07.05 03:59:00 -
[434] - Quote
Perhaps the reactive plates should give half the repair of a same-level repairer, as well as half the armor and move penalty of a same-level plate, with ~1.25x the CPU of a same level plate, and ~1.25x the PG of a repairer, rounded up to the nearest whole? So a Basic Reactive Plate would go from 15HP to 33, a 1% penalty to a 1.5, keep its current repair bonus, and go from 10/4 CPU/PG to 13/2.
Although perhaps that armor bonus needs to be reduced further so it's still worse than a Ferroscale Plate. Or maybe give Ferroscale the "half as effective" values and give these Ferroscale's current ones... I dunno, this requires additional thought. |
BL4CKST4R
WarRavens League of Infamy
398
|
Posted - 2013.07.05 04:06:00 -
[435] - Quote
Delenne Arran wrote:Perhaps the reactive plates should give half the repair of a same-level repairer, as well as half the armor and move penalty of a same-level plate, with ~1.25x the CPU of a same level plate, and ~1.25x the PG of a repairer, rounded up to the nearest whole? So a Basic Reactive Plate would go from 15HP to 33, a 1% penalty to a 1.5, keep its current repair bonus, and go from 10/4 CPU/PG to 13/2.
Although perhaps that armor bonus needs to be reduced further so it's still worse than a Ferroscale Plate. Or maybe give Ferroscale the "half as effective" values and give these Ferroscale's current ones... I dunno, this requires additional thought.
CPU cannot exceed 40 and PG for the cannot exceed 10 or they will continue to be impossible to stack.
Ferroscales need around 65% to 75% of the HP of armor modules, and reactive plates need 50% to 75% of the HP of ferroscales, half the repair of a repairer of the same level and a penalty of 1/2/3.
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Delenne Arran
Ivory Hounds
20
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Posted - 2013.07.05 04:26:00 -
[436] - Quote
BL4CKST4R wrote: CPU cannot exceed 40 and PG for the cannot exceed 10 or they will continue to be impossible to stack.
Ferroscales need around 65% to 75% of the HP of armor modules, and reactive plates need 50% to 75% of the HP of ferroscales, half the repair of a repairer of the same level and a penalty of 1/2/3.
CPU staying below 40, I can get behind, although PG being less than or equal to 10, I'm not sure about. That'd give the Complex version a lower PG requirement than either an equivalent level repairer or plate. Now, granted it'd be less effective than either of them so I can see why you'd suggest it, but I'm not entirely sure the cost matches the benefit in those cases. Maybe give them the mean PG +1/1/2 of a same level repairer and plate? That'd be 3/7/13 rather than 4/9/16... |
BL4CKST4R
WarRavens League of Infamy
399
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Posted - 2013.07.05 04:34:00 -
[437] - Quote
Delenne Arran wrote:BL4CKST4R wrote: CPU cannot exceed 40 and PG for the cannot exceed 10 or they will continue to be impossible to stack.
Ferroscales need around 65% to 75% of the HP of armor modules, and reactive plates need 50% to 75% of the HP of ferroscales, half the repair of a repairer of the same level and a penalty of 1/2/3.
CPU staying below 40, I can get behind, although PG being less than or equal to 10, I'm not sure about. That'd give the Complex version a lower PG requirement than either an equivalent level repairer or plate. Now, granted it'd be less effective than either of them so I can see why you'd suggest it, but I'm not entirely sure the cost matches the benefit in those cases. Maybe give them the mean PG +1/1/2 of a same level repairer and plate? That'd be 3/7/13 rather than 4/9/16...
10 puts it at 2 PG under Plate and 1 PG under Repairer. Even then all the values for armor need to be reduced by at least 25%, aside from a HP buff and small penalty reduction, the ability to effectively stack modules will really help the armor suits take their place. Of course like I mentioned before the reduction needs to be racial, not enough to make the modules exclusive to armor suits but enough to were we can actually get an edge when armor stacking. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1261
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Posted - 2013.07.05 17:40:00 -
[438] - Quote
Daedric Lothar wrote:Cross Atu wrote:
Lest it be forgotten I would like to once again remind everyone that not every role in the game is a "slayer" role focused on DPS. Hacking, scouting, support (and if we were talking about vehicles transport as well) are all valid non-slayer battlefield roles which may have little to no use for damage mods whatsoever. Balancing tanking as if it's all about slayers is bad balance.
0.02 ISK Cross
You are pretty funny, I like it Look, check the high slots. You have Scanner, Shield and Damage. Scanner doesn't mean anything in midrange combat. I can see its use in sniper and shotgun close range building combat. So that leaves you with a choice. Damage mods or Shields. For high slots, pick one. If you pick damage mods, you are an Armor Tank or a Speed Tank or Terrain/Profile Tank (Sniper). If you pick Shields, then you go from there. So talk the "Slayer" talk all you want, Until CCP adds new High Slot modules Damage or Shield. [Edit]: Yea yea yea, you can run Damage AND shield. but you are gimping your tank.
Statements without game data aside from slot allocation of mods and still not fittings to back up overall point of posts. I'm glad I'm "funny" now can you please be informative and provide in game numbers and their contexts for ideas that you're trying to dispute or dismiss. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1261
|
Posted - 2013.07.05 17:44:00 -
[439] - Quote
BL4CKST4R wrote:Artificer Ghost wrote:I had no idea a Flux could kill until today. I was being shot at, someone threw a Flux, and... Yea. Every time I try to kill with a Flux, I get disappointed and somehow, much more than 1 HMG is pointed at my face.
EDIT: 13th, it looks like you need a like. So here you go. It only happens when you jump, if it is the same glitch from Chromosome.
Yes the bugs for both Flux and AV are still present. Either one can kill you while jumping and sometimes AV deals it's damage to the passenger not the vehicle (mostly in LAVs). |
TheGoebel
Kite Co. Couriers
26
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Posted - 2013.07.05 20:16:00 -
[440] - Quote
So according to the new dev blog, explosive should only do 120% damage to armor. That doesn't seem right. http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/ |
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Arkena Wyrnspire
Turalyon Plus
1707
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Posted - 2013.07.05 20:30:00 -
[441] - Quote
I think that may be a tweaked statistic. I might test this. |
1LTNORFLEET
The Merc Net
24
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Posted - 2013.07.05 20:42:00 -
[442] - Quote
drop suit imbalance ive been here since may of 2012 and a lot of the imbalances are with armor tanked suits there are just simply favoring all ,armor suit leaving the shield tanks suit completely defencless im mean look at caldari suits for instance they have nothing but shields very little armor and when you put amor plates on them the are slow now look at gallente when you put amor plates on them they move the same speed I think the stacking penalty dosent apply or idk also repair tools only repair armor and nanite injectors only repair armour and flux gernades are over kill two basic gernades will blow up a tank even though the only do 1200 shield damage some how you can destroy armor I think armor tamnkers are fine its the shield tanker that need to either have a small buff or come out with gear to rep shields look at eve we have shield reps there why cant we have them on dust |
Arkena Wyrnspire
Turalyon Plus
1708
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Posted - 2013.07.05 21:53:00 -
[443] - Quote
1LTNORFLEET wrote:drop suit imbalance ive been here since may of 2012 and a lot of the imbalances are with armor tanked suits there are just simply favoring all ,armor suit leaving the shield tanks suit completely defencless im mean look at caldari suits for instance they have nothing but shields very little armor and when you put amor plates on them the are slow now look at gallente when you put amor plates on them they move the same speed I think the stacking penalty dosent apply or idk also repair tools only repair armor and nanite injectors only repair armour and flux gernades are over kill two basic gernades will blow up a tank even though the only do 1200 shield damage some how you can destroy armor I think armor tamnkers are fine its the shield tanker that need to either have a small buff or come out with gear to rep shields look at eve we have shield reps there why cant we have them on dust
Where to start? I hope this is a troll post, because "favouring all armour suits leaving the shield tanks suit completely defenceless" seems incredibly stupid. I suggest reading the thread if you're not trolling, as it answers all of your points. |
Cat Merc
Oculus Felis
1809
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Posted - 2013.07.05 22:05:00 -
[444] - Quote
Arkena Wyrnspire wrote:1LTNORFLEET wrote:drop suit imbalance ive been here since may of 2012 and a lot of the imbalances are with armor tanked suits there are just simply favoring all ,armor suit leaving the shield tanks suit completely defencless im mean look at caldari suits for instance they have nothing but shields very little armor and when you put amor plates on them the are slow now look at gallente when you put amor plates on them they move the same speed I think the stacking penalty dosent apply or idk also repair tools only repair armor and nanite injectors only repair armour and flux gernades are over kill two basic gernades will blow up a tank even though the only do 1200 shield damage some how you can destroy armor I think armor tamnkers are fine its the shield tanker that need to either have a small buff or come out with gear to rep shields look at eve we have shield reps there why cant we have them on dust Where to start? I hope this is a troll post, because "favouring all armour suits leaving the shield tanks suit completely defenceless" seems incredibly stupid. I suggest reading the thread if you're not trolling, as it answers all of your points. I think my brain lost half it's brain cells reading that. |
Arkena Wyrnspire
Turalyon Plus
1709
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Posted - 2013.07.05 22:07:00 -
[445] - Quote
Alright guys. I'm going to be absent for a week - this means I'll be unable to update the thread. Thanks for the good posts in this thread, I'll see you all again in a week. |
TheGoebel
Kite Co. Couriers
26
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Posted - 2013.07.05 22:17:00 -
[446] - Quote
The following will illustrate how exciting my friday nights are.
1LTNORFLEET wrote:drop suit imbalance ive(have) been here since may of 2012 and a lot of the imbalances are with armor tanked suits. So since closed beta there have been suit imbalances. There were only 4 suits then and were 4 months into beta so I guess that makes sense.
1LTNORFLEET wrote: there(they're) are just simply favoring all armor suit(s) leaving the shield tanks suit completely defencless(defenseless). In this thread and in other threads that discuss topics about suit defense we use a phrase EHP, or effective hit points. EHP is a number that totals up all the hit points the suit currently has and is reflective of the suits capabilities. Now having only shields be the majority of EHP isn't necessary a bad thing, as long as the EHP is high enough.
1LTNORFLEET wrote: im mean look at caldari suits for instance they have nothing but shields very little armor and when you put amor plates on them the are slow (down). now look at gallente when you put amor plates on them they move the same speed I think the stacking penalty dosent apply or idk. I assure you, the penalty for stacking armored plates is definitely implemented. There is currently a module which reduces the penalty but not to the point of nonexistence.
1LTNORFLEET wrote: also repair tools only repair armor and nanite injectors only repair armour and flux gernades are over kill, two basic gernades will blow up a tank even though the only do 1200 shield damage. some how you can destroy armor. Flux grenades cannot destroy anything but equipent. They may wipe out an extremely high shield buffer but they have no effect on the remaining armor. There is a bug for flux grenades where somehow jumping when hit will cause death. But that is not the intended effect.
1LTNORFLEET wrote: I think armor tankers are fine its the shield tanker that need to either have a small buff or come out with gear to rep shields. look at eve we have shield reps there why cant we have them on(in) dust In eve shields recharge slowly. In eve we have hull points. In eve we have ship classes that are drastically different in defenses. In eve we have midslots. In eve we have a market run by players. This is not Eve.
I hope this helps. |
danny12343331
SyNergy Gaming EoN.
97
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Posted - 2013.07.06 19:24:00 -
[447] - Quote
bump |
Kekklian Noobatronic
Goonfeet Top Men.
136
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Posted - 2013.07.06 22:22:00 -
[448] - Quote
Bbbump |
Cat Merc
Oculus Felis
1832
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Posted - 2013.07.06 22:24:00 -
[449] - Quote
Glorious cat bump! Silly humans, thinking your bump is as good as mine. |
SnakeSix
Pradox One
2
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Posted - 2013.07.07 02:44:00 -
[450] - Quote
Been reading on other threads. Will doubling the current armor bonuses balance things out? |
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