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Exardor
Namtar Elite Gallente Federation
5
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Posted - 2013.07.02 14:09:00 -
[241] - Quote
Likes + Bump for truth.
With 1.2 even more than before. |
Sgt Buttscratch
G I A N T EoN.
291
|
Posted - 2013.07.02 14:22:00 -
[242] - Quote
nice try thread, next time lets try absolute ignorance, irrational and illogigal thinking, maybe that would have been more constructive. |
Sgt Buttscratch
G I A N T EoN.
292
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Posted - 2013.07.02 14:51:00 -
[243] - Quote
SO... I just grabbed reactive plates..been ignoring leaked stats until I actually saw anything. If i switch 3 enhanced plates and an advanced rep, for 4 reactives, this is what I get. CPU +1 GP +13 Armor HP -171 Repair rate +0.65 movement speed +0.32 Sprint speed +0.45
In other words, these new plates take away A LOT of armor for very little bonus, and also cost a good chunk more GP to equip.
Ferro scale CPU +26 GP +3 armor -149 Rep stays the same, still have enhanced rep equiped movements speed +0.59 sprint speed +0.82
Once again CPU/GP cost already make this bad, big armor loss, sprint speed would be good, movement speed miniscule.
pointless, In full my pre-1.2 fit is superior, and better to use if I want decent gear to go with. |
D legendary hero
Strong-Arm
249
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Posted - 2013.07.02 15:07:00 -
[244] - Quote
this thread needs some CCP lovin' |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
5
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Posted - 2013.07.02 15:19:00 -
[245] - Quote
YEAH IT DOES |
Arkena Wyrnspire
Turalyon Plus
1532
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Posted - 2013.07.02 15:21:00 -
[246] - Quote
I now have the dubious honour of having a QQ thread about this. |
Fox Gaden
DUST University Ivy League
567
|
Posted - 2013.07.02 15:33:00 -
[247] - Quote
I liked all the OPGÇÖs posts because of the very balanced approach he took to this problem. I expect CCP is reading this thread. If they have not responded to it, it is because they donGÇÖt want to corrupt a very good discussion with people who see blue and start pursuing their own private agendas. |
Arkena Wyrnspire
Turalyon Plus
1546
|
Posted - 2013.07.02 15:35:00 -
[248] - Quote
Fox Gaden wrote:If they have not responded to it, it is because they donGÇÖt want to corrupt a very good discussion with people who see blue and start pursuing their own private agendas. I understand the temptation to do it, tbh. I try to be unbiased, but I worry that I'm not sometimes. If you see any clear bias in this thread, please point it out. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1240
|
Posted - 2013.07.02 15:44:00 -
[249] - Quote
Eskel Bondfree wrote:Guys, I did not argue that rep tools or triage hives are the saving grace for armor tanking. There is no need to explain again why armor tanking is inferior to shield tanking, we have all come to that conclusion already. What I'm saying is simply that armor tanking does have pros to it, and there's no shame in acknowledging them even in an 'armor is UP' thread. Fairness demands that the existence and situational effectiveness of rep tools and triage hives are mentioned when comparing armor to shields, otherwise the comparison risks to appear biased. I think it's also fair to bring proto equipment into the equation when we are using HP values of complex mods in slot layouts of proto suits and dps values of proto ARs with AR proficiency at 5. And what would you think if 2 heavies, each with 2000 HP and being repped for 100 HP/s are defending a choke point? You might think that's a little OP. I said keep it in mind when you propose changes like increasing armor HP by 100%. Repping under fire is not about out healing the incoming dps, it's about letting you survive those few extra seconds longer that you need to take down the enemy before he takes down you. Then you reduce the incoming dps to 0 by going from partial to full cover, and heal up again before you engage the next enemy. Keep in mind the 600 dps of a proto AR are easily reduced to less than half of that when the enemy is engaging outside of optimal range and only 1 out of 2 bullets hit because you don't stand in the open like a moron. There are also plenty of situations when not all people in a squad have line of sight to engage the enemy, or would block each other's shots in doing so. The repping logi is not a lost gun in that situation. And when you need every gun you can get, of course the logi player brings out his gun as well. You don't need a logi suit to use a repair tool, six assaults in a squad have 6 equipment slots at their disposal at any time. You guys said it, it's all situational, and that's why nothing of this should simply be dismissed as a non-factor in this discussion. I think we can agree on that and I hope I made my point more clear now. I agree it's situational, and I wasn't meaning to imply your post was discounting the current situation with armor v shields, sorry if it came off that way.
Here's the thing I totally agree we should include all relevant data, and your prior post contains information worth noting. Also worth noting is the array of contexts in which what seems like a huge rep rate turns out not to be. There are players who only run one tank type be that shields or armor so providing the full context when they read the thread is important, hence my response
For example 2000 HP sounds like a lot, it is a lot, but it's also only slightly more than 1 clip from an unmodded, unskill buffed, Recruit Assault Rifle which is only getting bodyshots. Getting that HP would also require the Heavy to stack 5 Complex Plates and that's presuming those plates have been upgraded with new values. In essence it's a functional impossibility even with the suggested buff to plates. Now to be fair my example with the Recruit AR is assuming that every shot hits which it clearly would not, but it's also pitting a starter fit against proto armor stacked on a Heavy with the slot layout of the Gal Logi
TL;DR, I'm glad you brought up the aspects and cases that you did, my posts are not to criticize you they are simply to provide a full context for the information presented.
Cheers, Cross |
Arkena Wyrnspire
Turalyon Plus
1548
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Posted - 2013.07.02 15:46:00 -
[250] - Quote
Cross Atu - Do you have Skype? I would very much like to invite you to a discussion group about balance. We're co-working on this thread and a few other similar length balance threads. Your posts are consistently intelligent and I think we'd benefit from your opinion. |
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Fox Gaden
DUST University Ivy League
568
|
Posted - 2013.07.02 15:56:00 -
[251] - Quote
I, as a shield tanker with no ties to armour tanking, have posted in this thread suggesting that your thread is the gold standard on the debate on armour vs shield balance, and included a link back to this thread.
I can lead a horse to water, but I canGÇÖt make it drink, so I canGÇÖt say whether shield tankers will actually read 12 posts of clear and articulate discussion, but I did. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1241
|
Posted - 2013.07.02 16:03:00 -
[252] - Quote
Rinzler XVII wrote:This thread is basically a solo playing style issue .. Considering the number of Logi in here I don't see a supportable case for that.
Quote: why would you need to stick to a nano hive ? Where is your logi repper ? Why are you on your own ? Why do you need to rely on armor rep mods when a repper does the job better ? Can armour be taken out entirely by lasers and flux grenades like shields ? Dont your shields have to be taken out b4 you get through to armour ? You could add shield mods if you sacrificed damage mods but no you go solely for armor plates and complain shields are better .. why not try balancing your defence and sacrifice some damage to increase your shields to make it harder to get through to your armour ? Every suit has shields and armor if you spec solely armour then you have to accept the pitfalls just as shield users do (losing 500 shield with 1 flux or having a laser user totally wipe your shield is alot worse than a movement penalty or not being able to have full plate mods if you want higher rep rate on armour) I have both and love both but i also know that both have pitfalls and bonuses, a good squad can sort those pitfalls out, there are bigger gameplay issues that need dealing with before we get to anything like this (matchmaking has to be a number 1 priority if this game is to attract and keep new and old players) List responds to your questions in order
- To use a repping hive at all one must stick to it, it's immobile
- Assuming that Logi is me that would make the answer "right behind you with proto reps"
- The posters here mostly run in squads from what I know of them, so we're not alone
- Even rep mods + rep tool still leave armor tankers UP compared to shields
- Armor can be taken out entirely by contact grenades for a single toss OHK something that flux cannot accomplish even at proto level. Flux just aren't a lethal weapon.
- It's about balance shield tanking is stronger than armor tanking and that's poor game balance. As it happens I do run shield mods on most of my fits, armor mods too, and no damage mods, support Logi need high eHP to be effective. But which mods I use on my fittings isn't what decides if something is balanced and armor vs shields isn't
- Armor has the same pitfalls as shields, i.e. weapon types that do extra damage against it. Then armor also has the speed debuff, the poor internal scaling of gains, the somewhat questionable fittings values, and the constrain of being locked into only one slot type where as shields are not.
Final comment, Dev groups are divided up into teams the folks on matchmaking and the folks on item balance are not the same, they're also not the same people as those working on graphics so it's not zero sum by any means. Besides which altering the numbers on an in game item takes less Dev time (figuring the proper values aside) than does creating a matchmaking system. One is inputting new data, the other is building quite a bit of code. Besides while I totally agree matchmaking is vital there's no reason players should stop giving all feedback about the game that isn't matchmaking related, that wouldn't be very constructive.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1241
|
Posted - 2013.07.02 16:06:00 -
[253] - Quote
Arkena Wyrnspire wrote:Cross Atu - Do you have Skype? I would very much like to invite you to a discussion group about balance. We're co-working on this thread and a few other similar length balance threads. Your posts are consistently intelligent and I think we'd benefit from your opinion.
I don't have it at present but if memory serves it's not that hard to get set up. Working with yourself and others who take an active interest in balance above and beyond what would help a single specific playstyle is something I would very much be interested in doing.
Cheers, Cross |
Colonel Killar
DUST CORE DARKSTAR ARMY
85
|
Posted - 2013.07.02 18:15:00 -
[254] - Quote
Time to Reveive... |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
17
|
Posted - 2013.07.02 18:50:00 -
[255] - Quote
Colonel Killar wrote:Time to Reveive...
Yeah I think it's better to think of ideas for balance then to fight then to fight those shield tankers. |
Sgt Buttscratch
G I A N T EoN.
303
|
Posted - 2013.07.02 19:06:00 -
[256] - Quote
well I guess at least gallente mediums look 10x cooler than amarr, minnmouse and caldari combined |
Colonel Killar
DUST CORE DARKSTAR ARMY
85
|
Posted - 2013.07.02 19:07:00 -
[257] - Quote
Sgt Buttscratch wrote:well I guess at least gallente mediums look 10x cooler than amarr, minnmouse and caldari combined True... more posts... |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
17
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Posted - 2013.07.02 19:32:00 -
[258] - Quote
Well I personally like to see reactive plate basically a repair and and a plate combined so 115 hp and 5 repair but will use more p g and cpu then both combined but it will save you a slot and make it a high slot but and p g enhancers to. |
RoundEy3
Metal Mind Industries
150
|
Posted - 2013.07.02 19:34:00 -
[259] - Quote
It seems the bonuses of each defense system is where most of the imbalance lies. In most situations armor is supposed to have a larger EHP with a slower or more reliant restoration method, the self reppers and logi support. Where as shields have a lower EHP but a constant means of sustenence. What we currently have is the larger EHP reserves of armor combined with it's restoration doesn't compete against shields. That leads me to believe armor doesn't give a high enough inital HP bonus per module. Also it appears the advantage of shields is too great, their regeneration.
In most battle situations the EHP of an armor wearer is inferior to how fast a shield merc can regenerate. In theory of module fitting,an armor guy should be able to soak hits while throwing out higher damage. Where as a shield guy lacks the alpha attack, but has quicker movement to either dodge or move to cover when his shields are taken down.
The length of time a shield user has to wait to become fully combat effective again is too fast compared to the amount of damage an armor merc can take. I believe plates need an overall increase to hp bonus, and shield regen times should be lengthened.
As others have pointed out the fact that assault suits and the Cal logi suit all benefit shields doesn't help the matter at all. It looks to me that the generic and nearly universal suit bonuses are a result of DUST being in beta/release denial. |
TheGoebel
Kite Co. Couriers
12
|
Posted - 2013.07.02 22:38:00 -
[260] - Quote
So what's the verdict?
Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? |
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Cat Merc
Oculus Felis
1562
|
Posted - 2013.07.02 22:39:00 -
[261] - Quote
TheGoebel wrote:So what's the verdict?
Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? The verdict is CCP has no clue on how to balance anything. They're throwing **** at the wall and seeing what sticks. |
Arkena Wyrnspire
Turalyon Plus
1587
|
Posted - 2013.07.02 22:44:00 -
[262] - Quote
TheGoebel wrote:So what's the verdict?
Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough?
Ferroscale and reactive plates are underpowered, and even if they were fine there would be obsolete modules and core issues. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
20
|
Posted - 2013.07.02 22:46:00 -
[263] - Quote
I suppose we wait a weak to see if they fix armor and if they don't we just a f k murder taxi and don't play the game till they do. Let's go on strike. |
BL4CKST4R
WarRavens League of Infamy
348
|
Posted - 2013.07.02 22:47:00 -
[264] - Quote
My retaliation is MCC afking, oh 3x SP will be glorious. |
D legendary hero
Strong-Arm
254
|
Posted - 2013.07.02 22:49:00 -
[265] - Quote
Arkena Wyrnspire wrote:TheGoebel wrote:So what's the verdict?
Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? Ferroscale and reactive plates are underpowered, and even if they were fine there would be obsolete modules and core issues.
it seems like those were desinged for shield tankers...lol |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
|
Posted - 2013.07.02 22:49:00 -
[266] - Quote
It's probably the best way to get ccp attention to be honest. |
Cat Merc
Oculus Felis
1562
|
Posted - 2013.07.02 22:49:00 -
[267] - Quote
D legendary hero wrote:Arkena Wyrnspire wrote:TheGoebel wrote:So what's the verdict?
Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? Ferroscale and reactive plates are underpowered, and even if they were fine there would be obsolete modules and core issues. it seems like those were desinged for shield tankers...lol You know what. That might just be the case. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
21
|
Posted - 2013.07.02 22:56:00 -
[268] - Quote
Cat Merc wrote:D legendary hero wrote:Arkena Wyrnspire wrote:TheGoebel wrote:So what's the verdict?
Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? Ferroscale and reactive plates are underpowered, and even if they were fine there would be obsolete modules and core issues. it seems like those were desinged for shield tankers...lol You know what. That might just be the case.
Yeah there meant for caldari logis so they can have even more hp without a speed loss. Why to go ccp cal logis are even more powerful. |
TheGoebel
Kite Co. Couriers
14
|
Posted - 2013.07.02 23:15:00 -
[269] - Quote
So I just saw the CCP response.
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Seems like I've seen something like this before...hmmm....
CCP FoxFour wrote:I am going to be honest, I learnt a fair bit reading this post. I actually asked Arkena to make this post as he was explaining armor tanking to me in IRC.
I can't really comment on this very much though as it is not an area I work on. I can and will say however that those that do work on this stuff have read this thread. It actually made it into our weekly community report today that gets sent around to everyone working on DUST.
Thank you very much for this post. :D
The solution then?
CCP Remnant wrote:We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small HP buff and minor repair rate buff - plates that heal themselves! ) - We'll be reducing the movement speed penalty slightly on armor plates in a future hot-fix. - Giving proper racial bonuses! The reason the Gallente don't get (the very obvious) bonus to movement speed when armor tanking at the moment is because we use a tag system to confer bonuses to items and currently there is no way to exclude an item from getting a bonus. The only way to do this would be to tag EVERYTHING in the game that isn't the Gallente suit with a tag, which is error-prone and likely to ensure we unintentionally screw up some unrelated skill at some point. This will be corrected as soon as is feasible.
What happened? Well we found out the stats on our precious, precious modules and were disappointed, so we got this.
CCP Eterne wrote:Hey guys.
Yeah, obviously having this information released in a trailer isn't the best thing in the world. We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch, which is currently scheduled for early July (we'll have an exact release date ready for you in the near future).
But all numbers are still subject to change and we will of course monitor feedback on these numbers and make tweaks as appropriate.
In their defense some of the numbers did change, but in weird schizophrenic ways, like ferro having better hp then extenders in 2 out of 3 cases.
I think we're being trolled. The fact is, I want to play this game. I'm not going to threaten and cajole CCP but I would like a little bit of respect back. Not lies, not half truths. Clearly the fine thinkers of this thread deserve the transparency and frankly they should get it because they are more capable with these numbers then CCP seems to be.
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Arkena Wyrnspire
Turalyon Plus
1589
|
Posted - 2013.07.02 23:18:00 -
[270] - Quote
TheGoebel wrote: I think we're being trolled. The fact is, I want to play this game. I'm not going to threaten and cajole CCP but I would like a little bit of respect back. Not lies, not half truths. Clearly the fine thinkers of this thread deserve the transparency and frankly they should get it because they are more capable with these numbers then CCP seems to be.
I'm just kind of disappointed by the lack of developer response. Just a simple acknowledgement, a simple "Hey, we see this" would make me feel much better. |
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