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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Appia Vibbia
Opus Arcana Orion Empire
17
|
Posted - 2013.05.09 01:27:00 -
[1] - Quote
seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. |
Don Von Hulio
Not Guilty EoN.
253
|
Posted - 2013.05.09 02:23:00 -
[2] - Quote
Yes, i have seen this happen more than a few times. Especially when dropship gunning.
This is either a stealth nerf, a way to lessen the load on the console/servers.... or its just another CCP **** up. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
96
|
Posted - 2013.05.09 07:19:00 -
[3] - Quote
Yes I have notice the same thing with my forge gun, at long distances infantry are not rendering not even a spec moving. |
Stormy Geddon
Imperfects Negative-Feedback
43
|
Posted - 2013.05.09 17:21:00 -
[4] - Quote
I tried out a sniper rifle yesterday and this was happening a lot. Around 300m it's a crap shoot whether or not enemies will render. I watched at least 5 times where an ally was jumping around and strafing while fighting an enemy I couldn't see. I could see their bullets streaking out from nothing and just targeted the source fora couple kills, so the guy was there and I had a direct line of sight, but he was completely invisible. Sometimes they would pop up for a couple seconds, then something would change and they'd be invisible again. The same thing would happen to obstacles in the area , such as boxes. |
Robert JD Niewiadomski
NULLIMPEX INC
98
|
Posted - 2013.05.09 19:02:00 -
[5] - Quote
Wasn't there a cloaking device slated to hit the market in Uprising? Are you sure you were not looking at cloaked players? |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
9
|
Posted - 2013.05.09 19:06:00 -
[6] - Quote
The cloak module isn't released yet, but that doesn't matter considering that according to it's description from CCP the cloak drops when you fire. |
Robert JD Niewiadomski
NULLIMPEX INC
98
|
Posted - 2013.05.09 19:08:00 -
[7] - Quote
How will you know where to shoot if it's cloaked? |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
97
|
Posted - 2013.05.10 00:09:00 -
[8] - Quote
Here is a example, I was playing skirmish on Manus peak. I was on top of the tall building at C (e-5). I watched my blue dot run up and start to hack C and I could see him fine. Mid way through the hack his name popped up on the kill feed, kill by a toxin sub-machine gun and I never saw any enemy any where. I did a lot of forge gunning from long distances in the last build going 15-1 with no problem and now in the build I know for a fact I am not seeing the enemy and going 4-1 |
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CCP LaFerrari
Hedion University Amarr Empire
0
|
Posted - 2013.05.10 01:54:00 -
[9] - Quote
Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit.
Hi,
Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising.
The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? |
|
HowDidThatTaste
Imperfects Negative-Feedback
2471
|
Posted - 2013.05.10 02:13:00 -
[10] - Quote
Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to be less based on my weapon choice? |
|
Silver-Ace
Militaires-Sans-Frontieres
12
|
Posted - 2013.05.10 02:18:00 -
[11] - Quote
I don't know if this counts as a weapon but when I am on the turrets of a dropship the large turrets and infantry won't render in for awhile. For some reason its not a problem when it comes to vehicles thou I can see them right away. |
Happy Violentime
OMFGZOMBIESRUN
51
|
Posted - 2013.05.10 04:22:00 -
[12] - Quote
CCP LaFerrari wrote:
The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. ?
Seriously? Cos it's not much fun being constantly sniped in a game by invisible enemy! Maybe we can get some more hi-tech equipment for our futuristic dropsuits in this space mmo - Binoculars!!! |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
97
|
Posted - 2013.05.10 04:39:00 -
[13] - Quote
CCP LaFerrari wrote:
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
I am experiencing only with the forge gun, Thank you LaFerrari. |
Musta Tornius
BetaMax. CRONOS.
330
|
Posted - 2013.05.10 09:23:00 -
[14] - Quote
Enderr Wigginn wrote:CCP LaFerrari wrote:
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
I am experiencing only with the forge gun, Thank you LaFerrari.
I'm having the same problem, shooting infantry at over 150m with forge gun is down to luck now and not skill. |
Aeon Amadi
WarRavens Orion Empire
1274
|
Posted - 2013.05.10 11:10:00 -
[15] - Quote
Can confirm that this is a very persistent issue with Railgun Turret wielding tanks.
I can see chevrons moving but not models, so firing at them is a guessing game until they just randomly pop up. |
2100 Angels
The Southern Legion RISE of LEGION
99
|
Posted - 2013.05.10 11:26:00 -
[16] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Sniper Rifles.
I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless |
Aeon Amadi
WarRavens Orion Empire
1276
|
Posted - 2013.05.10 11:36:00 -
[17] - Quote
2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless
Hey, if you get good at it you could be the best counter-sniper in the game.
Straight up. In this case, taking a step back is a legitimate threat O_o; |
neurol forever
Sanmatar Kelkoons Minmatar Republic
7
|
Posted - 2013.05.10 11:57:00 -
[18] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
First sorry for my english.
Second this is worst "feature" in uprising for me. in FPS is really important to see who shooting on me. your optimalization don-Št draw player model which i have see. i want to see who snipe me and i can go for him and kill him.
i never see this "feature" in other multiplayer FPS.
sorry for too much see |
2100 Angels
The Southern Legion RISE of LEGION
99
|
Posted - 2013.05.10 12:04:00 -
[19] - Quote
Aeon Amadi wrote:2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless Hey, if you get good at it you could be the best counter-sniper in the game. Straight up. In this case, taking a step back is a legitimate threat O_o;
Haha I'm not sure I take your point? good at what? Running and gunning? I do that regularly in an ambush..... why would I play a skirmish for that? Sorry if I've misunderstood lol |
Aeon Amadi
WarRavens Orion Empire
1278
|
Posted - 2013.05.10 12:08:00 -
[20] - Quote
2100 Angels wrote:Aeon Amadi wrote:2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless Hey, if you get good at it you could be the best counter-sniper in the game. Straight up. In this case, taking a step back is a legitimate threat O_o; Haha I'm not sure I take your point? good at what? Running and gunning? I do that regularly in an ambush..... why would I play a skirmish for that? Sorry if I've misunderstood lol
What I'm saying is taking a step back and dipping out of the visible spectrum as a valid tactic.
|
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2100 Angels
The Southern Legion RISE of LEGION
99
|
Posted - 2013.05.10 12:12:00 -
[21] - Quote
Aeon Amadi wrote:
What I'm saying is taking a step back and dipping out of the visible spectrum as a valid tactic.
I like it! |
Draco Cerberus
Hellstorm Inc League of Infamy
36
|
Posted - 2013.05.10 14:29:00 -
[22] - Quote
On the Tactical Assault rifle (zoomed in) , I can see a player running around from a distance as a small stick figure, shoot and kill him. If I don't use the scope there is no render, I should be able to see a speck moving if there is a player there regardless of whether or not the player is killable at the range I am at. If it were tied to a set range of sight rather than range of weapon it would make more sense as I can and do kill at range where they are outside the render view when not scoped and would like to be able to see that there is someone I need to scope to kill. |
Appia Vibbia
Opus Arcana Orion Empire
23
|
Posted - 2013.05.10 16:38:00 -
[23] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Regardless of weapon equipped, the furthest I can see is 100m. Confirmed on Ashland with a kill from a player who walked to me than away and disappeared before I zoomed in on him.
If the range on the Sniper is still 599m then this is grossly insufficient. While zooming, structures such as crates appear when zoomed in, but only in the "killbox" or "killzone" or whichever the terminology of the PS Move uses*
Allies are always rendered up to somewhere between 200-250m, and without a zoom enemy chevrons appear as long as an ally is looking at them within that <200-250m range. Past that range, only blue, green and red chevrons exist. Even if you zoom in on a character and it is rendered, leaving that zoomed camera will have them disappear behind that 100m mark. Tanks and dropships render at different lengths because of their size, but still disappear within the maximum range of the Forge Gun
Again, if the maximum range on a Sniper Rifle is still 599, then you cannot see enemies even while zoomed in at that maximum distance. I have made kills exceeding the maximum render range by aiming at chevrons, but I wouldn't know if they had cover or not and could have been firing at a wall for all I knew.
* I do not use the PS Move, but adjusting the settings changed how wide I can see those structures
In my opinion Uprising has done a wonderful job at balancing the Medium suits (medium, logistics, assaults), but severely lacking in the performance for the Scout and Heavy & Sential roles. Even if I could render all targets, the increase in total hit points from armor and shields, while a loss of damage from Weaponry V, means that advance suits can shrug off 2 headshots from the prototype sniper rifles, which are nearly impossible to get when you can't see someone. The average suit also had less than 540 total health before, nearing the maximum damage I can do with a Prototype tactical sniper rifle's full clip. Stacking damage modifiers on a Logistics/medium suit is still the best way to play a sniper.
I leave the Light frames out, because a couple kincats paired with nova knives or SMGs means you can run around faster than anyone's turn radius allows for them to track you and is still viable. |
Kazio De Vihura
Rave Technologies Inc. C0VEN
19
|
Posted - 2013.05.10 16:44:00 -
[24] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Are you for real ? I need too see where sniper is to go and kill him ........ |
Appia Vibbia
Opus Arcana Orion Empire
23
|
Posted - 2013.05.10 16:52:00 -
[25] - Quote
Draco Cerberus wrote:On the Tactical Assault rifle (zoomed in) , I can see a player running around from a distance as a small stick figure, shoot and kill him. If I don't use the scope there is no render, I should be able to see a speck moving if there is a player there regardless of whether or not the player is killable at the range I am at. If it were tied to a set range of sight rather than range of weapon it would make more sense as I can and do kill at range where they are outside the render view when not scoped and would like to be able to see that there is someone I need to scope to kill.
With this, if rendering people was based on weapon the only way to do it is:
Can I hit them from here? If yes, then Render. Can they hit me from there? If yes, then Render.
it would however have you runing into some hilarious senarios "Hey look, she's sniping form over there!" *AR wielder runs to me* "OMG where did that squad come from!? They were not there a second ago." *dead sniper-hunter* |
Robert JD Niewiadomski
NULLIMPEX INC
99
|
Posted - 2013.05.10 17:09:00 -
[26] - Quote
HowDidThatTaste wrote:Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to be less based on my weapon choice? That's probably because they were out of your weapon range, but you was in their weapon range so they saw you . You beter fix that visual contact cut off range at constant value for everybody. It should be sligtly bigger than a longest weapon's range at max skills levels... |
Appia Vibbia
Opus Arcana Orion Empire
25
|
Posted - 2013.05.10 17:11:00 -
[27] - Quote
Robert JD Niewiadomski wrote:HowDidThatTaste wrote:Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to be less based on my weapon choice? That's probably because they were out of your weapon range, but you was in their weapon range so they saw you . You beter fix that visual contact cut off range at constant value for everybody. It should be sligtly bigger than a longest weapon's range at max skills levels...
Then that would be the entire map, for every map... which is what it was before.
Me, angry about this? No, that couldn't possibly be the case. |
Vos Nuwem
OMNI Endeavors
1
|
Posted - 2013.05.10 19:34:00 -
[28] - Quote
I just played a round where i was using a rail tank to shoot at dropships but i could not see them render when they left my guns range, it would be nice to be able to see vehicles at all ranges, not just falloff. Would have helped if I could lead them when they got in range. |
Buster Friently
Rosen Association
390
|
Posted - 2013.05.10 21:21:00 -
[29] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Um, yeah, this isn't going to work. This ruins a great many tactical options. What if I want to scout for my tank buddies, or sniper buddies? What if I want to know where is that sniper that just took a shot at me. What if I want to see where to place an orbital?
Please optimize in some other way. I don't care how common it is in other shooters. I don't play those other shooters.
Do a framerate check or something maybe, if you aren't already doing that, before restricting the view distance on players.
Frankly, being able to see the enemy is almost as fundamental as you can get for this type of game.
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Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
97
|
Posted - 2013.05.10 21:33:00 -
[30] - Quote
Here is a video link of the concern. The first two clips show enemies not rendering but they have been spotted on the mtac. The third clip shows occasional they do render and the fourth show I am when in range. |
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ladwar
Dead Six Initiative Lokun Listamenn
360
|
Posted - 2013.05.11 00:25:00 -
[31] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? rails turrets, sniper rifles. just from what I have tested.. |
Appia Vibbia
Opus Arcana Orion Empire
27
|
Posted - 2013.05.11 03:23:00 -
[32] - Quote
One of the Devs posted ongoing problems that are being addressed, this was not one of them listed.
Is this being looked into? There aren't enough scout players to complain so we're thrown under the bus? |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.11 05:48:00 -
[33] - Quote
Charged sniper
This is so annoying. I am unable to kill people and often I can only see a chevron where the person is and i am able to kill them sometimes from that but sometimes the chevron teleports so it is obviously not that acurate. It has happened even as close as when I am on the tallest building with a ladder on manus mound and they are climbing the ladder and I can only see a chevron. As a sniper using the charged sniper this makes my ability to both inform and kill limited.
I have also noticed sometimes I am unable to see my squad Squad mates too so I can not defend them. |
phakk
Planetary Response Organization
23
|
Posted - 2013.05.11 07:11:00 -
[34] - Quote
I can add to this. Driving a Gunnlogi.
Incident #1 - Was just about to open fire on a Railgun turret at appx 100 meters. The turret DISSAPPEARED. I figured, what the hell, so I finished the railgun windup. Got a hit marker. Wound it up again on the same spot. Zap. 100 WP. Turret destroyed. On my screen, I was shooting empty space.
Incident #2 - Was tracking an LAV attempting a suicide "ram" on a friendly tank in a Gunnlogi. 50 meters from the tank, the LAV disappeared. Shortly after, the tanks shields flashed. Killboard reported a "death".
Incident #3 - Was tracking an LAV attempting to run away from me in a Gunnlogi. Fired railgun shot, barely missed. LAV dissapeared! Kept moving with the follow-through for the second shot. Hit empty air with shield flash. Killboard. LAV kill, plus 2 passengers.
Other incidents with mercs on foot too. Track them, they vanish ( well short of the 300 meter render range ) and get the lucky kill by guessing where they "might" be, by shooting empty space.
|
Mithridates VI
IMPSwarm Negative-Feedback
1276
|
Posted - 2013.05.11 07:13:00 -
[35] - Quote
Buster Friently wrote:CCP LaFerrari wrote: Hi,
Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising.
The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Um, yeah, this isn't going to work. This ruins a great many tactical options. What if I want to scout for my tank buddies, or sniper buddies? What if I want to know where is that sniper that just took a shot at me. What if I want to see where to place an orbital? Please optimize in some other way. I don't care how common it is in other shooters. I don't play those other shooters. Do a framerate check or something maybe, if you aren't already doing that, before restricting the view distance on players. Frankly, being able to see the enemy is almost as fundamental as you can get for this type of game. This. As far as I'm concerned, limiting draw distance to less than the distance to the edge of the red line is not an acceptable optimisation. |
Appia Vibbia
Opus Arcana Orion Empire
30
|
Posted - 2013.05.11 20:46:00 -
[36] - Quote
This is something serious, why can it not be addressed? Planetary Conquest is coming in a week and I can't take the role I've been playing in Corp/Skirmish matches for the past 6 months. |
Sylwester Dziewiecki
BetaMax. CRONOS.
61
|
Posted - 2013.05.11 20:58:00 -
[37] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Railgun turret(std. adv. for sure)
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Django Quik
R.I.f.t Orion Empire
455
|
Posted - 2013.05.11 21:48:00 -
[38] - Quote
How about instead of not rendering enemies at a distance, you just render them in a reduced manner (e.g. less textures, fewer polygons) therefore putting less load on the GPU? |
Kazio De Vihura
Rave Technologies Inc. C0VEN
21
|
Posted - 2013.05.12 00:34:00 -
[39] - Quote
Now you can add Invisible snipers. I was killed today about 20 time by invisible snipers you can't see them on map. |
NextDark Knight
Hellstorm Inc League of Infamy
18
|
Posted - 2013.05.12 03:43:00 -
[40] - Quote
Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model? |
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Buster Friently
Rosen Association
412
|
Posted - 2013.05.12 18:32:00 -
[41] - Quote
Bumping back up to the top. The Devs need to realize this is a game killing mistake. Please post here if you agree.
(Also, post if you don't agree ) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
160
|
Posted - 2013.05.13 00:15:00 -
[42] - Quote
Definitely seen this a few times. It seems to happen quite a bit at range. Sniper is where I see it most often, you look down the scope for enemy snipers (this can be hard to begin with, because they often aren't illuminated on tacnet since no one see them wherever they are. You pan across the a spot.... Chevron... zip back, there's a guy, but he isn't drawn. There's no body to aim at to try to headshot, no model at all, and he effectively disappears if you're not looking straight at him because he neither is showing a model nor is he on tacnet.
I've seen it at various ranges... 200m or so is about the shortest. I was on Manus peak somewhat behind the C point on Skirmish, aiming South towards the top of the range towards the enemy's MCC there were three snipers clustered on top. All three had chevrons, only one had a model. Strafing to the side, he'd appear and reappear (his model) without leaving that horizontal geometric plane. |
Appia Vibbia
Opus Arcana Orion Empire
32
|
Posted - 2013.05.13 03:37:00 -
[43] - Quote
NextDark Knight wrote:Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model?
I have not had that problem occur, while the one I started this thread for I encounter every single time. |
PT SD
Subdreddit Test Alliance Please Ignore
400
|
Posted - 2013.05.13 04:06:00 -
[44] - Quote
CCP, why did you mess up the whole game. This is plain silly in a FPS, for people to magically appear from thin air 75 meters from you. Come on, you can do better, Chromosome just needed bug fixes. |
|
CCP LaFerrari
C C P C C P Alliance
7
|
Posted - 2013.05.13 04:10:00 -
[45] - Quote
Hi,
We've read all your posts and the video posted by Enderr Wigginn is especially helpful (thanks for doing that). We're currently evaluating a few options to mitigate this issue, will reply to the thread once any action is taken about this.
Again, thanks for the feedback. We couldn't possibly realize how serious the problem is without hearing from you guys directly. |
|
PT SD
Subdreddit Test Alliance Please Ignore
400
|
Posted - 2013.05.13 04:17:00 -
[46] - Quote
I think I'm finally convinced that CCP does not play the game we Love. Stop developing for our game, if you don't even play it. How can you ever know whatGÇÖs wrong with the game? If your not just as involved with the community and playing the game with us. We are speaking out because we love this game, not from malice. |
Rogatien Merc
Ill Omens EoN.
32
|
Posted - 2013.05.13 04:20:00 -
[47] - Quote
Please please take this 'optimization' out. This is not JUST a shooter, it is a team-based tactical shooter on large maps. Just because my AR can't hit that far doesn't mean I can't see that far. Our PS3s can handle it... delete some % of grass if you have to. |
Otoky
DIOS EX. Gentlemen's Agreement
67
|
Posted - 2013.05.13 06:36:00 -
[48] - Quote
CCP LaFerrari wrote:...can you guys provide a list of weapons that are most annoying? Kaalakiota, Charge and Thale's.
Pls FIX this issue fast! |
Otoky
DIOS EX. Gentlemen's Agreement
67
|
Posted - 2013.05.13 06:38:00 -
[49] - Quote
PT SD wrote:I think I'm finally convinced that CCP does not play the game we Love. Stop developing for our game, if you don't even play it. How can you ever know whatGÇÖs wrong with the game? If your not just as involved with the community and playing the game with us. We are speaking out because we love this game, not from malice. Your are a beta tester. Your job is to play the game at find bugs then report. How cant you understand that? |
NextDark Knight
Hellstorm Inc League of Infamy
19
|
Posted - 2013.05.13 12:01:00 -
[50] - Quote
Appia Vibbia wrote:NextDark Knight wrote:Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model? I have not had that problem occur, while the one I started this thread for I encounter every single time.
The video posted is why I am here cause that's what is happening to me. I just noticed no low res models if I had a capture card I would post cause I think it's relevant. |
|
Appia Vibbia
Opus Arcana Orion Empire
34
|
Posted - 2013.05.13 22:03:00 -
[51] - Quote
I greatly dislike the "grass." (1) it is a 2-D objects. (2) horrible anti-aliasing (3) it is a 2-D object (4) you can only see it from 10-15m, so what's the point? (5) it looks terrible.
yeah that looks ugly. If removing that helped, it would be a godsend to trash it. a green paint covered floor looks a lot better than poorly done "terrain effects"
Still 2 full days away from the first PC battle, and I'm unable to play my role that I've been using since December. |
L 0659
Ill Omens EoN.
2
|
Posted - 2013.05.13 22:21:00 -
[52] - Quote
Lack of draw distance makes using the TAR-07 sniper all but pointless. Sure its a strong gun, but the better zoom just means your shooting at ghosts... |
Appia Vibbia
Opus Arcana Orion Empire
36
|
Posted - 2013.05.14 15:00:00 -
[53] - Quote
yup so snipers are useless in PC now. 47 hours till our district is attacked and I can't play... sure I could use a different weapon and a different fitting entirely, but I am a Sniper and lookout it is what I am best at. a whole corp full of better assault and heavies |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
102
|
Posted - 2013.05.14 21:36:00 -
[54] - Quote
Bump any word on a fix yet ? |
Heavenly Daughter
SyNergy Gaming EoN.
86
|
Posted - 2013.05.14 21:55:00 -
[55] - Quote
2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless
I agree, as a dedicated sniper It has to be said, a visual acuity of 450 Mtrs is pretty awful. It makes a mockery of all the sniper data. What is the point of saying a rifle will shoot at 2500 M/S when all you can see if 400 mtrs. Hell get a pistol lol.
Had my gripe, but it's still possible to kill at range, not as far as I would like, ! longest kill to date is 701.x mtrs.
I seriously think the visual range should be increased by at LEAST 50% and more if a distant players show another target,
Side note, Bullets from the rifles are NOT moving anywhere near the speed stated in their facts. I've seen players 3x the distance by time the bullet has left it mark.
I still managed to get 36 thought :)
H.D |
PT SD
Subdreddit Test Alliance Please Ignore
401
|
Posted - 2013.05.15 00:04:00 -
[56] - Quote
Otoky wrote:PT SD wrote:I think I'm finally convinced that CCP does not play the game we Love. Stop developing for our game, if you don't even play it. How can you ever know whatGÇÖs wrong with the game? If your not just as involved with the community and playing the game with us. We are speaking out because we love this game, not from malice. Your are a beta tester. Your job is to play the game at find bugs then report. How cant you understand that?
I have been beta testing this game for over 1 1/2 years. I'm still trying to get bugs from closed beta fixed, so please keep your commentary to oneself. |
Appia Vibbia
Opus Arcana Orion Empire
36
|
Posted - 2013.05.15 05:52:00 -
[57] - Quote
Heavenly Daughter wrote:. . . Side note, Bullets from the rifles are NOT moving anywhere near the speed stated in their facts. I've seen players 3x their distance by time the bullet has left it mark. I still managed to get 36 thought :) So the average is more around 10/15 and most of those kills are less that 400 Mtrs. :( H.D
To your side note: that is the low frame rate and lag issues compounding. Even though you aren't supposed to need to lead you shots, you still do. because lag and low frame-rate mean that whoever you are shooting at is gone by the time you pull the trigger.
Also I don't play Skirmish (or Domination). I hate the game mode because it is full of blue-dots camping the MCC or just being dumb. a single competent squad can't make up for 10 randoms against 2-3 full squads of regulars.
When I attest to my greatest kills in a game, I mean in Ambush. I used to say Ambush or Ambush OMS, but with the 50 clone on Ambush it is more challenging.
With that said: on which map, and in which game mode did you get those 36 kills?
in Chromosome, the best I've ever done was 32 kills. several dozen times in the 20+ kill club, with a median of 15 kills per match.
In Uprising, I am ecstatic if I get 10 kills in a match. or just 500 WPs as a Sniper, because I certainly get plenty of assists
my weapons of choice are the tactical variants of the SR. |
EnIgMa99
Imperfects Negative-Feedback
310
|
Posted - 2013.05.15 13:14:00 -
[58] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
all weapons, specifically when I am in a turret on a dropship. but that shouldnt matter everyone needs to be rendered!!!!! |
EnIgMa99
Imperfects Negative-Feedback
310
|
Posted - 2013.05.15 13:17:00 -
[59] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=761090#post761090 |
Lynn Beck
Tank Bros. DARKSTAR ARMY
57
|
Posted - 2013.05.15 15:30:00 -
[60] - Quote
I've noticed that with scrambler and Mass Driver around 200, MD around 60 sometimes. If a guy is hiding behind a hill and pops up to shoot me, doesn't render until 5-10 seconds afterwards. BTW there is a guy standing right next to him I see, but bullets coming from invisible source to his right. Also I have great eyesight and can notice a sniper running along a hill some 500+ meters out. Not zoomed in either. To have that not render makes my superior perception abilities meaningless.
Edit: That was back in chromosome. |
|
Buster Friently
Rosen Association
435
|
Posted - 2013.05.15 17:58:00 -
[61] - Quote
Render all players all the time. Find some other way to optimize. Not rendering players might improve the framerate, but this is far from optimization. This is damaging the game.
|
EnIgMa99
Imperfects Negative-Feedback
313
|
Posted - 2013.05.15 18:30:00 -
[62] - Quote
Buster Friently wrote:Render all players all the time. Find some other way to optimize. Not rendering players might improve the framerate, but this is far from optimization. This is damaging the game.
yes |
Enervating
Osmon Surveillance Caldari State
10
|
Posted - 2013.05.15 21:04:00 -
[63] - Quote
I really don't understand why people are so upset about not being able to see players, or being able to see them but never hit. I use laser rifles and since the patch, everything I see remains rather safe as I don't have the range to hit it, nor the ability to see it through my pretty iron sights. Not being as much of an ass as it seems, I really can see player models all the way across the map. However I usually have to look for them, they don't just appear as though I'm using binoculars for everything. A players inability to instantly see everything on the battlefield isn't really all that bad of a thing. All in all, I'd have to say I'm for it remaining as it is. Oh, and CCP, please rename Dust 514 to AR Win. At least then we can stop pretending there's a rock paper scissors element and everyone can get themselves a shiny assault rifle with a winmatar logi suit. |
Buster Friently
Rosen Association
439
|
Posted - 2013.05.15 23:10:00 -
[64] - Quote
Enervating wrote:I really don't understand why people are so upset about not being able to see players, or being able to see them but never hit. I use laser rifles and since the patch, everything I see remains rather safe as I don't have the range to hit it, nor the ability to see it through my pretty iron sights. Not being as much of an ass as it seems, I really can see player models all the way across the map. However I usually have to look for them, they don't just appear as though I'm using binoculars for everything. A players inability to instantly see everything on the battlefield isn't really all that bad of a thing. All in all, I'd have to say I'm for it remaining as it is. Oh, and CCP, please rename Dust 514 to AR Win. At least then we can stop pretending there's a rock paper scissors element and everyone can get themselves a shiny assault rifle with a winmatar logi suit.
Next time you might try reading the thread troll. First, people are complaining because this "optimization" ruins tactical options and immersion. Imagine the following, team leader says "we have an orbital, where should I put it" you respond, "let me get on this hill and take a look". Now, if you're carrying a sniper rifle, you'll be able to see most of the map. Say you're a shotty, Nova knife scout, you won't see ****. This is just the tip of the iceberg.
And if you're going to toss in a flavor of the month non sequitur, at least get it right. The suit you're looking for is the caldari Logi.
Now, go away. |
EWO 1A
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.05.16 01:43:00 -
[65] - Quote
Im having the same issue with far objects not rendering, with sniper rifles.
Someone send me a message when its fixed, until then, im done. |
EnIgMa99
Imperfects Negative-Feedback
317
|
Posted - 2013.05.16 13:13:00 -
[66] - Quote
this should be a high priority fix! |
Appia Vibbia
Opus Arcana Orion Empire
38
|
Posted - 2013.05.16 16:22:00 -
[67] - Quote
And in a few hours is my corp's first PC defense. Probably won't participate in the thing I have been looking forward to since it was announced. It'd be really awesome to be able to scout again. |
L 0659
Ill Omens EoN.
3
|
Posted - 2013.05.17 07:38:00 -
[68] - Quote
please get this sorted, its so frustrating to be covering your squadmates, only for them to start shooting at nothing, then dissapear. It really disheartens me to the whole game |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
39
|
Posted - 2013.05.18 00:26:00 -
[69] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
While you're at it, ask them how an enemy player can stand next to you and shoot you and not show on your scanner...
Thanks in advance. Bill
|
Buster Friently
Rosen Association
457
|
Posted - 2013.05.18 03:30:00 -
[70] - Quote
bcs1a wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? While you're at it, ask them how an enemy player can stand next to you and shoot you and not show on your scanner... Thanks in advance. Bill
perhaps you should start a new thread for this completely irrelevant point, eh? |
|
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
102
|
Posted - 2013.05.19 16:22:00 -
[71] - Quote
Friendly neighborhood this is still a problem bump. |
Church The Sniper
Silver Talon Corporation
0
|
Posted - 2013.05.19 17:26:00 -
[72] - Quote
Otoky wrote:PT SD wrote:I think I'm finally convinced that CCP does not play the game we Love. Stop developing for our game, if you don't even play it. How can you ever know whatGÇÖs wrong with the game? If your not just as involved with the community and playing the game with us. We are speaking out because we love this game, not from malice. Your are a beta tester. Your job is to play the game at find bugs then report. How cant you understand that?
Correction, the game is no longer in beta, so what does that make us but disgruntled consumers. |
Appia Vibbia
Opus Arcana Orion Empire
38
|
Posted - 2013.05.20 17:23:00 -
[73] - Quote
Why is this not even on the list of Known Issues? |
Buster Friently
Rosen Association
482
|
Posted - 2013.05.22 04:36:00 -
[74] - Quote
Bump. This really needs to be fixed. |
psylocyborg
Cyberdyne Systems and Technology
21
|
Posted - 2013.05.22 07:36:00 -
[75] - Quote
im getting the bug with all sniper rifles. range of occurrence seems random. fix plox
|
Appia Vibbia
Opus Arcana Orion Empire
38
|
Posted - 2013.05.22 16:53:00 -
[76] - Quote
This problem needs to be addressed. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
103
|
Posted - 2013.05.22 19:17:00 -
[77] - Quote
This bug seems to be fixed or at least a whole lot better with today's hot fixes. Can a DEV confirm if any thing was changed. |
Khabarakh Khimbar
Osmon Surveillance Caldari State
33
|
Posted - 2013.05.22 20:12:00 -
[78] - Quote
I don't know the ins and outs of the unreal engine, but theoretical options may include:
Rotate the AOI grid to a diamond instead of a square, such that the players 12:00 faces a vertex instead of an edge. Probably impossible. Cull anim frames based on distance even further. Further restrict mip maps/texture LODs for distant targets. Send less frequent player/movement updates for entities that are a significant distance from other entities. They're basically unnoticed by players until they start firing.
|
|
CCP LaFerrari
C C P C C P Alliance
24
|
Posted - 2013.05.23 03:25:00 -
[79] - Quote
Enderr Wigginn wrote:This bug seems to be fixed or at least a whole lot better with today's hot fixes. Can a DEV confirm if any thing was changed.
Hi,
We recently removed the Z component when calculating the distance between the player and other units so the culling would behave the same regardless of the relative elevation between the two.
I believe that change was deployed as part of the server update yesterday and most likely caused the improvement you experienced.
Our long term goal is still to optimize the processing of each unit as much as possible so the client can afford simulating (not just rendering but also animation, logic, networking etc) more units at the same time and hopefully we can change the culling to what used to be in Chromosome.
Please trust me, this issue was not forgotten or overlooked, we just need the time to fix it without affecting client performance too much. |
|
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
106
|
Posted - 2013.05.24 19:51:00 -
[80] - Quote
CCP LaFerrari wrote:Enderr Wigginn wrote:This bug seems to be fixed or at least a whole lot better with today's hot fixes. Can a DEV confirm if any thing was changed. Hi, We recently removed the Z component when calculating the distance between the player and other units so the culling would behave the same regardless of the relative elevation between the two. I believe that change was deployed as part of the server update yesterday and most likely caused the improvement you experienced. Our long term goal is still to optimize the processing of each unit as much as possible so the client can afford simulating (not just rendering but also animation, logic, networking etc) more units at the same time and hopefully we can change the culling to what used to be in Chromosome. Please trust me, this issue was not forgotten or overlooked, we just need the time to fix it without affecting client performance too much.
+3
Thank you Laferrari and all the Dev's. We know you all are working hard and are grateful for it. |
|
Heavenly Daughter
SyNergy Gaming EoN.
90
|
Posted - 2013.05.26 12:21:00 -
[81] - Quote
Appia Vibbia wrote:Heavenly Daughter wrote:. . . Side note, Bullets from the rifles are NOT moving anywhere near the speed stated in their facts. I've seen players 3x their distance by time the bullet has left it mark. I still managed to get 36 thought :) So the average is more around 10/15 and most of those kills are less that 400 Mtrs. :( H.D With that said: on which map, and in which game mode did you get those 36 kills?
I've only just spotted this , I only play Skirmish, and this was about a week into the new build. The map was the new version of Manus Peak.
This though Is still an exception, Double figure kills is still the norm, but much more difficult now, even with the latest update.
[IMG]http://i.imgur.com/REtzXhp.jpg[/IMG]
PS, this image link is to show, just how bad the distance is now for snipers. With nearly 40 kills and the longest amongst those is 370.
Come on CCP please.. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
380
|
Posted - 2013.05.26 16:02:00 -
[82] - Quote
Getting this a lot when sniping from buildings. You have this clear view of the whole field... and very very few people are rendered. I'd say it's been a factor on EVERY level that I've sniped, so it's not just a Manus Peak problem, or what have you.
For me, it seems somewhere around the 300m area (half the range of the sniper rifle, basically) people stop rendering. It results in some quirks like people backstepping slightly and disappearing, and suddenly appearing later.
In one particularly amusing instance, both myself and enemy snipers had set up on the towers on opposite sides of Line Harvest. So, these fellows were eye-level, straight across from me. However, none of them rendered unless they stepped onto the inclined part of the tower facing me. If they backpedaled, they vanished.
Similarly, in Spine Crescent, sniping from a tower in the main complex, the people on the roofs of E and D weren't rendering.
I've also had people not rendering when using the Scrambler, despite them being in range (per the HUD information), and that sort of thing. This is really really really really really bad right now. I thought going to 480p might make people render at further distances (since you don't really need the optimization when the graphics are so much poorer), but it was just as bad. |
Buster Friently
Rosen Association
536
|
Posted - 2013.05.27 03:06:00 -
[83] - Quote
Zeylon Rho wrote:Getting this a lot when sniping from buildings. You have this clear view of the whole field... and very very few people are rendered. I'd say it's been a factor on EVERY level that I've sniped, so it's not just a Manus Peak problem, or what have you.
For me, it seems somewhere around the 300m area (half the range of the sniper rifle, basically) people stop rendering. It results in some quirks like people backstepping slightly and disappearing, and suddenly appearing later.
In one particularly amusing instance, both myself and enemy snipers had set up on the towers on opposite sides of Line Harvest. So, these fellows were eye-level, straight across from me. However, none of them rendered unless they stepped onto the inclined part of the tower facing me. If they backpedaled, they vanished.
Similarly, in Spine Crescent, sniping from a tower in the main complex, the people on the roofs of E and D weren't rendering.
I've also had people not rendering when using the Scrambler, despite them being in range (per the HUD information), and that sort of thing. This is really really really really really bad right now. I thought going to 480p might make people render at further distances (since you don't really need the optimization when the graphics are so much poorer), but it was just as bad.
It gets worse. I had a situation recently where an enemy Sniper could see me, but I could not see him. My squadmate, right beside me could not see the enemy either, but the enemy could not see my squadmate either, just me.
Now, I know, many are going to ask how I know this. Well, here's what happened. I'm on top of a building, so I have a clear line of sight. I get sniped, so I move to cover. I wait for my shields, and again go for exposure to shoot the enemy sniper. Again, as soon as I'm exposed, I get hit. I do this as many as 5 or 6 times, all while observing where the shots are coming from. Next, I move to my squadmate, also on the same building, and also on the lookout for the enemy sniper. This time I expose myself by moving to the side, and I'm actually behind my squadmate. I still get hit as soon as I'm exposed, but my squadmate, also exposed, does not get hit, nor can he see the enemy sniper.
Please fix this.
|
|
CCP LaFerrari
C C P C C P Alliance
33
|
Posted - 2013.05.27 03:21:00 -
[84] - Quote
Enderr Wigginn wrote: +3
Thank you Laferrari and all the Dev's. We know you all are working hard and are grateful for it.
I just want to say, the support from the community is much appreciated and needed :) |
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
385
|
Posted - 2013.05.27 04:54:00 -
[85] - Quote
Buster Friently wrote:It gets worse. I had a situation recently where an enemy Sniper could see me, but I could not see him. My squadmate, right beside me could not see the enemy either, but the enemy could not see my squadmate either, just me. Now, I know, many are going to ask how I know this. Well, here's what happened. I'm on top of a building, so I have a clear line of sight. I get sniped, so I move to cover. I wait for my shields, and again go for exposure to shoot the enemy sniper. Again, as soon as I'm exposed, I get hit. I do this as many as 5 or 6 times, all while observing where the shots are coming from. Next, I move to my squadmate, also on the same building, and also on the lookout for the enemy sniper. This time I expose myself by moving to the side, and I'm actually behind my squadmate. I still get hit as soon as I'm exposed, but my squadmate, also exposed, does not get hit, nor can he see the enemy sniper. Please fix this.
I think I had something similar going on in Line Harvest actually. I counter-sniped 4 guys at once... they were all on the same platform. They never shot at me that I saw. Now... I'm an "ok" sniper in the best of times - I can't kill four guys at once that all know where I am and are gunning for me; I'm almost positive they weren't seeing me at all considering (and with all of us on the tower tops, cover wasn't a factor). |
Appia Vibbia
Purgatorium of the Damned League of Infamy
39
|
Posted - 2013.05.28 17:23:00 -
[86] - Quote
CCP LaFerrari wrote:Enderr Wigginn wrote: +3
Thank you Laferrari and all the Dev's. We know you all are working hard and are grateful for it.
I just want to say, the support from the community is much appreciated and needed :)
It is hard to say, "thank you" when this problem has completely destroyed a role. But it is appreciated, as no one else has mentioned or noted that this is a problem or is getting fixed. This morning I played a game where it was 12 clones against 104. 6 snipers, and frontline, and a logi were together with the goal of taking as many clones as possible. What could have been a viable game style only resulted in the loss of 9-10 clones on the other team. This is because you can't see past 250m (though I am quite thankful that that has been increased to 250 on a flat plane) without someone engaging them.
I just can't fathom how graphics have been "optimized" when there are so many problems with them, AND you took away the ability to see past our own noses. |
2100 Angels
The Southern Legion RISE of LEGION
136
|
Posted - 2013.06.14 11:48:00 -
[87] - Quote
The most recent update (a month or so ago?) has improved my range as a sniper to ~450ish, though this seems to be somewhat inconsistent. With a range of 600, this is still very frustrating.... Are there any plans to implement a fix in Uprising 1.2 or should we expect a longer wait time?
Cheers |
Ku Shala
Planetary Response Organization
12
|
Posted - 2013.06.14 17:00:00 -
[88] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
my charge sniper hias a max rang of 500m+ and i cant see much past 300m |
Appia Vibbia
Purgatorium of the Damned League of Infamy
43
|
Posted - 2013.06.14 18:26:00 -
[89] - Quote
Still no new information. lovely. |
PsychoLogiKal PsyDrei
ZionTCD
37
|
Posted - 2013.06.15 02:12:00 -
[90] - Quote
I believe this is what stems the invisible swarm missiles issue. I think that possibly if the player model doesn't show on my screen as a rail tank I don't see incoming swarm missiles and just feel and see the damage done to my tank. It comes from an un-seen foe in the direction of an open area with no missiles in sight. Yet I'm still getting shot by them repeatedly from the direction of an open area in which I am actively watching. |
|
Chankk Saotome
SyNergy Gaming EoN.
388
|
Posted - 2013.06.15 08:54:00 -
[91] - Quote
I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am.
I actually pull out a sniper which has further rendering distance than most turrets in order to scope and sight targets before just firing at nothingness with my installation to take things out. (Yes, it actually works because the round travels beyond render distance somehow).
Still, it's odd when I notice my tank driving allies or myself are getting shot by railgun rounds coming quite literally from nothing so we shoot back at the nothing and mystically destroy an invisible militia tank that was seated there.
It's not just infantry, it's everything. I've killed invisible installations, invisible vehicles (LAVs, HAVs, Derpships), and of course invisible infantry while in a railgun turret. It's cute and all but, as I know how frustrating it is to be on the receiving side, render distances are something that still need tweaking. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
43
|
Posted - 2013.06.15 16:35:00 -
[92] - Quote
Chankk Saotome wrote:I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am.
I actually pull out a sniper which has further rendering distance than most turrets in order to scope and sight targets before just firing at nothingness with my installation to take things out. (Yes, it actually works because the round travels beyond render distance somehow).
Still, it's odd when I notice my tank driving allies or myself are getting shot by railgun rounds coming quite literally from nothing so we shoot back at the nothing and mystically destroy an invisible militia tank that was seated there.
It's not just infantry, it's everything. I've killed invisible installations, invisible vehicles (LAVs, HAVs, Derpships), and of course invisible infantry while in a railgun turret. It's cute and all but, as I know how frustrating it is to be on the receiving side, render distances are something that still need tweaking.
It is absolutely ridiculous. I've actually done that on several occasions. Because I play this game way too much I know the layout of the maps enough to hop in a railgun installation and shoot where I know people will be just because of the commonplace of it all. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
789
|
Posted - 2013.06.15 21:13:00 -
[93] - Quote
I second the issue with Rail installations. I see this was just mentioned, but I too have noticed that the "railgun installation", for a long range weapon has horrible render distance.
I was getting repeatedly sniped by some guy I couldn't see. I got out, aimed with a sniper rifle... and there he was. Switch back... he's gone. I kinda wish the scope was better on the rail installation to begin with, but the rendering distance can be pretty crippling.
It's also jarring when things like dropships and tanks that tank up relatively large portion of screen real estate "disappear" due to rendering. If anything's going to "disappear" when rendering to begin with, it shouldn't happen till it's a spec. Something the size of a dropship just "popping" into existence is alarming.
|
DJINN Kujo
Hellstorm Inc League of Infamy
254
|
Posted - 2013.06.15 21:23:00 -
[94] - Quote
I agree, we will sometimes utilize snipers in PC and that character model should would help them out :) |
DJINN Garrett
Hellstorm Inc League of Infamy
2
|
Posted - 2013.06.15 23:54:00 -
[95] - Quote
Pretty sad that you can't see who you're shooting at or whats shooting at you but they can see you. Seems pretty black and white to me. Should be a priority like many things. The whole slow and steady progress thing is starting to ware pretty thin. Not to sound mean but these are things that just should not be happening. I mean its more like taking steps backwards. |
DJINN Kujo
Hellstorm Inc League of Infamy
259
|
Posted - 2013.06.16 01:52:00 -
[96] - Quote
Let the models render CCP! |
DJINN Nukem
Purgatorium of the Damned League of Infamy
7
|
Posted - 2013.06.16 15:41:00 -
[97] - Quote
Back to the Top! |
Telleth
DUST University Ivy League
42
|
Posted - 2013.06.16 16:13:00 -
[98] - Quote
Chankk Saotome wrote:I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am.
I actually pull out a sniper which has further rendering distance than most turrets in order to scope and sight targets before just firing at nothingness with my installation to take things out. (Yes, it actually works because the round travels beyond render distance somehow).
Still, it's odd when I notice my tank driving allies or myself are getting shot by railgun rounds coming quite literally from nothing so we shoot back at the nothing and mystically destroy an invisible militia tank that was seated there.
It's not just infantry, it's everything. I've killed invisible installations, invisible vehicles (LAVs, HAVs, Derpships), and of course invisible infantry while in a railgun turret. It's cute and all but, as I know how frustrating it is to be on the receiving side, render distances are something that still need tweaking.
Happens all the time to me too, can see a bolas dropping in, but never the vehicle, I never see dropsuits while I snipe, I just lay down fire where I know people congregate and occasionally get a kill. Have been sniping back and forth with another tank in open terrain and we would just back out of each others render distance when we needed to rep up.
Kinda role breaking issue |
IrishWebster
Algintal Core Gallente Federation
15
|
Posted - 2013.06.16 21:07:00 -
[99] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
EVERY single sniper rifle. All of them. My Nathan Daemon Character is 5 million + SP devoted to a sniper role, and he's completely useless. I can't hit anything- sometimes the target disappears as close as 200 m, sometimes as far as 350m, but I can NEVER see anyone beyond 400m. That includes the ishukone, charged and thale rifles.
I'm considering asking for a respec, though I'm sure I won't get one. I understand why, but... It sucks. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
44
|
Posted - 2013.06.16 21:11:00 -
[100] - Quote
just wanted the #100 post. still waiting on a response and status of this ridiculous problem that they never should have had. 24 days since Dev post. |
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
819
|
Posted - 2013.06.17 00:09:00 -
[101] - Quote
Appia Vibbia wrote:just wanted the #100 post. still waiting on a response and status of this ridiculous problem that they never should have had. 24 days since Dev post.
It's good of you to keep an eye on your topic. I consider bug/feedback OPs like activists that have to keep the attention up on their issues. |
PolymerMerc
Internal Error. Negative-Feedback
2
|
Posted - 2013.06.17 01:44:00 -
[102] - Quote
Hey how about the optimization affecting the tanks. I have made multiple posts of how to recreate this same issue but it appears to be affecting tanks more than anything else.
If you have a turret or person 20 degrees above or below you it disappears. Granted its not always the case as most of these guys are within our viewing range. One of the best maps I have issues with is the one with the Bridge in the center specifically on domination. Granted it happens more or less on other maps but its easy to recreate.
If you follow the road back to the turrets and the structure. The turrets are invisible unless you look at them when they come into render range. If you you have to position the body of the tank up or down 20 degrees and it will appear. Same with people and vehicles.
If there any of them are invisible so are all thier rounds, which will hit you and you have no idea where they are coming from. |
Beyobi
Soldiers Of One Network Orion Empire
92
|
Posted - 2013.06.17 17:05:00 -
[103] - Quote
CCP LaFerrari wrote:. players using an assault rifle don't need to see as far as snipers
That is so completely wrong it's not funny. Explain to your community the reasoning behind this. I find it absurd. Not only do sniper/scouts have a decreased scan profile, now they are not even rendering? If he can see me, I had DAMN Well be able to see him. Give everyone the same render distance. Just Cuz I can't shoot past 100 yards doesn't mean I'm I'm not actively looking for sniper bumps on the horizon to flank or point out.
|
Buster Friently
Rosen Association
722
|
Posted - 2013.06.17 17:14:00 -
[104] - Quote
Beyobi wrote:CCP LaFerrari wrote:. players using an assault rifle don't need to see as far as snipers That is so completely wrong it's not funny. Explain to your community the reasoning behind this. I find it absurd. Not only do sniper/scouts have a decreased scan profile, now they are not even rendering? If he can see me, I had DAMN Well be able to see him. Give everyone the same render distance. Just Cuz I can't shoot past 100 yards doesn't mean I'm I'm not actively looking for sniper bumps on the horizon to flank or point out.
Exactly right. Just because I'm currently wielding a scrambler pistol means I make a less effective scout for my squad because I can't see as far?
With all due respect CCP, this is a terrible idea and must be fixed.
|
NextDark Knight
Hellstorm Inc League of Infamy
24
|
Posted - 2013.06.18 14:40:00 -
[105] - Quote
Had a rendering bug today where a guy was just floating in the air. I took a few pictures I'll try and upload. |
Appia Vibbia
Hellstorm Inc League of Infamy
45
|
Posted - 2013.06.18 14:44:00 -
[106] - Quote
there was a small grain of hope today when I could see someone far away and didn't notice anyone else look at them. someone must have been close, because it only worked that one time. |
Judy Maat
Rebelles A Quebec Orion Empire
89
|
Posted - 2013.06.18 15:15:00 -
[107] - Quote
CCP LaFerrari wrote:The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. Are you serious? I understand the balance idea behind this "optimisation" but it is unacceptable to be killed by a player you could not see. even if you have no weapons to shoot him. relaying target intel to your squad mates is essential. let's say you notice sniper bullets zipping near you.
- you need to be able to spot this player
- keep his target light up to call on voice chat the target to be engaged by your teammates
CCP LaFerrari wrote:In the meantime, can you guys provide a list of weapons that are most annoying? anything less then a sniper riffle.. more seriously. any gun that don't have a zoom option should have the same great and long range view distance. and guns with scopes should get somehow even longer range of view distance. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
470
|
Posted - 2013.06.18 19:58:00 -
[108] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
HAV large turrets, very annoying especially for railgun.
I understand the need for framerate optimization. An idea, don't know if it is doable, but here goes nothing: consider the edges of FoV having shorter model horizon and the center of the screen where the gun is pointing having longer range for draw distance horizon. |
Lorhak Gannarsein
DUST University Ivy League
38
|
Posted - 2013.06.19 01:35:00 -
[109] - Quote
CCP LaFerrari wrote:I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Railgun!!
Makes it difficult to darn WP off installations |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
|
Posted - 2013.06.19 02:16:00 -
[110] - Quote
Imo this should be for any weapon
when im in my casualty suit taking sniper fire i need to know where there shooting from so i can counter sniper
But when i scan the very mountains they are on i can't see anything due to rendering distance i hate to say it but this game would be easier to make on pc or ps4 with better machines
#dust514 ps4 |
|
Dustin Peril
Krullefor Organization Minmatar Republic
2
|
Posted - 2013.06.19 04:14:00 -
[111] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Appia Vibbia
Hellstorm Inc League of Infamy
47
|
Posted - 2013.06.19 16:23:00 -
[112] - Quote
Isn't there some new CCP relations person that should be looking at these threads? |
Appia Vibbia
Hellstorm Inc League of Infamy
47
|
Posted - 2013.06.19 16:25:00 -
[113] - Quote
Oh right, I switched corps to an alliance that isn't trying to suck off CCP's beloved CRONOS. No wonder I can't get a Dev responce |
Roy Snows Oak
Th3 Ch0s3n 0n3s
1
|
Posted - 2013.06.19 16:30:00 -
[114] - Quote
I have an idea why instead of using only the reach of our weapon why not also use the reach of the enemies weapon too.
That way we can see the people who can kill us and prevent that. |
Appia Vibbia
Hellstorm Inc League of Infamy
47
|
Posted - 2013.06.19 17:09:00 -
[115] - Quote
Roy Snows Oak wrote:I have an idea why instead of using only the reach of our weapon why not also use the reach of the enemies weapon too.
That way we can see the people who can kill us and prevent that.
went over that earlier, it would create a really weird situation where you start trying to run at a forge gunner or sniper to hunt them down and all of a sudden happen upon a squad of HMG guys. |
Appia Vibbia
Hellstorm Inc League of Infamy
47
|
Posted - 2013.06.19 20:10:00 -
[116] - Quote
CMR attempt: Culling, rendering, view distance, culling, rendering, view distance, culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance
|
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.06.20 03:19:00 -
[117] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
848
|
Posted - 2013.06.20 15:35:00 -
[118] - Quote
+1 |
Buster Friently
Rosen Association
738
|
Posted - 2013.06.21 06:03:00 -
[119] - Quote
Bump.
Yeah still broken.
Yeah, we still care. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
149
|
Posted - 2013.06.21 15:23:00 -
[120] - Quote
The maximum vision of a merc to see players should not be any different than their ability to see objects in the distance. When on top of some buildings I find that with the Duvolle or Glu Tactical Assault Rifle you often cannot see that there is a merc running around below you unless you use your zoom, even though you can hit them without zooming in.
I can see the objective I am gaurding from above, why can't I seen the merc standing there and hacking it too? |
|
Appia Vibbia
Hellstorm Inc League of Infamy
48
|
Posted - 2013.06.22 15:02:00 -
[121] - Quote
Still no responses. Way to go CCP, this is why we trust you. |
Phantasmal Priestess
Purgatorium of the Damned League of Infamy
0
|
Posted - 2013.06.22 15:22:00 -
[122] - Quote
Any info of the status of this would be wonderful. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
|
Posted - 2013.06.22 17:23:00 -
[123] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
They all need more render range, even shotguns. Part of team play is being able to relay intel about snipers sighted as well as being able to shoot back. If I need to switch weapons to a longer range weapon to see the guy who is clearly seeing and shooting me then we have a problem because that is complete and total imbalance. You used to be able to see flashes from places snipers were shooting from, now I need to switch to a sniper rifle to see the culprits, although I am able to guess fairly accurately where they are hiding because of knowledge about the maps after having played them for so long. |
Cass Caul
Namtar Elite Gallente Federation
0
|
Posted - 2013.06.22 20:24:00 -
[124] - Quote
Any info on progress? |
Big Boss XIII
M.T.A.C Assault Operations Command
319
|
Posted - 2013.06.23 10:42:00 -
[125] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Hi you could set the render distance to the falloff distance of bullets when you add it in + a 100 so you can see the enemy and line up the shot before they get in range.
It should be removed for dropships they need to see all , tanks and turrets installations should also show to all |
Cass Caul
Namtar Elite Gallente Federation
0
|
Posted - 2013.06.23 12:22:00 -
[126] - Quote
limiting it to anyone is a horrible idea |
Doshneil Antaro
SVER True Blood Public Disorder.
63
|
Posted - 2013.06.23 14:53:00 -
[127] - Quote
Big Boss XIII wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Hi you could set the render distance to the falloff distance of bullets when you add it in + a 100 so you can see the enemy and line up the shot before they get in range. It should be removed for dropships they need to see all , tanks and turrets installations should also show to all If I can see the ground the player/ vehicles is on or above, I should be able to see them as well. Also, no good games ever have players just disapear completely. It makes the graphics look just terrible. Why can my eyes see the hill side, and all of its details, but not the player?
Not only physically making no sense (its as if my eyeballs just choose not to see something that I should be able to see) They has brought on a few glitches. Instant hittitng, terrain ignoring swarms. Being shot at from swarms while partially covered usually results in few to none of rhe missles hitting you, but when they are invisible, the second they are fired all missles hit your vehicle. I also believe this is the case for forges, as there are times I have the highground and move to cover and still and getting hit. And yes Ive even gotten out of my veh to look up to make sure a dropship wasnt the culprit. |
Chances Ghost
Inf4m0us ROFL BROS
180
|
Posted - 2013.06.23 21:19:00 -
[128] - Quote
this needs more attention
saying its some feature its crap, if asked i dont think a single player would want our current graphics (wich render lower than the old graphics....) and flowers in exchange for this, especially since the flowers only render within a few feet of you and it looks like your mother earth causing foliage to grow on the ground you walk on.... |
Appia Vibbia
Hellstorm Inc League of Infamy
89
|
Posted - 2013.06.30 05:45:00 -
[129] - Quote
went out of town for a week and nothing new. |
Appia Vibbia
Hellstorm Inc League of Infamy
92
|
Posted - 2013.07.01 16:56:00 -
[130] - Quote
yup |
|
Appia Vibbia
Hellstorm Inc League of Infamy
100
|
Posted - 2013.07.05 16:44:00 -
[131] - Quote
Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of it from official sources. Snipers are still invisible to other snipers unless you know precisely where to look. Max range, using a spotter or watching allies engage in combat, still does not exceed 500m |
Buster Friently
Rosen Association
889
|
Posted - 2013.07.05 22:38:00 -
[132] - Quote
Appia Vibbia wrote:Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of it from official sources. Snipers are still invisible to other snipers unless you know precisely where to look. Max range, using a spotter or watching allies engage in combat, still does not exceed 500m Not good enough CCP. |
Galvan Nized
Deep Space Republic Top Men.
59
|
Posted - 2013.07.05 23:02:00 -
[133] - Quote
So with my shotgun I should only see units about 15m out, I means that's about MAX on a shotgun?
Really sucks that you tied this to weapon, in a sense I can understand as RL snipers can see infantry long before one lays eyes on them, but in a game there is no reason. |
Appia Vibbia
Hellstorm Inc League of Infamy
115
|
Posted - 2013.07.08 04:11:00 -
[134] - Quote
Hi, my character name is Appia Vibbia.
I've been trying to get a DEV response since the last week of May. Is anyone out there? |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
30
|
Posted - 2013.07.09 08:00:00 -
[135] - Quote
CCP LaFerrari wrote:I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Mass Driver (Adv-Proto) could use an addition 20-50m viz range. I will see people vanish erratically well with in my range, its not as big of a deal for a Mass Driver as other guns because of the blast radius. The extra viz range will help better estimate where my target is traveling so I can time my rounds to intersect their path. |
Appia Vibbia
Hellstorm Inc League of Infamy
119
|
Posted - 2013.07.09 14:07:00 -
[136] - Quote
It'd be really nice to see a DEV tag here again. |
Buster Friently
Rosen Association
1026
|
Posted - 2013.07.09 15:23:00 -
[137] - Quote
Yo, CCP, in case it isn't clear, this is pretty gamebreaking for anyone who actually wants to play tactically.
It isn't fixed, and it needs to be such that a player can see universally long distances no matter what weapon they're carrying, even nova knives.
This isn't optimization, this is ruination.
This cannot be fixed by tweaking certain weapons that are "most annoying" the whole concept is most annoying. |
I-X-I
Kinsho Swords Caldari State
17
|
Posted - 2013.07.09 20:38:00 -
[138] - Quote
Bump.
This is a "game breaking" problem for me. When using a sniper rifle or rail tank this "feature" really pulls you out of the game and is very frustrating. Half of the time my teammates will be getting shot at and I am unable to return fire simply because a chevron is the only thing that can be seen shooting at them.
Also RDV's will appear but you are unable to see the vehicle they are dropping off.
People disappear and reappear in different places with only half of there body being rendered sometimes. Structures on the map appear half rendered or can be seen through, at times it looks like you have a clear shot at the enemy but really something "invisible" is blocking the bullets path.
There are also time where "things" are not being rendered that are closure to you than stuff in the back you can see.
For instance many times I will be guarding an objective and can see my teammates then all of a sudden they die with nothing at all being rendered on my screen.
Or there will be a firefight happening close to me with invisible enemies, but I can clearly see a tank sitting on the hillside behind the invisible enemies shooting at my visible team.
Grr it gets very annoying and frustrating.
Any word if this has even been acknowledged by the Devs after may? |
Seras Vikutoria
Seraphim Auxiliaries CRONOS.
9
|
Posted - 2013.07.09 20:49:00 -
[139] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? All the sniper weapons have the same problem.When you zoom in sometimes you can see them fused or merged with the buildings,boxes or ground and you are not sure if they are behind them or in front of them.
Also some objects don't render until you zoom, you see an enemy,you zoom in and you realise that he is behind a object or building. |
Naviticus
OSG Planetary Operations Covert Intervention
0
|
Posted - 2013.07.10 19:58:00 -
[140] - Quote
Guys cmon now everyone knows its more important to have snow and weeds growing on the battlefield than being able to see far. I snipe and it sucks, but im getting good at shooting invisible people. |
|
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
65
|
Posted - 2013.07.12 05:42:00 -
[141] - Quote
I snipe.
Supporting my team by shooting enemies is a real PITA. Rendering when zoomed is abysmal. Enemy players sink into geometry either completely or partially. Such a bugger to kill them when they get "partial cloaking". Sniping is fundamentally about sending hot lead down range. Click, boom, splat.
Supporting my team by calling out enemy positions is a PITA. If I can't see the bad guys properly then I can't relay the equipment they are using, armour they are using or their tactics.
Munch |
Appia Vibbia
Hellstorm Inc League of Infamy
140
|
Posted - 2013.07.12 06:03:00 -
[142] - Quote
PITA? there is so much bread when I snipe! |
Buster Friently
Rosen Association
1105
|
Posted - 2013.07.13 00:22:00 -
[143] - Quote
Boo CCP |
Appia Vibbia
Hellstorm Inc League of Infamy
140
|
Posted - 2013.07.13 06:18:00 -
[144] - Quote
Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
66
|
Posted - 2013.07.14 17:48:00 -
[145] - Quote
Appia Vibbia wrote:Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground.
yeah, people walking through walls now...
ugh.....
and turrets, while the large CA railgiun can destroy an installation across the map on the enemy's groundspawn, it can't "see" those installations???? direct line of sight and almost the same level of height. also, it doesn't render enemy bodies at 300m on a gun with much more range than that?
WTF's up with that?
That's kind of like saying "I can kill you while you're way over there with this gun.... If I could only see you" and yes, I know that in some cases teammates can "light up" an object for you, but at those ranges, with this size gun?, it shouldn't be needed...
o/ Bill
|
N1ck Comeau
Pro Hic Immortalis League of Infamy
722
|
Posted - 2013.07.14 20:00:00 -
[146] - Quote
Needs to be fixed, big problem for snipers and Rail tankers, heck sometimes i can't even see with my forge gun. |
Shijima Kuraimaru
WarRavens League of Infamy
259
|
Posted - 2013.07.14 22:56:00 -
[147] - Quote
Nova Knives. I followed the sound of a sniper rifle and had stopped to look for the sniper. Then the shot was fired and the bullet trail source flashed right in front of me. I took the chance and slashed at empty air and got the kill after which the body rendered. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
67
|
Posted - 2013.07.15 01:15:00 -
[148] - Quote
Shijima Kuraimaru wrote:Nova Knives. I followed the sound of a sniper rifle and had stopped to look for the sniper. Then the shot was fired and the bullet trail source flashed right in front of me. I took the chance and slashed at empty air and got the kill after which the body rendered.
+1
my corpmates and I have seen multiple instances of "invisible"enemy soldiers... even had one guy following one of our corpies around killing him without ever showing up to that corpie, or the other corpie walking beside him...
definitely something wrong there...
o/ Bill
|
Spycrab Potato
Hold-Your-Fire
125
|
Posted - 2013.07.15 03:12:00 -
[149] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? This happens all the time with tank mounted rail guns. |
Cass Caul
Namtar Elite Gallente Federation
4
|
Posted - 2013.07.15 19:25:00 -
[150] - Quote
status? |
|
Asirius Medaius
Planetary Response Organization
38
|
Posted - 2013.07.16 03:23:00 -
[151] - Quote
Of what?
I hope you aren't talking about the status of fixing all the sights of everyone in Dust 514, cause that was gone when Chromosome left us.
I don't foresee this happening within this year. Trust me, as a sniper, I know all about this stuff. |
Rogue Saint
Science For Death The Shadow Eclipse
70
|
Posted - 2013.07.22 13:26:00 -
[152] - Quote
BUMP...
Will be happy to see this fixed, sniping is awful :( |
Cass Caul
Namtar Elite Gallente Federation
9
|
Posted - 2013.07.22 13:31:00 -
[153] - Quote
Appia Vibbia wrote:Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground.
I've noticed this. Also I noticed if you're in one of those places where "the ground swallows you up" and come in on an up-link, then it looks like you've spawned inside a wall for a second. |
The-Errorist
BetaMax Beta CRONOS.
77
|
Posted - 2013.07.29 10:25:00 -
[154] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Invisible swarms are the most annoying and still a problem. Please fix it. |
Cass Caul
Namtar Elite Gallente Federation
16
|
Posted - 2013.07.29 14:34:00 -
[155] - Quote
Cass Caul wrote:Appia Vibbia wrote:Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground. I've noticed this. Also I noticed if you're in one of those places where "the ground swallows you up" and come in on an up-link, then it looks like you've spawned inside a wall for a second.
Oh, it is called z-fighting. it is also the reason zooming in makes the map hazy now. |
Exequien
Storm.Fighters
1
|
Posted - 2013.07.31 17:36:00 -
[156] - Quote
Needs to be fixed, big problem for snipers |
Cass Caul
Namtar Elite Gallente Federation
20
|
Posted - 2013.07.31 17:38:00 -
[157] - Quote
Head Glitching is back. |
noob 45
Syndicate of Gods
61
|
Posted - 2013.07.31 18:09:00 -
[158] - Quote
CCP LaFerrari wrote:[quote=Appia Vibbia] The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I beg to differ on this line here. Every class should be able to see as far as the next class. Just because someone is out of my shooting range doesn't mean I don't need to be able to see them. Just because he is out of my range doesn't mean I am out of his range.
The different view ranges also affects our tactical planning on how and if we are going to try and move to certain places.
Unless there are some kind of specific racial class differences that are clearly stated, there should not be a difference between who can see what. This includes objects as well as players. Everything makes a difference.
|
Symbioticforks
Hellstorm Inc League of Infamy
8
|
Posted - 2013.08.01 00:13:00 -
[159] - Quote
Appia Vibbia wrote:Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground.
CCP please fix. Sniping is less than relevant because of this. What I wouldn't give so I could just turn your damned optimization off. |
Symbioticforks
Hellstorm Inc League of Infamy
9
|
Posted - 2013.08.01 11:52:00 -
[160] - Quote
Hey! Listen! |
|
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
55
|
Posted - 2013.08.01 13:01:00 -
[161] - Quote
CCP LaFerrari wrote:Hi,
We've read all your posts and the video posted by Enderr Wigginn is especially helpful (thanks for doing that). We're currently evaluating a few options to mitigate this issue, will reply to the thread once any action is taken about this.
Again, thanks for the feedback. We couldn't possibly realize how serious the problem is without hearing from you guys directly.
I mean this without any sarcasm at all, I'm just curious. Are you guys actively playing the game in multiple roles? I would be interested to see perhaps your guys' own video footage with maybe some form of review on what you guys think of the gameplay. I think this may help even boost the morale of many players knowing that you guys suffer the same problems we do. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
206
|
Posted - 2013.08.02 17:55:00 -
[162] - Quote
If I could suggest a Dev. takes an Ishukone Sniper Rifle to Spine Crescent around E:10 and aim down the Scope to someone running up the ramp or the stairs in G:9.
or
Spine Crescent. climb up the building at G:9 and aim down the Ishukone Scope to someone running up the ramp at E:9
This will explain the problem quite nicely.
These are the two easiest examples I can think of. There are many, many more. |
Tosh Tearg
BetaMax.
67
|
Posted - 2013.08.04 14:40:00 -
[163] - Quote
CCP LaFerrari wrote:The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
No offense but shouldn't all players be able to see the same distance.. How are you supposed to see where you're being sniped from if you can't see the guy shooting at you because he doesn't render.
|
ladwar
Dead Six Initiative Lokun Listamenn
1057
|
Posted - 2013.08.04 15:03:00 -
[164] - Quote
Tosh Tearg wrote:CCP LaFerrari wrote:The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
No offense but shouldn't all players be able to see the same distance.. How are you supposed to see where you're being sniped from if you can't see the guy shooting at you because he doesn't render. i love how they say that but large rails have pretty hard rendering cap on infantry at 300m but they can fire 599m just like sniper rifles but snipers can see all the 599m. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
210
|
Posted - 2013.08.04 16:39:00 -
[165] - Quote
ladwar wrote:Tosh Tearg wrote:CCP LaFerrari wrote:The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
No offense but shouldn't all players be able to see the same distance.. How are you supposed to see where you're being sniped from if you can't see the guy shooting at you because he doesn't render. i love how they say that but large rails have pretty hard rendering cap on infantry at 300m but they can fire 599m just like sniper rifles but snipers can see all the 599m.
Have you even looked through a sniper rifle scope?
|
Lt Royal
Subdreddit Test Alliance Please Ignore
437
|
Posted - 2013.08.04 18:10:00 -
[166] - Quote
Yeh we had this problem re-occur the other night quite a few times, but only seems to be heavies that are able to spawn cloaked. Lucky Lowratehitman managed to capture one when recording and did a slow motion analysis on where and what was happening. You can view his invisible Heavy here. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
211
|
Posted - 2013.08.04 18:41:00 -
[167] - Quote
Lt Royal wrote:Yeh we had this problem re-occur the other night quite a few times, but only seems to be heavies that are able to spawn cloaked. Lucky Lowratehitman managed to capture one when recording and did a slow motion analysis on where and what was happening. You can view his invisible Heavy here.
This is not about the Spawning Invisible Merc. glitch.
It's about Mercs not rendering over about 200M most of the time. It's about Mercs disappearing into structures, clipping through walls, into buildings and other nonsense.
It's primarily about Long-Range weapons so noone seems to give a ****. |
S Park Finner
Guardian Solutions DARKSTAR ARMY
210
|
Posted - 2013.08.14 11:31:00 -
[168] - Quote
Vavilia Lysenko wrote:...This thread is about ... It's about Mercs not rendering over about 200M most of the time. It's about Mercs disappearing into structures, clipping through walls, into buildings and other nonsense.... Almost three months since a dev post about this topic. Worth keeping it on the radar and an update from CCP would be appreciated even if it's only "We're stretched thin and won't be able to do anything any time soon." or "We're at the limits of what we can do and there won't be any changes."
Still, with weapon reworks coming up, something as significant as seeing the target would seem an important consideration.
|
Cass Caul
Namtar Elite Gallente Federation
48
|
Posted - 2013.08.15 06:50:00 -
[169] - Quote
hi there |
2100 Angels
The Southern Legion
234
|
Posted - 2013.08.22 03:05:00 -
[170] - Quote
Is there any ETA on a fix for this? 1.4? 1.5? 1.6? I feel like I'm cut off at the legs presently |
|
Chances Ghost
Inf4m0us
413
|
Posted - 2013.08.22 05:22:00 -
[171] - Quote
last we heard from any blue on this is that its done on purpose in order to privide graphics improvments.
so wont be reverted back due to it requireing a reset back to the old graphics.
aka were stuck with crappy rendering untill ps4 |
2100 Angels
The Southern Legion
235
|
Posted - 2013.08.22 10:34:00 -
[172] - Quote
Chances Ghost wrote:last we heard from any blue on this is that its done on purpose in order to privide graphics improvments.
so wont be reverted back due to it requireing a reset back to the old graphics.
aka were stuck with crappy rendering untill ps4
CCP LaFerrari wrote:Hi,
We've read all your posts and the video posted by Enderr Wigginn is especially helpful (thanks for doing that). We're currently evaluating a few options to mitigate this issue, will reply to the thread once any action is taken about this.
Again, thanks for the feedback. We couldn't possibly realize how serious the problem is without hearing from you guys directly.
This seems to indicate otherwise... |
Chances Ghost
Inf4m0us
418
|
Posted - 2013.08.22 11:58:00 -
[173] - Quote
@ angels
the timestamp of that quote is from #9 Posted: 2013.05.10 01:54
however the timestamp from
[BUG] Railguns stop rendering after about 300 meters https://forums.dust514.com/default.aspx?g=posts&t=92472&find=unread Status: According to our local tests turrets do render further than 300m. We were not able to reproduce this issue the way players specified. But we will continue investigating this issue.
44 Posted: 2013.07.19 03:25
this seems to indicate they have no idea wtf we are talking about and seeing as how that post you quoted was two months ago and not a single blue post worth mentioning has been posted since then except things that seem to indicate they are just pretending the issue doesnt exist?
really??? |
Cass Caul
Namtar Elite Gallente Federation
56
|
Posted - 2013.08.22 15:23:00 -
[174] - Quote
Why would they need to fix the problem? This game doesn't even have 5000 players anymore. FFXIV is a few days away and is going to take a few hundred away. In mid September many will be drawn away by GTA V. The PS4 is not backwards compatible, so I know many players that are giving up their PS3s entirely. Their new player retention is horrible. There were some videos from E3 and some stuff about it at gamescon, but that is the only form of advertisement they have. And that ridiculously small ticker in the XMB had an announcement about it, but no one looks at that. The only way to get people to play is through word of mouth. If they just kept the "Beta" on their until PS4 switch it would have been fine. Instead they make what certain people would call "most important" mechanics alienated by making changes that were not needed or should have been lower priority . 4 months is what it has taken to get them to alter collision damage on LAV spam. The difference between the starter suits and the prototype suits is vastly increased from Chromosome to Uprising, and with the SP increases, new players would never catch up. This game is dying, and i'm going down with the ship, but that alone means the rendering issues will never be resolved |
2100 Angels
The Southern Legion
235
|
Posted - 2013.08.23 04:12:00 -
[175] - Quote
CCP Praetorian 1.4 DEV BLOG wrote:The rendering systems got their share of optimization and improvement love as well http://dust514.com/news/blog/2013/08/uprising-1.4-and-beyond
Lets hope this has fixed some of the issues! |
Funkmaster Whale
0uter.Heaven
268
|
Posted - 2013.08.23 14:11:00 -
[176] - Quote
The max rendering distance that I've personally experienced is about ~420m for a sniper rifle. Someone at CCP must be... |
Cass Caul
Namtar Elite Gallente Federation
57
|
Posted - 2013.08.23 15:36:00 -
[177] - Quote
"with a notable change to the rendering of special effects such as the dropship thrusters" that makes me doubt it significantly |
sQuatch78
Ametat Security Amarr Empire
6
|
Posted - 2013.08.23 20:27:00 -
[178] - Quote
Noticed this as well, mainly using the Ish Sniper rifle.
Today I noticed that:
- healthbars are occasionally floating over invisible bodies
- body becomes visible after being hit once and stays visible till kill at long ranges |
2100 Angels
The Southern Legion The Umbra Combine
237
|
Posted - 2013.08.26 03:55:00 -
[179] - Quote
sQuatch78 wrote:
- body becomes visible after being hit once and stays visible till kill at long ranges
I have never experienced that! Sounds like it might be the similar bug of players turning invisible or merging with the building renders at long distance... which is also a pain in the ass |
Cass Caul
Namtar Elite Gallente Federation
66
|
Posted - 2013.09.02 19:15:00 -
[180] - Quote
new patch is tomorrow. i'm putting down 10million ISK that view distance is not improved in it |
|
lrian Locust
DUST University Ivy League
50
|
Posted - 2013.09.03 02:37:00 -
[181] - Quote
CCP LaFerrari wrote:The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? I experience this flaw all the time, using a charge sniper rifle or a Kaalakiota tactical sniper rifle.
It usually happens when I wait for a victim to walk into a large open area, so (s)he has nowhere to hide once I start shooting. After my first shot, the (lucky) victim starts running away from me and disappears completely. Sometimes they back up and suddenly appear again.
It's really annoying. With only 25 bullets total, I can't afford to take lucky shots. If I'm able to shoot someone, I should be able to see them in my scope. EVERYWHERE in my scope, not just in the center.
Thanks for your help! |
lrian Locust
DUST University Ivy League
50
|
Posted - 2013.09.03 02:39:00 -
[182] - Quote
Kazio De Vihura wrote:I was killed today about 20 time by invisible snipers you can't see them on map. Why should you be able to see snipers on a map?!?
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
226
|
Posted - 2013.09.03 02:42:00 -
[183] - Quote
If the PS3 struggles to render the game as it is, I see why you have put in render limits.
However this is a really really bad idea in a FPS, not being able to see targets because they are too far to render is just plain wrong.
Not only that its not always consistent, it seems to change all the time, the distance at which things render.
We need optimisations to increase the FPS. At the same time draw distance needs to be the same for ALL.
This is one of the major reasons I wanted dust on a damn PC. None of this struggling old hardware. Having said that the PS3 CAN render other games like BF3 , and others so why the problem here?
|
Cass Caul
Namtar Elite Gallente Federation
66
|
Posted - 2013.09.03 13:54:00 -
[184] - Quote
CommanderBolt wrote:If the PS3 struggles to render the game as it is, I see why you have put in render limits.
However this is a really really bad idea in a FPS, not being able to see targets because they are too far to render is just plain wrong.
Not only that its not always consistent, it seems to change all the time, the distance at which things render.
We need optimisations to increase the FPS. At the same time draw distance needs to be the same for ALL.
This is one of the major reasons I wanted dust on a damn PC. None of this struggling old hardware. Having said that the PS3 CAN render other games like BF3 , and others so why the problem here?
Because, it needed to be prettier. Haven't you sen the before and after photos from pre-Uprising? Those Resource Extraction towers were too utilitarian and needed more architectural details. The changes they made to dropsuits. They looked like pieces of armor, not the stylish equipment we have now. And most importantly, Those 2-D grass Textures that only exist in a 15 meter radius.Those things were the most important to the game. You wouldn't know what ro do without them. |
Chances Ghost
Inf4m0us
587
|
Posted - 2013.09.03 15:08:00 -
[185] - Quote
this problem is even worse now
just joined a scrim and my missle turret had a visual range of less than 50m
there wasnt a such thing as a visable swarm, all were invisable
had to practically run over infantry to see them |
Draco Cerberus
Hellstorm Inc League of Infamy
265
|
Posted - 2013.09.03 15:16:00 -
[186] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? AR (Burst and Tactical versions), Scrambler, Laser Rifle, Shotgun, Mass Driver, Sniper Rifle, Forge Gun, Flaylock Pistols
Did I forget any? The grenades too thats right. |
Chances Ghost
Inf4m0us
587
|
Posted - 2013.09.03 15:18:00 -
[187] - Quote
Draco Cerberus wrote: AR (Burst and Tactical versions), Scrambler, Laser Rifle, Shotgun, Mass Driver, Sniper Rifle, Forge Gun, Flaylock Pistols
Did I forget any? The grenades too thats right.
you forgot SMGs, nova knives, pistols, vehicle turrets, all equipment (not kidding your visual range changes with equipment)
passinger seats in vehicles (think LAV, ya seriosuly people keep going invisable to passingers too) |
2100 Angels
The Southern Legion The Umbra Combine
248
|
Posted - 2013.09.03 16:15:00 -
[188] - Quote
Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomoly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered. |
Cass Caul
Namtar Elite Gallente Federation
66
|
Posted - 2013.09.03 17:14:00 -
[189] - Quote
2100 Angels wrote:Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomaly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered.
That have been some random people rendering at that distance for a bit now. However, the guy you saw probably had 3-4 other teammates next to him that you couldn't see at the same time |
Cass Caul
Namtar Elite Gallente Federation
67
|
Posted - 2013.09.03 19:33:00 -
[190] - Quote
CCP LogiBro, you're so keen to answer other people. So what about this one? |
|
2100 Angels
The Southern Legion The Umbra Combine
248
|
Posted - 2013.09.04 07:08:00 -
[191] - Quote
Cass Caul wrote:2100 Angels wrote:Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomaly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered. That have been some random people rendering at that distance for a bit now. However, the guy you saw probably had 3-4 other teammates next to him that you couldn't see at the same time
Consistently rendered player models at >500m in their own base, with none of my teammates near them. Previously, as far as I'm aware, when a person was "lighting up" an enemy player beyond render distance, only the chevron appeared - not the player model. I've never experienced a player model render at this distance either. I'm consistently rendering at this distance now. |
EnIgMa99
Imperfects Negative-Feedback
427
|
Posted - 2013.10.15 20:21:00 -
[192] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Just so its known I quit the game because of this. |
abarkrishna
The Elysian Knights
19
|
Posted - 2013.10.21 12:53:00 -
[193] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Well considering we have provided a list several months ago with no responses
Just to name a few
Being in any vehicle things do not render past 100 m.
That being said Railguns and sniper rifles get it the worst.
For example i have things render farther with my mass driver than i do for a proto type railgun.
Next we have blasters. but as i had said it is All vehicles. I literally get out of my tank to find enemies then get back in after.
I am sure i speak for many when i say just take out your draw distance limit and find another way to optimize it.
I would way rather have no grass growing in front of and be able to use my tanks than this garbage.
So many people have asked about it!
other threads regarding this issue
https://forums.dust514.com/default.aspx?g=posts&t=109642&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=112272&find=unread
https://forums.dust514.com/default.aspx?g=posts&m=1378712#post1378712
https://forums.dust514.com/default.aspx?g=posts&m=1386264#post1386264
https://forums.dust514.com/default.aspx?g=posts&m=1379149#post1379149
https://forums.dust514.com/default.aspx?g=posts&m=1377940#post1377940
https://forums.dust514.com/default.aspx?g=posts&m=1377784#post1377784
https://forums.dust514.com/default.aspx?g=posts&m=1376472#post1376472
Just so you know it has been a huge problem for upwards of 4 months.
Above i have provided several links with all the information you need.
Please do something. % months is far too long everything else gets fixed within 2 weeks :( |
TEXA5 HiTM4N
ROGUE SPADES EoN.
255
|
Posted - 2013.10.21 16:52:00 -
[194] - Quote
just stopping by to say i haven't been able to talk, hear, or play on my main since the update. my alt works just fine. i've tried every little trick but to no avail. |
Shadow of War88
0uter.Heaven
83
|
Posted - 2013.10.21 19:00:00 -
[195] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
yo player rendering is broken. impossible to rail snipe when enemy is invisible |
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