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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP LaFerrari
Hedion University Amarr Empire
0
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Posted - 2013.05.10 01:54:00 -
[1] - Quote
Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit.
Hi,
Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising.
The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? |
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CCP LaFerrari
C C P C C P Alliance
7
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Posted - 2013.05.13 04:10:00 -
[2] - Quote
Hi,
We've read all your posts and the video posted by Enderr Wigginn is especially helpful (thanks for doing that). We're currently evaluating a few options to mitigate this issue, will reply to the thread once any action is taken about this.
Again, thanks for the feedback. We couldn't possibly realize how serious the problem is without hearing from you guys directly. |
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CCP LaFerrari
C C P C C P Alliance
24
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Posted - 2013.05.23 03:25:00 -
[3] - Quote
Enderr Wigginn wrote:This bug seems to be fixed or at least a whole lot better with today's hot fixes. Can a DEV confirm if any thing was changed.
Hi,
We recently removed the Z component when calculating the distance between the player and other units so the culling would behave the same regardless of the relative elevation between the two.
I believe that change was deployed as part of the server update yesterday and most likely caused the improvement you experienced.
Our long term goal is still to optimize the processing of each unit as much as possible so the client can afford simulating (not just rendering but also animation, logic, networking etc) more units at the same time and hopefully we can change the culling to what used to be in Chromosome.
Please trust me, this issue was not forgotten or overlooked, we just need the time to fix it without affecting client performance too much. |
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CCP LaFerrari
C C P C C P Alliance
33
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Posted - 2013.05.27 03:21:00 -
[4] - Quote
Enderr Wigginn wrote: +3
Thank you Laferrari and all the Dev's. We know you all are working hard and are grateful for it.
I just want to say, the support from the community is much appreciated and needed :) |
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