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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
2100 Angels
The Southern Legion RISE of LEGION
99
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Posted - 2013.05.10 11:26:00 -
[1] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Sniper Rifles.
I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless |
2100 Angels
The Southern Legion RISE of LEGION
99
|
Posted - 2013.05.10 12:04:00 -
[2] - Quote
Aeon Amadi wrote:2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless Hey, if you get good at it you could be the best counter-sniper in the game. Straight up. In this case, taking a step back is a legitimate threat O_o;
Haha I'm not sure I take your point? good at what? Running and gunning? I do that regularly in an ambush..... why would I play a skirmish for that? Sorry if I've misunderstood lol |
2100 Angels
The Southern Legion RISE of LEGION
99
|
Posted - 2013.05.10 12:12:00 -
[3] - Quote
Aeon Amadi wrote:
What I'm saying is taking a step back and dipping out of the visible spectrum as a valid tactic.
I like it! |
2100 Angels
The Southern Legion RISE of LEGION
136
|
Posted - 2013.06.14 11:48:00 -
[4] - Quote
The most recent update (a month or so ago?) has improved my range as a sniper to ~450ish, though this seems to be somewhat inconsistent. With a range of 600, this is still very frustrating.... Are there any plans to implement a fix in Uprising 1.2 or should we expect a longer wait time?
Cheers |
2100 Angels
The Southern Legion
234
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Posted - 2013.08.22 03:05:00 -
[5] - Quote
Is there any ETA on a fix for this? 1.4? 1.5? 1.6? I feel like I'm cut off at the legs presently |
2100 Angels
The Southern Legion
235
|
Posted - 2013.08.22 10:34:00 -
[6] - Quote
Chances Ghost wrote:last we heard from any blue on this is that its done on purpose in order to privide graphics improvments.
so wont be reverted back due to it requireing a reset back to the old graphics.
aka were stuck with crappy rendering untill ps4
CCP LaFerrari wrote:Hi,
We've read all your posts and the video posted by Enderr Wigginn is especially helpful (thanks for doing that). We're currently evaluating a few options to mitigate this issue, will reply to the thread once any action is taken about this.
Again, thanks for the feedback. We couldn't possibly realize how serious the problem is without hearing from you guys directly.
This seems to indicate otherwise... |
2100 Angels
The Southern Legion
235
|
Posted - 2013.08.23 04:12:00 -
[7] - Quote
CCP Praetorian 1.4 DEV BLOG wrote:The rendering systems got their share of optimization and improvement love as well http://dust514.com/news/blog/2013/08/uprising-1.4-and-beyond
Lets hope this has fixed some of the issues! |
2100 Angels
The Southern Legion The Umbra Combine
237
|
Posted - 2013.08.26 03:55:00 -
[8] - Quote
sQuatch78 wrote:
- body becomes visible after being hit once and stays visible till kill at long ranges
I have never experienced that! Sounds like it might be the similar bug of players turning invisible or merging with the building renders at long distance... which is also a pain in the ass |
2100 Angels
The Southern Legion The Umbra Combine
248
|
Posted - 2013.09.03 16:15:00 -
[9] - Quote
Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomoly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered. |
2100 Angels
The Southern Legion The Umbra Combine
248
|
Posted - 2013.09.04 07:08:00 -
[10] - Quote
Cass Caul wrote:2100 Angels wrote:Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomaly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered. That have been some random people rendering at that distance for a bit now. However, the guy you saw probably had 3-4 other teammates next to him that you couldn't see at the same time
Consistently rendered player models at >500m in their own base, with none of my teammates near them. Previously, as far as I'm aware, when a person was "lighting up" an enemy player beyond render distance, only the chevron appeared - not the player model. I've never experienced a player model render at this distance either. I'm consistently rendering at this distance now. |
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