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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
360
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Posted - 2013.05.11 00:25:00 -
[31] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? rails turrets, sniper rifles. just from what I have tested.. |
Appia Vibbia
Opus Arcana Orion Empire
27
|
Posted - 2013.05.11 03:23:00 -
[32] - Quote
One of the Devs posted ongoing problems that are being addressed, this was not one of them listed.
Is this being looked into? There aren't enough scout players to complain so we're thrown under the bus? |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.05.11 05:48:00 -
[33] - Quote
Charged sniper
This is so annoying. I am unable to kill people and often I can only see a chevron where the person is and i am able to kill them sometimes from that but sometimes the chevron teleports so it is obviously not that acurate. It has happened even as close as when I am on the tallest building with a ladder on manus mound and they are climbing the ladder and I can only see a chevron. As a sniper using the charged sniper this makes my ability to both inform and kill limited.
I have also noticed sometimes I am unable to see my squad Squad mates too so I can not defend them. |
phakk
Planetary Response Organization
23
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Posted - 2013.05.11 07:11:00 -
[34] - Quote
I can add to this. Driving a Gunnlogi.
Incident #1 - Was just about to open fire on a Railgun turret at appx 100 meters. The turret DISSAPPEARED. I figured, what the hell, so I finished the railgun windup. Got a hit marker. Wound it up again on the same spot. Zap. 100 WP. Turret destroyed. On my screen, I was shooting empty space.
Incident #2 - Was tracking an LAV attempting a suicide "ram" on a friendly tank in a Gunnlogi. 50 meters from the tank, the LAV disappeared. Shortly after, the tanks shields flashed. Killboard reported a "death".
Incident #3 - Was tracking an LAV attempting to run away from me in a Gunnlogi. Fired railgun shot, barely missed. LAV dissapeared! Kept moving with the follow-through for the second shot. Hit empty air with shield flash. Killboard. LAV kill, plus 2 passengers.
Other incidents with mercs on foot too. Track them, they vanish ( well short of the 300 meter render range ) and get the lucky kill by guessing where they "might" be, by shooting empty space.
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Mithridates VI
IMPSwarm Negative-Feedback
1276
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Posted - 2013.05.11 07:13:00 -
[35] - Quote
Buster Friently wrote:CCP LaFerrari wrote: Hi,
Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising.
The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Um, yeah, this isn't going to work. This ruins a great many tactical options. What if I want to scout for my tank buddies, or sniper buddies? What if I want to know where is that sniper that just took a shot at me. What if I want to see where to place an orbital? Please optimize in some other way. I don't care how common it is in other shooters. I don't play those other shooters. Do a framerate check or something maybe, if you aren't already doing that, before restricting the view distance on players. Frankly, being able to see the enemy is almost as fundamental as you can get for this type of game. This. As far as I'm concerned, limiting draw distance to less than the distance to the edge of the red line is not an acceptable optimisation. |
Appia Vibbia
Opus Arcana Orion Empire
30
|
Posted - 2013.05.11 20:46:00 -
[36] - Quote
This is something serious, why can it not be addressed? Planetary Conquest is coming in a week and I can't take the role I've been playing in Corp/Skirmish matches for the past 6 months. |
Sylwester Dziewiecki
BetaMax. CRONOS.
61
|
Posted - 2013.05.11 20:58:00 -
[37] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Railgun turret(std. adv. for sure)
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Django Quik
R.I.f.t Orion Empire
455
|
Posted - 2013.05.11 21:48:00 -
[38] - Quote
How about instead of not rendering enemies at a distance, you just render them in a reduced manner (e.g. less textures, fewer polygons) therefore putting less load on the GPU? |
Kazio De Vihura
Rave Technologies Inc. C0VEN
21
|
Posted - 2013.05.12 00:34:00 -
[39] - Quote
Now you can add Invisible snipers. I was killed today about 20 time by invisible snipers you can't see them on map. |
NextDark Knight
Hellstorm Inc League of Infamy
18
|
Posted - 2013.05.12 03:43:00 -
[40] - Quote
Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model? |
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Buster Friently
Rosen Association
412
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Posted - 2013.05.12 18:32:00 -
[41] - Quote
Bumping back up to the top. The Devs need to realize this is a game killing mistake. Please post here if you agree.
(Also, post if you don't agree ) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
160
|
Posted - 2013.05.13 00:15:00 -
[42] - Quote
Definitely seen this a few times. It seems to happen quite a bit at range. Sniper is where I see it most often, you look down the scope for enemy snipers (this can be hard to begin with, because they often aren't illuminated on tacnet since no one see them wherever they are. You pan across the a spot.... Chevron... zip back, there's a guy, but he isn't drawn. There's no body to aim at to try to headshot, no model at all, and he effectively disappears if you're not looking straight at him because he neither is showing a model nor is he on tacnet.
I've seen it at various ranges... 200m or so is about the shortest. I was on Manus peak somewhat behind the C point on Skirmish, aiming South towards the top of the range towards the enemy's MCC there were three snipers clustered on top. All three had chevrons, only one had a model. Strafing to the side, he'd appear and reappear (his model) without leaving that horizontal geometric plane. |
Appia Vibbia
Opus Arcana Orion Empire
32
|
Posted - 2013.05.13 03:37:00 -
[43] - Quote
NextDark Knight wrote:Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model?
I have not had that problem occur, while the one I started this thread for I encounter every single time. |
PT SD
Subdreddit Test Alliance Please Ignore
400
|
Posted - 2013.05.13 04:06:00 -
[44] - Quote
CCP, why did you mess up the whole game. This is plain silly in a FPS, for people to magically appear from thin air 75 meters from you. Come on, you can do better, Chromosome just needed bug fixes. |
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CCP LaFerrari
C C P C C P Alliance
7
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Posted - 2013.05.13 04:10:00 -
[45] - Quote
Hi,
We've read all your posts and the video posted by Enderr Wigginn is especially helpful (thanks for doing that). We're currently evaluating a few options to mitigate this issue, will reply to the thread once any action is taken about this.
Again, thanks for the feedback. We couldn't possibly realize how serious the problem is without hearing from you guys directly. |
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PT SD
Subdreddit Test Alliance Please Ignore
400
|
Posted - 2013.05.13 04:17:00 -
[46] - Quote
I think I'm finally convinced that CCP does not play the game we Love. Stop developing for our game, if you don't even play it. How can you ever know whatGÇÖs wrong with the game? If your not just as involved with the community and playing the game with us. We are speaking out because we love this game, not from malice. |
Rogatien Merc
Ill Omens EoN.
32
|
Posted - 2013.05.13 04:20:00 -
[47] - Quote
Please please take this 'optimization' out. This is not JUST a shooter, it is a team-based tactical shooter on large maps. Just because my AR can't hit that far doesn't mean I can't see that far. Our PS3s can handle it... delete some % of grass if you have to. |
Otoky
DIOS EX. Gentlemen's Agreement
67
|
Posted - 2013.05.13 06:36:00 -
[48] - Quote
CCP LaFerrari wrote:...can you guys provide a list of weapons that are most annoying? Kaalakiota, Charge and Thale's.
Pls FIX this issue fast! |
Otoky
DIOS EX. Gentlemen's Agreement
67
|
Posted - 2013.05.13 06:38:00 -
[49] - Quote
PT SD wrote:I think I'm finally convinced that CCP does not play the game we Love. Stop developing for our game, if you don't even play it. How can you ever know whatGÇÖs wrong with the game? If your not just as involved with the community and playing the game with us. We are speaking out because we love this game, not from malice. Your are a beta tester. Your job is to play the game at find bugs then report. How cant you understand that? |
NextDark Knight
Hellstorm Inc League of Infamy
19
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Posted - 2013.05.13 12:01:00 -
[50] - Quote
Appia Vibbia wrote:NextDark Knight wrote:Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model? I have not had that problem occur, while the one I started this thread for I encounter every single time.
The video posted is why I am here cause that's what is happening to me. I just noticed no low res models if I had a capture card I would post cause I think it's relevant. |
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Appia Vibbia
Opus Arcana Orion Empire
34
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Posted - 2013.05.13 22:03:00 -
[51] - Quote
I greatly dislike the "grass." (1) it is a 2-D objects. (2) horrible anti-aliasing (3) it is a 2-D object (4) you can only see it from 10-15m, so what's the point? (5) it looks terrible.
yeah that looks ugly. If removing that helped, it would be a godsend to trash it. a green paint covered floor looks a lot better than poorly done "terrain effects"
Still 2 full days away from the first PC battle, and I'm unable to play my role that I've been using since December. |
L 0659
Ill Omens EoN.
2
|
Posted - 2013.05.13 22:21:00 -
[52] - Quote
Lack of draw distance makes using the TAR-07 sniper all but pointless. Sure its a strong gun, but the better zoom just means your shooting at ghosts... |
Appia Vibbia
Opus Arcana Orion Empire
36
|
Posted - 2013.05.14 15:00:00 -
[53] - Quote
yup so snipers are useless in PC now. 47 hours till our district is attacked and I can't play... sure I could use a different weapon and a different fitting entirely, but I am a Sniper and lookout it is what I am best at. a whole corp full of better assault and heavies |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
102
|
Posted - 2013.05.14 21:36:00 -
[54] - Quote
Bump any word on a fix yet ? |
Heavenly Daughter
SyNergy Gaming EoN.
86
|
Posted - 2013.05.14 21:55:00 -
[55] - Quote
2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless
I agree, as a dedicated sniper It has to be said, a visual acuity of 450 Mtrs is pretty awful. It makes a mockery of all the sniper data. What is the point of saying a rifle will shoot at 2500 M/S when all you can see if 400 mtrs. Hell get a pistol lol.
Had my gripe, but it's still possible to kill at range, not as far as I would like, ! longest kill to date is 701.x mtrs.
I seriously think the visual range should be increased by at LEAST 50% and more if a distant players show another target,
Side note, Bullets from the rifles are NOT moving anywhere near the speed stated in their facts. I've seen players 3x the distance by time the bullet has left it mark.
I still managed to get 36 thought :)
H.D |
PT SD
Subdreddit Test Alliance Please Ignore
401
|
Posted - 2013.05.15 00:04:00 -
[56] - Quote
Otoky wrote:PT SD wrote:I think I'm finally convinced that CCP does not play the game we Love. Stop developing for our game, if you don't even play it. How can you ever know whatGÇÖs wrong with the game? If your not just as involved with the community and playing the game with us. We are speaking out because we love this game, not from malice. Your are a beta tester. Your job is to play the game at find bugs then report. How cant you understand that?
I have been beta testing this game for over 1 1/2 years. I'm still trying to get bugs from closed beta fixed, so please keep your commentary to oneself. |
Appia Vibbia
Opus Arcana Orion Empire
36
|
Posted - 2013.05.15 05:52:00 -
[57] - Quote
Heavenly Daughter wrote:. . . Side note, Bullets from the rifles are NOT moving anywhere near the speed stated in their facts. I've seen players 3x their distance by time the bullet has left it mark. I still managed to get 36 thought :) So the average is more around 10/15 and most of those kills are less that 400 Mtrs. :( H.D
To your side note: that is the low frame rate and lag issues compounding. Even though you aren't supposed to need to lead you shots, you still do. because lag and low frame-rate mean that whoever you are shooting at is gone by the time you pull the trigger.
Also I don't play Skirmish (or Domination). I hate the game mode because it is full of blue-dots camping the MCC or just being dumb. a single competent squad can't make up for 10 randoms against 2-3 full squads of regulars.
When I attest to my greatest kills in a game, I mean in Ambush. I used to say Ambush or Ambush OMS, but with the 50 clone on Ambush it is more challenging.
With that said: on which map, and in which game mode did you get those 36 kills?
in Chromosome, the best I've ever done was 32 kills. several dozen times in the 20+ kill club, with a median of 15 kills per match.
In Uprising, I am ecstatic if I get 10 kills in a match. or just 500 WPs as a Sniper, because I certainly get plenty of assists
my weapons of choice are the tactical variants of the SR. |
EnIgMa99
Imperfects Negative-Feedback
310
|
Posted - 2013.05.15 13:14:00 -
[58] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
all weapons, specifically when I am in a turret on a dropship. but that shouldnt matter everyone needs to be rendered!!!!! |
EnIgMa99
Imperfects Negative-Feedback
310
|
Posted - 2013.05.15 13:17:00 -
[59] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=761090#post761090 |
Lynn Beck
Tank Bros. DARKSTAR ARMY
57
|
Posted - 2013.05.15 15:30:00 -
[60] - Quote
I've noticed that with scrambler and Mass Driver around 200, MD around 60 sometimes. If a guy is hiding behind a hill and pops up to shoot me, doesn't render until 5-10 seconds afterwards. BTW there is a guy standing right next to him I see, but bullets coming from invisible source to his right. Also I have great eyesight and can notice a sniper running along a hill some 500+ meters out. Not zoomed in either. To have that not render makes my superior perception abilities meaningless.
Edit: That was back in chromosome. |
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