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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Appia Vibbia
Opus Arcana Orion Empire
17
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Posted - 2013.05.09 01:27:00 -
[1] - Quote
seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. |
Appia Vibbia
Opus Arcana Orion Empire
23
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Posted - 2013.05.10 16:38:00 -
[2] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Regardless of weapon equipped, the furthest I can see is 100m. Confirmed on Ashland with a kill from a player who walked to me than away and disappeared before I zoomed in on him.
If the range on the Sniper is still 599m then this is grossly insufficient. While zooming, structures such as crates appear when zoomed in, but only in the "killbox" or "killzone" or whichever the terminology of the PS Move uses*
Allies are always rendered up to somewhere between 200-250m, and without a zoom enemy chevrons appear as long as an ally is looking at them within that <200-250m range. Past that range, only blue, green and red chevrons exist. Even if you zoom in on a character and it is rendered, leaving that zoomed camera will have them disappear behind that 100m mark. Tanks and dropships render at different lengths because of their size, but still disappear within the maximum range of the Forge Gun
Again, if the maximum range on a Sniper Rifle is still 599, then you cannot see enemies even while zoomed in at that maximum distance. I have made kills exceeding the maximum render range by aiming at chevrons, but I wouldn't know if they had cover or not and could have been firing at a wall for all I knew.
* I do not use the PS Move, but adjusting the settings changed how wide I can see those structures
In my opinion Uprising has done a wonderful job at balancing the Medium suits (medium, logistics, assaults), but severely lacking in the performance for the Scout and Heavy & Sential roles. Even if I could render all targets, the increase in total hit points from armor and shields, while a loss of damage from Weaponry V, means that advance suits can shrug off 2 headshots from the prototype sniper rifles, which are nearly impossible to get when you can't see someone. The average suit also had less than 540 total health before, nearing the maximum damage I can do with a Prototype tactical sniper rifle's full clip. Stacking damage modifiers on a Logistics/medium suit is still the best way to play a sniper.
I leave the Light frames out, because a couple kincats paired with nova knives or SMGs means you can run around faster than anyone's turn radius allows for them to track you and is still viable. |
Appia Vibbia
Opus Arcana Orion Empire
23
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Posted - 2013.05.10 16:52:00 -
[3] - Quote
Draco Cerberus wrote:On the Tactical Assault rifle (zoomed in) , I can see a player running around from a distance as a small stick figure, shoot and kill him. If I don't use the scope there is no render, I should be able to see a speck moving if there is a player there regardless of whether or not the player is killable at the range I am at. If it were tied to a set range of sight rather than range of weapon it would make more sense as I can and do kill at range where they are outside the render view when not scoped and would like to be able to see that there is someone I need to scope to kill.
With this, if rendering people was based on weapon the only way to do it is:
Can I hit them from here? If yes, then Render. Can they hit me from there? If yes, then Render.
it would however have you runing into some hilarious senarios "Hey look, she's sniping form over there!" *AR wielder runs to me* "OMG where did that squad come from!? They were not there a second ago." *dead sniper-hunter* |
Appia Vibbia
Opus Arcana Orion Empire
25
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Posted - 2013.05.10 17:11:00 -
[4] - Quote
Robert JD Niewiadomski wrote:HowDidThatTaste wrote:Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to be less based on my weapon choice? That's probably because they were out of your weapon range, but you was in their weapon range so they saw you . You beter fix that visual contact cut off range at constant value for everybody. It should be sligtly bigger than a longest weapon's range at max skills levels...
Then that would be the entire map, for every map... which is what it was before.
Me, angry about this? No, that couldn't possibly be the case. |
Appia Vibbia
Opus Arcana Orion Empire
27
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Posted - 2013.05.11 03:23:00 -
[5] - Quote
One of the Devs posted ongoing problems that are being addressed, this was not one of them listed.
Is this being looked into? There aren't enough scout players to complain so we're thrown under the bus? |
Appia Vibbia
Opus Arcana Orion Empire
30
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Posted - 2013.05.11 20:46:00 -
[6] - Quote
This is something serious, why can it not be addressed? Planetary Conquest is coming in a week and I can't take the role I've been playing in Corp/Skirmish matches for the past 6 months. |
Appia Vibbia
Opus Arcana Orion Empire
32
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Posted - 2013.05.13 03:37:00 -
[7] - Quote
NextDark Knight wrote:Does this bug have anything to do with the low res models not loading in the war barge? Half the plays are invisible in that thing on load up and trying to walk though a unloaded model?
I have not had that problem occur, while the one I started this thread for I encounter every single time. |
Appia Vibbia
Opus Arcana Orion Empire
34
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Posted - 2013.05.13 22:03:00 -
[8] - Quote
I greatly dislike the "grass." (1) it is a 2-D objects. (2) horrible anti-aliasing (3) it is a 2-D object (4) you can only see it from 10-15m, so what's the point? (5) it looks terrible.
yeah that looks ugly. If removing that helped, it would be a godsend to trash it. a green paint covered floor looks a lot better than poorly done "terrain effects"
Still 2 full days away from the first PC battle, and I'm unable to play my role that I've been using since December. |
Appia Vibbia
Opus Arcana Orion Empire
36
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Posted - 2013.05.14 15:00:00 -
[9] - Quote
yup so snipers are useless in PC now. 47 hours till our district is attacked and I can't play... sure I could use a different weapon and a different fitting entirely, but I am a Sniper and lookout it is what I am best at. a whole corp full of better assault and heavies |
Appia Vibbia
Opus Arcana Orion Empire
36
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Posted - 2013.05.15 05:52:00 -
[10] - Quote
Heavenly Daughter wrote:. . . Side note, Bullets from the rifles are NOT moving anywhere near the speed stated in their facts. I've seen players 3x their distance by time the bullet has left it mark. I still managed to get 36 thought :) So the average is more around 10/15 and most of those kills are less that 400 Mtrs. :( H.D
To your side note: that is the low frame rate and lag issues compounding. Even though you aren't supposed to need to lead you shots, you still do. because lag and low frame-rate mean that whoever you are shooting at is gone by the time you pull the trigger.
Also I don't play Skirmish (or Domination). I hate the game mode because it is full of blue-dots camping the MCC or just being dumb. a single competent squad can't make up for 10 randoms against 2-3 full squads of regulars.
When I attest to my greatest kills in a game, I mean in Ambush. I used to say Ambush or Ambush OMS, but with the 50 clone on Ambush it is more challenging.
With that said: on which map, and in which game mode did you get those 36 kills?
in Chromosome, the best I've ever done was 32 kills. several dozen times in the 20+ kill club, with a median of 15 kills per match.
In Uprising, I am ecstatic if I get 10 kills in a match. or just 500 WPs as a Sniper, because I certainly get plenty of assists
my weapons of choice are the tactical variants of the SR. |
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Appia Vibbia
Opus Arcana Orion Empire
38
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Posted - 2013.05.16 16:22:00 -
[11] - Quote
And in a few hours is my corp's first PC defense. Probably won't participate in the thing I have been looking forward to since it was announced. It'd be really awesome to be able to scout again. |
Appia Vibbia
Opus Arcana Orion Empire
38
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Posted - 2013.05.20 17:23:00 -
[12] - Quote
Why is this not even on the list of Known Issues? |
Appia Vibbia
Opus Arcana Orion Empire
38
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Posted - 2013.05.22 16:53:00 -
[13] - Quote
This problem needs to be addressed. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
39
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Posted - 2013.05.28 17:23:00 -
[14] - Quote
CCP LaFerrari wrote:Enderr Wigginn wrote: +3
Thank you Laferrari and all the Dev's. We know you all are working hard and are grateful for it.
I just want to say, the support from the community is much appreciated and needed :)
It is hard to say, "thank you" when this problem has completely destroyed a role. But it is appreciated, as no one else has mentioned or noted that this is a problem or is getting fixed. This morning I played a game where it was 12 clones against 104. 6 snipers, and frontline, and a logi were together with the goal of taking as many clones as possible. What could have been a viable game style only resulted in the loss of 9-10 clones on the other team. This is because you can't see past 250m (though I am quite thankful that that has been increased to 250 on a flat plane) without someone engaging them.
I just can't fathom how graphics have been "optimized" when there are so many problems with them, AND you took away the ability to see past our own noses. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
43
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Posted - 2013.06.14 18:26:00 -
[15] - Quote
Still no new information. lovely. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
43
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Posted - 2013.06.15 16:35:00 -
[16] - Quote
Chankk Saotome wrote:I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am.
I actually pull out a sniper which has further rendering distance than most turrets in order to scope and sight targets before just firing at nothingness with my installation to take things out. (Yes, it actually works because the round travels beyond render distance somehow).
Still, it's odd when I notice my tank driving allies or myself are getting shot by railgun rounds coming quite literally from nothing so we shoot back at the nothing and mystically destroy an invisible militia tank that was seated there.
It's not just infantry, it's everything. I've killed invisible installations, invisible vehicles (LAVs, HAVs, Derpships), and of course invisible infantry while in a railgun turret. It's cute and all but, as I know how frustrating it is to be on the receiving side, render distances are something that still need tweaking.
It is absolutely ridiculous. I've actually done that on several occasions. Because I play this game way too much I know the layout of the maps enough to hop in a railgun installation and shoot where I know people will be just because of the commonplace of it all. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
44
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Posted - 2013.06.16 21:11:00 -
[17] - Quote
just wanted the #100 post. still waiting on a response and status of this ridiculous problem that they never should have had. 24 days since Dev post. |
Appia Vibbia
Hellstorm Inc League of Infamy
45
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Posted - 2013.06.18 14:44:00 -
[18] - Quote
there was a small grain of hope today when I could see someone far away and didn't notice anyone else look at them. someone must have been close, because it only worked that one time. |
Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 16:23:00 -
[19] - Quote
Isn't there some new CCP relations person that should be looking at these threads? |
Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 16:25:00 -
[20] - Quote
Oh right, I switched corps to an alliance that isn't trying to suck off CCP's beloved CRONOS. No wonder I can't get a Dev responce |
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Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 17:09:00 -
[21] - Quote
Roy Snows Oak wrote:I have an idea why instead of using only the reach of our weapon why not also use the reach of the enemies weapon too.
That way we can see the people who can kill us and prevent that.
went over that earlier, it would create a really weird situation where you start trying to run at a forge gunner or sniper to hunt them down and all of a sudden happen upon a squad of HMG guys. |
Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 20:10:00 -
[22] - Quote
CMR attempt: Culling, rendering, view distance, culling, rendering, view distance, culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance
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Appia Vibbia
Hellstorm Inc League of Infamy
48
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Posted - 2013.06.22 15:02:00 -
[23] - Quote
Still no responses. Way to go CCP, this is why we trust you. |
Appia Vibbia
Hellstorm Inc League of Infamy
89
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Posted - 2013.06.30 05:45:00 -
[24] - Quote
went out of town for a week and nothing new. |
Appia Vibbia
Hellstorm Inc League of Infamy
92
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Posted - 2013.07.01 16:56:00 -
[25] - Quote
yup |
Appia Vibbia
Hellstorm Inc League of Infamy
100
|
Posted - 2013.07.05 16:44:00 -
[26] - Quote
Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of it from official sources. Snipers are still invisible to other snipers unless you know precisely where to look. Max range, using a spotter or watching allies engage in combat, still does not exceed 500m |
Appia Vibbia
Hellstorm Inc League of Infamy
115
|
Posted - 2013.07.08 04:11:00 -
[27] - Quote
Hi, my character name is Appia Vibbia.
I've been trying to get a DEV response since the last week of May. Is anyone out there? |
Appia Vibbia
Hellstorm Inc League of Infamy
119
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Posted - 2013.07.09 14:07:00 -
[28] - Quote
It'd be really nice to see a DEV tag here again. |
Appia Vibbia
Hellstorm Inc League of Infamy
140
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Posted - 2013.07.12 06:03:00 -
[29] - Quote
PITA? there is so much bread when I snipe! |
Appia Vibbia
Hellstorm Inc League of Infamy
140
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Posted - 2013.07.13 06:18:00 -
[30] - Quote
Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground. |
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