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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Cass Caul
Namtar Elite Gallente Federation
0
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Posted - 2013.06.22 20:24:00 -
[1] - Quote
Any info on progress? |
Cass Caul
Namtar Elite Gallente Federation
0
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Posted - 2013.06.23 12:22:00 -
[2] - Quote
limiting it to anyone is a horrible idea |
Cass Caul
Namtar Elite Gallente Federation
4
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Posted - 2013.07.15 19:25:00 -
[3] - Quote
status? |
Cass Caul
Namtar Elite Gallente Federation
9
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Posted - 2013.07.22 13:31:00 -
[4] - Quote
Appia Vibbia wrote:Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground.
I've noticed this. Also I noticed if you're in one of those places where "the ground swallows you up" and come in on an up-link, then it looks like you've spawned inside a wall for a second. |
Cass Caul
Namtar Elite Gallente Federation
16
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Posted - 2013.07.29 14:34:00 -
[5] - Quote
Cass Caul wrote:Appia Vibbia wrote:Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground. I've noticed this. Also I noticed if you're in one of those places where "the ground swallows you up" and come in on an up-link, then it looks like you've spawned inside a wall for a second.
Oh, it is called z-fighting. it is also the reason zooming in makes the map hazy now. |
Cass Caul
Namtar Elite Gallente Federation
20
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Posted - 2013.07.31 17:38:00 -
[6] - Quote
Head Glitching is back. |
Cass Caul
Namtar Elite Gallente Federation
48
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Posted - 2013.08.15 06:50:00 -
[7] - Quote
hi there |
Cass Caul
Namtar Elite Gallente Federation
56
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Posted - 2013.08.22 15:23:00 -
[8] - Quote
Why would they need to fix the problem? This game doesn't even have 5000 players anymore. FFXIV is a few days away and is going to take a few hundred away. In mid September many will be drawn away by GTA V. The PS4 is not backwards compatible, so I know many players that are giving up their PS3s entirely. Their new player retention is horrible. There were some videos from E3 and some stuff about it at gamescon, but that is the only form of advertisement they have. And that ridiculously small ticker in the XMB had an announcement about it, but no one looks at that. The only way to get people to play is through word of mouth. If they just kept the "Beta" on their until PS4 switch it would have been fine. Instead they make what certain people would call "most important" mechanics alienated by making changes that were not needed or should have been lower priority . 4 months is what it has taken to get them to alter collision damage on LAV spam. The difference between the starter suits and the prototype suits is vastly increased from Chromosome to Uprising, and with the SP increases, new players would never catch up. This game is dying, and i'm going down with the ship, but that alone means the rendering issues will never be resolved |
Cass Caul
Namtar Elite Gallente Federation
57
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Posted - 2013.08.23 15:36:00 -
[9] - Quote
"with a notable change to the rendering of special effects such as the dropship thrusters" that makes me doubt it significantly |
Cass Caul
Namtar Elite Gallente Federation
66
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Posted - 2013.09.02 19:15:00 -
[10] - Quote
new patch is tomorrow. i'm putting down 10million ISK that view distance is not improved in it |
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Cass Caul
Namtar Elite Gallente Federation
66
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Posted - 2013.09.03 13:54:00 -
[11] - Quote
CommanderBolt wrote:If the PS3 struggles to render the game as it is, I see why you have put in render limits.
However this is a really really bad idea in a FPS, not being able to see targets because they are too far to render is just plain wrong.
Not only that its not always consistent, it seems to change all the time, the distance at which things render.
We need optimisations to increase the FPS. At the same time draw distance needs to be the same for ALL.
This is one of the major reasons I wanted dust on a damn PC. None of this struggling old hardware. Having said that the PS3 CAN render other games like BF3 , and others so why the problem here?
Because, it needed to be prettier. Haven't you sen the before and after photos from pre-Uprising? Those Resource Extraction towers were too utilitarian and needed more architectural details. The changes they made to dropsuits. They looked like pieces of armor, not the stylish equipment we have now. And most importantly, Those 2-D grass Textures that only exist in a 15 meter radius.Those things were the most important to the game. You wouldn't know what ro do without them. |
Cass Caul
Namtar Elite Gallente Federation
66
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Posted - 2013.09.03 17:14:00 -
[12] - Quote
2100 Angels wrote:Post 1.4:
I was just in a game where I rendered a player model at 564m. This is great news! Not sure if this game was an anomaly, but is a step in a promising direction. I will note, however, that half of a large turret installation did not render at this distance. Whether that is intended or not remains to be seen..... but still. I'm happy that the player model rendered.
That have been some random people rendering at that distance for a bit now. However, the guy you saw probably had 3-4 other teammates next to him that you couldn't see at the same time |
Cass Caul
Namtar Elite Gallente Federation
67
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Posted - 2013.09.03 19:33:00 -
[13] - Quote
CCP LogiBro, you're so keen to answer other people. So what about this one? |
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