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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
EnIgMa99
Imperfects Negative-Feedback
310
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Posted - 2013.05.15 13:14:00 -
[1] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
all weapons, specifically when I am in a turret on a dropship. but that shouldnt matter everyone needs to be rendered!!!!! |
EnIgMa99
Imperfects Negative-Feedback
310
|
Posted - 2013.05.15 13:17:00 -
[2] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=761090#post761090 |
EnIgMa99
Imperfects Negative-Feedback
313
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Posted - 2013.05.15 18:30:00 -
[3] - Quote
Buster Friently wrote:Render all players all the time. Find some other way to optimize. Not rendering players might improve the framerate, but this is far from optimization. This is damaging the game.
yes |
EnIgMa99
Imperfects Negative-Feedback
317
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Posted - 2013.05.16 13:13:00 -
[4] - Quote
this should be a high priority fix! |
EnIgMa99
Imperfects Negative-Feedback
427
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Posted - 2013.10.15 20:21:00 -
[5] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Just so its known I quit the game because of this. |
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