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Thread Statistics | Show CCP posts - 4 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
160
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Posted - 2013.05.13 00:15:00 -
[1] - Quote
Definitely seen this a few times. It seems to happen quite a bit at range. Sniper is where I see it most often, you look down the scope for enemy snipers (this can be hard to begin with, because they often aren't illuminated on tacnet since no one see them wherever they are. You pan across the a spot.... Chevron... zip back, there's a guy, but he isn't drawn. There's no body to aim at to try to headshot, no model at all, and he effectively disappears if you're not looking straight at him because he neither is showing a model nor is he on tacnet.
I've seen it at various ranges... 200m or so is about the shortest. I was on Manus peak somewhat behind the C point on Skirmish, aiming South towards the top of the range towards the enemy's MCC there were three snipers clustered on top. All three had chevrons, only one had a model. Strafing to the side, he'd appear and reappear (his model) without leaving that horizontal geometric plane. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
380
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Posted - 2013.05.26 16:02:00 -
[2] - Quote
Getting this a lot when sniping from buildings. You have this clear view of the whole field... and very very few people are rendered. I'd say it's been a factor on EVERY level that I've sniped, so it's not just a Manus Peak problem, or what have you.
For me, it seems somewhere around the 300m area (half the range of the sniper rifle, basically) people stop rendering. It results in some quirks like people backstepping slightly and disappearing, and suddenly appearing later.
In one particularly amusing instance, both myself and enemy snipers had set up on the towers on opposite sides of Line Harvest. So, these fellows were eye-level, straight across from me. However, none of them rendered unless they stepped onto the inclined part of the tower facing me. If they backpedaled, they vanished.
Similarly, in Spine Crescent, sniping from a tower in the main complex, the people on the roofs of E and D weren't rendering.
I've also had people not rendering when using the Scrambler, despite them being in range (per the HUD information), and that sort of thing. This is really really really really really bad right now. I thought going to 480p might make people render at further distances (since you don't really need the optimization when the graphics are so much poorer), but it was just as bad. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
385
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Posted - 2013.05.27 04:54:00 -
[3] - Quote
Buster Friently wrote:It gets worse. I had a situation recently where an enemy Sniper could see me, but I could not see him. My squadmate, right beside me could not see the enemy either, but the enemy could not see my squadmate either, just me. Now, I know, many are going to ask how I know this. Well, here's what happened. I'm on top of a building, so I have a clear line of sight. I get sniped, so I move to cover. I wait for my shields, and again go for exposure to shoot the enemy sniper. Again, as soon as I'm exposed, I get hit. I do this as many as 5 or 6 times, all while observing where the shots are coming from. Next, I move to my squadmate, also on the same building, and also on the lookout for the enemy sniper. This time I expose myself by moving to the side, and I'm actually behind my squadmate. I still get hit as soon as I'm exposed, but my squadmate, also exposed, does not get hit, nor can he see the enemy sniper. Please fix this.
I think I had something similar going on in Line Harvest actually. I counter-sniped 4 guys at once... they were all on the same platform. They never shot at me that I saw. Now... I'm an "ok" sniper in the best of times - I can't kill four guys at once that all know where I am and are gunning for me; I'm almost positive they weren't seeing me at all considering (and with all of us on the tower tops, cover wasn't a factor). |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
789
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Posted - 2013.06.15 21:13:00 -
[4] - Quote
I second the issue with Rail installations. I see this was just mentioned, but I too have noticed that the "railgun installation", for a long range weapon has horrible render distance.
I was getting repeatedly sniped by some guy I couldn't see. I got out, aimed with a sniper rifle... and there he was. Switch back... he's gone. I kinda wish the scope was better on the rail installation to begin with, but the rendering distance can be pretty crippling.
It's also jarring when things like dropships and tanks that tank up relatively large portion of screen real estate "disappear" due to rendering. If anything's going to "disappear" when rendering to begin with, it shouldn't happen till it's a spec. Something the size of a dropship just "popping" into existence is alarming.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
819
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Posted - 2013.06.17 00:09:00 -
[5] - Quote
Appia Vibbia wrote:just wanted the #100 post. still waiting on a response and status of this ridiculous problem that they never should have had. 24 days since Dev post.
It's good of you to keep an eye on your topic. I consider bug/feedback OPs like activists that have to keep the attention up on their issues. |
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