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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Buster Friently
Rosen Association
390
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Posted - 2013.05.10 21:21:00 -
[1] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Um, yeah, this isn't going to work. This ruins a great many tactical options. What if I want to scout for my tank buddies, or sniper buddies? What if I want to know where is that sniper that just took a shot at me. What if I want to see where to place an orbital?
Please optimize in some other way. I don't care how common it is in other shooters. I don't play those other shooters.
Do a framerate check or something maybe, if you aren't already doing that, before restricting the view distance on players.
Frankly, being able to see the enemy is almost as fundamental as you can get for this type of game.
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Buster Friently
Rosen Association
412
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Posted - 2013.05.12 18:32:00 -
[2] - Quote
Bumping back up to the top. The Devs need to realize this is a game killing mistake. Please post here if you agree.
(Also, post if you don't agree ) |
Buster Friently
Rosen Association
435
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Posted - 2013.05.15 17:58:00 -
[3] - Quote
Render all players all the time. Find some other way to optimize. Not rendering players might improve the framerate, but this is far from optimization. This is damaging the game.
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Buster Friently
Rosen Association
439
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Posted - 2013.05.15 23:10:00 -
[4] - Quote
Enervating wrote:I really don't understand why people are so upset about not being able to see players, or being able to see them but never hit. I use laser rifles and since the patch, everything I see remains rather safe as I don't have the range to hit it, nor the ability to see it through my pretty iron sights. Not being as much of an ass as it seems, I really can see player models all the way across the map. However I usually have to look for them, they don't just appear as though I'm using binoculars for everything. A players inability to instantly see everything on the battlefield isn't really all that bad of a thing. All in all, I'd have to say I'm for it remaining as it is. Oh, and CCP, please rename Dust 514 to AR Win. At least then we can stop pretending there's a rock paper scissors element and everyone can get themselves a shiny assault rifle with a winmatar logi suit.
Next time you might try reading the thread troll. First, people are complaining because this "optimization" ruins tactical options and immersion. Imagine the following, team leader says "we have an orbital, where should I put it" you respond, "let me get on this hill and take a look". Now, if you're carrying a sniper rifle, you'll be able to see most of the map. Say you're a shotty, Nova knife scout, you won't see ****. This is just the tip of the iceberg.
And if you're going to toss in a flavor of the month non sequitur, at least get it right. The suit you're looking for is the caldari Logi.
Now, go away. |
Buster Friently
Rosen Association
457
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Posted - 2013.05.18 03:30:00 -
[5] - Quote
bcs1a wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? While you're at it, ask them how an enemy player can stand next to you and shoot you and not show on your scanner... Thanks in advance. Bill
perhaps you should start a new thread for this completely irrelevant point, eh? |
Buster Friently
Rosen Association
482
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Posted - 2013.05.22 04:36:00 -
[6] - Quote
Bump. This really needs to be fixed. |
Buster Friently
Rosen Association
536
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Posted - 2013.05.27 03:06:00 -
[7] - Quote
Zeylon Rho wrote:Getting this a lot when sniping from buildings. You have this clear view of the whole field... and very very few people are rendered. I'd say it's been a factor on EVERY level that I've sniped, so it's not just a Manus Peak problem, or what have you.
For me, it seems somewhere around the 300m area (half the range of the sniper rifle, basically) people stop rendering. It results in some quirks like people backstepping slightly and disappearing, and suddenly appearing later.
In one particularly amusing instance, both myself and enemy snipers had set up on the towers on opposite sides of Line Harvest. So, these fellows were eye-level, straight across from me. However, none of them rendered unless they stepped onto the inclined part of the tower facing me. If they backpedaled, they vanished.
Similarly, in Spine Crescent, sniping from a tower in the main complex, the people on the roofs of E and D weren't rendering.
I've also had people not rendering when using the Scrambler, despite them being in range (per the HUD information), and that sort of thing. This is really really really really really bad right now. I thought going to 480p might make people render at further distances (since you don't really need the optimization when the graphics are so much poorer), but it was just as bad.
It gets worse. I had a situation recently where an enemy Sniper could see me, but I could not see him. My squadmate, right beside me could not see the enemy either, but the enemy could not see my squadmate either, just me.
Now, I know, many are going to ask how I know this. Well, here's what happened. I'm on top of a building, so I have a clear line of sight. I get sniped, so I move to cover. I wait for my shields, and again go for exposure to shoot the enemy sniper. Again, as soon as I'm exposed, I get hit. I do this as many as 5 or 6 times, all while observing where the shots are coming from. Next, I move to my squadmate, also on the same building, and also on the lookout for the enemy sniper. This time I expose myself by moving to the side, and I'm actually behind my squadmate. I still get hit as soon as I'm exposed, but my squadmate, also exposed, does not get hit, nor can he see the enemy sniper.
Please fix this.
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Buster Friently
Rosen Association
722
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Posted - 2013.06.17 17:14:00 -
[8] - Quote
Beyobi wrote:CCP LaFerrari wrote:. players using an assault rifle don't need to see as far as snipers That is so completely wrong it's not funny. Explain to your community the reasoning behind this. I find it absurd. Not only do sniper/scouts have a decreased scan profile, now they are not even rendering? If he can see me, I had DAMN Well be able to see him. Give everyone the same render distance. Just Cuz I can't shoot past 100 yards doesn't mean I'm I'm not actively looking for sniper bumps on the horizon to flank or point out.
Exactly right. Just because I'm currently wielding a scrambler pistol means I make a less effective scout for my squad because I can't see as far?
With all due respect CCP, this is a terrible idea and must be fixed.
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Buster Friently
Rosen Association
738
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Posted - 2013.06.21 06:03:00 -
[9] - Quote
Bump.
Yeah still broken.
Yeah, we still care. |
Buster Friently
Rosen Association
889
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Posted - 2013.07.05 22:38:00 -
[10] - Quote
Appia Vibbia wrote:Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of it from official sources. Snipers are still invisible to other snipers unless you know precisely where to look. Max range, using a spotter or watching allies engage in combat, still does not exceed 500m Not good enough CCP. |
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Buster Friently
Rosen Association
1026
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Posted - 2013.07.09 15:23:00 -
[11] - Quote
Yo, CCP, in case it isn't clear, this is pretty gamebreaking for anyone who actually wants to play tactically.
It isn't fixed, and it needs to be such that a player can see universally long distances no matter what weapon they're carrying, even nova knives.
This isn't optimization, this is ruination.
This cannot be fixed by tweaking certain weapons that are "most annoying" the whole concept is most annoying. |
Buster Friently
Rosen Association
1105
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Posted - 2013.07.13 00:22:00 -
[12] - Quote
Boo CCP |
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