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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Chankk Saotome
SyNergy Gaming EoN.
388
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Posted - 2013.06.15 08:54:00 -
[91] - Quote
I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am.
I actually pull out a sniper which has further rendering distance than most turrets in order to scope and sight targets before just firing at nothingness with my installation to take things out. (Yes, it actually works because the round travels beyond render distance somehow).
Still, it's odd when I notice my tank driving allies or myself are getting shot by railgun rounds coming quite literally from nothing so we shoot back at the nothing and mystically destroy an invisible militia tank that was seated there.
It's not just infantry, it's everything. I've killed invisible installations, invisible vehicles (LAVs, HAVs, Derpships), and of course invisible infantry while in a railgun turret. It's cute and all but, as I know how frustrating it is to be on the receiving side, render distances are something that still need tweaking. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
43
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Posted - 2013.06.15 16:35:00 -
[92] - Quote
Chankk Saotome wrote:I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am.
I actually pull out a sniper which has further rendering distance than most turrets in order to scope and sight targets before just firing at nothingness with my installation to take things out. (Yes, it actually works because the round travels beyond render distance somehow).
Still, it's odd when I notice my tank driving allies or myself are getting shot by railgun rounds coming quite literally from nothing so we shoot back at the nothing and mystically destroy an invisible militia tank that was seated there.
It's not just infantry, it's everything. I've killed invisible installations, invisible vehicles (LAVs, HAVs, Derpships), and of course invisible infantry while in a railgun turret. It's cute and all but, as I know how frustrating it is to be on the receiving side, render distances are something that still need tweaking.
It is absolutely ridiculous. I've actually done that on several occasions. Because I play this game way too much I know the layout of the maps enough to hop in a railgun installation and shoot where I know people will be just because of the commonplace of it all. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
789
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Posted - 2013.06.15 21:13:00 -
[93] - Quote
I second the issue with Rail installations. I see this was just mentioned, but I too have noticed that the "railgun installation", for a long range weapon has horrible render distance.
I was getting repeatedly sniped by some guy I couldn't see. I got out, aimed with a sniper rifle... and there he was. Switch back... he's gone. I kinda wish the scope was better on the rail installation to begin with, but the rendering distance can be pretty crippling.
It's also jarring when things like dropships and tanks that tank up relatively large portion of screen real estate "disappear" due to rendering. If anything's going to "disappear" when rendering to begin with, it shouldn't happen till it's a spec. Something the size of a dropship just "popping" into existence is alarming.
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DJINN Kujo
Hellstorm Inc League of Infamy
254
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Posted - 2013.06.15 21:23:00 -
[94] - Quote
I agree, we will sometimes utilize snipers in PC and that character model should would help them out :) |
DJINN Garrett
Hellstorm Inc League of Infamy
2
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Posted - 2013.06.15 23:54:00 -
[95] - Quote
Pretty sad that you can't see who you're shooting at or whats shooting at you but they can see you. Seems pretty black and white to me. Should be a priority like many things. The whole slow and steady progress thing is starting to ware pretty thin. Not to sound mean but these are things that just should not be happening. I mean its more like taking steps backwards. |
DJINN Kujo
Hellstorm Inc League of Infamy
259
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Posted - 2013.06.16 01:52:00 -
[96] - Quote
Let the models render CCP! |
DJINN Nukem
Purgatorium of the Damned League of Infamy
7
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Posted - 2013.06.16 15:41:00 -
[97] - Quote
Back to the Top! |
Telleth
DUST University Ivy League
42
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Posted - 2013.06.16 16:13:00 -
[98] - Quote
Chankk Saotome wrote:I know you guys are going on about snipers but this is a huge issue with railgun turrets both for tank snipers and installation operators like I occasionally am.
I actually pull out a sniper which has further rendering distance than most turrets in order to scope and sight targets before just firing at nothingness with my installation to take things out. (Yes, it actually works because the round travels beyond render distance somehow).
Still, it's odd when I notice my tank driving allies or myself are getting shot by railgun rounds coming quite literally from nothing so we shoot back at the nothing and mystically destroy an invisible militia tank that was seated there.
It's not just infantry, it's everything. I've killed invisible installations, invisible vehicles (LAVs, HAVs, Derpships), and of course invisible infantry while in a railgun turret. It's cute and all but, as I know how frustrating it is to be on the receiving side, render distances are something that still need tweaking.
Happens all the time to me too, can see a bolas dropping in, but never the vehicle, I never see dropsuits while I snipe, I just lay down fire where I know people congregate and occasionally get a kill. Have been sniping back and forth with another tank in open terrain and we would just back out of each others render distance when we needed to rep up.
Kinda role breaking issue |
IrishWebster
Algintal Core Gallente Federation
15
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Posted - 2013.06.16 21:07:00 -
[99] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
EVERY single sniper rifle. All of them. My Nathan Daemon Character is 5 million + SP devoted to a sniper role, and he's completely useless. I can't hit anything- sometimes the target disappears as close as 200 m, sometimes as far as 350m, but I can NEVER see anyone beyond 400m. That includes the ishukone, charged and thale rifles.
I'm considering asking for a respec, though I'm sure I won't get one. I understand why, but... It sucks. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
44
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Posted - 2013.06.16 21:11:00 -
[100] - Quote
just wanted the #100 post. still waiting on a response and status of this ridiculous problem that they never should have had. 24 days since Dev post. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
819
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Posted - 2013.06.17 00:09:00 -
[101] - Quote
Appia Vibbia wrote:just wanted the #100 post. still waiting on a response and status of this ridiculous problem that they never should have had. 24 days since Dev post.
It's good of you to keep an eye on your topic. I consider bug/feedback OPs like activists that have to keep the attention up on their issues. |
PolymerMerc
Internal Error. Negative-Feedback
2
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Posted - 2013.06.17 01:44:00 -
[102] - Quote
Hey how about the optimization affecting the tanks. I have made multiple posts of how to recreate this same issue but it appears to be affecting tanks more than anything else.
If you have a turret or person 20 degrees above or below you it disappears. Granted its not always the case as most of these guys are within our viewing range. One of the best maps I have issues with is the one with the Bridge in the center specifically on domination. Granted it happens more or less on other maps but its easy to recreate.
If you follow the road back to the turrets and the structure. The turrets are invisible unless you look at them when they come into render range. If you you have to position the body of the tank up or down 20 degrees and it will appear. Same with people and vehicles.
If there any of them are invisible so are all thier rounds, which will hit you and you have no idea where they are coming from. |
Beyobi
Soldiers Of One Network Orion Empire
92
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Posted - 2013.06.17 17:05:00 -
[103] - Quote
CCP LaFerrari wrote:. players using an assault rifle don't need to see as far as snipers
That is so completely wrong it's not funny. Explain to your community the reasoning behind this. I find it absurd. Not only do sniper/scouts have a decreased scan profile, now they are not even rendering? If he can see me, I had DAMN Well be able to see him. Give everyone the same render distance. Just Cuz I can't shoot past 100 yards doesn't mean I'm I'm not actively looking for sniper bumps on the horizon to flank or point out.
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Buster Friently
Rosen Association
722
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Posted - 2013.06.17 17:14:00 -
[104] - Quote
Beyobi wrote:CCP LaFerrari wrote:. players using an assault rifle don't need to see as far as snipers That is so completely wrong it's not funny. Explain to your community the reasoning behind this. I find it absurd. Not only do sniper/scouts have a decreased scan profile, now they are not even rendering? If he can see me, I had DAMN Well be able to see him. Give everyone the same render distance. Just Cuz I can't shoot past 100 yards doesn't mean I'm I'm not actively looking for sniper bumps on the horizon to flank or point out.
Exactly right. Just because I'm currently wielding a scrambler pistol means I make a less effective scout for my squad because I can't see as far?
With all due respect CCP, this is a terrible idea and must be fixed.
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NextDark Knight
Hellstorm Inc League of Infamy
24
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Posted - 2013.06.18 14:40:00 -
[105] - Quote
Had a rendering bug today where a guy was just floating in the air. I took a few pictures I'll try and upload. |
Appia Vibbia
Hellstorm Inc League of Infamy
45
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Posted - 2013.06.18 14:44:00 -
[106] - Quote
there was a small grain of hope today when I could see someone far away and didn't notice anyone else look at them. someone must have been close, because it only worked that one time. |
Judy Maat
Rebelles A Quebec Orion Empire
89
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Posted - 2013.06.18 15:15:00 -
[107] - Quote
CCP LaFerrari wrote:The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. Are you serious? I understand the balance idea behind this "optimisation" but it is unacceptable to be killed by a player you could not see. even if you have no weapons to shoot him. relaying target intel to your squad mates is essential. let's say you notice sniper bullets zipping near you.
- you need to be able to spot this player
- keep his target light up to call on voice chat the target to be engaged by your teammates
CCP LaFerrari wrote:In the meantime, can you guys provide a list of weapons that are most annoying? anything less then a sniper riffle.. more seriously. any gun that don't have a zoom option should have the same great and long range view distance. and guns with scopes should get somehow even longer range of view distance. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
470
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Posted - 2013.06.18 19:58:00 -
[108] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
HAV large turrets, very annoying especially for railgun.
I understand the need for framerate optimization. An idea, don't know if it is doable, but here goes nothing: consider the edges of FoV having shorter model horizon and the center of the screen where the gun is pointing having longer range for draw distance horizon. |
Lorhak Gannarsein
DUST University Ivy League
38
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Posted - 2013.06.19 01:35:00 -
[109] - Quote
CCP LaFerrari wrote:I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Railgun!!
Makes it difficult to darn WP off installations |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
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Posted - 2013.06.19 02:16:00 -
[110] - Quote
Imo this should be for any weapon
when im in my casualty suit taking sniper fire i need to know where there shooting from so i can counter sniper
But when i scan the very mountains they are on i can't see anything due to rendering distance i hate to say it but this game would be easier to make on pc or ps4 with better machines
#dust514 ps4 |
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Dustin Peril
Krullefor Organization Minmatar Republic
2
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Posted - 2013.06.19 04:14:00 -
[111] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 16:23:00 -
[112] - Quote
Isn't there some new CCP relations person that should be looking at these threads? |
Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 16:25:00 -
[113] - Quote
Oh right, I switched corps to an alliance that isn't trying to suck off CCP's beloved CRONOS. No wonder I can't get a Dev responce |
Roy Snows Oak
Th3 Ch0s3n 0n3s
1
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Posted - 2013.06.19 16:30:00 -
[114] - Quote
I have an idea why instead of using only the reach of our weapon why not also use the reach of the enemies weapon too.
That way we can see the people who can kill us and prevent that. |
Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 17:09:00 -
[115] - Quote
Roy Snows Oak wrote:I have an idea why instead of using only the reach of our weapon why not also use the reach of the enemies weapon too.
That way we can see the people who can kill us and prevent that.
went over that earlier, it would create a really weird situation where you start trying to run at a forge gunner or sniper to hunt them down and all of a sudden happen upon a squad of HMG guys. |
Appia Vibbia
Hellstorm Inc League of Infamy
47
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Posted - 2013.06.19 20:10:00 -
[116] - Quote
CMR attempt: Culling, rendering, view distance, culling, rendering, view distance, culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance culling, rendering, view distance
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PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.06.20 03:19:00 -
[117] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
848
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Posted - 2013.06.20 15:35:00 -
[118] - Quote
+1 |
Buster Friently
Rosen Association
738
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Posted - 2013.06.21 06:03:00 -
[119] - Quote
Bump.
Yeah still broken.
Yeah, we still care. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
149
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Posted - 2013.06.21 15:23:00 -
[120] - Quote
The maximum vision of a merc to see players should not be any different than their ability to see objects in the distance. When on top of some buildings I find that with the Duvolle or Glu Tactical Assault Rifle you often cannot see that there is a merc running around below you unless you use your zoom, even though you can hit them without zooming in.
I can see the objective I am gaurding from above, why can't I seen the merc standing there and hacking it too? |
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