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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Appia Vibbia
Opus Arcana Orion Empire
17
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Posted - 2013.05.09 01:27:00 -
[1] - Quote
seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. |
Don Von Hulio
Not Guilty EoN.
253
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Posted - 2013.05.09 02:23:00 -
[2] - Quote
Yes, i have seen this happen more than a few times. Especially when dropship gunning.
This is either a stealth nerf, a way to lessen the load on the console/servers.... or its just another CCP **** up. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
96
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Posted - 2013.05.09 07:19:00 -
[3] - Quote
Yes I have notice the same thing with my forge gun, at long distances infantry are not rendering not even a spec moving. |
Stormy Geddon
Imperfects Negative-Feedback
43
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Posted - 2013.05.09 17:21:00 -
[4] - Quote
I tried out a sniper rifle yesterday and this was happening a lot. Around 300m it's a crap shoot whether or not enemies will render. I watched at least 5 times where an ally was jumping around and strafing while fighting an enemy I couldn't see. I could see their bullets streaking out from nothing and just targeted the source fora couple kills, so the guy was there and I had a direct line of sight, but he was completely invisible. Sometimes they would pop up for a couple seconds, then something would change and they'd be invisible again. The same thing would happen to obstacles in the area , such as boxes. |
Robert JD Niewiadomski
NULLIMPEX INC
98
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Posted - 2013.05.09 19:02:00 -
[5] - Quote
Wasn't there a cloaking device slated to hit the market in Uprising? Are you sure you were not looking at cloaked players? |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
9
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Posted - 2013.05.09 19:06:00 -
[6] - Quote
The cloak module isn't released yet, but that doesn't matter considering that according to it's description from CCP the cloak drops when you fire. |
Robert JD Niewiadomski
NULLIMPEX INC
98
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Posted - 2013.05.09 19:08:00 -
[7] - Quote
How will you know where to shoot if it's cloaked? |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
97
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Posted - 2013.05.10 00:09:00 -
[8] - Quote
Here is a example, I was playing skirmish on Manus peak. I was on top of the tall building at C (e-5). I watched my blue dot run up and start to hack C and I could see him fine. Mid way through the hack his name popped up on the kill feed, kill by a toxin sub-machine gun and I never saw any enemy any where. I did a lot of forge gunning from long distances in the last build going 15-1 with no problem and now in the build I know for a fact I am not seeing the enemy and going 4-1 |
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CCP LaFerrari
Hedion University Amarr Empire
0
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Posted - 2013.05.10 01:54:00 -
[9] - Quote
Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit.
Hi,
Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising.
The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers.
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? |
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HowDidThatTaste
Imperfects Negative-Feedback
2471
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Posted - 2013.05.10 02:13:00 -
[10] - Quote
Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to be less based on my weapon choice? |
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Silver-Ace
Militaires-Sans-Frontieres
12
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Posted - 2013.05.10 02:18:00 -
[11] - Quote
I don't know if this counts as a weapon but when I am on the turrets of a dropship the large turrets and infantry won't render in for awhile. For some reason its not a problem when it comes to vehicles thou I can see them right away. |
Happy Violentime
OMFGZOMBIESRUN
51
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Posted - 2013.05.10 04:22:00 -
[12] - Quote
CCP LaFerrari wrote:
The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. ?
Seriously? Cos it's not much fun being constantly sniped in a game by invisible enemy! Maybe we can get some more hi-tech equipment for our futuristic dropsuits in this space mmo - Binoculars!!! |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
97
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Posted - 2013.05.10 04:39:00 -
[13] - Quote
CCP LaFerrari wrote:
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
I am experiencing only with the forge gun, Thank you LaFerrari. |
Musta Tornius
BetaMax. CRONOS.
330
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Posted - 2013.05.10 09:23:00 -
[14] - Quote
Enderr Wigginn wrote:CCP LaFerrari wrote:
I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
I am experiencing only with the forge gun, Thank you LaFerrari.
I'm having the same problem, shooting infantry at over 150m with forge gun is down to luck now and not skill. |
Aeon Amadi
WarRavens Orion Empire
1274
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Posted - 2013.05.10 11:10:00 -
[15] - Quote
Can confirm that this is a very persistent issue with Railgun Turret wielding tanks.
I can see chevrons moving but not models, so firing at them is a guessing game until they just randomly pop up. |
2100 Angels
The Southern Legion RISE of LEGION
99
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Posted - 2013.05.10 11:26:00 -
[16] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Sniper Rifles.
I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless |
Aeon Amadi
WarRavens Orion Empire
1276
|
Posted - 2013.05.10 11:36:00 -
[17] - Quote
2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless
Hey, if you get good at it you could be the best counter-sniper in the game.
Straight up. In this case, taking a step back is a legitimate threat O_o; |
neurol forever
Sanmatar Kelkoons Minmatar Republic
7
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Posted - 2013.05.10 11:57:00 -
[18] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
First sorry for my english.
Second this is worst "feature" in uprising for me. in FPS is really important to see who shooting on me. your optimalization don-Št draw player model which i have see. i want to see who snipe me and i can go for him and kill him.
i never see this "feature" in other multiplayer FPS.
sorry for too much see |
2100 Angels
The Southern Legion RISE of LEGION
99
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Posted - 2013.05.10 12:04:00 -
[19] - Quote
Aeon Amadi wrote:2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless Hey, if you get good at it you could be the best counter-sniper in the game. Straight up. In this case, taking a step back is a legitimate threat O_o;
Haha I'm not sure I take your point? good at what? Running and gunning? I do that regularly in an ambush..... why would I play a skirmish for that? Sorry if I've misunderstood lol |
Aeon Amadi
WarRavens Orion Empire
1278
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Posted - 2013.05.10 12:08:00 -
[20] - Quote
2100 Angels wrote:Aeon Amadi wrote:2100 Angels wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Sniper Rifles. I have a range of 599m and can't see anybody past 400m (yes I can see to 400m). Seems redundant. Skirmish matches are almost pointless Hey, if you get good at it you could be the best counter-sniper in the game. Straight up. In this case, taking a step back is a legitimate threat O_o; Haha I'm not sure I take your point? good at what? Running and gunning? I do that regularly in an ambush..... why would I play a skirmish for that? Sorry if I've misunderstood lol
What I'm saying is taking a step back and dipping out of the visible spectrum as a valid tactic.
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2100 Angels
The Southern Legion RISE of LEGION
99
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Posted - 2013.05.10 12:12:00 -
[21] - Quote
Aeon Amadi wrote:
What I'm saying is taking a step back and dipping out of the visible spectrum as a valid tactic.
I like it! |
Draco Cerberus
Hellstorm Inc League of Infamy
36
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Posted - 2013.05.10 14:29:00 -
[22] - Quote
On the Tactical Assault rifle (zoomed in) , I can see a player running around from a distance as a small stick figure, shoot and kill him. If I don't use the scope there is no render, I should be able to see a speck moving if there is a player there regardless of whether or not the player is killable at the range I am at. If it were tied to a set range of sight rather than range of weapon it would make more sense as I can and do kill at range where they are outside the render view when not scoped and would like to be able to see that there is someone I need to scope to kill. |
Appia Vibbia
Opus Arcana Orion Empire
23
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Posted - 2013.05.10 16:38:00 -
[23] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Regardless of weapon equipped, the furthest I can see is 100m. Confirmed on Ashland with a kill from a player who walked to me than away and disappeared before I zoomed in on him.
If the range on the Sniper is still 599m then this is grossly insufficient. While zooming, structures such as crates appear when zoomed in, but only in the "killbox" or "killzone" or whichever the terminology of the PS Move uses*
Allies are always rendered up to somewhere between 200-250m, and without a zoom enemy chevrons appear as long as an ally is looking at them within that <200-250m range. Past that range, only blue, green and red chevrons exist. Even if you zoom in on a character and it is rendered, leaving that zoomed camera will have them disappear behind that 100m mark. Tanks and dropships render at different lengths because of their size, but still disappear within the maximum range of the Forge Gun
Again, if the maximum range on a Sniper Rifle is still 599, then you cannot see enemies even while zoomed in at that maximum distance. I have made kills exceeding the maximum render range by aiming at chevrons, but I wouldn't know if they had cover or not and could have been firing at a wall for all I knew.
* I do not use the PS Move, but adjusting the settings changed how wide I can see those structures
In my opinion Uprising has done a wonderful job at balancing the Medium suits (medium, logistics, assaults), but severely lacking in the performance for the Scout and Heavy & Sential roles. Even if I could render all targets, the increase in total hit points from armor and shields, while a loss of damage from Weaponry V, means that advance suits can shrug off 2 headshots from the prototype sniper rifles, which are nearly impossible to get when you can't see someone. The average suit also had less than 540 total health before, nearing the maximum damage I can do with a Prototype tactical sniper rifle's full clip. Stacking damage modifiers on a Logistics/medium suit is still the best way to play a sniper.
I leave the Light frames out, because a couple kincats paired with nova knives or SMGs means you can run around faster than anyone's turn radius allows for them to track you and is still viable. |
Kazio De Vihura
Rave Technologies Inc. C0VEN
19
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Posted - 2013.05.10 16:44:00 -
[24] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Are you for real ? I need too see where sniper is to go and kill him ........ |
Appia Vibbia
Opus Arcana Orion Empire
23
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Posted - 2013.05.10 16:52:00 -
[25] - Quote
Draco Cerberus wrote:On the Tactical Assault rifle (zoomed in) , I can see a player running around from a distance as a small stick figure, shoot and kill him. If I don't use the scope there is no render, I should be able to see a speck moving if there is a player there regardless of whether or not the player is killable at the range I am at. If it were tied to a set range of sight rather than range of weapon it would make more sense as I can and do kill at range where they are outside the render view when not scoped and would like to be able to see that there is someone I need to scope to kill.
With this, if rendering people was based on weapon the only way to do it is:
Can I hit them from here? If yes, then Render. Can they hit me from there? If yes, then Render.
it would however have you runing into some hilarious senarios "Hey look, she's sniping form over there!" *AR wielder runs to me* "OMG where did that squad come from!? They were not there a second ago." *dead sniper-hunter* |
Robert JD Niewiadomski
NULLIMPEX INC
99
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Posted - 2013.05.10 17:09:00 -
[26] - Quote
HowDidThatTaste wrote:Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to be less based on my weapon choice? That's probably because they were out of your weapon range, but you was in their weapon range so they saw you . You beter fix that visual contact cut off range at constant value for everybody. It should be sligtly bigger than a longest weapon's range at max skills levels... |
Appia Vibbia
Opus Arcana Orion Empire
25
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Posted - 2013.05.10 17:11:00 -
[27] - Quote
Robert JD Niewiadomski wrote:HowDidThatTaste wrote:Not sure but i had a few times were bullets were firing at me and I could not see the person just bullets coming at me.the weapon I was using was the HMG not sure if this causes my site to be less based on my weapon choice? That's probably because they were out of your weapon range, but you was in their weapon range so they saw you . You beter fix that visual contact cut off range at constant value for everybody. It should be sligtly bigger than a longest weapon's range at max skills levels...
Then that would be the entire map, for every map... which is what it was before.
Me, angry about this? No, that couldn't possibly be the case. |
Vos Nuwem
OMNI Endeavors
1
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Posted - 2013.05.10 19:34:00 -
[28] - Quote
I just played a round where i was using a rail tank to shoot at dropships but i could not see them render when they left my guns range, it would be nice to be able to see vehicles at all ranges, not just falloff. Would have helped if I could lead them when they got in range. |
Buster Friently
Rosen Association
390
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Posted - 2013.05.10 21:21:00 -
[29] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Um, yeah, this isn't going to work. This ruins a great many tactical options. What if I want to scout for my tank buddies, or sniper buddies? What if I want to know where is that sniper that just took a shot at me. What if I want to see where to place an orbital?
Please optimize in some other way. I don't care how common it is in other shooters. I don't play those other shooters.
Do a framerate check or something maybe, if you aren't already doing that, before restricting the view distance on players.
Frankly, being able to see the enemy is almost as fundamental as you can get for this type of game.
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Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
97
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Posted - 2013.05.10 21:33:00 -
[30] - Quote
Here is a video link of the concern. The first two clips show enemies not rendering but they have been spotted on the mtac. The third clip shows occasional they do render and the fourth show I am when in range. |
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