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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Appia Vibbia
Hellstorm Inc League of Infamy
48
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Posted - 2013.06.22 15:02:00 -
[121] - Quote
Still no responses. Way to go CCP, this is why we trust you. |
Phantasmal Priestess
Purgatorium of the Damned League of Infamy
0
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Posted - 2013.06.22 15:22:00 -
[122] - Quote
Any info of the status of this would be wonderful. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
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Posted - 2013.06.22 17:23:00 -
[123] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
They all need more render range, even shotguns. Part of team play is being able to relay intel about snipers sighted as well as being able to shoot back. If I need to switch weapons to a longer range weapon to see the guy who is clearly seeing and shooting me then we have a problem because that is complete and total imbalance. You used to be able to see flashes from places snipers were shooting from, now I need to switch to a sniper rifle to see the culprits, although I am able to guess fairly accurately where they are hiding because of knowledge about the maps after having played them for so long. |
Cass Caul
Namtar Elite Gallente Federation
0
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Posted - 2013.06.22 20:24:00 -
[124] - Quote
Any info on progress? |
Big Boss XIII
M.T.A.C Assault Operations Command
319
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Posted - 2013.06.23 10:42:00 -
[125] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Hi you could set the render distance to the falloff distance of bullets when you add it in + a 100 so you can see the enemy and line up the shot before they get in range.
It should be removed for dropships they need to see all , tanks and turrets installations should also show to all |
Cass Caul
Namtar Elite Gallente Federation
0
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Posted - 2013.06.23 12:22:00 -
[126] - Quote
limiting it to anyone is a horrible idea |
Doshneil Antaro
SVER True Blood Public Disorder.
63
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Posted - 2013.06.23 14:53:00 -
[127] - Quote
Big Boss XIII wrote:CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? Hi you could set the render distance to the falloff distance of bullets when you add it in + a 100 so you can see the enemy and line up the shot before they get in range. It should be removed for dropships they need to see all , tanks and turrets installations should also show to all If I can see the ground the player/ vehicles is on or above, I should be able to see them as well. Also, no good games ever have players just disapear completely. It makes the graphics look just terrible. Why can my eyes see the hill side, and all of its details, but not the player?
Not only physically making no sense (its as if my eyeballs just choose not to see something that I should be able to see) They has brought on a few glitches. Instant hittitng, terrain ignoring swarms. Being shot at from swarms while partially covered usually results in few to none of rhe missles hitting you, but when they are invisible, the second they are fired all missles hit your vehicle. I also believe this is the case for forges, as there are times I have the highground and move to cover and still and getting hit. And yes Ive even gotten out of my veh to look up to make sure a dropship wasnt the culprit. |
Chances Ghost
Inf4m0us ROFL BROS
180
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Posted - 2013.06.23 21:19:00 -
[128] - Quote
this needs more attention
saying its some feature its crap, if asked i dont think a single player would want our current graphics (wich render lower than the old graphics....) and flowers in exchange for this, especially since the flowers only render within a few feet of you and it looks like your mother earth causing foliage to grow on the ground you walk on.... |
Appia Vibbia
Hellstorm Inc League of Infamy
89
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Posted - 2013.06.30 05:45:00 -
[129] - Quote
went out of town for a week and nothing new. |
Appia Vibbia
Hellstorm Inc League of Infamy
92
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Posted - 2013.07.01 16:56:00 -
[130] - Quote
yup |
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Appia Vibbia
Hellstorm Inc League of Infamy
100
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Posted - 2013.07.05 16:44:00 -
[131] - Quote
Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of it from official sources. Snipers are still invisible to other snipers unless you know precisely where to look. Max range, using a spotter or watching allies engage in combat, still does not exceed 500m |
Buster Friently
Rosen Association
889
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Posted - 2013.07.05 22:38:00 -
[132] - Quote
Appia Vibbia wrote:Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of it from official sources. Snipers are still invisible to other snipers unless you know precisely where to look. Max range, using a spotter or watching allies engage in combat, still does not exceed 500m Not good enough CCP. |
Galvan Nized
Deep Space Republic Top Men.
59
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Posted - 2013.07.05 23:02:00 -
[133] - Quote
So with my shotgun I should only see units about 15m out, I means that's about MAX on a shotgun?
Really sucks that you tied this to weapon, in a sense I can understand as RL snipers can see infantry long before one lays eyes on them, but in a game there is no reason. |
Appia Vibbia
Hellstorm Inc League of Infamy
115
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Posted - 2013.07.08 04:11:00 -
[134] - Quote
Hi, my character name is Appia Vibbia.
I've been trying to get a DEV response since the last week of May. Is anyone out there? |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
30
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Posted - 2013.07.09 08:00:00 -
[135] - Quote
CCP LaFerrari wrote:I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying?
Mass Driver (Adv-Proto) could use an addition 20-50m viz range. I will see people vanish erratically well with in my range, its not as big of a deal for a Mass Driver as other guns because of the blast radius. The extra viz range will help better estimate where my target is traveling so I can time my rounds to intersect their path. |
Appia Vibbia
Hellstorm Inc League of Infamy
119
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Posted - 2013.07.09 14:07:00 -
[136] - Quote
It'd be really nice to see a DEV tag here again. |
Buster Friently
Rosen Association
1026
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Posted - 2013.07.09 15:23:00 -
[137] - Quote
Yo, CCP, in case it isn't clear, this is pretty gamebreaking for anyone who actually wants to play tactically.
It isn't fixed, and it needs to be such that a player can see universally long distances no matter what weapon they're carrying, even nova knives.
This isn't optimization, this is ruination.
This cannot be fixed by tweaking certain weapons that are "most annoying" the whole concept is most annoying. |
I-X-I
Kinsho Swords Caldari State
17
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Posted - 2013.07.09 20:38:00 -
[138] - Quote
Bump.
This is a "game breaking" problem for me. When using a sniper rifle or rail tank this "feature" really pulls you out of the game and is very frustrating. Half of the time my teammates will be getting shot at and I am unable to return fire simply because a chevron is the only thing that can be seen shooting at them.
Also RDV's will appear but you are unable to see the vehicle they are dropping off.
People disappear and reappear in different places with only half of there body being rendered sometimes. Structures on the map appear half rendered or can be seen through, at times it looks like you have a clear shot at the enemy but really something "invisible" is blocking the bullets path.
There are also time where "things" are not being rendered that are closure to you than stuff in the back you can see.
For instance many times I will be guarding an objective and can see my teammates then all of a sudden they die with nothing at all being rendered on my screen.
Or there will be a firefight happening close to me with invisible enemies, but I can clearly see a tank sitting on the hillside behind the invisible enemies shooting at my visible team.
Grr it gets very annoying and frustrating.
Any word if this has even been acknowledged by the Devs after may? |
Seras Vikutoria
Seraphim Auxiliaries CRONOS.
9
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Posted - 2013.07.09 20:49:00 -
[139] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? All the sniper weapons have the same problem.When you zoom in sometimes you can see them fused or merged with the buildings,boxes or ground and you are not sure if they are behind them or in front of them.
Also some objects don't render until you zoom, you see an enemy,you zoom in and you realise that he is behind a object or building. |
Naviticus
OSG Planetary Operations Covert Intervention
0
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Posted - 2013.07.10 19:58:00 -
[140] - Quote
Guys cmon now everyone knows its more important to have snow and weeds growing on the battlefield than being able to see far. I snipe and it sucks, but im getting good at shooting invisible people. |
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Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
65
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Posted - 2013.07.12 05:42:00 -
[141] - Quote
I snipe.
Supporting my team by shooting enemies is a real PITA. Rendering when zoomed is abysmal. Enemy players sink into geometry either completely or partially. Such a bugger to kill them when they get "partial cloaking". Sniping is fundamentally about sending hot lead down range. Click, boom, splat.
Supporting my team by calling out enemy positions is a PITA. If I can't see the bad guys properly then I can't relay the equipment they are using, armour they are using or their tactics.
Munch |
Appia Vibbia
Hellstorm Inc League of Infamy
140
|
Posted - 2013.07.12 06:03:00 -
[142] - Quote
PITA? there is so much bread when I snipe! |
Buster Friently
Rosen Association
1105
|
Posted - 2013.07.13 00:22:00 -
[143] - Quote
Boo CCP |
Appia Vibbia
Hellstorm Inc League of Infamy
140
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Posted - 2013.07.13 06:18:00 -
[144] - Quote
Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
66
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Posted - 2013.07.14 17:48:00 -
[145] - Quote
Appia Vibbia wrote:Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground.
yeah, people walking through walls now...
ugh.....
and turrets, while the large CA railgiun can destroy an installation across the map on the enemy's groundspawn, it can't "see" those installations???? direct line of sight and almost the same level of height. also, it doesn't render enemy bodies at 300m on a gun with much more range than that?
WTF's up with that?
That's kind of like saying "I can kill you while you're way over there with this gun.... If I could only see you" and yes, I know that in some cases teammates can "light up" an object for you, but at those ranges, with this size gun?, it shouldn't be needed...
o/ Bill
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N1ck Comeau
Pro Hic Immortalis League of Infamy
722
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Posted - 2013.07.14 20:00:00 -
[146] - Quote
Needs to be fixed, big problem for snipers and Rail tankers, heck sometimes i can't even see with my forge gun. |
Shijima Kuraimaru
WarRavens League of Infamy
259
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Posted - 2013.07.14 22:56:00 -
[147] - Quote
Nova Knives. I followed the sound of a sniper rifle and had stopped to look for the sniper. Then the shot was fired and the bullet trail source flashed right in front of me. I took the chance and slashed at empty air and got the kill after which the body rendered. |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
67
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Posted - 2013.07.15 01:15:00 -
[148] - Quote
Shijima Kuraimaru wrote:Nova Knives. I followed the sound of a sniper rifle and had stopped to look for the sniper. Then the shot was fired and the bullet trail source flashed right in front of me. I took the chance and slashed at empty air and got the kill after which the body rendered.
+1
my corpmates and I have seen multiple instances of "invisible"enemy soldiers... even had one guy following one of our corpies around killing him without ever showing up to that corpie, or the other corpie walking beside him...
definitely something wrong there...
o/ Bill
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Spycrab Potato
Hold-Your-Fire
125
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Posted - 2013.07.15 03:12:00 -
[149] - Quote
CCP LaFerrari wrote:Appia Vibbia wrote:seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms let you see further, but even the Thale's has a limit. Hi, Thank you for the feedback. I believe what you're experiencing is the side effect of an optimization we did in Uprising. The optimization is about only simulating the characters within certain distance around your local player, which is a very common technique for games that have large maps. The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. I'll talk to the relevant devs about this. In the meantime, can you guys provide a list of weapons that are most annoying? This happens all the time with tank mounted rail guns. |
Cass Caul
Namtar Elite Gallente Federation
4
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Posted - 2013.07.15 19:25:00 -
[150] - Quote
status? |
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